Steve Bond

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{{Otheruses|Bond}}
{{RWP Infobox
|name={{PAGENAME}}
|image=Steve.jpg
|imagesize=250px
|birth=June 25http//bluesnews.com/archives/june97-3.html Headlines from June 26, 1997 on Blue's News
|occupation=*Software Developer
*Game Designer
*Engineer
|timeperiod=November 1996{{LI|pub/steve-bond/28/246/868|Steve Bond}} – 2010
November 2012 – Present |nicknames=Wedge{{IA|19980111062524/http//valvesoftware.com/people.htm|Biography|Valve's official website (January 11, 1998)}} }} '''Steven J. Bond''' is a software developer who worked at at Valve. ==Biography== Steve worked with John Guthrie on several WikipediaQuake (video game)|''Quake'' mod projects, which demonstrated the power and flexibility of WikipediaQuakeC|QuakeC. They were both hired after Gabe Newell and Mike Harrington obtained a list of developers working with the ''Quake'' technology from Wikipediaid Software|id Software.{{IA|19990508130154/http//gamespot.com/features/halflife_final/part23.html|The Final Hours of ''Half-Life''|GameSpot}}{{IA|19991012224840/http//valvesoftware.com/hocopus/061697.htm|Steve Bond and John Guthrie's blog|Valve's official website (June 16, 1997)}} ==Work== Steve is largely responsible for the artificial intelligence of the enemies in ''Half-Life'', including the squad behaviour of the HECU Marines. He worked with John Guthrie, Dario Casali, and Tom Leonard on the Canals and Ravenholm for ''Half-Life 2''.http//gamespot.com/articles/the-final-hours-of-half-life-2/1100-6112889 The Final Hours of ''Half-Life 2'' on GameSpot It appears that he also worked on the physics of the game, the Physgun, the Fast Zombie, and the artificial intelligence of various enemies.WC mappack Along with John Guthrie and Tom Leonard, he worked on the Directed Design Experiments experiment Modular A.I.|modular artificial intelligence.''The Final Hours of Portal 2'' ==Trivia== Steve's List of minor Black Mesa employees appears in ''Half-Life'' as an Easter egg in the Sector C|Anomalous Materials laboratory on a locker. ==Selected gameography== *''Half-Life'' (1998) *Half-Life (Dreamcast port)|''Half-Life'' (Dreamcast port) (2001) *Half-Life (PlayStation 2 port)|''Half-Life'' (PlayStation 2 port) (2001) *''Half-Life Opposing Force'' (1999) *''Half-Life Blue Shift'' (2001) *''Half-Life 2'' (2004) *''Half-Life 2 Lost Coast'' (2005) *''Half-Life 2 Episode One'' (2006) *''Half-Life 2 Episode Two'' (2007) *''Portal'' (2007) *''Portal 2'' (2011) *''Portal Still Alive'' (2008) ==Official biographies== {{CollapsedBio|19980111062524/http//valvesoftware.com/people.htm|January 11, 1998|Steve Bond - Game Designer/Engineer|Having made the great trek westward from Fort Walton Beach, Florida, Steve is responsible for much of Half-Life's sophisticated monster and entity behaviors, of which the squad-level AI is his favorite. Steve worked with John Guthrie on several projects that demonstrated the power and flexibility of the QuakeC development environment, which caught John Carmack's attention, who in turn referred him to us. Before that, Steve worked at a local internet service provider and delivered pizza, a fact that we rarely let him forget, even in his corporate bio.}} {{CollapsedBio|20070818032221/http//valvesoftware.com/people.html|August 18, 2007|Steve Bond - Software Developer|(''No changes.'')}} {{CollapsedBio|20110905210014/http//valvesoftware.com/company/people.html|September 5, 2011|Steve Bond|After making the great trek westward from Fort Walton Beach, Florida, to Seattle, Steve took on responsibility for much of Half-Life's sophisticated monster and entity behaviors. (Squad-level AI is his favorite.) Steve (along with Valve colleague John Guthrie) worked on several projects that demonstrated the power and flexibility of the QuakeC development environment. That work caught the attention of Quake’s John Carmack, who referred Steve to us. Before that, Steve worked at a local Internet service provider and delivered pizza, a fact that we rarely let him forget - even in his corporate bio.}} ==References== {{Reflist}} ==External links== *{{IA|19981205090724/http//valvesoftware.com/hocopus|Steve Bond and John Guthrie's blog|Valve's official website}} {{RWPeople}} {{DEFAULTSORTBond}} CategoryFormer Valve employees