Manhack Arcade

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{{Location_Infobox
|image=FileManhack arcade 2.jpg|250px|Concept art for the Manhack Arcade.
|name=
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|constructed=
|destroyed=
|location=City 17
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|era=Combine occupation of Earth|Combine occupation
|affiliation=Combine
|gamesfeatured=N/A
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|maps=*c17_04 and its variations
*c17_05 and its variations
*arcade_01 to
arcade_06a *flymh *manhack_playground *manhack_roomWC mappack |designer=*Viktor Antonov (appearance)''Half-Life 2 Raising the Bar'' *Aaron Barber (level design) *David Sawyer (level design) }} The '''Manhack Arcade'''''Half-Life 2 Raising the Bar'' is a City 17 area Development of Half-Life 2|cut from ''Half-Life 2'' that was to be visited in the first chapters of the game. It was to be located in a business/entertainment area, between the City 17 Trainstation|Trainstation Plaza and Kleiner's Lab. Note Some of the screenshots featured in this article were taken slightly in altered versions of the Manhack Arcade maps, fixed by our contributors (many textures are missing, and the ones used as replacements may be very different in color and pattern). While they are very close to the original maps, they slightly divert from them. ==Overview== In this entertainment area, the player was to see Citizens playing a video game which revolves around controlling Manhacks throughout the city streets and killing fugitive Citizens for points, ignorant of the fact that the Manhacks they are controlling are real, and that people are actually dying as a result.WC mappack''Half-Life 2 Raising the Bar'' The player would have been able to play the game, for which the entity "player_manhack" was to be used.Development of Half-Life 2 game|''Half-Life 2'' leak files{{YouTube|url=_SPj4jZbzFg|text="player_manhack" entity test}} There Gordon was to meet with Barney, who would tell him to head to the radio tower building, the starting point of the sewers leading to Kleiner's Lab (in the map "subt"). ==Versions== *The earliest map dates go back to 2001. It seems that the concept was dropped around December 2002. *In the maps of the interior, the arcade game is only seen at a prototype stage and does not work. *As in most of the leaked maps, the Citizens are all List of Citizen models|Male 1, group 2. Since they do not have any special properties, they are, by default, distracted by the player and tend to follow them while they should be ignoring them to focus on the game. ===First version=== FileQueen Anne radio towers, Seattle.jpg|thumb|right|The three radio towers of Queen Anne, viewed from the Space Needle in Seattle. The first version started as a blocky and largely empty building, located in map "c17_04_23" (last edited December 2002), which cannot be entered. At the end of the street can be seen the Citadel inner wall, stationed Metrocops and APCs. This map was also partially used for Captain Vance's headquarters, in the map "VanceHQ". In a more recent map, "c17_05_06" (last edited September 2002), the building facade is remade in http//developer.valvesoftware.com/wiki/Displacement displacements and it can be entered. In it can be seen classic arcade machines from Earth, spread on two levels, and a counter where belongings that will be stored in a locker room can be given to a Citizen. The player was to head upstairs, where Barney was to be found. He was then to tell Gordon to leave the building through a storage room where chairs and other machines can be found and head in the direction of the radio tower. This version of the path between the Arcade and the radio tower was likely to be located in a map possibly named "c17_06", but is missing from the mappack. The radio tower bears similarities to the three radio towers of Queen Anne in WikipediaSeattle|Seattle, Valve's hometown. File001 c17 04 230001.JPG|The "c17_04_23" facade. File002 c17 05 060000.JPG|The "c17_05_06" facade. File002 c17 05 060001.JPG|The Citadel inner wall near the "c17_05_06" facade. FileD1 arcade 020033300.JPG|Counter, Citizen and lockers inside the building. FileD1 arcade 02000355.JPG|Propaganda posters on the ground floor. FileD1 arcade 020033310.JPG|Arcade machines on the ground floor. FileD1 arcade 020003.JPG|Ditto. FileD1 arcade 020033311.JPG|Ditto. FileD1 arcade 0200100.jpg|Arcade machines on the first floor. FileD1 arcade 02000255.JPG|Arcade machines on the first floor, with a Metrocop watching. FileArcade back.jpg|Storage room. FileArcade back stairs.jpg|The stairs leading downstairs, behind the locker room. File002 c17 05 060009.JPG|The radio tower seen from behind the building. ===Second version=== The second version shows drastic changes; the building facade and inside have been remade from scratch. As seen in "c17_04_38", "c17_04" is split, heavily enlarged and now features a Breencast device, a Metropolice station and an expanded area leading to another Manhack Arcade building. A plaza with a column is added; that column will be reused in the latest version of "e3_terminal". It will be doubled and its top will be replaced by a horse statue, finally to appear at the end of the ''Half-Life 2'' chapter ''Anticitizicen One''. The inside building can be seen in "arcade_04" (last edited December 2002) and "arcade_06" (last edited January 2002). In "arcade_06", the most complete map, Gordon was to go down escalators, follow a corridor and see a small room where Citizens are queuing to play. The corridor going further, he was to meet with Barney in a maintenance area. As in the previous version, Barney was to tell him to proceed through the sewers starting under the radio tower located nearby ("arcade_06" directly precedes "subt"). "arcade_04" is a smaller version which only features the arcade room cited before and another, bigger one, with several levels and a lift. This bigger room is the one featured as concept art in ''Raising the Bar''. File003 c17 04 380003.JPG|The "c17_04_38" facade. File003 arcade 060006.JPG|The "arcade_06" facade. File003 arcade 060002.JPG|Ditto. File003 arcade 060003.JPG|Ditto, left side. FileArcade full fixed0015.jpg|The top of the escalators in "arcade_06". FileArcade full fixed002.jpg|Arcade room in "arcade_06". FileD1 arcade 020022.jpg|Ditto. FileArcade full fixed0003.jpg|Ditto. FileD1 arcade 020012.jpg|Ditto. File003 arcade 060008.JPG|Corridor in "arcade_06". FileD1 arcade 020021.jpg|Barney in "arcade_06". FileD1 arcade 02020.jpg|Maintenance room right after Barney in "arcade_06". File003 arcade 060009.JPG|The back of the facade in "arcade_06". File003 arcade 060007.JPG|The radio tower in "arcade_06". File003 arcade 060000.JPG|Inside the radio tower in "arcade_06". FileSubt 001.jpg|Inside the radio tower in the map "subt". FileSubt 002.jpg|Basement under the radio tower. FileManhack arcade 2.jpg|Concept art. FileManhack arcade 3.jpg|Ditto. FileArcade full fixed00101.jpg|Inside the "arcade_04" bigger room. FileArcade full fixed0012.jpg|Ditto. FileArcade full fixed0011.JPG|Ditto. FileD1 arcade 020018.jpg|Ditto. FileBillboard001a.png|Texture used on the main entrance facade in some maps, featuring the image of a WikipediaVladimir Lenin|Lenin statue. ===Third version=== This third version was to feature the same inside elements as the previous one, only with a different facade. One version can be found in "arcade_04" (last edited December 2002). Its facade, decorated with a star, seems to be based the facade of the WikipediaMacy's|Macy's store in Seattle, and is also seen in concept art for the Citadel. Viktor Antonov, who made the picture, has lived in Seattle and likely based the building appearance on Macy's facade. (''Half-Life 2'' being located somewhere in Eastern Europe, it would seem in the first place that the star is related to the Soviet Union, while it was just taken from Macy's logo). The WikipediaNational Palace of Culture|National Palace of Culture, another building found in Sofia where Antonov was born, seems to have also used for inspiration. Another version, probably the most recent, can be found in "c17_04_41" (last edited December 2002). Its position is different to the previous version featured in "c17_04_38" and the facade can be seen from the column plaza. It does not feature a star anymore. Although this version seems to be the third mapped version, it is likely the first version to have been designed. FileSeattle's Macys by Ww7021.jpg|Seattle's Macy's store, inspiration for the Manhack Arcade entrance. Of note is that even the lamp posts are very similar to the leak models. FileNational Palace of Culture Sofia.jpg|The National Palace of Culture in Sofia, with the sides used as inspiration for the Manhack Arcade entrance's sides. FileCitadel star.jpg|The Citadel, with the Manhack Arcade building on the bottom-left. FileArcade star.jpg|Facade seen in "arcade_04". File004 c17 04 410001.JPG|Column plaza in "c17_04_41". Behind can be seen the Manhack Arcade, the radio tower and the Citadel. File004 c17 04 410002.JPG|Facade in "c17_04_41". ==Fate== Although the concept sounded good on paper, it was considered not "fun" by the team and was therefore cut. ==Trivia== In the novel ''WikipediaEnder's Game|Ender's Game'' and the film ''WikipediaToys (1992 film)|Toys'', a similar idea shows teenagers unknowingly controlling remote-controlled military robots that actually kill in real-life. ==List of appearances== *''Half-Life 2 Raising the Bar'' {{1st}} {{Nc}} ==See also== *Half-Life 2 original storyline - Commercial / Manhack Arcade ==References== {{Reflist}} {{succession |title=Half-Life 2 original storyline|''Half-Life 2'' original storyline |before=Combine Factories |after=Kleiner's Lab }} {{Locations}} {{Combine}} CategoryHalf-Life 2 (pre-release) CategoryCombine locations CategoryCity 17 locations CategoryLocations CategoryCut locations CategoryViktor Antonov designs CategoryManhacks