Overwatch SoldierQuotes
{{Article|hl2}}
{{QuotePage}}
{{Cleanup}}
The following is a list of '''quotes from the Overwatch Soldier'''.
__FORCETOC__
==Development of Half-Life 2 game|''Half-Life 2'' leak==
'''Location''' sound/npc/combine_soldier
(No text data)
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|-
|cs_aroundhere
|Around here somewhere.
|Filecs aroundhere.ogg
|-
|cs_backitup
|Back it up.
|Filecs backitup.ogg
|-
|cs_backitup_loud
|Back it up!
|Filecs backitup loud.ogg
|-
|cs_boxaintempty
|The box ain't empty, folks.
|Filecs boxaintempty.ogg
|-
|cs_breakitdown
|Break it down!
|Filecs breakitdown.ogg
|-
|cs_breakthebox
|Break the box!
|Filecs breakthebox.ogg
|-
|cs_bugs
|Bugs!
|Filecs bugs.ogg
|-
|cs_bumperinnotch
|Bumper in the notch.
|Filecs bumperinnotch.ogg
|-
|cs_bumperslap
|Bumper slap!
|Filecs bumperslap.ogg
|-
|cs_cracks
|Cracks!
|Filecs cracks.ogg
|-
|cs_cracksinhardpack
|We got cracks in the hard pack.
|Filecs cracksinhardpack.ogg
|-
|cs_dontmove
|Don't move.
|Filecs dontmove.ogg
|-
|cs_downthere
|Down there.
|Filecs downthere.ogg
|-
|cs_emptybox
|Empty box.
|Filecs emptybox.ogg
|-
|cs_eyesonprize
|Eyes on the prize.
|Filecs eyesonprize.ogg
|-
|cs_fire
|Fire.
|Filecs fire.ogg
|-
|cs_freeze
|Freeze!
|Filecs freeze.ogg
|-
|cs_getitoffme
|Get it off! Get it off me!
|Filecs getitoffme.ogg
|-
|cs_go
|Go!
|Filecs go.ogg
|-
|cs_gothim
|Got him!
|Filecs gothim.ogg
|-
|cs_gotsomeonme
|Got some on me!
|Filecs gotsomeonme.ogg
|-
|cs_halt
|Halt.
|Filecs halt.ogg
|-
|cs_halt_loud
|Halt!
|Filecs halt loud.ogg
|-
|cs_hesinthebox
|He's in the box.
|Filecs hesinthebox.ogg
|-
|cs_hesinthere
|He's in there.
|Filecs hesinthere.ogg
|-
|cs_hesmine
|He's mine.
|Filecs hesmine.ogg
|-
|cs_hesupthere
|He's up there.
|Filecs hesupthere.ogg
|-
|cs_holdit
|Hold it.
|Filecs holdit.ogg
|-
|cs_holdit_loud
|Hold it!
|Filecs holdit loud.ogg
|-
|cs_holditthere
|Hold it there!
|Filecs holditthere.ogg
|-
|holditthere_sfx
|Hold it there! ''(Used for the Hydra segment of the E3 2002 video "Strider"; same as "cs_holditthere
", but with a radio filter.)''
|Fileholditthere sfx.ogg
|-
|cs_hotrags
|Hot rags.
|Filecs hotrags.ogg
|-
|cs_hotspew
|Hot spew.
|Filecs hotspew.ogg
|-
|cs_itsonme
|It's on me!
|Filecs itsonme.ogg
|-
|cs_jackinthebox
|Jack in the box.
|Filecs jackinthebox.ogg
|-
|cs_lookout
|Look out.
|Filecs lookout.ogg
|-
|cs_lookout_loud
|Look out!
|Filecs lookout loud.ogg
|-
|cs_losthim
|Lost him.
|Filecs losthim.ogg
|-
|cs_manwithrags
|They're the man in with the rags.
|Filecs manwithrags.ogg
|-
|cs_morties
|Morties.
|Filecs morties.ogg
|-
|cs_morties_loud
|Morties!
|Filecs morties loud.ogg
|-
|cs_mortinbox
|Mort in the box.
|Filecs mortinbox.ogg
|-
|cs_mortonslap
|Morton's slap.
|Filecs mortonslap.ogg
|-
|cs_mortsinnotch
|Mort's in the notch.
|Filecs mortsinnotch.ogg
|-
|cs_mortsonparade
|Mort's on parade.
|Filecs mortsonparade.ogg
|-
|cs_mortyparade
|Morty parade.
|Filecs mortyparade.ogg
|-
|cs_movement
|Movement.
|Filecs movement.ogg
|-
|cs_nonono
|No! No! No!
|Filecs nonono.ogg
|-
|cs_now
|Now.
|Filecs now.ogg
|-
|cs_outoftheway
|Out of the way.
|Filecs outoftheway.ogg
|-
|cs_outoftheway_loud
|Out of the way!
|Filecs outoftheway loud.ogg
|-
|cs_overthere
|Over there.
|Filecs overthere.ogg
|-
|cs_prizeismine
|Prize is mine.
|Filecs prizeismine.ogg
|-
|cs_prizeonhigh
|Prize on high.
|Filecs prizeonhigh.ogg
|-
|cs_quiet
|Quiet.
|Filecs quiet.ogg
|-
|cs_rags
|Rags.
|Filecs rags.ogg
|-
|cs_ragsinnotch
|Rags in the notch!
|Filecs ragsinnotch.ogg
|-
|cs_scratcher
|Scratcher.
|Filecs scratcher.ogg
|-
|cs_scratchermob
|Scratcher mob.
|Filecs scratchermob.ogg
|-
|cs_scratcherparade
|Scratcher parade.
|Filecs scratcherparade.ogg
|-
|cs_scratchers
|Scratchers.
|Filecs scratchers.ogg
|-
|cs_shititsonme
|Oh, shit! It's on me.
|Filecs shititsonme.ogg
|-
|cs_someoneinthere
|Someone in there.
|Filecs someoneinthere.ogg
|-
|cs_spew
|Spew!
|Filecs spew.ogg
|-
|cs_standback
|Stand back.
|Filecs standback.ogg
|-
|cs_steady
|Steady!
|Filecs steady.ogg
|-
|cs_stillhere
|He's still here.
|Filecs stillhere.ogg
|-
|cs_target
|Target!
|Filecs target.ogg
|-
|cs_there
|There!
|Filecs there.ogg
|-
|cs_thereheis
|There he is.
|Filecs thereheis.ogg
|-
|cs_toomany
|Too many!
|Filecs toomany.ogg
|-
|cs_waitforhim
|Wait for him.
|Filecs waitforhim.ogg
|-
|cs_waitforit
|Wait for it.
|Filecs waitforit.ogg
|-
|cs_wecantholdem
|We can't hold 'em.
|Filecs wecantholdem.ogg
|-
|cs_wegotabumper
|We got a bumper.
|Filecs wegotabumper.ogg
|-
|cs_whatisthisshit
|What is this shit?
|Filecs whatisthisshit.ogg
|-
|cs_whatsthatshit
|What's that shit?
|Filecs whatsthatshit.ogg
|-
|cs_whereprize
|Where's the prize?
|Filecs whereprize.ogg
|-
|cs_whosthat
|Who's that?
|Filecs whosthat.ogg
|-
|e3_lookout
|Look out!
|Filee3 lookout.ogg
|-
|e3_run
|Run!
|Filee3 run.ogg
|-
|e3_takecover
|Take cover!
|Filee3 takecover.ogg
|-
|e3_watchout
|Watch out!
|Filee3 watchout.ogg
|-
|}
===Near / far===
'''Location''' sound/npc/combine_soldier/test/near
(No text data)
Folder "test
" also contains a "far
" subfolder containing the same sounds to be heard from afar.
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|announce1
|Got you!
|Fileannounce1.ogg
|-
|announce2
|Got you now!
|Fileannounce2.ogg
|-
|announce3
|Take this!
|Fileannounce3.ogg
|-
|assault1
|Go!
|Fileassault1.ogg
|-
|assault2
|Go, go, go!
|Fileassault2.ogg
|-
|assault3
|You there!
|Fileassault3.ogg
|-
|clear_mine1
|Good to go!
|Fileclear mine1.ogg
|-
|clear_mine2
|Okay, we're clear.
|Fileclear mine2.ogg
|-
|clear_mine3
|No signature.
|Fileclear mine3.ogg
|-
|detect_mine1
|Hold back!
|Filedetect mine1.ogg
|-
|detect_mine2
|Look at this!
|Filedetect mine2.ogg
|-
|flank1
|Close the flank!
|Fileflank1.ogg
|-
|flank2
|You around there!
|Fileflank2.ogg
|-
|flank3
|Surround him!
|Fileflank3.ogg
|-
|go_alert1
|Alert!
|Filego alert1.ogg
|-
|go_alert2
|Holy!
|Filego alert2.ogg
|-
|go_alert3
|Oh!
|Filego alert3.ogg
|-
|lost_long1
|
|Filelost long1.ogg
|-
|lost_long2
|Lost the signal.
|Filelost long2.ogg
|-
|lost_long3
|They're gone.
|Filelost long3.ogg
|-
|lost_long4
|... We lost him.
|Filelost long4.ogg
|-
|lost_long5
|Okay, let's find him.
|Filelost long5.ogg
|-
|lost_long6
|Scanning.
|Filelost long6.ogg
|-
|lost_long7
|
|Filelost long7.ogg
|-
|lost_short1
|Turn yourself in!
|Filelost short1.ogg
|-
|lost_short2
|Just wanna talk!
|Filelost short2.ogg
|-
|lost_short3
|You can't hide!
|Filelost short3.ogg
|-
|man_down1
|Man down!
|Fileman down1.ogg
|-
|man_down2
|It's one of ours!
|Fileman down2.ogg
|-
|man_down3
|You're gonna pay for that!
|Fileman down3.ogg
|-
|player_dead1
|Got him!
|Fileplayer dead1.ogg
|-
|player_dead2
|Okay, we're done here.
|Fileplayer dead2.ogg
|-
|player_dead3
|That's one down.
|Fileplayer dead3.ogg
|-
|refind_enemy1
|There!
|Filerefind enemy1.ogg
|-
|refind_enemy2
|There he is!
|Filerefind enemy2.ogg
|-
|refind_enemy3
|
|Filerefind enemy3.ogg
|-
|refind_enemy4
|I see him!
|Filerefind enemy4.ogg
|-
|spot_grenade1
|Take cover!
|Filespot grenade1.ogg
|-
|spot_grenade2
|Oh shit!
|Filespot grenade2.ogg
|-
|spot_grenade3
|Whoa, get back!
|Filespot grenade3.ogg
|-
|throw_grenade1
|This is for you!
|Filethrow grenade1.ogg
|-
|throw_grenade2
|Stay clear!
|Filethrow grenade2.ogg
|-
|throw_grenade3
|Fire in the hole!
|Filethrow grenade3.ogg
|-
|}
===Skyscraper===
'''Location''' sound/vo/sky
(No text data)
Dialogue between two Overwatch Soldiers in the Skyscraper, after Alyx and Gordon crash into it. Consists of instructional instructions by the squad leader and dialogue between the two soldiers until they come across Freeman.
Leader introduction
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|sky_drop1
|We're taking this one back! You two, search and secure the upper decks! Work your way down to the floors below!
|Filesky drop1.ogg
|-
|}
Temporary dialogue
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|sky_temp
|
- Keep your eyes open. There's supposed to be supply caches in some of these old buildings.
- Nah, that's bullshit. Citizens are too weak to climb all these stairs.
- So maybe some contraband fell out of that chopper. I could use a rocket launcher.
- Eh, wouldn't turn it in if you found it?
- Hey, you wanna go up against the mobs with a stunstick, that's your business.
|Filesky temp.ogg
|-
|18sky_sol2t
|Looks like a room back there, if we can get through this wall.
|File18sky sol2t.ogg
|-
|19sky_sol1t
|Let me blow it open.
|File19sky sol1t.ogg
|-
|23sky_sol1t
|Setting the charge.
|File23sky sol1t.ogg
|-
|24sky_sol2t
|I'm clear.
|File24sky sol2t.ogg
|-
|}
Final dialogue
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|1sky_sol1
|Look for a way down. Careful where you step.
|File1sky sol1.ogg
|-
|2sky_sol2
|Just waiting for the smoke to clear. Okay, let's go.
|File2sky sol2.ogg
|-
|3sky_sol1
|Did you see that girl before they took her? Looks like she was talking to someone down below.
|File3sky sol1.ogg
|-
|4sky_sol2
|What are the odds two people survive this crash?
|File4sky sol2.ogg
|-
|5sky_sol1
|She didn't fly it in alone, you know.
|File5sky sol1.ogg
|-
|6sky_sol2
|No, but I don't have any trouble believing the others are in little burned pieces right now.
|File6sky sol2.ogg
|-
|7sky_sol1
|Don't get cocky. Little burned pieces have a way of biting you in the ass.
|File7sky sol1.ogg
|-
|8sky_sol2
|Shh! You hear that? Something down there?
|File8sky sol2.ogg
|-
|9sky_sol1
|I don't see anything. Let's not take any chances.
|File9sky sol1.ogg
|-
|10sky_sol2
|Okay. Fond some stairs. Let's head down.
|File10sky sol2.ogg
|-
|11sky_sol1
|Nothing, nothing, and more nothing. I don't know what they expect to find up here. Down lower, maybe. I heard reports this place is being used as a supply cache for the Underground. But no Citizen is gonna waste time climbing all the way up here, I don't care how disgruntled they are.
|File11sky sol1.ogg
|-
|12sky_sol2
|Nothing ever came of those reports. But look at it this way that was a rebel chopper just crashed up there.
|File12sky sol2.ogg
|-
|13sky_sol1
|Yeah, and?
|File13sky sol1.ogg
|-
|14sky_sol2
|You have had your hands on any of the weapons these guys are supposedly armed with? Suddenly it's not just rocks, and bottles, and Molotovs. They've tapped into some old ammo dump or something. They're turning up with contraband we'll never get permission to carry.
|File14sky sol2.ogg
|-
|15sky_sol1
|You think we might find some of that stuff up here? We'd have to turn it in, though.
|File15sky sol1.ogg
|-
|16sky_sol2
|I won't tell if you won't. You wanna go up against these mobs with a stunstick and a truncheon, be my guest. If I with a rocket launcher I'm keeping it, with or without the Consul's blessing.
|File16sky sol2.ogg
|-
|17sky_sol1
|What we really need is some of the Combine tech.
|File17sky sol1.ogg
|-
|18sky_sol2
|Forget about that. It won't even respond unless you've got some kind of messed up nervous system. No, thanks. Here, let's check out this room. Stuff could have fallen down from the upper deck.
|File18sky sol2.ogg
|-
|19sky_sol1
|This wall's sealed off pretty good by rubble. Let me blow it open.
|File19sky sol1.ogg
|-
|22sky_sol2
|Go for it.
|File22sky sol2.ogg
|-
|23asky_sol1
|Okay, get back. This is gonna be a big one.
|File23asky sol1.ogg
|-
|23sky_sol1
|Setting the charge.
|File23sky sol1.ogg
|-
|24sky_sol2
|I'm clear.
|File24sky sol2.ogg
|-
|25sky_sol1
|Here Goes.
|File25sky sol1.ogg
|-
|26sky_sol1
|Chuckle That never gets old.
|File26sky sol1.ogg
|-
|27sky_sol2
|Look out! Someone's in there!
|File27sky sol2.ogg
|-
|28sky_sol1
|Shit!
|File28sky sol1.ogg
|-
|}
==''Half-Life 2''==
===In-game sentences===
'''Location''' sound/sentences.txt
(speech system sentences), sound/npc/combine_soldier/vo
(filenames)
Like their Hazardous Environment Combat Unit/Quotes|''Half-Life'' counterparts, Combine soldiers use combinations of prerecorded statements when speaking. It is worth noting that some sentences are context sensitive, and have variables in the sentence text. This is sometimes used just to pick a random sound, but other times it is used to give each soldier a unique name and accurately call out an opponent's bearing and grid. For the sake of this article, the quote will have names/numbers substituted in.
https//developer.valvesoftware.com/wiki/Sentences.txt Sentence Text file on the Valve Developer Community
When about to start shooting
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_ANNOUNCE0
|on1 V_MYNAMES V_MYNUMS suppressing off1
|Leader One, suppressing.
|FileCOMBINE ANNOUNCE0.ogg
|-
|COMBINE_ANNOUNCE1
|on1 V_MYNAMES V_MYNUMS gosharp off2
|Flash Zero, go sharp.
|FileCOMBINE ANNOUNCE1.ogg
|-
|COMBINE_ANNOUNCE2
|on2 V_MYNAMES V_MYNUMS prosecuting off1
|Hammer Six, prosecuting.
|FileCOMBINE ANNOUNCE2.ogg
|-
|COMBINE_ANNOUNCE3
|on2 V_MYNAMES V_MYNUMS engaging off1
|Razor Niner, engaging.
|FileCOMBINE ANNOUNCE3.ogg
|-
|COMBINE_ANNOUNCE4
|on2 cover off1
|Blade One, cover.
|FileCOMBINE ANNOUNCE4.ogg
|-
|}
When the enemy is close and they can see him
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_ASSAULT0
|on1 contact V_G0_PLAYERS off1
|Contact, Target One.
|FileCOMBINE ASSAULT0.ogg
|-
|COMBINE_ASSAULT1
|on1 contactconfirmprosecuting off1
|Contact confirm, prosecuting.
|FileCOMBINE ASSAULT1.ogg
|-
|COMBINE_ASSAULT2
|on2 contactconfim off1
|Contact confirm.
|FileCOMBINE ASSAULT2.ogg
|-
|COMBINE_ASSAULT3
|on2 targetmyradial V_DIRS degrees off3
|Target my radial ninety seven degrees.
|FileCOMBINE ASSAULT3.ogg
|-
|}
When moving in
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_FLANK0
|on1 V_MYNAMES V_MYNUMS closing off1
|Swift Four, closing.
| ''File to be added''
|-
|COMBINE_FLANK1
|on2 V_MYNAMES V_MYNUMS inbound off1
|Hammer Three, inbound
| ''File to be added''
|-
|COMBINE_FLANK2
|on1 movein off2
|Move in.
| ''File to be added''
|-
|COMBINE_FLANK3
|on2 V_MYNAMES V_MYNUMS sweepingin off1
|Ranger Seven, sweeping in.
| ''File to be added''
|-
|COMBINE_FLANK4
|on1 coverme off1
|Cover me.
| ''File to be added''
|-
|COMBINE_FLANK5
|on1 V_MYNAMES unitisclosing off1
|Striker unit is closing.
| ''File to be added''
|-
|COMBINE_FLANK6
|on1 V_MYNAMES unitisinbound off1
|Dagger unit is inbound.
| ''File to be added''
|-
|COMBINE_FLANK7
|on1 V_MYNAMES unitismovingin off1
|Fist unit is moving in.
| ''File to be added''
|-
|}
Going alert and pursuing
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_GO_ALERT_0
|on1 alert1 off1
|Alert one.
|FileCOMBINE GO ALERT 0.ogg
|-
|COMBINE_GO_ALERT1
|on1 V_MYNAMES V_MYNUMS executingfullresponse off1
|Hunter Eight, executing full response.
|FileCOMBINE GO ALERT 1.ogg
|-
|}
When nobody has seen the enemy in 10 seconds
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_LOST_LONG0
|on1 targetblackout off1
|Target black out, ?sweeper? resume.
| ''File to be added''
|-
|COMBINE_LOST_LONG1
|on1 V_MYNAMES V_MYNUMS lostcontact off1
|Stab Five, lost contact.
| ''File to be added''
|-
|COMBINE_LOST_LONG2
|on1 motioncheckallradials off1
|Motion check, all radials.
| ''File to be added''
|-
|COMBINE_LOST_LONG3
|on1 stayalertreportsightlines off1
|Stay alert, report sight lines.
| ''File to be added''
|-
|COMBINE_LOST_LONG4
|on1 overwatch, teamdeployedandscanning off1
|Overwatch, team is deployed and scanning.
| ''File to be added''
|-
|COMBINE_LOST_LONG5
|on1 overwatch, V_MYNAMES V_MYNUMS engagedincleanup off1
|Overwatch, Spear Seven, engaged in clean up.
| ''File to be added''
|-
|COMBINE_LOST_LONG6
|on1 readyweapons, stayalert off1
|Ready weapons, stay alert.
| ''File to be added''
|-
|}
When nobody has seen the enemy in 5 seconds
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_LOST_SHORT0
|on1 targetisat shaddow4 off1
| Target is at shadow.
| ''File to be added''
|-
|COMBINE_LOST_SHORT1
|on1 readyextractors off1
| Ready extractors.
| ''File to be added''
|-
|COMBINE_LOST_SHORT2
|on1 readycharges off1
| Ready Charges.
| ''File to be added''
|-
|COMBINE_LOST_SHORT3
|on1 fixsightlinesmovein off1
| Fix sight lines, move in.
| ''File to be added''
|-
|COMBINE_LOST_SHORT4
|on1 on1 containmentproceeding off1
| Containment proceeding.
| ''File to be added''
|-
|}
When a friendly dies
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MAN_DOWN0
|on1 V_WHODIEDS onedown onedown off1
| Striker one down, one down.
| ''File to be added''
|-
|COMBINE_MAN_DOWN1
|on1 V_WHODIEDS onedutyvacated off11
| Savage one, duty vacated.
| ''File to be added''
|-
|COMBINE_MAN_DOWN2
|on2 heavyresistance off3
| Overwatch, advised, we have heavy resistance.
| ''File to be added''
|-
|COMBINE_MAN_DOWN3
|on1 overwatchrequestreinforcement off3
| Overwatch, request reinforcement.
| ''File to be added''
|-
|COMBINE_MAN_DOWN4
|on1 V_WHODIEDS onedown, hardenthatposition off3
| Razor one down, harden that position.
| ''File to be added''
|-
|}
When finding an enemy after losing him
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_REFIND_ENEMY0
|on1 target V_G0_PLAYERS, goactiveintercept off1
| Target Ghost Two, go active intercept.
|FileCOMBINE_REFIND_ENEMY0.ogg
|-
|COMBINE_REFIND_ENEMY1
|on2 gosharp range V_DISTS off3
| Go sharp, range three hundred.
|FileCOMBINE_REFIND_ENEMY1.ogg
|-
|COMBINE_REFIND_ENEMY2
|on2 targetcontactat V_GRIDXS dash V_GRIDYS off3
| Target contact at twelve dash eight.
|FileCOMBINE_REFIND_ENEMY2.ogg
|-
|COMBINE_REFIND_ENEMY3
|on2 viscon viscon(p110), range V_DISTS, bearing V_DIRS off3
| Viscon vison, range fifty, bearing twelve.
| ''File to be added''
|-
|}
When throwing a grenade
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_THROW_GRENADE0
|on1 V_MYNAMES V_MYNUMS extractoraway off1
| Striker Zero, extractor away.
|FileCOMBINE THROW GRENADE0.ogg
|-
|COMBINE_THROW_GRENADE1
|on1 V_MYNAMES V_MYNUMS extractorislive off1
| Flash Four, extractor is live.
|FileCOMBINE THROW GRENADE1.ogg
|-
|COMBINE_THROW_GRENADE2
|on1 V_MYNAMES V_MYNUMS flush sharpzone off1
| Spear Niner, flush, sharp zone.
|FileCOMBINE THROW GRENADE2.ogg
|-
|COMBINE_THROW_GRENADE3
|on1 V_MYNAMES V_MYNUMS extractoraway sharpzone off1
| Razor Three, extractor away, sharp zone.
|FileCOMBINE THROW GRENADE3.ogg
|-
|COMBINE_THROW_GRENADE4
|on1. six, five, four, three, two, one, flash flash(p105) flash(p110) off1
| Six, five, four, three, two, one. Flash, flash, flash!
|FileCOMBINE THROW GRENADE4.ogg
|-
|}
When noticing a grenade
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_GREN0
|on1(p120) bouncerbouncer off1
| Bouncer! Bouncer!
| ''File to be added''
|-
|COMBINE_GREN1
|on1(p120) flaredown off1
| Flare down!
| ''File to be added''
|-
|}
When hearing something dangerous
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_DANGER0
|on1(p120) displace off1
| Displace.
| ''File to be added''
|-
|COMBINE_DANGER1
|on1(p120) displace2 off3
| Displace!
| ''File to be added''
|-
|COMBINE_DANGER2
|on1(p120) ripcordripcord off1
| Rip cord! Rip cord!
| ''File to be added''
|-
|}
When first seeing the player
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_ALERT0
|on2(p110) contactconfim V_G0_PLAYERS, range V_DISTS meters, bearing V_DIRS degrees off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT1
|on1(p110) gosharpgosharp, V_DISTS meters off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT2
|on2(p110) callcontacttarget1, grid V_GRIDXS dash V_GRIDYS off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT3
|on1(p110) targetisat V_DISTS meters bearing V_DIRS degrees off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT4
|on1(p110) targetmyradial V_DIRS degrees off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT5
|on2(p110) contact V_G0_PLAYERS off3
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT6
|on1(p110) targetcontactat V_DISTS meters, bearing V_DIRS degrees off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT7
|on2(p110) designatetargetas V_G0_PLAYERS off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT8
|on1(p110) contactconfirmprosecuting off2
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ALERT9
|on1(p110) contactconfim, designatetargetas V_G0_PLAYERS off1
|''Quote to be added''
| ''File to be added''
|-
|}
When noticing the player is hurt
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_PLAYERHIT0
|targetcompromisedmovein off1
| Target compromised move in, move in.
| ''File to be added''
|-
|COMBINE_PLAYERHIT1
|affirmativewegothimnow off1
| Affirmative, we got him now.
| ''File to be added''
|-
|COMBINE_PLAYERHIT2
|thatsitwrapitup off2
| That's it, wrap it up.
| ''File to be added''
|-
|}
When first seeing an enemy
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MONST0
|confirmsectornotsterile off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST1
|visualonexogens off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST2
|overwatch sector V_SECTORS infected off1
|''Quote to be added''
| ''File to be added''
|-
|}
When first seeing an Antlion
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MONST_BUGS0
|confirmsectornotsterile off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST_BUGS1
|swarmoutbreakinsector V_SECTORS off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST_BUGS2
|overwatch, weareinaninfestationzone, sector V_SECTORS off2
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST_BUGS3
|overwatch, wehavenontaggedviromes, grid V_GRIDXS dash V_GRIDYS of
f1
|''Quote to be added''
| ''File to be added''
|-
|}
When first seeing a Citizen
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MONST_CITIZENS0
|outbreak off1
| Outbreak.
| ''File to be added''
|-
|}
When first seeing Alyx or Barney
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MONST_CHARACTER0
|target, prioritytwoescapee off1
|Target priority two escapee.
| ''File to be added''
|-
|COMBINE_MONST_CHARACTER1
|outbreakstatusiscode hurricane off1
|Outbreak status is code hurricane.
| ''File to be added''
|-
|}
When first seeing a Zombie
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MONST_ZOMBIES0
|necrotics off3
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST_ZOMBIES1
|necroticsinbound off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_MONST_ZOMBIES2
|overwatch, weareinaninfestationzone, sector V_SECTORS off2
|''Quote to be added''
| ''File to be added''
|-
|}
When first seeing a Barnacle or Headcrab
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_MONST_PARASITES0
|callcontactparasitics off1
| Call contact parasitics.
| ''File to be added''
|-
|COMBINE_MONST_PARASITES1
|overwatch, wehavefreeparasites, sector V_SECTORS off1
| Overwatch, we have free parasites, sector thirteen.
| ''File to be added''
|-
|}
After killing an enemy (V_SEQGLOBNBRS is used to count the number of enemy kills)
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_KILL_MONST0
|V_SEQGLOBNBRS cleaned off1
| One cleaned.
| ''File to be added''
|-
|COMBINE_KILL_MONST1
|V_SEQGLOBNBRS sterilized off3
| Two sterilized.
| ''File to be added''
|-
|COMBINE_KILL_MONST2
|V_SEQGLOBNBRS contained off1
| Three contained.
| ''File to be added''
|-
|}
When hurt and taking cover (no longer used)
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_COVER0
|on1 coverhurt off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_COVER1
|on1 displace2 off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_COVER2
|on2 V_MYNAMES V_MYNUMS requestmedical off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_COVER3
|on1 V_MYNAMES V_MYNUMS requeststimdose off1
|''Quote to be added''
| ''File to be added''
|-
|}
When shot and it didn't hurt (no longer used)
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_TAUNT0
|on1(p110) targetineffective off1(p120) on1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_TAUNT1
|on2(p110) bodypackholding off2(p120) on1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_TAUNT2
|on1(p110) V_MYNAMES V_MYNUMS, fullactive off1(p120) on1
|''Quote to be added''
| ''File to be added''
|-
|}
When the only member left in the squad
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_LAST_OF_SQUAD0
|on2 overwatchrequestreserveactivation off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD1
|on1 overwatch, sectorisnotsecure off3
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD2
|on1 sector V_SECTORS, outbreak outbreak(p105) outbreak(p110) off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD3
|on1 V_MYNAMES V_MYNUMS isfinalteamunitbackup off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD4
|on1 overwatchteamisdown off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD5
|on2 overwatchsectoroverrun off2
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD6
|on1 overwatchrequestskyshield off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_LAST_OF_SQUAD7
|on1 overwatchrequestwinder off1
|''Quote to be added''
| ''File to be added''
|-
|}
When killing the player
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_PLAYER_DEAD0
|on1 overwatchconfirmhvtcontained off3
|Overwatch confirms, helix vector tango (code for high value target) is contained.
|FileCOMBINE PLAYER DEAD0.ogg
|-
|COMBINE_PLAYER_DEAD1
|on1 overwatchtarget1sterilized off1
|Overwatch, target one sterilized.
|FileCOMBINE PLAYER DEAD1.ogg
|-
|COMBINE_PLAYER_DEAD2
|on2 overwatchtargetcontained off2
|Overwatch, target contained.
|FileCOMBINE PLAYER DEAD2.ogg
|-
|COMBINE_PLAYER_DEAD3
|on2 overwatch, stabilizationteamhassector off1
|Overwatch, stabilization team has sector controled.
|FileCOMBINE PLAYER DEAD3.ogg
|-
|COMBINE_PLAYER_DEAD4
|on2 overwatch, V_G0_PLAYERS secure off3
|Overwatch, Freeman secure.
|FileCOMBINE PLAYER DEAD4.ogg
|-
|COMBINE_PLAYER_DEAD5
|on1 overwatch, V_G0_PLAYERS delivered off1
|Overwatch, Freeman delivered.
|FileCOMBINE PLAYER DEAD5.ogg
|-
|COMBINE_PLAYER_DEAD6
|on1 overwatch, antiseptic administer off1
|Overwatch, antiseptic administer.
|FileCOMBINE PLAYER DEAD6.ogg
|-
|}
When idle, updating the squad
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_IDLE0
|on1 V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_IDLE1
|on1 overwatchreportspossiblehostiles off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_IDLE2
|on1 ovewatchorders3ccstimboost off2
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_IDLE3
|on2 stabilizationteamholding off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_IDLE4
|on1 V_MYNAMES V_MYNUMS standingby off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_QUEST0
|on1 readyweaponshostilesinbound off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_QUEST1
|on1 prepforcontact off3(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_QUEST2
|on2 skyshieldreportslostcontact, readyweapons off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_QUEST3
|on2 stayalert off3(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_QUEST4
|on2 weaponsoffsafeprepforcontact off2(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_QUEST5
|on1 overwatch isatcode V_RNDCODES V_RNDNUMS off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|}
When answer affirmative
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_ANSWER0
|on1 affirmative off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ANSWER1
|on1 copy off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ANSWER2
|on2 copythat off3
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ANSWER3
|on1 affirmative2 off1
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_ANSWER4
|on1 copythat, V_RNDNAMES V_RNDCODES V_RNDNUMS dash V_RNDNUMS off1
|''Quote to be added''
| ''File to be added''
|-
|}
When answering all clear
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_CLEAR0
|on1 V_MYNAMES V_MYNUMS hasnegativemovement grid V_GRIDXS dash V_GRIDYS on1 off2(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CLEAR1
|on1 V_MYNAMES V_MYNUMS isholdingatcode V_RNDCODES on1 off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CLEAR2
|on2 V_MYNAMES V_MYNUMS hasnegativemovement on1 off3(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CLEAR3
|on1 affirmative, noviscon on1 off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CLEAR4
|on1 sightlineisclear on1 off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CLEAR5
|on2 V_MYNAMES reportingclear on1 off3(p120)
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CLEAR6
|on1 sectorissecurenovison on1 off1(p120)
|''Quote to be added''
| ''File to be added''
|-
|}
When checking if clear
{|class=wikitable border="1" style=width90%
|-
!width=10%|Sentence name
!width=10%|Filename(s)
!Quote
!width=10%|Play
|-
|COMBINE_CHECK0
|on1 stayalertreportsightlines off3
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CHECK1
|on2 reportallpositionsclear off3
|''Quote to be added''
| ''File to be added''
|-
|COMBINE_CHECK2
|on1 reportallradialsfree off3
|''Quote to be added''
| ''File to be added''
|-
|}
===Words===
'''Location''' sound/npc/combine_soldier/vo
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|administer
|Administer.
|Fileadminister ovsoldier.ogg
|-
|affirmative
|Affirmative.
|Fileaffirmative ovsoldier.ogg
|-
|affirmative2
|Affirmative.
|Fileaffirmative2 ovsoldier.ogg
|-
|affirmativewegothimnow
|Affirmative we got him now.
|Fileaffirmativewegothimnow ovsoldier.ogg
|-
|alert1
|Alert 1.
|Filealert1 ovsoldier.ogg
|-
|anticitizenone
|Anticitizen one.
|Fileanticitizenone ovsoldier.ogg
|-
|antiseptic
|Antiseptic
|Fileantiseptic ovsoldier.ogg
|-
|apex
|Apex.
|Fileapex ovsoldier.ogg
|-
|bearing
|bearing
|Filebearing ovsoldier.ogg
|-
|blade
|Blade
|Fileblade ovsoldier.ogg
|-
|block31mace
|block 31 mace.
|Fileblock31mace ovsoldier.ogg
|-
|block64jet
|block 64 jet
|Fileblock64jet ovsoldier.ogg
|-
|bodypackholding
|bodypack holding
|Filebodypackholding ovsoldier.ogg
|-
|Boomer
|boomer
|FileBoomer ovsoldier.ogg
|-
|Bouncerbouncer
|bouncer bouncer
|FileBouncerbouncer ovsoldier.ogg
|-
|callcontactparasitics
|call contact parasitics.
|Filecallcontactparasitics ovsoldier.ogg
|-
|callcontacttarget1
|call contact suspect target 1
|Filecallcontacttarget1 ovsoldier.ogg
|-
|callhotpoint
|call hot point.
|Filecallhotpoint ovsoldier.ogg
|-
|cleaned
|Cleaned.
|Filecleaned ovsoldier.ogg
|-
|closing
|Closing.
|Fileclosing ovsoldier.ogg
|-
|closing2
|Closing.
|Fileclosing2 ovsoldier.ogg
|-
|confirmsectornotsterile
|Confirm sector not sterile.
|Fileconfirmsectornotsterile ovsoldier.ogg
|-
|contact
|Contact.
|Filecontact ovsoldier.ogg
|-
|contactconfim
|Contact confirmed.
|Filecontactconfim ovsoldier.ogg
|-
|contactconfirmprosecuting
|Contact confirmed, prosecuting.
|Filecontactconfirmprosecuting ovsoldier.ogg
|-
|contained
|Contained.
|Filecontained ovsoldier.ogg
|-
|containmentproceeding
|Containment proceeding.
|Filecontainmentproceeding ovsoldier.ogg
|-
|copy
|Copy.
|Filecopy ovsoldier.ogg
|-
|copythat
|Copy that.
|Filecopythat ovsoldier.ogg
|-
|cover
|Cover.
|Filecover ovsoldier.ogg
|-
|coverhurt
|Cover hurt.
|Filecoverhurt ovsoldier.ogg
|-
|coverme
|Cover me.
|Filecoverme ovsoldier.ogg
|-
|dagger
|dagger
|Filedagger ovsoldier.ogg
|-
|dash
|dash
|Filedash ovsoldier.ogg
|-
|degrees
|degrees
|Filedegrees ovsoldier.ogg
|-
|delivered
|Delivered.
|Filedelivered ovsoldier.ogg
|-
|designatetargetas
|Designate target as
|Filedesignatetargetas ovsoldier.ogg
|-
|displace
|Displace.
|Filedisplace ovsoldier.ogg
|-
|displace2
|Displace.
|Filedisplace2 ovsoldier.ogg
|-
|echo
|Echo.
|Fileecho ovsoldier.ogg
|-
|eight
|8.
|Fileeight ovsoldier.ogg
|-
|eighteen
|18.
|Fileeighteen ovsoldier.ogg
|-
|eighty
|80.
|Fileeighty ovsoldier.ogg
|-
|eleven
|11.
|Fileeleven ovsoldier.ogg
|-
|engagedincleanup
|Engaged in cleanup.
|Fileengagedincleanup ovsoldier.ogg
|-
|engaging
|Engaging.
|Fileengaging ovsoldier.ogg
|-
|executingfullresponse
|Executing full response.
|Fileexecutingfullresponse ovsoldier.ogg
|-
|extractoraway
|Extractor away.
|Fileextractoraway ovsoldier.ogg
|-
|extractorislive
|Extractor is live.
|Fileextractorislive ovsoldier.ogg
|-
|fifteen
|15
|Filefifteen ovsoldier.ogg
|-
|fifty
|50
|Filefifty ovsoldier.ogg
|-
|fist
|Fist.
|Filefist ovsoldier.ogg
|-
|five
|5
|Filefive ovsoldier.ogg
|-
|fixsightlinesmovein
|Fix sightlines move in.
|Filefixsightlinesmovein ovsoldier.ogg
|-
|flaredown
|Flare down.
|Fileflaredown ovsoldier.ogg
|-
|flash
|Flash.
|Fileflash ovsoldier.ogg
|-
|flatline
|Flatline.
|Fileflatline ovsoldier.ogg
|-
|flush
|Flush.
|Fileflush ovsoldier.ogg
|-
|four
|4
|Filefour ovsoldier.ogg
|-
|fourteen
|14
|Filefourteen ovsoldier.ogg
|-
|fourty
|40
|Filefourty ovsoldier.ogg
|-
|freeman3
|Freeman.
|Filefreeman3 ovsoldier.ogg
|-
|fullactive
|Full active.
|Filefullactive ovsoldier.ogg
|-
|ghost
|Ghost 2.
|Fileghost ovsoldier.ogg
|-
|ghost2
|Ghost 2.
|Fileghost2 ovsoldier.ogg
|-
|goactiveintercept
|Go active intercept.
|Filegoactiveintercept ovsoldier.ogg
|-
|gosharp
|Go sharp.
|Filegosharp ovsoldier.ogg
|-
|gosharpgosharp
|Go sharp. Go sharp.
|Filegosharpgosharp ovsoldier.ogg
|-
|grid
|grid
|Filegrid ovsoldier.ogg
|-
|gridsundown46
|Grid sundown 4-6.
|Filegridsundown46 ovsoldier.ogg
|-
|hammer
|Hammer.
|Filehammer ovsoldier.ogg
|-
|hardenthatposition
|Harden that position.
|Filehardenthatposition ovsoldier.ogg
|-
|hasnegativemovement
|Has negative movement.
|Filehasnegativemovement ovsoldier.ogg
|-
|heavyresistance
|Overwatch advise, we have heavy resistance.
|Fileheavyresistance ovsoldier.ogg
|-
|helix
|Helix.
|Filehelix ovsoldier.ogg
|-
|hunter
|Hunter.
|Filehunter ovsoldier.ogg
|-
|hurricane
|Hurricane.
|Filehurricane ovsoldier.ogg
|-
|ice
|Ice.
|Fileice ovsoldier.ogg
|-
|inbound
|Inbound.
|Fileinbound ovsoldier.ogg
|-
|infected
|Infected.
|Fileinfected ovsoldier.ogg
|-
|ion
|Ion.
|Fileion ovsoldier.ogg
|-
|isatcode
|Is at code
|Fileisatcode ovsoldier.ogg
|-
|isfieldpromoted
|is field promoted to leader 1 holding.
|Fileisfieldpromoted ovsoldier.ogg
|-
|isfinalteamunitbackup
|is final team unit request backup.
|Fileisfinalteamunitbackup ovsoldier.ogg
|-
|isholdingatcode
|is holding at code
|Fileisholdingatcode ovsoldier.ogg
|-
|jet
|Jet.
|Filejet ovsoldier.ogg
|-
|judge
|Judge.
|Filejudge ovsoldier.ogg
|-
|kilo
|Kilo.
|Filekilo ovsoldier.ogg
|-
|leader
|Leader.
|Fileleader ovsoldier.ogg
|-
|lostcontact
|Lost contact.
|Filelostcontact ovsoldier.ogg
|-
|mace
|Mace.
|Filemace ovsoldier.ogg
|-
|meters
|Meters.
|Filemeters ovsoldier.ogg
|-
|motioncheckallradials
|Motion check all radials.
|Filemotioncheckallradials ovsoldier.ogg
|-
|movein
|Move in.
|Filemovein ovsoldier.ogg
|-
|necrotics
|Necrotics.
|Filenecrotics ovsoldier.ogg
|-
|necroticsinbound
|Necrotics inbound.
|Filenecroticsinbound ovsoldier.ogg
|-
|niner
|Niner.
|Fileniner ovsoldier.ogg
|-
|nineteen
|19.
|Filenineteen ovsoldier.ogg
|-
|ninety
|90.
|Fileninety ovsoldier.ogg
|-
|nomad
|Nomad.
|Filenomad ovsoldier.ogg
|-
|nova
|Nova.
|Filenova ovsoldier.ogg
|-
|noviscon
|No viscon.
|Filenoviscon ovsoldier.ogg
|-
|one
|one
|Fileone ovsoldier.ogg
|-
|onecontained
|One contained.
|Fileonecontained ovsoldier.ogg
|-
|onedown
|One down.
|Fileonedown ovsoldier.ogg
|-
|onedutyvacated
|One duty vacated.
|Fileonedutyvacated ovsoldier.ogg
|-
|onehundred
|100.
|Fileonehundred ovsoldier.ogg
|-
|outbreak
|Outbreak.
|Fileoutbreak ovsoldier.ogg
|-
|outbreakstatusiscode
|Outbreak status is code
|Fileoutbreakstatusiscode ovsoldier.ogg
|-
|overwatch
|Overwatch
|Fileoverwatch ovsoldier.ogg
|-
|overwatchconfirmhvtcontained
|Overwatch confirm HVT contained.
|Fileoverwatchconfirmhvtcontained ovsoldier.ogg
|-
|overwatchreportspossiblehostiles
|Overwatch reports possible hostiles inbound.
|Fileoverwatchreportspossiblehostiles ovsoldier.ogg
|-
|overwatchrequestreinforcement
|Overwatch, request reinforcement.
|Fileoverwatchrequestreinforcement ovsoldier.ogg
|-
|overwatchrequestreserveactivation
|Overwatch, request reserve activation.
|Fileoverwatchrequestreserveactivation ovsoldier.ogg
|-
|overwatchrequestskyshield
|Overwatch request sky shield.
|Fileoverwatchrequestskyshield ovsoldier.ogg
|-
|overwatchrequestwinder
|Overwatch, request winder dispatch.
|Fileoverwatchrequestwinder ovsoldier.ogg
|-
|overwatchsectoroverrun
|Overwatch, sector overrun, repeat sector overrun.
|Fileoverwatchsectoroverrun ovsoldier.ogg
|-
|overwatchtarget1sterilized
|Overwatch, Target 1 sterilized.
|Fileoverwatchtarget1sterilized ovsoldier.ogg
|-
|overwatchtargetcontained
|Overwatch, target contained.
|Fileoverwatchtargetcontained ovsoldier.ogg
|-
|overwatchteamisdown
|Overwatch, team is down, sector is not controlled.
|Fileoverwatchteamisdown ovsoldier.ogg
|-
|ovewatchorders3ccstimboost
|Overwatch orders 3 cc stimboost.
|Fileovewatchorders3ccstimboost ovsoldier.ogg
|-
|payback
|Payback.
|Filepayback ovsoldier.ogg
|-
|phantom
|Phantom.
|Filephantom ovsoldier.ogg
|-
|prepforcontact
|Prepare for contact, report in.
|Fileprepforcontact ovsoldier.ogg
|-
|priority1objective
|Priority 1 objective.
|Filepriority1objective ovsoldier.ogg
|-
|prioritytwoescapee
|Priority 2 escapee.
|Fileprioritytwoescapee ovsoldier.ogg
|-
|prosecuting
|Prosecuting.
|Fileprosecuting ovsoldier.ogg
|-
|quicksand
|Quicksand.
|Filequicksand ovsoldier.ogg
|-
|range
|range
|Filerange ovsoldier.ogg
|-
|ranger
|Ranger
|Fileranger ovsoldier.ogg
|-
|razor
|Razor
|Filerazor ovsoldier.ogg
|-
|readycharges
|Ready charges.
|Filereadycharges ovsoldier.ogg
|-
|readyextractors
|Ready extractors.
|Filereadyextractors ovsoldier.ogg
|-
|readyweapons
|Ready weapons.
|Filereadyweapons ovsoldier.ogg
|-
|readyweaponshostilesinbound
|Ready weapons, possible hostiles inbound.
|Filereadyweaponshostilesinbound ovsoldier.ogg
|-
|reaper
|Reaper.
|Filereaper ovsoldier.ogg
|-
|reportallpositionsclear
|Report all positions clear.
|Filereportallpositionsclear ovsoldier.ogg
|-
|reportallradialsfree
|Report all radials free.
|Filereportallradialsfree ovsoldier.ogg
|-
|reportingclear
|Reporting clear.
|Filereportingclear ovsoldier.ogg
|-
|requestmedical
|Request medical.
|Filerequestmedical ovsoldier.ogg
|-
|requeststimdose
|Request stim dose.
|Filerequeststimdose ovsoldier.ogg
|-
|ripcord
|Ripcord.
|Fileripcord ovsoldier.ogg
|-
|ripcordripcord
|Ripcord Ripcord
|Fileripcordripcord ovsoldier.ogg
|-
|savage
|Savage.
|Filesavage ovsoldier.ogg
|-
|scar
|Scar.
|Filescar ovsoldier.ogg
|-
|sectionlockupdash4
|Section lockup dash 4.
|Filesectionlockupdash4 ovsoldier.ogg
|-
|sector
|Sector.
|Filesector ovsoldier.ogg
|-
|sectorisnotsecure
|Sector is not secure.
|Filesectorisnotsecure ovsoldier.ogg
|-
|sectorissecurenovison
|Sector is secure, no viscon.
|Filesectorissecurenovison ovsoldier.ogg
|-
|secure
|Secure.
|Filesecure ovsoldier.ogg
|-
|seven
|Seven
|Fileseven ovsoldier.ogg
|-
|seventeen
|17
|Fileseventeen ovsoldier.ogg
|-
|seventy
|70
|Fileseventy ovsoldier.ogg
|-
|shadow
|Shadow.
|Fileshadow ovsoldier.ogg
|-
|sharpzone
|Sharpzone.
|Filesharpzone ovsoldier.ogg
|-
|sightlineisclear
|Sight line is clear.
|Filesightlineisclear ovsoldier.ogg
|-
|six
|Six.
|Filesix ovsoldier.ogg
|-
|sixteen
|16.
|Filesixteen ovsoldier.ogg
|-
|sixty
|60.
|Filesixty ovsoldier.ogg
|-
|skyshieldreportslostcontact
|Skyshield reports lost contact.
|Fileskyshieldreportslostcontact ovsoldier.ogg
|-
|slam
|Slam.
|Fileslam ovsoldier.ogg
|-
|slash
|Slash.
|Fileslash ovsoldier.ogg
|-
|spear
|Spear.
|Filespear ovsoldier.ogg
|-
|stab
|Stab.
|Filestab ovsoldier.ogg
|-
|stabilizationteamhassector
|Stabilization team has sector control.
|Filestabilizationteamhassector ovsoldier.ogg
|-
|stabilizationteamholding
|Stabilization team holding in position.
|Filestabilizationteamholding ovsoldier.ogg
|-
|standingby
|Standing by.
|Filestandingby ovsoldier.ogg
|-
|star
|Star.
|Filestar ovsoldier.ogg
|-
|stayalert
|Stay alert.
|Filestayalert ovsoldier.ogg
|-
|stayalertreportsightlines
|Stay alert, report sightlines.
|Filestayalertreportsightlines ovsoldier.ogg
|-
|stinger
|Stinger.
|Filestinger ovsoldier.ogg
|-
|storm
|Storm.
|Filestorm ovsoldier.ogg
|-
|striker
|Striker.
|Filestriker ovsoldier.ogg
|-
|sundown
|Sundown.
|Filesundown ovsoldier.ogg
|-
|suppressing
|Suppressing.
|Filesuppressing ovsoldier.ogg
|-
|swarmoutbreakinsector
|Swarm outbreak in sector
|Fileswarmoutbreakinsector ovsoldier.ogg
|-
|sweeper
|Sweeper.
|Filesweeper ovsoldier.ogg
|-
|sweepingin
|Sweeping in.
|Filesweepingin ovsoldier.ogg
|-
|swift
|Swift.
|Fileswift ovsoldier.ogg
|-
|sword
|Sword.
|Filesword ovsoldier.ogg
|-
|target
|Target.
|Filetarget ovsoldier.ogg
|-
|targetblackout
|Target blackout sweep to resume.
|Filetargetblackout ovsoldier.ogg
|-
|targetcompromisedmovein
|Target compromised move in.
|Filetargetcompromisedmovein ovsoldier.ogg
|-
|targetcontactat
|Target contact at
|Filetargetcontactat ovsoldier.ogg
|-
|targetineffective
|Target ineffective.
|Filetargetineffective ovsoldier.ogg
|-
|targetisat
|Target is at
|Filetargetisat ovsoldier.ogg
|-
|targetmyradial
|Target my radial.
|Filetargetmyradial ovsoldier.ogg
|-
|targetone
|Target One.
|Filetargetone ovsoldier.ogg
|-
|teamdeployedandscanning
|Team is deployed and scanning.
|Fileteamdeployedandscanning ovsoldier.ogg
|-
|ten
|10.
|Fileten ovsoldier.ogg
|-
|thatsitwrapitup
|That's it, wrap it up.
|Filethatsitwrapitup ovsoldier.ogg
|-
|thirteen
|13.
|Filethirteen ovsoldier.ogg
|-
|thirty
|30.
|Filethirty ovsoldier.ogg
|-
|three
|3
|Filethree ovsoldier.ogg
|-
|threehundred
|300
|Filethreehundred ovsoldier.ogg
|-
|tracker
|Tracker
|Filetracker ovsoldier.ogg
|-
|twelve
|12
|Filetwelve ovsoldier.ogg
|-
|twenty
|20
|Filetwenty ovsoldier.ogg
|-
|two
|2
|Filetwo ovsoldier.ogg
|-
|twohundred
|200
|Filetwohundred ovsoldier.ogg
|-
|uniform
|Uniform
|Fileuniform ovsoldier.ogg
|-
|unitisclosing
|Unit is closing.
|Fileunitisclosing ovsoldier.ogg
|-
|unitisinbound
|Unit is inbound.
|Fileunitisinbound ovsoldier.ogg
|-
|unitismovingin
|Unit is moving in.
|Fileunitismovingin ovsoldier.ogg
|-
|vamp
|Vamp.
|Filevamp ovsoldier.ogg
|-
|viscon
|Viscon.
|Fileviscon ovsoldier.ogg
|-
|visualonexogens
|Visual on exogens.
|Filevisualonexogens ovsoldier.ogg
|-
|weaponsoffsafeprepforcontact
|Weapons off safe, prep for contact.
|Fileweaponsoffsafeprepforcontact ovsoldier.ogg
|-
|weareinaninfestationzone
|We are in an infestation zone.
|Fileweareinaninfestationzone ovsoldier.ogg
|-
|wehavefreeparasites
|We have free parasites.
|Filewehavefreeparasites ovsoldier.ogg
|-
|wehavenontaggedviromes
|We have nontagged viromes.
|Filewehavenontaggedviromes ovsoldier.ogg
|-
|winder
|Winder.
|Filewinder ovsoldier.ogg
|-
|zero
|Zero.
|Filezero ovsoldier.ogg
|-
|}
===Nova Prospekt radio chatter===
'''Location''' sound/npc/combine_soldier/vo
{|class=wikitable border="1" style=width90%
|-
!width=15%|Filename(s)
!Quote
!width=10%|Play
|-
|prison_soldier_activatecentral
|Overwatch activates Central transport Stabilization Teams.
|Fileprison soldier activatecentral ovsoldier.ogg
|-
|prison_soldier_boomersinbound
|Overwatch confirms double boomers dispatched inbound, ghost drop inbound, prepare for skyshield heavy suppression and wrapup.
|Fileprison soldier boomersinbound ovsoldier.ogg
|-
|prison_soldier_bunker1
|Hardpoint Nomad, reactivate perimeter restrictors and report. Hardpoint Nomad, reactivate your perimeter restrictors and report. Nomad, get those restrictors back on line, your sector shows active biotics.
|Fileprison soldier bunker1 ovsoldier.ogg
|-
|prison_soldier_bunker2
|Hardpoint Shadow, report blackout status. Hardpoint Shadow, report blackout status. Hardpoint 139 is oneway. Hunter 6, detach, sweep and confirm.
|Fileprison soldier bunker2 ovsoldier.ogg
|-
|prison_soldier_bunker3
|Leader 9 to Hardpoint Stinger report containment status. Post Stinger, do you read? Team 4, team 9 assemble and reinforce, leader 9 closing for local control.
|Fileprison soldier bunker3 ovsoldier.ogg
|-
|prison_soldier_containD8
|Primary has moved to a containment zone. All remaining teams dispatch to Delta 8. We got him now.
|Fileprison soldier containd8 ovsoldier.ogg
|-
|prison_soldier_fallback_b4
|Fall back and reinforce sector Black 4, Overwatch requests skyshield sector reinforcement. Drop is inbound.
|Fileprison soldier fallback b4 ovsoldier.ogg
|-
|prison_soldier_freeman_antlions
|Warning, primary target is, uhh, engaged in, uhh command and control tactics with biotics. Repeat, primary target has tactical C&C of biotics.
|Fileprison soldier freeman antlions ovsoldier.ogg
|-
|prison_soldier_fullbioticoverrun
|Central transport facility, Nova Prospekt contact blackout, full biotic overrun.
|Fileprison soldier fullbioticoverrun ovsoldier.ogg
|-
|prison_soldier_leader9dead
|Leader 9 deserviced, Judge 3 field promotion active.
|Fileprison soldier leader9dead ovsoldier.ogg
|-
|prison_soldier_negativecontainment
|Uh, negative, no sector containment, no confirmation on target one vector. We have secondary perimeter overruns, what is ETA on skyshield drop?
|Fileprison soldier negativecontainment ovsoldier.ogg
|-
|prison_soldier_prosecuteD7
|Drop Reinforcement teams deploy and prosecute sector Delta 7, contact confirmed with primary target. Target is non-mobile, hunters, scan for possible accomplice.
|FilePrison soldier prosecuted7 ovsoldier.ogg
|-
|prison_soldier_sundown3dead
|Team Sundown 3 deserviced, Helix 2 go active and intercept, Leader 12 out.
|Fileprison soldier sundown3dead ovsoldier.ogg
|-
|prison_soldier_tohighpoints
|All perimeter units, displace to internal highpoints and prepare for final prosecution.
|Fileprison soldier tohighpoints ovsoldier.ogg
|-
|prison_soldier_visceratorsA5
|Team Sundown 3, set viscerators in sector Apex 5, and advance for contact. We have biotics in the perimeter.
|Fileprison soldier visceratorsa5 ovsoldier.ogg
|-
|}
{{Quotes}}
CategoryQuotes by faction