Nova Prospekt

{{Article|hl2}}
{{Youmayd|the prison|the chapter|Half-Life 2 storyline 9 Nova Prospekt|Nova Prospekt (chapter)}}
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{{Location Infobox
|image=FileNova Prospekt logo.svg|250px
|image2=FileNova Prospekt first.jpg|250px
|name=Nova Prospekt
|hidei=
|constructed=
|destroyed=during the uprising, along with the Depot
|location=The Coast
|builder=N/A, refurbished by the Combine
|hidep=
|hideu=
|era=Combine occupation of Earth|Combine occupation
|affiliation=Combine
|maps=*background05
*d2_coast_12
*d2_prison_01 to
d2_prison_08 |designer=*Eric Kirchmer (human buildings concept art; Gunship Bays)''Half-Life 2 Raising the Bar'' *Viktor Antonov (Depot and Combine technology concept art) *Dhabih Eng (Combine technology concept art) *http//www.mobygames.com/developer/sheet/view/developerId,53766/ David Sawyer (level design)WC mappack *Laura Dubuk (torture chair model){{YouTube|gqSMuPlwAzE|Half a life Laura Dubuk on her 12 years at Valve}} }} {{Quote|It used to be a high security prison - it's something much worse than that now.|Alyx Vance|Half-Life 2|FileAl hitcher02.ogg}} '''Nova Prospekt''' is a Combine detainment facility featured in ''Half-Life 2''. It is played through two chapters set between the Coast and the City 17 uprising chapters, ''Half-Life 2 storyline Prospekt|Nova Prospekt'' and ''Half-Life 2 storyline''. Prior to Combine occupation, it was a high-security penitentiary located not too far from City 17, however it was later acquired by Overwatch, and used as a facility to process and detain Citizens who were determined to be a threat - so called "anti-citizens". During ''Half-Life 2'', it is used to contain Eli Vance, after he was captured by the Combine during a raid on Black Mesa East. Other people known to be detained include political prisoners, Resistance fighters, and troublesome citizens. The facility is used to process prisoners, and turn them into Stalkers or Overwatch Soldiers. ==Overview== Nova Prospekt is separated into two parts as illustrated respectively in the two chapters of the game titled ''Nova Prospekt'' and ''Entanglement''. ===The original prison (Nova Prospekt itself)=== The old section of the building follows the motif of a communist gulag-styled maximum security prison, riddled with open confinement chambers (useless to the Combine), labeled cell blocks, offices, and large shower and maintenance facilities. The Combine, while they may have used the old prison prior to the introduction of the newer facilities, appear to have made little use of this particular area, as they progressively moved all Combine-related facilities and processes into the new section of the massive complex. This section exhibits many signs of disrepair and disuse, such as flooding forming in the sub-basements. Some of the less visited corners of the old section also contains vermin such as Barnacles, Headcrabs and Zombies, which further illustrates the fact that the Combine care little for the older section. These sections of Nova Prospekt are also slowly being absorbed into the new Nova Prospekt by means of Combine technology. It can be noted that large amounts of graffiti are located in these parts of the prison, indicating that humans had still been inside the facility after the Seven Hour War and its abandonment, and that the Combine did not take the prison over immediately after the end of the invasion. ===The Combine Depot=== {{Main|Depot}} FileDepot pods train.jpg|200px|left|thumb|Razor Train and Combine cells in the Depot. The new section of Nova Prospekt houses the processing facilities utilized by the Combine to convert prisoners into Stalkers, as well as the developmental technology for the Combine teleport. The architecture of this section is an example of Combine land development technology, seen in the final scene of "Nova Prospekt", and in City 17 later in the game. This technology in its predeveloped stage is a massive wall of assorted bars, wires, and machinery arranged randomly. The random positioning of any particular part of the structure, working with every other part of the structure each with its own variable function, allows for millions of permutations of arrangements that, according to a specified program, will build into whatever Combine facility it has been told to become. This mode of automated construction allows for a Combine take-over of almost any area. This development is shown in the final scene of "Nova Prospekt" when the player happens upon an absolutely wrecked part of the old facility bordered on all sides by this wall of random machinery. As the player progresses through this odd valley of destruction, the walls begin to slowly change position eating up more of the old facility and becoming more specific in its arrangement. Shortly after this scene the player enters the Depot, the "new" Nova Prospekt. Upon close examination of the wall, it is discovered that the depot has been composed entirely out of the moving machinery seen earlier. Later in the game startlingly detailed examples of similar Combine architecture are seen in the Overwatch Nexus, and in the Citadel. ===Cell blocks=== FilePrison pods.jpg|200px|right|thumb|Combine cells in cell block D7. Nova Prospekt's prison areas are divided into 12 different cell blocks. All other cell blocks are seen as abandoned or in complete disrepair. ==== Old Nova Prospekt ==== * '''A3''' - Highest security cell block, the first visited by Gordon Freeman. A flooded maintenance room needs to be taken to access cell block A5. Cells have small windows in their ceiling. * '''A5''' - Larger but infrequently patrolled cell block. It is followed by a large room with turrets. * '''A7''' - After the showers comes this larger very commonly patrolled cell block, with a torture room where a Vortigaunt can be found. * '''B2''' - This block cannot be accessed. * '''B4''' - Primary prison control cell block (besides New Nova Prospekt/depot cell blocks) where an important battle between Antlions and Nova Prospekt Prison Guards occurs. * '''B7''' - Extremely small cell block, annexed to block B4. ==== New Nova Prospekt ==== * '''C1''' - This block does not contain cells but the laundry facilities and the kitchen. After that comes the cafeteria. * '''C2''' - This cell block is linked to the cafeteria and cannot be accessed. An Antlion Guard comes from it. * '''C3''' - This cell block is linked to the cafeteria and is entirely flattened by Combine Wall|Combine mobile walls. After that comes the Depot itself and maintenance areas. * '''D7''' - More commonly used control cell block, in which Combine cells are installed. In the control room, Alyx Vance discovers that Judith Mossman betrayed the Resistance. After that comes another flooded maintenance room. * '''D8''' - Cell block where a difficult turret standoff is lead by Gordon Freeman against the Nova Prospekt Prison Guards. Combine cells are also installed. After that can be accessed the lower levels of the Depot where the teleport is located. == Symbolism == In Nova Prospekt, it becomes clear to the player that the Combine is not as invincible as once thought. Multiple visual clues suggest that the Combine, with all their technological superiority, were losing ground to the human "infection", even before Gordon arrived, such as * General disrepair * Mechanized security (turrets, forcefields, etc.) * Headcrab infestation * Some evidence of escape (Such as Lambda symbols.) Nova Prospekt is a turning point in the story. Up until this moment, the Combine forces seemed to be in full control over the situation. They were chasing Gordon, and he was constantly on the run. After the "Nova Prospekt" chapter of the game, this drastically changes, as Gordon stops running and engages them in their very base. As Gordon progresses from the beach to Nova Prospekt proper, radio transmissions can be heard about Gordon wiping out hardpoints, and utilizing "biotics". == Appearances == === ''Half-Life 2'' === FileLaundry room.jpg|200px|thumb|right|Nova Prospekt Prison Guards fighting Antlions in the laundry room of block C1. As mentioned above, the player visits along with a pack of Antlions. The Antlion swarm heading into the complex, goaded by Gordon Freeman and his sabotage of the beach defenses, seemed to trigger practically all the Antlions in the area surrounding the complex to help invade. This can be seen in-game by Combine having to fend off endless hordes of Antlions either flying through, or tunneling into the structure. Even a few of the extremely-tough Antlion Guards appear, smashing through thin walls with impunity and ramming any Combine they find, as well as Gordon himself. Although the Combine Overwatch attempted to defend the older section, they were overpowered by the numbers of Antlions as well as the occasional Antlion Guard and the efforts of Gordon Freeman. The older sections are assumed to be overrun and destroyed by hordes of Antlions as towards the end of the chapter, "Nova Prospekt", the player can hear the P.A. system ordering the soldiers to retreat from the older section. Although background noises suggest that antlions are present in some areas, the Combine-occupied newer section remained untouched by the Antlions as witnessed in the chapter ''Entanglement''. Thus, this portion of Nova Prospekt suffered minimal structural damage. This was until Gordon and Alyx used the main Combine teleport located deep within the newer section in an attempt to flee the facility with Eli Vance and Judith Mossman. While the teleportation was successful, the teleport became unstable during the process and exploded just after the teleportation was complete. It is assumed that the explosion destroyed most of the Depot. The destruction of Nova Prospekt was the event that signaled the beginning of the rebellion, and the one week long urban conflict in City 17, that resulted in the destruction of the Citadel's dark energy reactor. === ''Half-Life 2 Episode One'' === While Nova Prospekt is not seen or mentioned in ''Half-Life 2 Episode One|Episode One'', during the second half of the chapter ''Exit 17'', one can see a train platform labeled "Nova Prospekt" in a very similar way to the one seen in ''Half-Life 2'''s first chapter. However, the player can observe that the platform is largely sealed and littered with empty crates and other useless items which suggests that the Combine stopped using Nova Prospekt after the teleport exploded. ==Related Achievements== {|class=wikitable style="vertical-aligncenter;" width=50% |- !colspan="2" style="text-alignleft"|''The Orange Box Achievements 2|Half-Life 2'' |- |rowspan=2 width=64px|FileHl2 beat turretstandoff2.png !style="text-alignleft"|Warden Freeman (10G) |- |''Survive the second turret standoff in Nova Prospekt.'' |- |rowspan=2 width=64px|FileHl2 kill enemies withantlions.png !style="text-alignleft"|Bug Hunt (10G) |- |''Use the Antlions to kill 50 enemies.'' |- |rowspan=2 width=64px|FileHl2 kill enemy withtoilet.png !style="text-alignleft"|Flushed (5G) |- |''Kill an enemy with a toilet.'' |- !colspan="2" style="text-alignleft"|''The Orange Box Achievements 2|Half-Life 2'' (cut) |- |rowspan=2|FileHl2 kill bothprisongunships.png !style="text-alignleft"|Uninvited Guest |- |''Kill both Gunships in the Nova Prospekt courtyard.'' |- |} ==Behind the scenes== FileGunship bays concept.jpg|250px|thumb|right|Concept art for the Gunship Bays. *The design of Nova Prospekt was based on that of an existing prison, the infamous WikipediaAlcatraz Island|Alcatraz prison, located in the WikipediaSan Francisco|San Francisco WikipediaSan Francisco Bay|Bay.http//planethalflife.gamespy.com/View.php?view=Articles.Detail&id=66 ATI "On Top" at the Rock on Planet Half-Life *Originally, the chapter ''Nova Prospekt (Chapter)|Nova Prospekt'' was just the Depot flanked with a smaller prison simply known as the "Gulag" or the "Prison", a simple stopping point in Gordon's path to the eventually cut Air Exchange (where the signal for the uprising was originally to be given from), much like New Little Odessa or Lighthouse Point (the lighthouse originally appearing there alongside the Gulag). After the AirEx chapter was cut, the uprising trigger was moved to Nova Prospekt, and it was expanded into one of the lengthiest chapters of the game. Before getting into the Depot, Gordon was to pass through the "Gunship Bays", where Gunships were built and maintained. This area was moved to the Citadel levels, as a more anecdotal "footnote" location.WC mappack *At some point, Gordon was to reach the facility by train. Arrived there, it would derail, Gordon would meet Alyx and Skitch, and they would be attacked by Overwatch Elite. *The Nova Prospekt bathrooms and showers were reused as the basis of the ''Half-Life 2 Deathmatch'' map ''Lockdown''. *The orange Nova Prospekt logo as seen from the outside uses the font "WikipediaDIN (typeface)|DIN", a typeface CategoryImages using the font DIN|widely used by Valve. It seems to be inspired by a similar logo present above a Civil Protection building in a Manhack Arcade area map from the WC mappack, "c17_04.vmf".File003 c17 04 380000.JPG|CP building screenshot The font was also used for a cut FileCity 17 yellow welcome poster.jpg|City 17 welcome poster featured in ''Raising the Bar'', and the WikipediaSteam (software)|Steam logo itself. It is a very common font, used in advertisement, posters, folders, magazines or by TV channels. ==Gallery== ===Concept art=== FileRed props wasteland.jpg|Wasteland props and several views of the Nova Prospekt cliff. FileNp coast props.jpg|Ditto. FileDepot preliminary overview.jpg|A preliminary overview of NP and the Depot area. FileDepot showers guard.jpg|Schematics of the showers journey and the Antlion Guard battle. FileDepot yard plan.jpg|Schematics of the assault in the external compound. FileDepot lavatory plan.jpg|Schematics of Antlion assault in the lavatory. FileDepot cellblock 3.jpg|Schematics of the Cell Block 3 battles. FileDepot cellblock 2.jpg|Schematics of the Cell Block 2 journey. FileDepot cellblock 1.jpg|Schematics of the Cell Block 1 battle. FileDepot cafeteria.jpg|Schematics of the cafeteria journey. FileNova prospekt corridor.jpg|Concept art of a darkened corridor in NP (based on the map "prison2"). FileNp stairs.jpg|More early concept art of NP. FileNova prospekt tech.jpg|Concept art of some kind of Combine machine that never made it into the final game. FileNova prospekt unnamed device.jpg|Concept art of some kind of containment cell, possibly for Vortigaunts, in NP. FileSoldier memory replacement.jpg|Concept art of an Overwatch Soldier having his memory erased and replaced. FileAntlion through wall.jpg|Antlion going through a collapsed Nova Prospekt wall. FileWires corridor.jpg|Combine wires in a Nova Prospekt corridor. FileWires celllblock.jpg|Combine wires in a Nova Prospekt cell block. FileCellblock wires.jpg|Ditto. FileWires - generators.jpg|Studies for Combine wires and generators to be seen in Nova Prospekt. FileWires-pipes.jpg|Studies for Combine wires to be seen in Nova Prospekt. FileDepot cellblock3.jpg|Combine cells in the Depot. ===Screenshots=== ====Pre-release==== FileLevelconstruct 1.jpg|"Orange map" cell block B4. FileEarly b4.jpg|Same view with textures and models. FileLevelconstruct2.jpg|Overwatch Soldier firing at an Antlion in a Nova Prospekt "orange map". FileCellblock2 cell1.jpg|Large cell block in the WC mappack map "cellblock2". FileCellblock2 cell2.jpg|Ditto. FileCellblock2 control room.jpg|Control room near the large cell block. FileCellblock2 laundry.jpg|Early laundry found in the same map. FileCellblock2 showers1.jpg|Early showers also found in the map "cellblock2". FileCellblock2 showers2.jpg|Ditto. FileD2 depot 03 showers.jpg|Other showers (featuring a citizen) in the map "d2_depot_03". FileCellblock3 cells1.jpg|Old cell block in the map "cellblock3". FileCellblock3 cells2.jpg|Ditto. FilePrison block cells.jpg|Large cell block in the map "prison_block". FilePrison block storage.jpg|Storage chamber found in the same map. FileLeak cafeteria 1.jpg|Overwatch Soldiers in an early cafeteria in the map "cafeteria". FileLeak cafeteria 2.jpg|Ditto. FilePrison2 cafeteria.jpg|Newer version of the cafeteria in the map "prison2". FileE3 Depot overall.jpg|The Depot and lighthouse from the E3 2002 demo "Depot". FileBugbait laundry.jpg|The laundry room in the E3 2003 demo "Bugbait". FileEarly NP soldiers antlions.jpg|Overwatch Soldiers battling Antlions in cell block B4 in the Development of Half-Life 2|Beta Nova Prospekt. FileCombine antlion NP.jpg|Ditto. FileGunship bays.jpg|Image of a partially finished beta map showing the cut Gunship Bays at NP. FileBays1.jpg|The cut Gunship Bays in another beta map "bays". FileBays2.jpg|Ditto. FileBays5.jpg|Ditto. FileBays3.jpg|Ditto. FileBays4.jpg|Closeup of the Combine Depot featured in this map. FileProto depot approach.jpg|Lighthouse, shanty town and Nova Prospekt buildings in the prototype map "proto_depot_approach". ====Retail==== FileNovaProspekttagged.jpg|The player's first view of Nova Prospekt in the retail version of the game. FileNP cliffs.jpg|The cliffs at the foot of Nova Prospekt. FileSoldiers np emplacement idle.jpg|Emplacement Guns in Nova Prospekt. FileSoldier np emplacement idle.jpg|Prison Guard manning an Emplacement Gun in Nova Prospekt, idle. FileSoldier np emplacement idle 2.jpg|Ditto. FileSoldier np emplacement idle3.jpg|Ditto. FileSoldier np emplacement fire.jpg|Ditto, firing. FileThe Depot.jpg|The Depot as it is first seen. FilePrison cells menu.jpg|An image of cell block A3 in Nova Prospekt. FileD2 prison 020000.jpg|The G-Man visible on a screen in a control room. FileCellblock a5.jpg|An image of cell block A5 in Nova Prospekt. FileStripped soldier NP.jpg|Stripped Overwatch Soldier in Nova Prospekt. FileShowers1.jpg|The Nova Prospekt showers where the Antlion Guard is fought. FileShowers2.jpg|Ditto. FileNp vort torture.jpg|An image of a Vortigaunt after being killed on a dentist chair in a torture room. FileDentist chair.jpg|Dentist chair model. FileAntlions b2.jpg|An image of the local infestation of Antlions. FileNP empl gun B4.jpg|Prison Guard firing at Antlions in cell block B4. FileNP empl gun B4 2.jpg|Ditto. FileAntlion guard empty corridor.jpg|A corridor to the old cafeteria. FileDead soldier np.jpg|An already deceased soldier found by the player. FileNp kitchens.jpg|Antlions in the Nova Prospekt kitchen. FileSoldiers antlion guard fight.jpg|Nova Prospekt Prison Guards fighting an Antlion Guard in the Nova Prospekt cafeteria. FileCafeteria combine wall.jpg|A Combine Smart Barrier slowly destroying the cafeteria. FileCombine wall np.jpg|More images of Combine Smart Barriers destroying the old prison. FileFast Headcrabs boiler room.jpg|Fast Headcrabs in the boiler room near the Depot. FileFast headcrabs room.jpg|More Fast Headcrabs in Nova Prospekt. FileNp empty corridor.jpg|NP corridor where Overwatch Elite soldiers can be seen passing by on a screen in cell block B4. FileBlocks pods soldier.jpg|Cell block D8 in Nova Prospekt. FileAlyx interface NP.jpg|Alyx traps Mossman through a Combine interface under the Depot. FileInterrogation room computer terminal.jpg|The computer terminal of the interrogation room in the Depot. FileDm lockdown.jpg|The Nova Prospekt bathrooms and showers reused as the basis of the ''Half-Life 2 Deathmatch'' map ''Lockdown''. FileNp toilet.jpg|Toilet bowl model. Can be taken out walls and thrown in ''Lockdown''. ==List of appearances== *https//www.youtube.com/watch?v=QIkyA_f56qs ''Half-Life 2'' at E3 2003 Bugbait {{1st}} {{Nc}} *''Half-Life 2'' *''Half-Life 2 Raising the Bar'' *''Half-Life 2 Deathmatch'' {{Nc}} *''The Final Hours of Portal 2'' ==See also== *Half-Life 2 original storyline / Prison - Gulag *Depot *Citadel *Air Exchange ==References== {{Reflist}} {{succession |title=''Half-Life 2'' story arc journey |before=Vortigaunt Camp |after=Depot }} {{Locations}} {{Combine}} plNova Prospekt CategoryCombine locations CategoryThe Coast locations CategoryLocations CategoryViktor Antonov designs CategoryDhabih Eng designs CategoryEric Kirchmer designs