{{Article|rw|safe}}
{{Otheruses|Armstrong}}
{{RWP Infobox
|name={{PAGENAME}}
|image=Matthew Armstrong.jpg
|imagesize=192px
|birth=
|occupation=*Level Designer
*Game Designer
|timeperiod=September 1999 – May 2015{{LI|in/matthew-armstrong-72568b15}}
|nicknames=HellFace
}}
'''Matthew Armstrong''' is a designer who worked at Gearbox Software.
==Biography==
{{Underconstruction-inline}}
Matt joined Gearbox in September of 1999 after designing levels for Valve's ''WikipediaTeam Fortress 2|Team Fortress 2''{{IA|20001006034131/http//gearboxsoftware.com/talent.html|Biography|Gearbox's official website (October 6, 2000)}}. Before that, he created maps for ''Team Fortress'' and ''WikipediaTeam Fortress Classic|Team Fortress Classic''. He worked on ''Team Fortress Classic'' version of Canalzone with David Sawyer, the original author of the map.{{IA|20000409174326/http//planetfortress.com/interviewsPF/hellram.shtml|Interview with David Sawyer and Matt Armstrong|Planet Fortress}}
==Work==
Matt worked on chapters ''"We Are Pulling Out"'', ''Worlds Collide'' for ''Half-Life Opposing Force''.http//bluesnews.com/cgi-bin/finger.pl?id=293&time=20000523170722 Randy Pitchford's .plan update on Blue's News (March 23, 2000) He created new maps, and adapted some of the old ones for the Half-Life Opposing Force Capture The Flag|capture the flag mode of the game. He also worked on ''Half-Life Blue Shift|Blue Shift'' and ''Half-Life|Decay'' as a game and level designer, and he co-wrote the story of ''Decay'' with Randy Pitchford and Brian Hess.
==Selected gameography==
*''Half-Life Opposing Force'' (1999)
*''Half-Life Opposing Force Capture The Flag'' (2000)
*Half-Life (Dreamcast port)|''Half-Life'' (Dreamcast port) (2001)
*Half-Life (PlayStation 2 port)|''Half-Life'' (PlayStation 2 port) (2001)
*''Half-Life Blue Shift'' (2001)
==Official biographies==
{{CollapsedBio|20011004043748/http//gearboxsoftware.com/talent.html|October 4, 2001|Matt Armstrong - Level Design, Game Design|No changes.}}
{{CollapsedBio|20010110074000/http//gearboxsoftware.com/talent.html|January 10, 2001|Matt Armstrong - Level Design|Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life Blue Shift as well as being critical to the timely completion of Half-Life Opposing Force. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.}}
{{CollapsedBio|20001006034131/http//gearboxsoftware.com/talent.html|October 6, 2000|Matt Armstrong - Level Design|Matt comes to Gearbox after designing levels for Team Fortress 2 with Valve. Before working on Team Fortress 2, Matt created highly innovative and well-balanced multiplayer levels for Team Fortress and Team Fortress Classic. His amateur level, “Betrayed” (released under the handle “Hellface”), earned him a reputation as one of the top level designers in the TF community. For Gearbox, Matt designed levels for OpFor CTF and Half-Life Blue Shift. Matt’s passion for computer games began with his first computer, an Atari 800, and he still has his original Vectrex with games and accessories.}}
{{CollapsedBio|20000609004047/http//gearboxsoftware.com/talent.html|June 9, 2000|Matt Armstrong - Level Design|No text available.}}
==References==
{{Reflist}}
{{RWPeople}}
{{DEFAULTSORTArmstrong}}
CategoryLevel designersCategoryWritersCategoryGearbox employees