Relaxation Vault

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{{Portal}}
{{Cleanup}}
{{Image}}
{{Technology Infobox
| image = FileTest chamber 00.jpg|250px
| name = Relaxation Vault
| affiliation = Aperture Science
| type = Preparation room
| maker = GLaDOS
| usedby =
* CategoryTest Subjects|Test Subjects
* Doug Rattmann
| entity =
| designer =
| voicedby = Ellen McLain (Lavatory bowl, when flushed)
| hidei =
| hideu =
| hideg = yes
}}

{{Quote|We hope your brief detention in the Relaxation Vault has been a pleasant one.|GLaDOS|Portal|File00 part1 entry-2.ogg}}

The '''Aperture Science Relaxation Vault''' is a sealed chamber temporarily housing Test Subjects at the beginning of a Testing Track, after being extracted from the Aperture Science Extended Relaxation Center|Extended Relaxation Center.

After exiting through automated Teleportation|portals, CategoryTest Subjects|Test Subjects will immediately begin mandatory testing. The room starts the events of ''Portal'' as it is used by Chell in Portal storyline Chamber 00|Test Chamber 00.

==Overview==
FileVault from outside.jpg|Outside Test Chamber 00's Relaxation Vault, after GLaDOS opens the two portals.|200px|left|thumb

*At the start of ''Portal'', Chell wakes up in a Relaxation Vault in Test Chamber 00, where she was apparently staying in stasis in a sealed off bed.

*A sealed room with transparent glass walls set within a Test Chamber (and thus with no privacy at all), a Relaxation Vault typically contains a bed (also apparently sealed with a transparent cover, and two gas cylinders, probably containing a sleeping/stasis gas and/or oxygen), a small table with a Aperture Science Radio|radio on it (introducing "Still Alive" in an upbeat, instrumental version of it), a lavatory bowl saying ''"Your business is appreciated"'' after being flushed, an IV stand (present only in the menu background map), a wall-mounted Teleportation|portal generator, and a countdown to show when the portal opens. It is also watched by several Aperture Science Security Camera|security cameras. Chell's Vault in Test Chamber 00 also contains on the small table a "Portal Test Sequence - Hazard Identification Card" clipboard, and an empty cup. Designed to fit Portal's slick aesthetic, these distinctive items help the player recognize the chamber where they started after walking through a portal for the first time.''The Orange Box Prima Guide''

*The Relaxation Vault has no direct door to the outside. To enter it or come out of it, GLaDOS must activate a portal connected to another set outside the vault.

*The Relaxation Vault first appeared on ApertureScience.com. When entering THECAKEISALIE, one has access to a message left by what is most likely either a Test Subject or a former employee who seems to have hacked the system, with the view of Test Chamber 00's Relaxation Vault through a security camera browsing from right to left (with placeholder ''Half-Life 2'' models). In the message, the hacker expresses their concern about their freedom, among other things. In the message, the Relaxation Vault is mentioned ''"Whatever the hell a 'relaxation vault' is, it doesn't have any doors."''

*A variation of the Relaxation Vault that appears in ''Portal 2'' is the Aperture Science Extended Relaxation Center|Extended Relaxation Center. Test Subjects contained here are periodically awakened to be reinvigorated through use actions of staring at art and listening to classical music, although contrasted by a loud, startling buzzer.http//uk.pc.ign.com/articles/114/1144005p1.html Jumping into ''Portal 2'' at IGN

==Behind the scenes==
FileEarly Relaxation Vault.jpg|Early Relaxation Vault in one of the earliest known screenshots, with placeholder ''Half-Life 2'' props.|200px|thumb

*As seen in early ''Portal'' screenshots and the security camera view on ApertureScience.com, the Relaxation Vault was originally made of, like much of ''Portal'', elements recycled from the previous Source games by Valve, notably ''Half-Life 2'' and ''Half-Life 2 Episode One''
**One of the earliest known screenshots has a more gritty tone and is filled with much junk, which was how the Enrichment Center started during development. Of note is a Combine Force Field used in place of the Aperture Science Material Emancipation Grill|Material Emancipation Grill, its ''Portal'' counterpart, as well as a FileDecalsignpainted001c.png|"CMB" Combine logo on the wall.
***It appears that not only the Relaxation Vault had this style in early stages; most prefabs featured in the Source SDK are ''Half-Life 2''-styled.
**While very close to the final version, a more recent screenshot of the Vault also seen on ApertureScience.com still features ''Half-Life 2'' and ''Half-Life 2 Episode One'' props as well as a Aperture Science Security Camera|security camera reused from ''wccounterstrikeCounter-Strike Source|Counter-Strike Source''.

*Test Chamber 00's Relaxation Vault, as used in gameplay and in the menu background, have slight differences. The lighting in both is different; the menu background version has the round door closed and a stain can be seen on the floor nearby. The menu version has an IV stand in the Relaxation Vault itself, which is not found in the gameplay map.

*The clock was designed by Scott Klintworth, who provided many other designs for the game.http//nekorb.com Scott Klintworth's personal website

*Although the bed is missing from the variation of Relaxation Vault visited in ''Portal 2'', the texture for the bed from the previous game is still within the game files.
*In ''Portal 2'', the roof of the Relaxation Vault seems to be made of glass, rather than being solid like in ''Portal''. Though it is important to remember that in ''Portal 2'' the vault was in a large chamber where the ceiling was high above, in ''Portal'' it was in a room just barely big enough to fit it in.
*The first version of an alternate intro to the game. The player is waking up in a gorgeous environment designed to look like paradise—but it quickly falls apart in The Truman Show-fashion, revealing that the player has been trapped in a relaxation chamber for an unknown period of time.http//www.youtube.com/watch?v=pHMmLMTHeOw&feature=player_embedded Video from GDC 2012

==Trivia==
*In ''Portal 2'', upon first entering the ruined vault, the display previously used to countdown until portal opening is now blinking 1200, parodying many old electronics with timers after the power goes out.
*In the "Peer Review" DLC, GLaDOS raises the eggs she took from the "evil" bird's nest in a modified Relaxation Vault, a "ovivapourous warming vault". It is similar to the Relaxation Vault, but smaller, like a fishtank, and does not seem to put the inhabitants to sleep.

==Gallery==
===''Portal''===

FilePortal early.jpg|More recent Relaxation Vault in Test Chamber 00, still with placeholder props.
FileApertureScience.com screen3.png|The same early Test Chamber 00 as seen on ApertureScience.com.
FileVault from inside dropdown.jpg|Inside Test Chamber 00's Relaxation Vault.
FilePortal bed.jpg|Bed model.
FileAppreciated business.jpg|Lavatory bowl model.
File85.2 FM.jpg|Radio model.
FileTable aperture.jpg|Table model.


===''Portal 2 Lab Rat''===

FileRattmann Relax.jpg|Doug Rattmann climbing into a Relaxation Vault's bed after saving Chell.
FileLab Rat p26.jpg|Doug Rattmann resting in a Relaxation Vault's bed.


===''Portal 2''===
====Pre-release====

FileRelaxation Vault Portal 2.jpg|Test Chamber 00's Relaxation Vault in ''Portal 2'', with the bed missing.
FilePotato 36.jpg|Propaganda poster for Relaxation Vaults. 


====Retail====

FileVault from inside dropdown - Old.jpg|Inside Test Chamber 00's Relaxation Vault.


==List of appearances==
*ApertureScience.com {{1st}}
*''Portal''
*''Portal First Slice''
*''Portal Still Alive'' {{Nc}}
*''Portal 2 Lab Rat''
*''Portal 2''
*''Peer Review''
*''Portal Pinball'' {{Nc}}
*''Lego Dimensions'' {{Nc}}

==References==
{{Reflist}}

{{Technology}}
{{Aperture}}
CategoryPortal
CategoryPortal 2
CategoryAperture Science technology
CategoryTechnology
CategoryArticles needing one or more images