Kraken Base

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{{Location Infobox
|image=FileProto deep002b 02.jpg|250px
|name=Kraken Base
|hidei=yes
|constructed=
|destroyed=
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|era=Combine occupation of Earth|Combine occupation
|affiliation=Resistance
|maps=
|designer=John GuthrieWC map pack (john/deep_01_011.vmf)
Randy LundeenWC map pack (randy/proto_deep002.vmf) }} {{Quote|Welcome to Kraken Base, Dr. Freeman, our home beneath the sea.|Helena Mossman|Half-Life 2 leak|FileMossman 02.ogg}} '''Kraken Base''', or simply '''Kraken''',Half-Life 2 leak|''Half-Life 2'' leak files is a location cut from ''Half-Life 2''. ==Overview== Throughout the evolution of ''Half-Life 2''{{'}}s storyline, Kraken Base is known to occupy two distinct placements in the overall plot. In both iterations, Kraken is described as an undersea Resistance research base where Helena Mossman acted as the director of the group of research scientists working there.http//valvetime.net/threads/marc-laidlaw-vault.114535/page-6 Marc Laidlaw Vault on ValveTime.net forums (December 20, 2012) ===Timeline #1=== In one of the early incarnations of the storyline, a substantial portion of the early game would have featured the base. At this point in development, the game was planned to begin with Gordon Freeman initially standing on a bed of ice surrounded by a thick fog. The player would hear a ship bell tolling and follow it until discovering the source of the sound, the ice-locked ''Borealis (cut ship)|Borealis''. The player would then enter the vessel through a hole in the hull. Eventually, after exploring the ship, the player would enter a mini submarine stored on board that would transport him to Kraken Base. There the player would meet Mossman where she ran the facility with an army of Stalkers. At some point, trouble would arise due to the treachery of one of the scientist characters. The base would be flooded, and the player would narrowly evade the disaster in an escape pod, later being rescued at the surface by the rebels. Mossman was to survive and reappear as a double agent at the end of the game with the Consul.''Half-Life 2 Raising the Bar'' It is possible that she was also responsible for the destruction of the base. ===Timeline #2=== FileHL2 original journey.jpg|thumb|right|200px|Kraken's placement in this version of the story. FileBorealis_radio.ogg|thumb|right|link=|The radio distress call from the base. In another incarnation, Kraken Base would only feature prominently much further into the game, in the Arctic regions. At the beginning of the story, Gordon would briefly visit the base via the failed teleporter attempt in Kleiner's Lab, similar to the scene in the final game. Later in the storyline, Gordon was to board the ''Borealis'' which was to be under attack at the time by the Combine. The vessel's engineer, Odell, was to state that the ship was used for running supplies to an ice station and below to Kraken. When they enter a radio room, a distress call from Kraken is heard.{{efn|The audio clip, "borealis_radio", is used in the map "ai_guide1" which has three copies. The earliest version is from July 25, 2002. The recording was to play in a radio room on the ''Borealis''. It should be noted that the audio quality is low and there is no digital signature available in the file. There is also a duplicate of the sound file named "kraken_radio", found in a folder for the ''Hyperborea'', the original name for the ''Borealis''. This suggests the sound may be older than the map.}} Gordon was to escape the ''Borealis'' with Odell in a mini submarine and reach the underwater base. The ensuing encounter with Mossman and eventual destruction of the base would have played out in the same manner. In this incarnation, the base was said to be located beneath the partially frozen sea in the Arctic regions northwest of City 17 near the shore of another region where the Weather Control station was to be located. ==Appearances== ===Half-Life 2 leak|''Half-Life 2'' leak=== Kraken Base can be found in the WC map pack in the form of several prototype maps where it is referred to as "deep". There is also an additional folder named "deep" dated July 17, 2003, but it is empty. Visually, the base was built as a large underwater metal structure consisting of multiple levels accessible by ladders. Compartments are connected by a series of long, narrow corridors dotted with porthole windows looking outside into the sea, this part of the environment not yet having been constructed. In these prototypes, characters such as Odell and Alyx Vance are placed numerous times apparently for scale purposes. No functional gameplay has been implemented. Mossman and the teleporter equipment are not present in any version of the maps. FileDeep 01 011 07.jpg|thumb|right|200px|Closeup of the submarine. The earliest known version is "deep_01_011" created by John Guthrie which was last modified on January 26, 2001. It has a bay connected to the sea in which the submarine from the ''Borealis'' used by Gordon and Odell can be found. This bay connects to a tall vertical shaft which leads to a room with Odell, a citizen, and two Conscripts. There are multiple unreachable areas which were likely to be visited in other maps. These include a room with Barney Calhoun and Odell and chambers with hatches leading downwards to the sea, possibly used as airlocks for the emergency escape pods. The second version is "proto_deep002" created by Randy Lundeen and is dated August 22, 2001. Compared to Guthrie's level, fewer areas and no ambient sounds are present. In this version, the submarine bay path was remade with a new hallway and vertical shaft, while the previous shaft was moved elsewhere. Another version of the map with texture changes can be found in "proto_deep002b". Cabinets marked as "Pyrotechnic Lockers" can be found in the base. It is possible that the player was to obtain Flare Guns from these lockers. ==Fate== Kraken Base was cut from the game following major revisions to the storyline that excised the trip to the Arctic regions, including the ''Borealis'' and the Weather Control station. Helena Mossman evolved into Judith Mossman, and her teleporter sequence was shifted to Black Mesa East. ==Behind the scenes== Concept art for Kraken Base created by Valve artist and level designer John Grimm reveals areas not seen in the leak. These plans outline the roles of the different sections and levels in the base. One section includes multiple research rooms where they hold humanoid specimens, possibly Stalkers, in tubes. Various life support systems to make the base self-sufficient such as WikipediaCarbon dioxide scrubber|carbon dioxide scrubbers, WikipediaDesalination|water desalinators, and oxygen tanks are located on the same level. A different section includes an infirmary, multiple communications rooms, and numerous escape pod chambers along with the pod control room. It is unknown when these images were created and thus which iteration of the storyline they were illustrated for. Grimm left Valve in April of 2002. In the sound files of the ''Half-Life 2'' leak, full dialog for the teleportation sequence between Barney, Isaac Kleiner|Dr. Kleiner, and Mossman (with a placeholder voice actress) was recorded and stored in the folder "vo/kraken_teleport". According to the internal metadata, these lines were last modified in February of 2002, suggesting that the location survived at least until this point in the game's development. A folder dedicated to ambient sounds meant to be used for the base is also present in "ambient/areas/kraken", some of these being used in Guthrie's prototype level. Marc Laidlaw stated that the movie ''WikipediaThe Abyss|The Abyss'' was the influence for Kraken.http//facepunch.com/showthread.php?t=1253345&page=118 ''Half-Life 2'' Cut Content on Facepunch (April 17, 2016) The base is named after WikipediaKraken|the legendary sea monster. ==Trivia== Kraken Base is mentioned along with the ''Borealis'' in Valve's Handbook for New Employees.http//valvesoftware.com/company/Valve_Handbook_LowRes.pdf Valve's Handbook for New Employees on Valve's official website (2012) ==Gallery== ===deep_01_011=== FileDeep 01 011 07.jpg|The submarine bay. FileDeep 01 011 08.jpg|Ditto. FileDeep 01 011 09.jpg|Submarine bay hallway. FileDeep 01 011 10.jpg|Vertical shaft. FileDeep 01 011 11.jpg|Odell, Conscripts, and a citizen. FileDeep 01 011 12.jpg|Curved hallway. FileDeep 01 011 02.jpg|An additional corridor. FileDeep 01 011 01.jpg|Conscript between two compartment doors. FileDeep 01 011 04.jpg|Citizen in a two-story room. FileDeep 01 011 03.jpg|Odell and Barney. FileDeep 01 011 05.jpg|A suspended walkway. FileDeep 01 011 06.jpg|Odell looking out a porthole window. FileDeep 01 011 13.jpg|Chamber, possibly an escape pod airlock, with a hatch leading to the sea. ===proto_deep002=== FileProto deep002 05.jpg|The submarine bay. FileProto deep002 06.jpg|Connecting hallway. FileProto deep002 03.jpg|Corridor. FileProto deep002 01.jpg|Pipe room. FileProto deep002 02.jpg|Alyx peering into a porthole next to the vertical shaft. FileProto deep002 04.jpg|Viewing down the vertical shaft. ===proto_deep002b=== FileProto deep002b 05.jpg|The submarine bay. FileProto deep002b 06.jpg|Connecting hallway. FileProto deep002b 03.jpg|Corridor. FileProto deep002b 01.jpg|Pipe room. FileProto deep002b 02.jpg|Alyx peering into a porthole next to the vertical shaft. FileProto deep002b 04.jpg|Viewing down the vertical shaft. FileProto deep002b pyro.jpg|Pyrotechnic locker. ===Other=== FileKraken cabal01.jpg|Kraken cabal. FileKraken cabal02.jpg|Ditto. FileKraken cabal03.jpg|Ditto. FileHelena Mossman.jpg|Helena Mossman. FilePyrotechnic locker.png|Pyrotechnic locker texture. ==List of appearances== *''Half-Life 2 Raising the Bar'' {{1st}} {{Nc}} ==Resources== *john/deep_01_011.vmf (January 26, 2001 - 170757) *randy/proto_deep002.vmf (August 22, 2001 - 181823) *randy/proto_deep002b.vmf (August 22, 2001 - 181856) ==Notes== {{notelist}} ==References== {{Reflist}} {{Locations}} {{Resistance}} CategoryArctic locations CategoryHalf-Life 2 (pre-release) CategoryResistance locations CategoryLocations CategoryCut locations