Patches (Dreamfall Chapters)

===Version 2.0.2.2 (28/03/2015)===
* Full German localisation and French subtitles for Book Two. 
* Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems. 
* Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU. 
* Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU. 
* Fixed a problem with the WATI adbot getting stuck in Chapter 4. 
* Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. You can also 'reset' Bip manually, by exiting the location and re-entering (e.g. by going in and out of the Rooster and Kitten or Mole's burrow). 
* Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location. 
* Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears. 
* Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path. 
* Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2. 
* Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery. 
* Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again. 
* Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game. 
* Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question. 
* Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3. 
* The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode. 
* All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated. 
* The much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game. 
* Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader. 
* Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One. 
* Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0. 
* Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files. 
* Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game. 
* Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options. 
* Re-added missing Arn Stont dialogue for Friar's Keep. 
* Re-added missing Bricks merchant voice-overs.

===Version 2.0.2 BETA (24/03/2015)===
* Fixed a shader problem that could cause glowing corneas ('laser eyes') on ATI video cards. Please note that this is a work in progress and there may still be issues with this shader. 
* Fixed an issue where players could get permanently stuck in Zoë's apartment in Book One. 
* Brought back missing NPC atmospheric conversations in Europolis. These conversation were present in version 1.x but disappeared in version 2.0. 
* Ensured that the game will default to English text/voice if there are missing German/French subtitles or voice files. 
* Fixed an issue where interaction points on the shank and key in Friar's Keep in Book One could get offset in a save game. 
* Fixed an issue where the mouse pointer could get hidden when application focus was lost during dialogue options.

===Version 2.0.1 (20/03/2015)===
* Fixed an issue with jittering animations occurring during cinematic sequences on lower spec OS-X systems. 
* Solved a problem where the game would occasionally crash during startup on certain Mac systems with AMD GPU. (Please note that this fix is not verified, and we’re looking for feedback from affected users.) 
* Fixed a bug where the game crashed in the Enclave soon after starting the episode on some Mac systems with AMD GPU. (Please note that this fix is not verified, and we’re looking for feedback from affected users.) 
* Fixed a problem with the WATI adbot getting stuck in Chapter 4. 
* Solved some bugs with the Bip escort mission in Chapter 3. Bip should now reappear and/or reposition if he gets stuck or disappears during the mission. If the player exits the location and re-enters (e.g. by going in and out of the Rooster and Kitten) Bip will also reset, which should solve all problems with this mission. Please let us know if it doesn’t! 
* Fixed an issue with the Azadi runner getting stuck or disappearing during his rounds in Chapter 3. Like Bip, the runner will also reset if you exit and re-enter the location. 
* Fixed an issue where if you talk to Reza before visiting Dr Roman in Chapter 4, you get an extra goal that never disappears. 
* Fixed an issue where if you go to the Pandemonium and speak to Mira before meeting Baruti in Chapter 4, you will always get the introduction for the neural programming career path, regardless of your actual career path. 
* Solved a problem with a duplicate dialogue line in the Mr London confrontation from Chapter 2. 
* Modified geometry collision in the Enclave and Marcuria, to avoid players getting stuck inside scenery. 
* Fixed a problem on MacBooks where the game would be frozen after the laptop goes to sleep and wakes up again. 
* Added a new icon for apprehending the Azadi collaborator in Chapter 3, to avoid false arrests. This icon will only be available if you start a new game. 
* Zoë’s journal in Chapters 4 and 5 has been expanded to fill in more of the story. To see the new journal entries, you will have to replay the chapters in question. 
* Fixed a problem with the inventory GUI getting stuck after being caught by the patrolling dock guard in Chapter 3. 
* Added missing German subtitles. There’s still some German text missing this is arriving together with the German voice overs next week. 
* The ‘Continue' button in the main menu is now disabled when the ‘Start Book Two’ option is available, to avoid confusion. ‘Continue’ always loads your last save game; it does not start a new episode. 
* All new save games will now be preceded with the chapter number, to make save game organisation a bit easier. Existing save games will not be updated. 
* And, finally, the much requested consequence/important dialogue toggle has been added to settings. This is on by default, but can now be switched off. You will no longer see any 'immersion breaking' messages…but you might also miss out on some of the more subtle consequences of your choices and actions in the game.

===Book 2 (13/03/2015)===
* Version 2.0 includes the second episode of Dreamfall Chapters! Hours of new gameplay, tons of new characters and locations — enjoy! 
* Please note that you need to have completed Book One in order to start Book Two. 
* Book Two is currently only available in English. German version with full voice-overs, and French subtitled version will arrive next week. 

'''General changes '''
* Added option for player to start a new game from any book. Please note that this will remove Storyflags (player progress) in the chosen Book, but keeps the progress from previous Books. This option is only available if you’ve completed the previous episode(s). 
* Completing a book will unlock a new button on the main menu ("Start Book X") when the next Book is available, taking you straight into the continuation of the story. 
* Decision Point updates Some DPs will give you the option to learn more about important characters. An on-screen message will be displayed when this is available. 
* Some decisions are now timed and need to be made quickly. A circular countdown will be displayed when this is the case. Act fast! 
* Added Invert X menu option. Inverts horizontal camera movement. 
* Added support for displaying multiple dialogue-subtitles at once. 

'''Optimisations'''
* The Mac version of the game is now a 64-bit executable, which re-enables the ‘Awesome' visual quality option that was disabled previously due to memory issues. 

'''Known issues '''
* Non-player characters in Marcuria can sometimes get stuck. Most of them should relocate to a safe position once stuck. If this is not the case, loading a save-game will un-stuck them. We are working on a permanent fix. 
* Dead zones for analog controller input may be too low for some controllers / drivers. This may cause a slight drift when there should be no analog input coming from the controller. 
* Some places missing collision in scenes from Book One (specifically Europolis, The Hand That Feeds) are still not fixed. 
* If you aggressively push up against certain steam machines in Marcuria, it’s possible to get stuck in the scenery. Do not tempt fate! We will fix this in the next patch. 
* Because of Kian's animation, his character model may clip slightly through walls of certain houses while walking up against them. 
* You may see occasional popping scenery (buildings and props) in Marcuria and other locations. We are continuously working to update this. 
* Locations may produce variable framerates based on the current viewport and lighting. Reducing the Shadow Distance (in-game visual settings) may lead to better performance as this controls the distance at which an object must be from the camera to produce shadows. The visual quality may also help slightly as this reduces the texture sizes overall. 
* Like Europolis, Marcuria is a big location with a lot of assets (even bigger than Europolis). Minimum spec hardware with low RAM can sometimes experience issues like memory crashes, missing/glitching assets (due to memory) and sub-optimal frame rates. Reducing the in-game settings are the best workaround to reduce the amount of these issues occurring. The visual quality setting will have the most impact with regards to memory (RAM) usage. We advise those experiencing such issues to read through our FAQ. It contains a lot of tips that may help players achieve a better experience. 
* Players with certain combinations of hardware, operating systems and drivers may experience graphical glitches and bugs. These issues are often related to non-supported shaders on some assets, such as characters' corneas, lighting and fog shaders.

===Version 1.1.3 (14/12/2014)===
* Introducing 'exclusive' full-screen mode for Windows, which may improve performance for some users. 
* Added option for vertical sync in visual settings. 
* Improved memory usage in Europolis. 
* Brought back missing ambient sounds in Europolis. The previous patch contained a bug where some sounds — mostly diegetic music — disappeared. 
* Added link to our privacy policy. Exciting!

===Version 1.1.2 (29/11/2014)===
* Improved memory management memory usage is now 15-20% less in Europolis and should help players on 32-bit Windows and/or with 3GB of RAM. Memory optimisation can also help reduce frame-rate stuttering. 
* Fixed graphical glitches on AMD and Intel GPUs causing broken corneas no more crazy laser eyes! 
* Added checkboxes to disable camera effects. 
* Steam sync improvements. The game no longer keeps save games in RAM, reducing memory usage. 
* Fixed frame-rate issue in Zoë's apartment. 
* Collision fixes in various locations. No more escaping through the scenery! (At least, we hope so. Please report any remaining loopholes.) 
* Changed eye-icon to F-icon (or equivalent key binding) when drawing the player's attention to an object or character. 
* Fixed a bug where 'Consequence' text was out of bounds and did not display correctly in some languages. 
* Fixed a bug where the 'submit changes' and 'revert changes' buttons would be incorrectly displayed when showing the UI the  first time. 
* Fixed a bug where labels/text for items in drop-down lists would disappear (and made the lists look better). 
* The player should no longer be able to open the inventory when there are no inventory items. This addresses issues players were having while opening the inventory in House of All Worlds, resulting in either seeing Zöe's items from Europolis or creating a bug where the cursor would be stuck on screen, making it harder to move around. 
* No more interactables on moved or removed assets (e.g. invisible cars on Kaprova). 
* On start-up, depth-of-field is disabled on Macs with integrated Intel GPU. This can be manually re-enabled but will affect frame-rate. 
* Replaced missing lightmaps in Pandemonium. 
* Wrong gender on one of the NPCs near Pandemonium 
* Fixed window and door camera collisions in Dr Roman's office to avoid camera clipping through surfaces. 
* Rebaked occlusion map to avoid vanishing scenery on the rooftop in Friar's Keep, Sister Sahya's office, Dr Roman's office and in Europolis. 
* Added missing French subtitles for Sister Sayahs office. 
* Added version number in title settings menu you can finally see which version of the game you're running! 
* Fix for buggy save-game thumbnails. 
* Footsteps have been fixed in Friar's Keep. 
* Shi*bot regains missing flapping fabric animations for his stupid mouth. 
* Reduced reverb in dreaming girl's bedroom in Storytime, and in the Hand that Feeds. 
* Removed non-functional talk action on vendor in Europolis. 
* De-synced synchronised NPC animations in Friar's Keep (Murron's guards) and in Europolis (EYE guards harassing Nela). 
* Added buzzer interaction if Zoe goes to Pandemonium directly after Nela. 
* Added missing lip-sync and missing subtitle for Mr London. 
* Collision fix on stairs to university lab in Europolis.

'''Known issue''' loading an existing save-game in Europolis on 32-bit Windows and/or with 3GB of RAM can still cause random crashes. We are working on a fix, but in the meantime, http//redthreadgames.com/forum/topic/696-dreamfall-chapters-faq-known-issues-please-read-before-posting/.

===Version 1.1.1 (01/11/2014)===
* Bloom effect on Chinese lamps and Crowboy map in Europolis. For some reason these went missing in v1.1. They are back! 
* German voice-overs. A large number of German voice files mysteriously vanished from the previous version. We apologise for that. They are also back! 
* A save-game bug that made it possible to travel back in time if you visited the biolab while on the campaign trail. This only happened if players loaded a previously saved game and went back to the biolab during a particular point in the story. 
* If you walk away from Arn Stont in Friar's Keep without responding to his pleas, your choice will now be properly summarised at the end of the game (it was already remembered by the game, so you do not have to replay the game for this choice to take effect). 
* Floating characters in Europolis when loading a pre-v1.1 save-game. These characters have been grounded…literally. 
* A bug in Pandemonium where a rogue second camera caused a severe performance hit. Frame-rate should be higher in Mira's shop now. 
* Broken collision in House of All Worlds, allowing the player character to walk outside the world. This hole-in-the-world has been plugged.
===Version 1.1 (31/10/2014)===
* 'The Story So Far' recap video available from the main menu watch a three-minute summary of ''Dreamfall''
* Reduced memory usage, particularly in Europolis
* Improved overall performance
* Fixed stuck on black screen when loading into certain scenes (e.g. Pandemonium)
* Fixed shaders that sometimes caused graphical artefacts on all platforms
* Altered some visual effects on Mac and Linux that were causing black artefacts (e.g. in opening cinematic)
* More granular options in graphics settings (e.g. disable depth-of-field, change shadow draw-distance)
* Updated German subtitles and voice overs, and updated French subtitles
* Improved localised menu interface
* Fixed random failure to retrieve list of Facebook friends
* Always syncs with Steam Cloud when game exits
* Support for Xbox One controller in Windows verified. Make sure you are using the official Microsoft drivers
* …and a whole host of smaller fixes and tweaks, including a 'consequence notification' for the most important choice in the game Zoë Castillo's career. Many players are still unaware that the first Decision Point branches the game into two unique gameplay-and-story paths for Zoë in Europolis. We wanted to better highlight this fact.
* You might have noticed that we are no longer distributing a 64-bit Mac client. It turns out that our engine has a number of problems with 64-bit builds, resulting in random crashes. Until this is fixed, we are moving all clients to 32-bit. You will still see improved performance and memory usage.

==External link==
* http//steamcommunity.com/app/237850/announcements Steam - DFC announcements
CategoryReal World Entries