Scott Klintworth

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{{RWP Infobox
|name=Scott Klintworth
|image=
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|birth=
|occupation=*Conceptual artist
*3D artist
*Game tester
}}
'''Scott Klintworth''' is conceptual artist, 3D artist and game tester who worked at Valve from August 2005 to March 2007.{{LI|pub/scott-klintworth/0/691/a39/}}

==Biography==
Klintworth attended WikipediaDigiPen Institute of Technology|DigiPen where he developed the video game ''Narbacular Drop'' as part of the http//jeepbarnett.com/nuclearmonkeysoftware Nuclear Monkey Software team, which was later hired by Valve to adapt the ''Narbacular Drop'' portal technology to ''Portal'' on which he was technical artist and designer. He later left Valve to become game tester for Microsoft.

==Selected gameography==
*''Narbacular Drop'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Portal'' (2007)

==Work for ''Portal''==
*The 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Buttonhttp//nekorb.com Personal website
*The Aperture Science Handheld Portal Device's Teleportation|portals
*The Aperture Science High Energy Pellet
*The Aperture Science Material Emancipation Grill
*The Aperture Science Security Camera
*The Aperture Science Sentry Turret
*The Aperture Science Vital Apparatus Vent
*The Aperture Science Weighted Storage Cube
*The Relaxation Vault's clock

==References==
{{Reflist}}

==External links==
*http//nekorb.com Personal website

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CategoryConceptual Artists
CategoryFormer Valve employees