St. Olga

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{{Location Infobox
|image=FileLostCoast.jpg|250px
|name=St. Olga
|hidei=
|constructed=
|destroyed=during the uprising
|location=The Coast
|builder=
|hidep=
|hideu=
|era=Combine occupation of Earth|Combine occupation
|affiliation=
|maps=d2_lostcoast
|designer=*Viktor Antonov (appearance)''Half-Life 2 Lost Coast'' commentaryhttp//vulkanbros.com Viktor Antonov's personal website
*Robin Walker (level design)
*Matt Wright (models and level design - church)http//mattikaarts.com/mattwright/resume.html Matt Wright's resume
*Danika Wright (models and level design - village)http//www.mattikaarts.com/danikawright/resume.html Danika Wright's resume
}}
{{Quote|You must be here to take on the Combine. Not sure what one man can do, but...no other reason to visit St. Olga at a time like this.|The Fisherman|Half-Life 2 Lost Coast|FileFish takeoncombine.ogg}}

'''St. Olga''' is a The Coast|Coast location cut from ''Half-Life 2'' and reused in the technology demo ''Half-Life 2 Lost Coast''.

==Overview==

St. Olga consists of a small fishing village being attacked by a Headcrab Shell|Headcrab Shell launcher, and a monastery located at the top of a cliff overlooking the sea, partially surrounded by scaffolding. The monastery consists of several buildings of various sizes, some complete and some in ruins, and an WikipediaEastern Orthodox church architecture|Eastern Orthodox / WikipediaByzantine architecture|Byzantine church with stained-glass windows and frescoes, with a courtyard in the center of the compound. On the cliff side of the church there is also a terrace with railings dated 1891 (the railing texture is also used in ''Half-Life 2'').

==Appearances==
FileShell launcher.jpg|The Headcrab Shell launcher in the church.|200px|thumb|right

===''Half-Life 2 Lost Coast''===

In ''Lost Coast'', Gordon Freeman awakens in a shallow tide on a beach near St. Olga. A Fisherman has apparently been waiting for him, and tells that he must be there to "take on the Combine" and take out their Headcrab Shell launcher, located in the Combine-occupied monastery above and attacking the village nearby, probably hiding Resistance members. 

As Freeman progresses along the cliffside to get into the monastery, he is attacked by Overwatch soldiers, and a few Headcrab Shells can be seen hitting the village and causing fires. Once inside the church, Freeman finds the Headcrab Shell launcher and sabotages it by blocking the mechanism, after which other Overwatch troops and a Hunter-Chopper attack. After defeating the Combine, Freeman returns below near the Fisherman through a mechanic lift. The Fisherman suggests to follow him to an unspecified (and apparently safe) part of St. Olga for a feast of Leeches, at which point the screens turns black and the game ends.

==Behind the scenes==
FileD2 lostcoast0022.jpg|The cliffside, similar to the photograph below.|thumb|150px|right
FileSmall boats in Manarola harbor.jpg|Two small boats in the harbor of Manarola, Italy.|thumb|150px|right 

According to Viktor Antonov, each area of the level was designed with a specific purpose. An Eastern Orthodox architectural / Byzantine style was deliberately chosen for the monastery, as buildings of this type "are very colorful and have a large variety of materials" and are "often lit naturally, with extremes of darkness and brightness" (in opposition to Gothic churches that are the sober, monochromatic spaces that anyone has seen in almost every horror film or game), providing an ideal showcase for the HDR lighting effects. Antonov also considers churches great dramatic spaces. The team also thought that the use of a monastery would help provide a starker contrast between old human architecture and futuristic CategoryCombine technology|Combine technology found within it, as monasteries are generally isolated, unlit, and built ages ago.

St. Olga appears to have reused several real-world locations and pieces of art. The monastery style and setting are probably based on the complex of Eastern Orthodox monasteries in WikipediaMeteora|Meteora, Greece, notably featured in the ''James Bond'' film ''WikipediaFor Your Eyes Only (film)|For Your Eyes Only''. The cliffside may be based on a village similar to WikipediaManarola|Manarola, Italy. The St. Olga frescoes appear to be derived from photographs of mural mosaics and frescoes found in various churches such as the famous Greek Orthodox basilica WikipediaHagia Sophia|Hagia Sophia located in Istanbul, Turkey, WikipediaSaint Sophia's Cathedral, Kiev|Saint Sophia's Cathedral in Kiev, Ukraine, WikipediaAgiou Panteleimonos monastery|St. Panteleimon Monastery in Greece, as well as the Church of the Holy Virgin of the WikipediaStudenica monastery|Studenica monastery, Serbia. WikipediaOlga of Kiev|Saint Olga of Kiev is the first Christian queen of Kiev, Russia, and the patron saint of widows.

According to Robin Walker, the cliffside leading to the monastery has a gameplay-oriented purpose and is meant to mirror a similar Black Mesa desert combat scene seen in the ''Half-Life'' chapter ''Surface Tension'', which the team regretted to be unable to iterate further on it in ''Half-Life 2''. It has an emphasis on vertical space, which forces the player to deal with threats from above and below. The team found that players focus their view on the direction they are traveling, so by using a cliffside, and having the player ascend it, they ensured the player looks up and is prepared for enemies. If the player's path is to move past the bottom of the cliffside, soldiers rappelling down from above would unlikely be noticed.

According to Robin Walker, the monastery's courtyard was designed as what they call an arena, which is built to hold the player for a period of time, and usually contain combat or some other challenge. They often have multiple entry-points for enemies, along with a gate of some kind to prevent the player moving on, until the challenge has been completed. In this case, the arena is free of enemies until the player solves a puzzle, and triggers an alarm. This is a method that allows the player to explore the arena, and get a sense of its space before being forced to fight in it. It adds a sense of uneasiness to the player, who is expecting to be attacked now that they have reached the goal set for them at the start of the map. The break in action there is also said to be a crucial part of the level's pacing. It allows the player to recover and explore the world a little, after being attacked on the way up the cliffside.

Although St. Olga was cut from ''Half-Life 2'', it cannot be found in the WC mappack, where most of the cut locations can be found.WC mappack

==Gallery==

===Concept art===


FileMonastery far.jpg|The monastery above the cove.
FileMonastery 1.jpg|Drop-down view of the monastery.
FileMonastery 2.jpg|Ditto, with a few colors.
FileSt olga con blue.jpg|Wider view of the monastery on its cliff, with details of the area's coast.


===Screenshots===


FileLC shipwreck.jpg|Shipwreck on the beach.
FileMonastery overall.jpg|Overall view of the monastery.
FileD2 lostcoast0020.JPG|Scaffolding and the elevator below St. Olga monastery's church. 
FileD2 lostcoast0002.JPG|General view of the monastery from across the bay. 
FileFisherman sunlight.jpg|The Fisherman against the sunlight.
FileD2 lostcoast00100.jpg|Overwatch Soldiers abseiling along the cliff.
FileD2 lostcoast00105.jpg|St. Olga being bombarded by Headcrab Shells.
FileD2 lostcoast0004.jpg|The village burning.
FileSt olga hdr.jpg|Dark corridor leading into the monastery designed to showcase dynamic tonemapping, imitating how the human eye reacts to light.
FileSt olga ruins.jpg|The ruined part of the monastery.
FileD2 lostcoast0008.jpg|St. Olga's monastery's courtyard. 
FileD2 lostcoast0007.jpg|Ditto.
FileCoast view from church 1891.jpg|View of the coastline and the church's terrace from the church entrance.
FileD2 lostcoast0006.jpg|Inside the monastery's church.
FileD2 lostcoast0005.jpg|Ditto.
FileD2 lostcoast0011.JPG|Ditto.
FileD2 lostcoast0012.JPG|Ditto.
FileD2 lostcoast0014.JPG|The church chancel.
FileSign warning01.png|Sign found on the Headcrab Shell launcher.


===Models===


FileSt olga chandelier.jpg|Chandelier model.
FileSt olga oil lamp.jpg|Oil lamp model.
FileSt olga candlestick.jpg|Candlestick model.
FileDouble chair.png|Double chair model.
FileSt olga altar.jpg|Altar model.
FileSt olga pillar.jpg|Pillar model.
FileCrab pot.jpg|Crab pot model.
FileBoat drydock.jpg|Ship model.
FileBoat fishing.jpg|Ditto.


===Frescoes===


FileMonastery fresco001m.png|Pattern fresco.


FileMonastery fresco001c.png|Fresco based on Haga Sofia's WikipediaHagia Sophia mosaic|''Comnenus'' mosaic.
FileSt. Olga Comnenus mosaics Hagia Sophia.jpg|The original ''Comnenus'' mosaic.


FileMonastery fresco001h.png|Fresco based on the ''WikipediaDeesis|Deësis'' illumination found in the ''WikipediaMelisende Psalter|Melisende Psalter'' illuminated manuscript.
FileMelisende Psalter.jpg|The original ''Deësis'' illumination.


FileMonastery fresco001o.png|Fresco based on the WikipediaOrans of Kiev|''Virgin Orans'' mosaic from Saint Sophia's Cathedral.
FileInterior dome door 02 1.png|Variant with the face visible.
FileSt. Olga Virgin Orans.jpg|The original ''Virgin Orans'' mosaic.


FileMonastery fresco001g.png|Fresco based on Haga Sofia's WikipediaHagia Sophia mosaic|''Deësis'' mosaic, using the Christ section only.
FileSt. Olga Deesis mosaic Hagia Sophia.jpg|The original ''Deësis'' mosaic.


FileMonastery fresco001a.png|Fresco based on the ''WikipediaChrist Pantocrator|Christ Pantocrator with Archangels'' mosaic from Saint Sophia's Cathedral.
FileSt. Olga Christ Pantocrator kiev.jpg|The original ''Christ Pantocrator with Archangels'' mosaic.


FileMonastery fresco001b.png|Fresco based on St. Panteleimon Monastery's ''WikipediaDescent from the Cross|The Deposition from the Cross'' fresco.
FileInterior dome door 02 2.png|Variant with the Christ's face visible.
FileSt. Olga Deposition of the Cross.jpg|The original ''The Deposition from the Cross'' fresco.


FileMonastery fresco001e.png|Fresco with patterns and Saints, not identified so far.
FileMonastery fresco001l.png|Saints of the previous fresco.


FileMonastery fresco001j.png|Fresco based on Studenica monastery's ''WikipediaCrucifixion of Jesus|Crucifixion'' fresco.
FileInterior dome door 02 3.png|Variant.
FileSt. Olga Studenica Crucifixion.jpg|The original ''Crucifixion'' fresco.


FileMonastery fresco001k.png|Fresco based on Haga Sofia's ''WikipediaMaestà|Virgin Enthroned'' mosaic.
FileSt. Olga Virgin Enthroned.jpg|The original ''Virgin Enthroned'' mosaic.


FileInterior dome door.png|Fresco of the ''WikipediaMaestà|Maestà'' theme, not identified so far. As seen on the blue circle on the bottom left, it was originally designed to be above an arcade, like the ''Comnenus'' and ''Deësis'' frescoes, but was eventually placed on a plain wall.
FileInterior end domes.png|Variant.


===Real world images===
Images of the similar real world locations mentioned  the scenes|above.


FileAgios Stefanos Monastery.jpg|Agios Stefanos Monastery in Meteora, Greece. 
FileManarola.jpg|Manarola, Italy. 


==List of appearances==

*https//www.youtube.com/watch?v=QbFeBpMB87w ''Half-Life 2 Lost Coast'' - HDR demonstration {{1st}} {{Nc}}
*''Half-Life 2 Lost Coast'' {{Nc}}

==References==
{{Reflist}}

{{Locations}}
CategoryHalf-Life 2 Lost Coast
CategoryThe Coast locations
CategoryLocations
CategoryViktor Antonov designs
CategoryTowns and cities