Alicia Connor

{{NonCanon}}'''Alicia Connor'''


  Alicia Connor is the daughter of Derek Connor, an
  international mercenary, and an unknown mother.  She
  spent her childhood and young adulthood in the
  Philippines, learning the mercenary trade while
  in the care of her famous (or infamous) father, an
  irregular asset often hired by the Huk for high-profile
  insurgent actions against the Nipponese occupiers.

  Alicia had inherited her father's talents as an adept,
  and was, by her teenaged years, a deadly martial artist
  and knife-fighter, with a preference for a pairing of
  deadly wavy-bladed kris knives.  The arts she studied,
  at her own interest and with her father's support, were
  brutal and efficient, complementing her cold and
  businesslike nature.

  Her father eventually retired, after an injury that
  left him with a permanent limp and a certainty that he'd
  reached too venerable an age to continue the dangerous
  exploits of his youth.  Marrying a local woman, he began
  a small security consulting business in Manila.  Alicia,
  now a mercenary and shadowrunner with her own                                                                                       
  hard-earned reputation, continued sporadic work for the                                                                                  
  Huk insurgents.

  Recruited in the late 2040s by Slate, himself a    
  mercenary who was in the process of building a network  
  of talented operatives as part of a private    
  organization, she began working on the other side of the 
  Pacific rim, operating in Seattle and Los Angeles. She 
  rose fairly high in the ranks of Slate's shadow  
  organization, though leadership roles never suited her   
  skills or personality.

  After a brief period of inactivity as she adapted to the
  effects of SURGE, in 2059, Alicia resumed her trade with
  renewed vigor.  Approaching her third decade, she is 
  among the most lethal close-combat specialists in the 

  Her power as an adept is exceptional, though her outlook   
  toward her abilities is more practical than mystical.   
  Though her training and powers focus on edged weapons, 
  she carries and is proficient in the use of a 
  semiautomatic pistol.


  Alicia is tall and rail-thin, with dirty blond hair    
  pulled back in a ponytail.  Her slightly tan skin tone  
  and the  shape of her brown eyes are hallmarks of her
  quarter-Philippine heritage.  Alicia speaks rarely and 
  does not mince words, her voice carrying the roughness 
  of a woman with a fondness for whiskey, who has 
  chain-smoked since she was a teenager.  She does not   
  cough, though she almost always clears her thoat before 

  Not terribly attractive by anyone's standards, her stern 
  and intimidating mannerisms keep her distanced from even 
  those she works with regularly.  She dresses in dark 
  brown or black leather pants and jackets, along with 
  white or gray tank-tops. Alicia favors lower-class 
  establishments, typically ones frequented by bikers.

  Since her run-in with SURGE, she has kept much more to  
  herself. After the advent of SURGE, Alicia's appearance    
  underwent a dramatic transformation.  She developed a   
  snakelike scaly layer on her epidermis, slitted pupils, 
  and sharpend fanglike canines, complete with venom sacs.  
  She is now also permanently attuned to the astral plane, 
  and possesses the ability to secrete a neurotoxic 
  contact poison, capable of inducing paralysis, at will.

  She makes little effort to hide her changed appearance, 
  though she has taken to wearing sunglasses to conceal 
  her unusual pupil shape.  After a few incidents 
  involving impolite patrons, she is rarely troubled at 
  the bars she frequents.  Anyone calling negative 
  attention to her SURGE traits does so at their own 


  Body               5
  Quickness          7
  Strength           6
  Charisma           2
  Intelligence       6
  Willpower          5
  Essence            6.0
  Bio Index          0.0
  Essence Index      0.0
  Magic              14
  Reaction           6(10)
  Initiative         10(+3d6)
'''Dice Pools'''

  Astral             8
  Combat             9
  Karma              23

'''Active Skills'''

  Athletics          6(10)
  Biotech            2
    First Aid        4
  Bike               5
  Car                3
  Centering          6
  Edged Weapons      6(12)
    Kris Knife       8(14)
  Edged Weapons(B/R) 4
  Etiquette          2
  Intimidation       5
  Pistols            6
  Pentjak-Silat      9(16)
  Small Unit Tactics 4
  Stealth            6
  Thrown Weapons     6
    Knives           8
'''Knowledge Skills'''

  Martial Arts       6
  Mercenary Groups   4
  Katas              6
  Rebel Groups       3
    The Huk          5

'''Language Skills'''

  English            5
  English(R/W)       2
  Japanese           2
  Japanese(R/W)      1
  Malay              4
  Malay(R/W)         2
  Spanish            3
  Spanish(R/W)       1

'''Martial Arts'''

  Pentjak-Silat(Rating 8)
    Blind Fighting
    Whirling(Edged Weapons)

'''Adept Powers(18 Power Points)'''

  Improved Ability(Athletics)(Rating 4)
  Improved Ability(Edged Weapons)(Rating 6)
  Improved Ability(Pentjak-Silat)(Rating 7)
  Improved Balance(Rating 1)
  Improved Reflexes(Rating 2)
  Improved Physical Senses
    Flare Compensation
    Low-Light Vision
  Killing Hands(M)
  Missile Mastery
  Missile Parry
  Pain Resistance(Rating 3)
'''Metamagic(Grade 8 Initiate)'''

  Centering(Melee Combat)
  Centering(Ranged Combat)
  Empowering(Improved Reflexes)*
  Empowering(Pain Resistance)*

  Ambidexterity(Rating 4)
  Aptitude(Pentjak Silat)

  Compulsion(Addiction, Nicotine)
'''Positive SURGE'''

  Paralyzing Touch(as critter power)

'''Negative SURGE'''

  Scaled Skin
  Strange Eyes(Slitted)

  Balanced Throwing Knives(Dikote Treated)(30)
  BMW Blitzen 2050
  Colt Mahunter
  Forearm Guards(+0/+1)
  Real Leather Clothing(0/2)
  Secure Jacket(5/3)
  (2)Weapon Foci(Kris Knives)(Force 4)

  '''Precognition''' is a divination-related metamagic 
  which provides certain benefits due to split-second 
  intuitive insight into the future, rather than a more   
  detailed but abstract insight provided by divination.
  '''Empowering''' is a metamagic that allows the adept to 
  add 1 PP worth of enhancement to an existing power,  
  raising its rating by a value commensurate with 1 
  additional PP spent towards the power in question.  
  Empowering may not be used to raise a power beyond its 
  limits as defined by
  the rules.
CategoryMagic users
CategoryPeople in Seattle
CategoryPeople in Los Angeles
CategoryPeople of 2050s
CategoryPeople of 2060s
CategoryCharacters with 3E stats