{{Enemy Infobox
| image=FileKingpin-model.jpg|250px
| name=Kingpin
| affiliation= Xen
| type= Wildlife
| health=
| weapons=Psionic attack/defense
| entity=
| designer=Ted Backman''Half-Life 2 Raising the Bar''

The '''Kingpin'''''Half-Life 2 Raising the Bar''''Half-Life'' game files is an alien enemy cut from ''Half-Life''. While it lacked convincing AI and gameplay goals, it was scripted nevertheless. It can be found in the game files. 


Twice the height of an average person, it was to have a massive brain filling its entire body, with four eyestalks spaced evenly around it. An early version was to walk on three chitinous legs with a clicking sound; a later version, called Sactildiae Nefariousium,''Half-Life 2 Raising the Bar'' (Half-Life_2_Raising_the_Bar proof), page 47 traded the rear leg for a thick, worm-like "tail".''Half-Life 2 Raising the Bar'' Its psionic attacks and psionic defenses would have made it immune to missile weapons.

It was to be found at least on Xen, in some caves.''Half-Life'' instruction manual Additionally, as stated by Marc Laidlaw, the Kingpin appeared in several concept art pieces of the Topside Motorpool area. It was to break free from a squad of soldiers tormenting it, and destroy them with the player's help.''Half-Life 2 Raising the Bar'' (Half-Life_2_Raising_the_Bar proof), page 43

==In modding==
Its second version appears in the ''Half-Life'' mods ''Redemption'', ''USS Darkstar'', and as a functioning enemy in ''Sweet Half-Life''.


FileKingpin con.jpg|Concept art for the first version, front.
FileKingpin2.jpg|Concept art, left side.
FileXen view.jpg|The cabal for Xen, including two Kingpins in caves.

==List of appearances==
*''Half-Life'' {{1st}} {{Gf}} {{Nc}}
*''Half-Life 2 Raising the Bar'' {{Nc}}


CategoryXen creatures
CategoryHalf-Life 2 Raising the Bar
CategoryHalf-Life (pre-release)
CategoryCut enemies
CategoryTed Backman designs