Submachine Gun (Half-Life 2)

{{DISPLAYTITLESubmachine Gun (''Half-Life 2'')}}
{{Article|hl2|good}}
{{Youmayd|the retail MP7|the cut MP7|MP7 (cut weapon)}}
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{{Weapon Infobox
|image=FileSMG HL2.jpg|250px
|name=Submachine Gun
|manufacturer=
|model=
|affiliation=Combine
|type=WikipediaSubmachine gun|Submachine gun
|damage=*4/bullet (5 in ''HL2DM'')
*100/grenade (if direct hit)
|magazine=*45 rounds
|maxammo= *270 rounds
*3 rifle grenades
|fire=Automatic
|ammotype=*WikipediaHK 4.6×30mm|HK 4.6×30mm
*rifle grenades
|operation=Gas-operated, short stroke piston, rotating bolt
|rate of fire=High
|recoil=Low
|spread=Medium to high
|projectile speed=Hitscan
|accuracy=Poor
|range=Short to medium
|usedby=*Civil Protection
*Overwatch Soldiers
*Gordon Freeman
*Resistance|Rebels
*Barney Calhoun
*Leon
*Winston
*Daniel
*Griggs and Sheckley|Griggs
*Griggs and Sheckley|Sheckley
|counterpart=Other CategorySubmachine guns|submachine guns
|entity=*weapon_smg1
(weapon entity) *item_ammo_smg1
(ammo entity) *item_ammo_smg1_large
(ammo entity) *item_ammo_smg1_grenade
(grenade ammo entity) *grenade_ar2
(grenade projectile entity) |designer=Ted Backman''Half-Life 2 Raising the Bar'' (Half-Life_2_Raising_the_Bar proof), page 327 }} The '''Submachine Gun''', also known as '''SMG1''', is a compact, fully automatic firearm used by the Combine and the Resistance. ==Overview== FileNlo rebels aim.jpg|Rebels aiming at the Combine Gunship|Gunship with their SMGs during the attack on New Little Odessa.|thumb|200px|left *The SMG's appearance and function resembles that of the real world MP7, the difference being a secondary, lower barrel serving as a grenade launcher. *It has two fire modes; primary fire is fully automatic, with a high rate of fire, but poor accuracy, while the secondary fire launches a contact grenade. *The SMG, along with the Overwatch Standard Issue Pulse Rifle|OSIPR, forms the bulk of the Combine's small arms and is often carried by Overwatch Soldiers and Civil Protection|Metrocops. It is also widely used by members of the Resistance as a standard issue firearm. *In ''Half-Life 2'', Freeman acquires his first SMG in the chapter ''Half-Life 2 storyline Kanal|Route Kanal'' from a Metrocop who rappels down into the storm drain system to intercept him. In ''Half-Life 2 Episode One|Episode One'', the SMG is obtained from Overwatch Soldiers in the chapter ''Half-Life 2 Episode One storyline Flight|Urban Flight''. In ''Half-Life 2 Episode Two|Episode Two'', the SMG is found in Griggs and Sheckley's outpost, in the chapter ''Half-Life 2 Episode Two storyline Vortal Coil|This Vortal Coil''. *Freeman can first acquires ammo for the grenade launcher in the chapter ''Route Kanal'' as part of a secret cache under the steam pipes next to a Lamba logo. In ''Episode One'' can be acquired in one of Supply Crate before Combine Supply room. In ''Episode Two'' acquired first in a supply cache in the chapter ''This Vortal Coil'' along with SMG itself. ==Tactics== FileSoldier buggy pwnd.jpg|Overwatch Soldier being killed with the Scout Car while his SMG flies towards Gordon.|thumb|200px|left *Because of the SMG's poor accuracy at medium to long range, it should be used mostly at short range. While it can kill an enemy at medium range, it will usually take about a full magazine or so to kill one enemy, which is a waste of ammo (although this is counterbalanced with the often abundant supply of SMG ammo lying around, especially in urban areas). *The SMG's primary fire is very useful if combined with the built-in grenade launcher. Enemies that are wounded by the launcher can be easily finished off via the primary fire, even if the target is at medium to long range. *Since fully automatic fire depletes ammunition quickly, ammo count should be closely watched. *The secondary fire grenades are excellent for hitting targets that are behind cover or large groups of targets. Most humanoid enemies will die in one shot if they are either hit directly by the grenade or are very close to the point of impact. *Grenades can do damage to enemies that are only harmed by explosives, such as Striders and Combine Gunships. This can be useful when one believes that an enemy is almost dead, but does not want to run back and grab more rounds for the Rocket-Propelled Grenade Launcher (Half-Life 2)|RPG. *The SMG grenades themselves are rare and therefore should generally be used as a last resort or against a close group of enemies. Care should be taken to avoid self-inflicted damage, which can be dangerous if a grenade detonates too close. Since the grenades have no time-delay fuse that would prevent premature explosions, there is a high risk of self-damage if enemies or allies move into the grenade's arc before one can react. *Noriko equipped the Scout Car with an ammunition box at its rear, holding unlimited SMG ammo. ==Behind the scenes== FileSmg2l.jpg|The SMG2's viewmodel.|thumb|200px|left *The Submachine Gun is inspired by the real-world WikipediaHeckler & Koch MP7|MP7 by Heckler & Koch. In early versions of ''Half-Life 2'', there were two submachine guns in the game; the MP5K|SMG1, which was based on the real-world WikipediaMP5K|MP5K, and the MP7 (cut weapon)|SMG2, which was also based on the real-world MP7 (and was somewhat more closely based on the real gun than the final SMG is). The SMG1 had a 30 round magazine, a lower rate of fire and better accuracy, while the SMG2 had a larger magazine, a higher rate of fire, and poorer accuracy. At some point before the E3 2003 presentation, the MP5K-based SMG1 was dropped in favor of the final SMG. *The SMG's grenade launcher function was originally intended to be a feature of the XM29 OICW|OICW, but when the OICW was cut in favor of the Overwatch Standard Issue Pulse Rifle|OSIPR, the grenade launcher feature was "transplanted" onto the SMG, presumably for balance purposes and to make the SMG more useful. *In one of ''Half-Life 2'' trailers, SMG has 60-round magazine instead of 45-round.{{YouTube|SUcQHnO4Q4I|''Half-Life 2'' E3 2004 teaser trailer}} ==Trivia== *When the weapon is reloaded, the magazine is never ejected; Gordon Freeman|Freeman's hand just slaps the bottom of the gun. *Even though many Resistance|Rebels and Overwatch Soldiers use the SMG, Freeman is the only one who ever uses the grenade launcher. *The leak 9mm Pistol (Half-Life 2)|9mm Pistol uses the SMG reloading sound. *A red WikipediaHolographic weapon sight|holographic weapon sight sits on top of the upper barrel, but is never used. *The SMG in ''Half-Life 2 Episode One|Episode One'' uses the Development of Half-Life 2|leak MP7's base textures, but the other textures (such as the normal map) are based on that of the final. *In the original version of ''Half-Life 2'', the SMG used to fire faster. When ''Episode Two'' was released, the SMG rate of fire was slightly lowered; this change was implemented in the 2010 versions of ''Half-Life 2'' and ''Episode One''. ==Gallery== FileSMG hud icon.svg|HUD icon, from "HalfLife2.ttf". FileSMG pickup.svg|HUD pickup icon, from "HalfLife2.ttf". FileSMG ammo pickup.svg|HUD ammo pickup icon, from "HalfLife2.ttf". FileSMG ammo grenade pickup.svg|HUD grenade ammo pickup icon, from "HalfLife2.ttf". FileSMG grenade dead.svg|HUD icon used for when a player is killed by an SMG grenade in ''Half-Life 2 Deathmatch'', from "HL2MP.ttf". FileSMG HL2.jpg|Worldmodel. FileSmg1 v.jpg|Viewmodel. FileSmg1 B.jpg|Leak viewmodel. FileSMG1 ammo.jpg|Ammo box model, labeled "20 count 4.6x30 FMJ-BT 25gr 2380fps centerfire, rimless necked NATO # BCT-223900-1A UDP-234". FileShell.jpg|Leak shell model used when firing, also used for the 9mm Pistol. FileShell mp7.jpg|Shell model used when firing, but not used for the 9mm Pistol. FileAr2gren l.png|Leak secondary fire grenade model. FileSMG1 grenade.jpg|Secondary fire grenade model. FileAr2 grenade.jpg|Ditto, used when firing. FileAmmocrate SMG1.jpg|Ammo crate model. FileAmmocrate SMG2.jpg|Ditto, for secondary fire grenades. FileOverwatch Soldier mp7.jpg|Overwatch Soldier with an SMG. FileD1 town 050002.jpg|Rebel using an SMG against Overwatch Soldiers at Shorepoint Base|Shorepoint. FileLeon Alyx TV.jpg|Leon listens to Alyx's transmission at Shorepoint, with his SMG on the table. FileNlo medic aftermath.jpg|Rebel resting with his SMG after the attack on N.L.O. FileNlo rebel gate aftermath.jpg|Rebel opening N.L.O.'s gate for Freeman while holding his SMG. FileD2 coast 070033.JPG|Overwatch Soldiers running towards Freeman with their SMGs at Bridge Point. FileSecret passage lighthouse medic.jpg|Rebel with an SMG near the lighthouse's secret door at Lighthouse Point. FileRebels trainstation plaza.jpg|Idle Rebels with SMGs on the Trainstation Plaza during the City 17 uprising. FileRebel side trainstation.jpg|One of the previous rebels with her SMG. FileRebels tunnel dark.jpg|Rebels armed with several weapons in a City 17 tunnel, among them the SMG. FileRebels tunnel.jpg|Ditto. FileSniper rebel.jpg|Rebel with an SMG about to be killed by an Overwatch Sniper. FileD3 citadel 030112.JPG|Gordon's weapons being taken away and destroyed in the Citadel, among them the SMG. FileEp1 c17 050031.jpg|Overwatch Soldier with an SMG near the Technical Trainstation. FileEp1 c17 05000700.jpg|Alyx and Citizens near the Technical Trainstation, with Rebels holding SMGs. ==List of appearances== {{Imagecat|Submachine Gun (Half-Life 2) images}} *https//www.youtube.com/watch?v=uUIMDH6o7OU ''Half-Life 2'' at E3 2003 Traptown {{1st}} {{Nc}} *''Half-Life 2 *''Half-Life 2 Deathmatch'' {{Nc}} *''Half-Life 2 Lost Coast'' {{Nc}} *''Half-Life 2 Episode One'' *Source Particle Benchmark {{Gf}} {{Nc}} *''Half-Life 2 Episode Two'' ==References== {{Reflist}} {{Weapons}} {{Combine}} CategoryWeapons CategorySubmachine guns CategoryAutomatic weapons CategoryCombine weapons