Kim Swift

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|name={{PAGENAME}}
|image=Swift.jpg
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|birth=c. 1983http//www.gamespot.com/features/6180884/by-design-half-life-2-orange-box/p-3.html By Design Half-Life 2 Orange Box
|occupation=*Level designer
*Project leadhttp//www.develop-online.net/features/152/Student-Union Student Union at Develop
|nicknames=Tactical Socks{{SteamC|id/FondueMonkee}}
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'''Kim Swift''' is a level designer who worked at Valve Corporation|Valve from July 2005 to November 2009.{{LI|pub/kim-swift/61/17a/b45/}} She is best known for her work on ''Portal'', which was based on her student project ''Narbacular Drop''.

==Biography==

Swift attended https//www.digipen.edu/ DigiPen Institute of Technology. As part of her senior game project, she took part in the making of the video game ''Narbacular Drop'', as part of the team Nuclear Monkey Software. Following ''Narbacular Drop''’s release, most of Nuclear Monkey Software was hired by Valve to adapt ''Narbacular Drop''’s core mechanics (i.e. its Teleportation|portal technology) to the Source engine, eventually leading to the creation of ''Portal'',http//www.develop-online.net/features/152/Student-Union Student Union at Develop for which she worked as project lead and level designer.{{SteamC|id/FondueMonkee}}

Following the release of ''Portal'', she received the "Innovation", "Game of the Year" (both with Erik Wolpaw) and "Game Design" (with Realm Lovejoy and Paul Graham) awards at the 2008 http//www.gamechoiceawards.com/ Game Developers Choice Awards."http//www.gamechoiceawards.com/archive/gdca_8th.html Game Developers Choice Online Awards - Archive - 8th Annual GDCA at the Game Developers Choice Awards official website

In early December 2009, Swift left Valve for independent developer WikipediaAirtight Games|Airtight Games to work as project lead on the video game ''WikipediaQuantum Conundrum|Quantum Conundrum'', a higher position relative to her job at Valve.http//www.develop-online.net/news/33448/Kim-Swift-leaves-Valve-for-Dark-Void-dev Kim Swift leaves Valve for Dark Void dev at Develop

==Work for ''Portal''==
*Aperture Science Weighted Storage Cube
*GLaDOS
*Level design

==Selected gameography==

*''Narbacular Drop'' (2005)
*''Half-Life 2 Episode One'' (2006)
*''Portal'' (2007)
*''Half-Life 2 Episode Two'' (2007)

==References==
{{Reflist}}

==External links==
*http//www.eurogamer.net/articles/narbacular-drop-interview Narbacular Drop - Interview
*http//ps3.ign.com/articles/721/721542p1.html The ''Portal'' Interview
*http//video.google.com/videoplay?docid=5924529428654403816# Video - Our Journey From ''Narbacular Drop'' To ''Portal''
*http//www.g4tv.com/videos/41585/Kim-Swift-Left-4-Dead-2-TGS-2009-Interview/ Video - Kim Swift ''Left 4 Dead 2'' TGS 2009 Interview

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CategoryLevel designers
CategoryFormer Valve employees