Kelly Bailey

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{{Otheruses|Bailey}}
{{RWP Infobox
|name={{PAGENAME}}
|image=Kelly Bailey.jpg
|imagesize=250px
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|occupation=*Game Designer
*Programmer
*Sound Designer
*Composer
|timeperiod=1997 – September 2010{{LI|in/kelly-bailey-52654723}}
}}
'''Kelly Bailey''' is a designer and composer who worked at Valve.

==Biography==
Bailey was a product unit manager at WikipediaMicrosoft|Microsoft and has a programming background that includes consumer multimedia, database engines, and networking. He studied WikipediaElectrical engineering|Electrical Engineering at WikipediaOregon State University|Oregon State University. He also has a musical background which includes several years of singing, songwriting, and playing guitar in small local WikipediaAlternative rock|alternative bands in Seattle area. He was the lead singer for a Seattle band named Lucy's Fishing Trip.

Bailey was one of Valve's first employees. He had known Mike Harrington since high school and was his roommate when he moved to the Seattle area. They worked together at Microsoft, and this led Bailey to Valve.

==Work==
===''Half-Life''===
Bailey was a game designer and programmer on ''Half-Life''. He also served as a sound designer and composer. He created all of the music and sounds effects for the game and implemented the software DSP system that provides reverb and echo effects.{{IA|19980111062524/http//valvesoftware.com/people.htm|Biography|Valve's official website (January 11, 1998)}} Along with Ken Birdwell, he wrote the code to allow characters to speak and move their mouths when they're talking.{{IA|19990508133418/http//www.gamespot.com/features/halflife_final/part32.html|The Final Hours of Half-Life|GameSpot (November 25, 1998)}}

Although his initial work on at Valve was focused on software engineering, he would soon become responsible for the game's Half-Life soundtrack|full soundtrack. The development team reached a point where they needed in-game music. Bailey happened to have a home studio set up at the time that he used for the work he was doing with bands. He created several tracks to see how they'd feel in-game,{{IA|20111229022934/http//thegamingliberty.com/index.php/2011/08/26/creating-a-mute-icon-ex-valves-kelly-bailey-talks-gordon-freeman|Interview with Kelly Bailey|The Gaming Liberty (August 26th, 2011)}} and after presenting a five-song demo disc to the company, he received the role as the game's composer.''Game Design Secrets of the Sages'' by Marc Saltzman (1999)

Bailey and John Guthrie built the test chamber disaster sequence witnessed at the beginning of the game. As they only had the weekend to accomplish this task, they worked for 48 hours straight on the scene, the end result being considered an amazing feat by the rest of the team.''Half-Life 2 Raising the Bar'', page 39 The two later created ''Half-Life Uplink'' on their own over the span of a couple of weeks without any additional code support.http//josh.kargs.net/unfinished_maps/Chat.txt Chat log on Josh Karg's personal website

===''Half-Life 2''===
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He composed the soundtrack of ''Half-Life 2 soundtrack|Half-Life 2'' and its episodes, and a part of the Portal soundtrack|''Portal'' soundtrack (with Mike Morasky, and Jonathan Coulton for ''Still Alive''). Gordon Freeman's face was based on him, among other Valve employees, such as David Speyrer, Eric Kirchmer and Greg Coomer.

==Style==
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It appears that Bailey used samples from other existing soundtracks in his works, or at least used stock sounds also used by other artists. For instance, the track "Radio" from the Half-Life 2 soundtrack|''Half-Life 2'' soundtrack can be heard during the 2002 film ''Wikipedia28 Days Later|28 Days Later'', in the background at 0026. Another example is the track "A Red Letter Day" from the ''Half-Life 2'' soundtrack, that makes up the start of the track "London Deserted", this time from the soundtrack of the 2007 film ''Wikipedia28 Weeks Later|28 Weeks Later'', the sequel to ''28 Days Later''.

==Trivia==
* Kelly's List of minor Black Mesa employees appears in ''Half-Life'' as an Easter egg in the Sector C|Anomalous Materials laboratory on a locker and can be List of minor Black Mesa employees 2|heard in announcements. His surname also appears as an Easter egg on a sign in the Hospital featured in ''Episode One''.

On September 24, 2015, Bailey released a custom music kit called ''Hazardous Environments'' for Valve's ''WikipediaCouter-Strike Global Offensive|Counter-Strike Global Offensive'', inspired by the darker side of the ''Half-Life'' universe.http//steamcommunity.com/market/listings/730/Music%20Kit%20|%20Kelly%20Bailey,%20Hazardous%20Environments ''Hazardous Environments'' on Steam Community Market

==Selected gameography==
*''Half-Life'' (1998)
*''Half-Life Opposing Force'' (1999)
*''Half-Life Blue Shift'' (2001)
*''Half-Life Source'' (2004)
*''Half-Life 2'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two''  (2007)
*''Portal'' (2007)
*''Portal Still Alive'' (2008)

==Gallery==

FileKelly bailey.jpg|Reference photo used for Gordon.


==Official biographies==
{{CollapsedBio|19980111062524/http//valvesoftware.com/people.htm|January 11, 1998|Kelly Bailey - Senior Software Development Engineer/Musician|Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all of the music and sound effects for Half-Life. He is also lead singer for a Seattle band, Lucy's Fishing Trip, and, therefore, shaves less than the rest of the staff.}}

{{CollapsedBio|19990129064413/http//valvesoftware.com/people.htm|January 29, 1999|Kelly Bailey - Senior Game Designer, Sound, Music|Kelly did all of the music and sound effects for Half-Life and wrote sound code to create character speech and DSP reverb effects. He spent last summer and fall working primarily on Half-Life game design. (Translation spent 6 months in a big, trashed corner office, all day & night with Guthrie, Casali & Riller eating bad food, making bad jokes, working out tons-o-puzzles, and never, ever seeing the sun. It was great.) There is a vicious rumor that at one time he was an engineering manager at "a large software company in the Pacific Northwest." However, he has long since had the Borg implants removed, and is feeling just fine now.}}

{{CollapsedBio|20050807013702/http//valvesoftware.com/people.html|August 7, 2005|Kelly Bailey - Senior Game Designer, Sound, Music|Kelly is Valve’s senior audio producer, responsible for creating sound effects & music.}}

{{CollapsedBio|20070818032221/http//valvesoftware.com/people.htm|August 18, 2007|Kelly Bailey - Sound/Music|No changes.}}

==References==
{{Reflist}}

==External links==
*{{YouTube|url=mxVzyIkQtQA|text=Kelly Bailey interview}} (from ''Half-Life Preliminary Findings'')

{{RWPeople}}
{{DEFAULTSORTBailey}}
CategoryComposers
CategoryLevel designers
CategoryCharacter models
CategoryValve employees