{{Article|rw|safe}}
{{RWP Infobox
|name=Matthew Scott
|image=Matthew Scott.jpg
|imagesize=250px
|birth=
|birthplace=
|death=
|deathplace=
|occupation=*Animator
*Designer
|timeperiod=April 2005 – April 2013{{LI|in/mattscottgames}}
|nicknames=
}}
'''Matthew Scott''' is an animator and a designer who worked at Valve Corporation|Valve.
==Work==
For ''Half-Life 2 Episode One'', Scott helped create special animated sequences, such as the van ride through the Citadel. He also worked on Alyx Vance|Alyx's new AI interactions, including kicking Headcrabs off Zombies and dodging Antlion Soldier|Antlions. For ''Half-Life 2 Episode Two'', he created most of the Hunter's animations. Moreover, Scott helped build in-engine cutscenes of both Episodes. He also trained new employees on WikipediaAutodesk Maya|Maya, Valve Hammer Editor|Hammer, FacePoser, and runtime debugging tools.
For ''Portal 2'', Scott co-directed and produced the co-op ending sequence. Being a Technical Animator, he established a pipeline to help non-technical animators work with complex scenes, such as the one in which GLaDOS crushes Wheatley and throws the Chell into the Aperture Science Emergency Intelligence Incinerator|Incinerator, or the one with GLaDOS being uploaded into a potato battery. He also organized the workload and plans of the Multiplayer Animation Team and the Animation Engineer into something they could ship quickly but to a high degree of quality.
==Selected gameography==
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal Still Alive'' (2008)
*''Portal 2'' (2011)
==References==
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CategoryFormer Valve employees