Laura Dubuk

|birth=Seattle, Washington 1983http//
*Designerhttp// Blogger profile
'''Laura Dubuk''' is an artist who has been working as an independent contractor for Valve since June 2001. Originally living in Seattle, she now resides in Wellington, New Zealand, where she has been working for WikipediaWeta Workshop|Weta Workshop since January 2013.{{LI|url=profile/view?id=4154698&authType=NAME_SEARCH&authToken=VANF}} She is notable for having given her likeness to ''Portal 2''’s Caroline.

After working as a graphic designer for Tour Graphics from 1999 to 2001, Dubuk graduated from the Henry Cogswell College with a B.A. in 3D Computer Animation in 2003, the Gage Academy of Art in 2011, and attended an online course on Robots and Spaceships of the Pasadena Art Center College of Design in 2011 (from which Yatsze Mark graduated in 1993).{{LI|url=profile/view?id=4154698&authType=NAME_SEARCH&authToken=VANF}}

During her schooling, she began her games career working on ''Half-Life 2'' and has since designed, modeled and textured environments for most of the games produced by Valve. Dubuk is also an oil painter and salsa dancer.http// Laura Dubuk and Tabitha Fisher Animation Artists on the CTN Animation Expo website

Laura Dubuk designed the magnetic crane,''Half-Life 2 Raising the Bar'' and created various pipes, rocks, cans, the furniture for the apartments in City 17, the FileDentist chair.jpg|torture chair, the magnifying lamp in Kleiner's Lab, and broken wooden board models. She also created and animated a door knob and did some programming work for her creations.{{YouTube|gqSMuPlwAzE|Half a life Laura Dubuk on her 12 years at Valve}}

For ''Portal 2'', she did most of the textures in the game. She did the initial white and black tiles and mostly environment elements such as the environment textures and the real world elements of Test Shaft 09. Along with Richard Lord, she designed the Aperture Science Extended Relaxation Center|Relaxation Chamber, modeling some of the final props and creating textures for them. She also worked on the final design of Chell.''Portal 2'' Collector's Edition Guide

Dubuk also appears "personally" several times in the games

*As found in the leak|playable ''Half-Life 2'' leak texture files, her likeness was originally to be used for a female Citizen nicknamed "Laura", but it was ultimately scrapped.
*Her name appears as an Easter egg on a sign in the Hospital featured in ''Episode One''.
*For ''Portal 2'', she also gave her likeness to Caroline (made older in Photoshop), while Bill Fletcher gave his to Cave Johnson.

==Selected gameography==
*''Half-Life Source'' (2004)
*''Half-Life 2'' (2004)
*''Half-Life 2 Lost Coast'' (2005)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal 2'' (2011)


FileCrane sketch.jpg|Sketch of the crane.
Filea labs lauradubuk.jpg|Concept art for ''F-STOP'', described ''Aperture Laboratories'' Lobby.
FileLaura facemap.png|Laura's Citizen facemap.
FileSigns hospital01.png|The Hospital Easter egg sign.
FilePotato 21.jpg|Portal 2 laboratory from 1970.
FileChell LD 1.jpg|Chell outfit.
FileChell LD 2.jpg|Ditto.
File18 poster ld print05 02 sm.jpg|Robot printer.
File80s offices.jpg|1980s/90s offices.
File90s offices.jpg|Ditto.
FilePortal 2 beta rubble.jpg|
FilePortal 2 beta destroyed chamber.jpg|
FileUnderground concept hatch.jpg|
FileReal cave and caroline1.jpg|Bill Fletcher and Laura Dubuk impersonating the characters they gave their likeness to at WikipediaSan Diego Comic-Con International|Comic-Con 2012.
FileReal cave and caroline2.jpg|Ditto.
FileReal cave and caroline3.jpg|Ditto.
FileReal cave and caroline5.jpg|Ditto.
FileReal cave and caroline4.jpg|Ditto, with Karen Prell and a fan.
FileReal cave and caroline w fans.jpg|Ditto, with fans.


==External links==
*http// Personal website

CategoryFormer Valve employees