Vortex Hopwire

{{Article|hl2|good}}
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{{UnofficialName}}
{{Youmayd|the weapon cut from Episode One|the weapon cut from Half-Life 2|Hopwire Grenade}}
{{Weapon Infobox
| image=FileHopwire ragdolls.jpg|250px
| name=Vortex Hopwire
| affiliation=
| manufacturer=
| model=
| type=Grenade
| damage=Extreme
| magazine=
| maxammo=1 to 3
| fire=
| ammotype=N/A
| operation=
| rate of fire=
| accuracy=Excellent
| range=Very long
| usedby=Gordon Freeman
| counterpart=
| counterwep=
| entity=weapon_hopwire
| designer=
| hidep=
| hidet=
| hideu=
| hideg=
}}
The '''Vortex Hopwire''', also known as '''Black Hole Grenade''', is an unfinished and highly unstable weapon cut from ''Half-Life 2 Episode One''. Its proper name is unknown, as the HUD only gives "". It is also unknown how it was originally to fit into the storyline, although it was probably to be used against Striders (being an equivalent of their warp cannon, only more powerful), as suggested by the console codes "hopwire_strider_hits" and "hopwire_strider_kill_dist".

==Overview==
FileHopwire alyx rebels.jpg|View of Vortex Hopwire being held by the player and thrown on the ground.|left|thumb|200px

*It is only obtainable through the use of the console, with the commands "hopwire_vortex 1", then "give weapon_hopwire". In maps where several Hopwires can be spawned, the crosshair must be located on it to activate it, otherwise it will spawn a second Hopwire.
*It creates a small black hole (deforming the view as at the start of a Strider fire) that sucks in and disintegrates almost everything next to it, including the player.
*When held by the player, it appears as the standard Fragmentation Grenade (Half-Life 2)|grenade, and a Rollermine when thrown.
*For some reason, it will only be given to the player once per playthrough, once per saved file or once per chapter. Its maximum ammo also varies from a map to another, from 1 to 3.
*When used on Rebels/Citizens, it does not always kill them but spawns WikipediaRagdoll physics|ragdolls of them instead, while they remain alive and try to run away from the black hole (this also applies to Barney or Alyx, although in her case she dies regardless).
*Killing Alyx with it does not always end the game.
*It randomly crashes the game in most of the situations.
*Although it has the same entity name, it is unrelated to the Hopwire Grenade cut from ''Half-Life 2''.
*The Black Hole Gun, originally designed for ''Quiver'', was probably to produce similar effects.

==Gallery==

FileHopwire test1.jpg|The Vortex Hopwire sucking the surrounding props and corpses, viewed with noclip. 
FileHopwire test2.jpg|Ditto.
FileHopwire test3.jpg|Ditto. Of note is that the Overwatch Soldier previously killed by the player was sucked with its weapon, while the Zombie already dead at the start of the map did not disappear. Furthermore the junk crates are gone, while the Supply Crate and the health vial stayed. The dead Metrocop was sucked as well but remained as he was stuck by the pole and the truck. The HUD also indicates that a nearby Rebel was killed by the Hopwire.
FileHopwire ragdolls.jpg|Citizen being "cloned" as ragdolls while not dying (the actual, alive Citizen can be seen on the bottom left). Note the mention of Alyx having died.
FileHopwire alyx1.jpg|Alyx being sucked and killed by a Vortex Hopwire. 
FileHopwire alyx2.jpg|Ditto.
FileHopwire alyx3.jpg|Ditto.
FileHopwire alyx4.jpg|Ditto.


==List of appearances==
*''Half-Life 2 Episode One'' {{1st}} {{C|Cheat code only}} {{Nc}}

==External links==
*{{YouTube|url=jn1TjZzO9Yk|text=In-game demonstration on Overwatch Soldiers}}

{{Weapons}}
CategoryGrenades
CategoryWeapons
CategoryCut weapons
CategoryHalf-Life 2 Episode One (pre-release)