Viktor Antonov

{{Article|rw|good}}
{{RWP Infobox
|name=Viktor Antonov
|image=Viktor Antonov.jpg
|imagesize=250px
|birth=N/A
|birthplace=WikipediaSofia|Sofia, WikipediaBulgaria|Bulgaria
|occupation=*Art Director
*Conceptual Designer
|timeperiod=1999 - 2005http//eurogamer.net/articles/2012-07-23-why-half-life-2-city-17-creator-viktor-antonov-left-valve Why ''Half-Life 2'' City 17 creator Viktor Antonov left Valve on Eurogamer.net (July 24, 2012)
}}
'''Viktor Antonov''' is an art director and conceptual artist who worked at Valve.

==Biography==
With a mostly WikipediaSteampunk|steampunk style, Antonov has been in the video game industry since 1996. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Antonov has been living in Paris (France), where he immigrated at 17, Montreaux (Switzerland), Los Angeles and Seattle.

He has founded the entertainment design studio "The Building" in Paris, France. The firm provides design services and consulting for multiple platforms, ranging from video games, feature films, commercials to television series. He is also a visiting design instructor at the Baden-Wuerttemberg Film Academy.http//vulkanbros.com Viktor Antonov's personal website

==Work for the ''Half-Life'' series==
Antonov was an art director and conceptual artist for ''Half-Life 2'' and ''Half-Life 2 Lost Coast''. He suggested that the team think of setting the game in the suburban and outlying areas around an Eastern European-style city.http//gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889/ ''The Final Hours of Half-Life 2'' on Gamespot Antonov designed most of the City 17 style and the Combine architecture and technology.''Half-Life 2 Raising the Bar'' As it is commonly done during a video game's development, most of his concept art for ''Half-Life 2'' was done with Photoshop on existing screenshots of work-in-progress maps. Some of these maps can be found in the WC mappack (see a FileRavenholm concept1 comparisons.jpg|comparison example). At Valve, he also worked on ''wccounterstrikeCounter-Strike Source|Counter-Strike Source''.

Antonov can be seen credited across the web as the composer of cut ''Half-Life 2'' music. This is incorrect, as Antonov is not a composer and most of this miscredited music is actually credited to Kelly Bailey or is most of the time totally unrelated to ''Half-Life 2''.

===''Half-Life 2'' (2004)===
{{Columns|2|
*The Air Exchange
*The Canals (with Tri Nguyen and Dhabih Eng)
*The Citadel (with Jeff Ballinger and Dhabih Eng)
*City 17 (with Eric Kirchmer and Damarcus Holbrook)
*The City 17 Trainstation
*The Coast
*The Combine Factories
*Most of the CategoryCombine technology|Combine technology (with Eric Kirchmer and Dhabih Eng) and architecture
**The APC
**The Combine Assassin tanks featured in the ''Borealis (cut ship)|Borealis''WC mappack
**The Combine Barricade
**The Combine Prisoner Pod
*The Combine Smart Barrier (with Eric Kirchmer)
**The Combine SWAT Truck
**The Depot teleport
**The Door Tower|Door / Guard Tower
**The early Mobile Wall
**The Razor Train
*The Depot
*The Manhack Arcade
*Nova Prospekt (with Dhabih Eng and Eric Kirchmer)
*Ravenholm (with Eric Kirchmer and Horia Dociu)
*The Wasteland
}}

===''Half-Life 2 Lost Coast'' (2005)===
*St. Olga's monastery''Half-Life 2 Lost Coast'' commentary

==Gallery==

===CategoryTransportation|Vehicles===


FileCombine SWAT Truck.jpg
FileAPC concept.jpg
FileAPC concept side.jpg


===Air Exchange===


FileAirex reactor.jpg
FileAirex pipes outside.jpg
FileAirex pistons inside.jpg
FileAirex pistons 3.jpg
FileAirex reactor inside 1.jpg
FileAirex reactor inside2.jpg
FileAirex tower large.jpg
FileAirex tower1.jpg
FileAirex tower2.jpg
FileAirex tower4.jpg


===''Borealis (cut ship)|Borealis''===


FileBorealis tanks.jpg


===Canals===


FileCanals bridge1.jpg
FileCanals bridge2.jpg
FileCanals bridges.jpg


===Citadel===

FileCitadel star.jpg
FileCitadel brown.jpg
FileCitadel wide.jpg
FileCitadel tiles night.jpg
FileCitadel windows.jpg
FileCitadel interior.jpg
FileCombine techno move.jpg
FileConsul office.jpg
FileCitadel inside.jpg
FileCitadel walls.jpg
FilePlayable leak menu.png


===City 17===

FileCity 17 buildings from Vertigo.png
FileEarly city 17.jpg
FileChurch.png
FileLibrary.png
FileCombine door variant concept.jpg
FileCombine techno.jpg
FileDoor and Guard towers concept.png
FileCombine door Citizen.jpg


===City 17 Trainstation===

FileTrainstation1 cracks.jpg
FileTrainstation 2.jpg
FileTrainstation5.jpg
FileTrainstation7 high.jpg
FileTrainstation4.jpg
FileTrainstation shelter.jpg


===Combine Factories===


FileChildren cremators.jpg
FileFactory kids.jpg
FileKids working.jpg
FileStenographer's Chasm.jpg


===Depot===


FileDepot2.jpg
FileDepot from tracks.jpg
FileDepot train coming.jpg
FileDepot down2.jpg
FileDepot levels train.jpg
FileDepot levels train red.jpg
FileDepot lifted train.jpg
FileDepot tech.jpg
FileDepot razor train.jpg
FileDepot cell.jpg
FileDepot cellblock2.jpg
FileDepot cellblock3.jpg
FileDepot cellblock1.jpg
FileTeleportstudy1.jpg
FileTeleportstudy3.jpg
FileTeleportstudy4.jpg
FileTeleportstudy5.jpg
FileTeleportstudy2.jpg
FileTeleportstudy6.jpg


===Manhack Arcade===


FileManhack arcade 2.jpg
FileManhack arcade 3.jpg


===Ravenholm===


FileRavenholm concept1.jpg
FileRavenholm concept1 comparisons.jpg
FileRavenholm concept2.jpg
FileRavenholm concept2 comparisons.jpg


===St. Olga===


FileSt olga con blue.jpg
FileMonastery far.jpg
FileMonastery 1.jpg
FileMonastery 2.jpg


===The Coast / The Wasteland===


FileScrapland cracks.jpg
FileWasteland bridge.jpg
FileRazor train1.jpg
FileRazor train2.jpg
FileSeafloor railroad.jpg
FileWasteland Airex skybox.jpg


==Selected gameography==
*''Half-Life Source'' (2004)
*''Half-Life 2'' (2004)
*''Half-Life 2 Lost Coast'' (2005)

==Official biographies==
{{CollapsedBio|20030611042840/http//valvesoftware.com/people.htm|June 11, 2003|Viktor Antonov - Art Director/Conceptual Designer|Viktor has been a conceptual designer for the videogame industry since 1996. He first joined Valve from Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he has been living in Paris France, Montreaux Switzerland, Los Angeles and Seattle.}}

{{CollapsedBio|20031207053608/http//valvesoftware.com/people.htm|December 7, 2003|Viktor Antonov - Art Director/Conceptual Designer|Viktor has been a conceptual designer for the videogame industry since 1996. He first joined Valve from Xatrix Entertainment where his responsibilities included designing environments, lighting and atmosphere on projects such as Kingpin. He holds a transportation design degree from Art Center College of Design in Pasadena and has also designed for commercials, animation and film in the USA and Europe. Viktor was born and spent his childhood in Sofia, Bulgaria after which he has been living in Paris France, Montreaux Switzerland, Los Angeles and Seattle. You can view some of his art at Vulkanbros.com.}}

==See also==
*''Half-Life 2 Raising the Bar''

==References==
{{Reflist}}

==External links==
*http//vulkanbros.com Personal website
*http//planethalflife.gamespy.com/View.php?view=Articles.Detail&id=4 Viktor Antonov at Siggraph on WikipediaPlanet Half-Life|Planet Half-Life
*http//gamasutra.com/php-bin/news_index.php?story=16475 GDC Lyon Antonov Talks Visual Design, ''Half Life 2'' on WikipediaGamasutra|Gamasutra

{{RWPeople}}
{{DEFAULTSORTAntonov}}
CategoryConceptual Artists
CategoryFormer Valve employees