Shotgun (Half-Life)

{{DISPLAYTITLEShotgun (''Half-Life'')}}
{{Weapon Infobox
| image=FileShotgunw 1.png|250px
| name= Semi-Automatic Assault Shotgun
| affiliation=*Hazardous Environment Combat Unit
*Black Mesa
| manufacturer=
| model=
| type= Pump-action shotgun
| cost= 
| length= 
| weight= 
| damage=5 points / pellet, a total of 30 points / primary fire, 60 points / secondary fire
| magazine=8
| maxammo=125
| fire= 
| ammotype=12-gauge buckshot shells
| operation=Pump-action
| rate of fire=Slow
| accuracy=Poor
| range=Short to medium, effectiveness decreases with distance
| usedby=*Gordon Freeman
*Adrian Shephard
*Barney Calhoun
*Gina Cross
*Colette Green
*HECU soldiers
*Unnamed scientist
| counterpart=Combine SPAS-12
| counterwep= 
| entity=weapon_shotgun
| designer=*Steve Theodore{{IA|20070513091613/http//|Steve Theodore's homepage|}}
*Stephen Bahl (HD version)http// Stephen Bahl as quoted on ''Marc Laidlaw Vault'' on the Forums

The '''Semi-Automatic Assault Shotgun'''''Half-Life Prima Guide'' is a powerful pump-action shotgun that fires buckshot in a cone-shaped pattern. Primarily used by the Hazardous Environment Combat Unit|HECU, it is used by all playable characters from the ''Half-Life'' games' story arc.

FileArt-gordon-greybg.jpg|150px|left|thumb|Freeman and his shotgun.

* The shotgun has two fire modes. The first fire mode fires four pellets with a medium-sized spread, uses one shell and has a small delay between shots, while the alternate fire mode fires eight pellets in a larger, more loose spread and uses two shells, but has a longer delay between shots.

* The shotgun is reloaded one shell at a time. The reloading process can be interrupted at anytime by pressing the fire key.

* The weapon is commonly used by the HECU, who often have one or two soldiers armed with shotguns mixed with ones wielding Submachine Gun (Half-Life)|Submachine Guns.

* In ''Half-Life'', the shotgun is first acquired in the game's fourth chapter, ''Half-Life storyline Complex|Office Complex'', at the end of a hallway. If not found there, it can be found scattered throughout the rest of the chapter.

* After Freeman is captured and his weapons are confiscated, the shotgun can be obtained by killing a shotgun wielding HECU soldier at the start of the chapter ''Half-Life storyline Ethics|Questionable Ethics''.


*The shotgun's primary fire is very effective against weak enemies, such as Classic Headcrab|Headcrabs, Classic Zombie|Zombies, and Vortigaunts. However, the primary fire mode falters against stronger enemies, such as the Bullsquid, because of the low damage output and the small delay between shots.

*The shotgun's alternate fire is one of the most powerful attacks the player can use. In Normal mode, it can kill any enemy up to an Hazardous Environment Combat Unit|HECU soldier in one hit, as long as around six pellets connect. The alternate fire also does heavy damage against the Alien Grunt, but the long delay between shots makes the player very vulnerable to counterattacks, especially while being close to the enemy.

*The only enemy that the shotgun does poorly against is the Alien Controller. At the various ranges the Alien Controller can be at, most of the shotgun's pellets will miss the creature due to its spread, no matter what firing mode is used.

*The shotgun ammo being very common, it is unlikely to run out of ammo for it throughout the game.

*Reloading must be made as often as possible, as an empty shotgun magazine takes much longer to reload than other weapons.

*In deathmatch gameplay, one shot only fires two-thirds bullets, but each bullet causes four times as much damage.

==Behind the scenes==

Early footage showed that the shotgun had a completely different skin that was white. All traces of the old skin were removed except for the shotgun used by the scientist at Sector F's Level A, which still uses that old skin. However, when the scientist puts the shotgun down, its skin reverts to the final one.

*The ''http// Team Fortress Classic'' http// Super Shotgun uses the shotgun's model.

*The shotgun, along with its Shotgun (Half-Life 2)|''Half-Life 2'' counterpart, is inspired by the real-world WikipediaFranchi SPAS-12|SPAS-12 by Franchi. The weapon icon in the HUD depicts a different model of shotgun, inspired by the WikipediaIthaca 37|Ithaca 37). The ''Half-Life High Definition Pack'' remedies this by replacing the icon and making it look like a real SPAS-12.

*Although the shotgun can switch between pump-action and semi-automatic modes, only the player uses the pump-action, while the HECU uses the semi-automatic. It is impossible to switch modes in-game. Moreover, in the ''Half-Life Source'', soldier can fire his shotgun much faster then they did in GoldSrc version of ''Half-Life'', along with his Submachine Gun (Half-Life)|Submachine Gun. However to compensate this, the shotgun deals sightly less damage, in Half-Life two close range shot is powerful enough to kill a Security Guard while in the Source verion, is require four shot to kill.

*In ''Half-Life Source'', it possible to skip the pumping animation and increase the rate of fire by quickly pressing the quick switch key after each shot.

*When the shotgun is used by HECU, they will reload all shell at once instead of putting one shell at a time.


FileEarly osprey.jpg|Early model in an early ''Half-Life'' screenshot.
FileSPAS-12 centered.jpg|Ditto.
FileShotgunammob 1.png|Early shell box model.
FileEarly RPG and shotgun in deathmatch.jpg|Early multiplayer characters with early shotgun and RPG in an early version the deathmatch map "Subtransit".
FileScishotgun 1.jpg|Early worldmodel.
FileValve c. 1998 (PICTURE).jpg|One of the early viewmodels.
FileOffice magazine05.jpg|Ditto, in-game.
FileHwguy pre-released.jpg|Ditto


FileShotgun hl1 hud.png|HUD icon.
FileShotgun hl1 hud hd.png|High Definition version.
FileShotgunw 1.png|Worldmodel.
FileShotgunw op4.png|''Opposing Force'' and ''Blue Shift'' versions.
FileW shotgun hd.jpg|High Definition version.
FileShotgun 1.png|''Half-Life'' viewmodel.
FileShotgun hd.png|High Definition version.
FileSpas view op4.jpg|''Opposing Force'' viewmodel.
FileSpas view op4 hd.jpg|High Definition version.
FileSpas view bs.jpg|''Blue Shift'' viewmodel.
FileSpas view bs hd.jpg|High Definition version.
FileShotgunammo 1.jpg|Shell box model.
FileSmall 12 gauge box hd.jpg|High Definition version.
FileShotgun shells.jpg|Unused shell worlmodel. 
FileShotgun shell1.jpg|Shell worlmodel used when firing.
FileHD shotgun shell1.jpg|High Definition version.
FileGordon HL1 promo.jpg|Freeman holding his shotgun.
FileHL steam background.png|Ditto.
FileSpas12_office04_hd.jpg|The shotgun as first seen in ''Half-Life''.
FileShotgun scientist HL.jpg|The shotgun scientist and a security guard before seeing Gordon, FileKleiner shotgun.jpg|mirrored in ''Half-Life 2''.
FileShooting range gun.jpg|Shotguns seen stored in the shooting range while Barney Calhoun is being given his gun. 
FileHl soldier 03.png|Shotgun wielding HECU soldier.

==List of appearances==

*''Half-Life Day One'' {{1st}}
*''Half-Life Uplink'' {{Nc}}
*''Half-Life Opposing Force''
*''Half-Life Blue Shift''
*''Half-Life Decay''
*''Half-Life 2 Raising the Bar''

{{Imagecat|Shotgun (Half-Life) images}}

{{Black Mesa}}
CategoryHECU weapons
CategoryBlack Mesa weapons
ruShotgun (Half-Life)