John Guthrie

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{{Otheruses|Guthrie}}
{{RWP Infobox
|name=John Guthrie
|image=Guthrie.jpg
|imagesize=250px
|birth=October 15, 1973http//bluesnews.com/archives/oct97-2.html October 11-17, 1997 on Blue's News
|occupation=*Game Designer
*Level Designer
|nicknames=Choryoth{{IA|19991109003013/http//gibbed.com/dac/question/question.htm|1/11/99 - 10 questions with the Dynamic Duo, Wedge and Choryoth|Gibbed}}
|timeperiod=1997 – Presenthttp//valvesoftware.com/company/people.html Our people on Valve's official website
}}
'''John Guthrie''' is a level designer for Valve.

==Biography==
{{ParagraphQuote|Along with his buddy Steve Bond, John started ''Quake Command'', the influential and popular Internet gaming site. John was also the co-creator of “Quake Airplane” and “Quake Kart,” and has constructed many of the chambers and corridors in ''Half-Life''’s Black Mesa Research Center. Since joining Valve in 1997, John has designed levels for ''Half-Life'', ''Half-Life 2'', ''Team Fortress'', ''Portal Still Alive'', and ''Portal 2''.|http//valvesoftware.com/company/people.html Source|March 16, 2015}}

Guthrie started working with Steve Bond at the age of 16. While working towards a college degree in computer science, he earned money by delivering pizzas. Guthrie also worked full time providing technical support and web design for an Internet service provider called Nucleus Communications.{{IA|19991113121106/http//valvesoftware.com/hocopus/061697.htm|Wedge and Choryoth's page|Valve's official website}} Before joining Valve, he helped design the website "http//bluesnews.com/ Blue's News".http//bluesnews.com/a/3/old-logo-archive Old Logo Archive on Blue's News

Both he and Steve Bond were hired by Valve after Gabe Newell and Mike Harrington obtained from Id Software a list of developers working with the ''Quake'' technology. After receing an e-mail from Newell, Bond chose to join Valve. Guthrie followed, and decided to drop out of school.{{IA|20000311161421/http//gamespot.com/features/halflife_final/part23.html The Final Hours of ''Half-Life'' - Bring in the Troops|Gamespot (March 11, 2000)}} The whole story can be read on http//web.archive.org/web/19991113121106/http//valvesoftware.com/hocopus/061697.htm their page.

==Work==
===''Half-Life'' (1998)===
He constructed the chambers and corridors of the Black Mesa Research Facility and the underground Rail Cart|train system.{{IA|19980111062524/http//valvesoftware.com/people.htm|About the Valve team|Valve's official website (January 11, 1998)}} Along with Kelly Bailey, he built the Anti-Mass Spectrometer|test chamber disaster sequence featured at the beginning of ''Half-Life''.''Half-Life 2 Raising the Bar''

===''Half-Life 2'' (2004)===
He created several AI test maps, and took part in developing the following locations of the game
*Skyscraper
*Combine Factories
*Kraken Base
*Canalshttp//gamespot.com/features/6112889/the-final-hours-of-half-life-2/p-2.html The Final Hours of ''Half-Life 2''
*Borealis (cut ship)|Borealis
*City 17
*Ravenholm

He also worked on the Combine Launcher,WC mappack the Desert Launcher, and the Ravenholm traps.

===Other===
Along with Tom Leonard and Steve Bond, he demonstrated their idea of Directed Design Experiments experiment Modular A.I.|modular artificial intelligence, where creatures could be assembled from components at runtime and exhibit novel emergent behaviors.''The Final Hours of Portal 2''

==Trivia==
John's Guthrie (scientist)|surname appears in ''Half-Life'' as an Easter egg on a Sector C locker and on a Food|soda can. It can be Guthrie (security guard)|heard in announcements as well.

==Selected gameography==
*''Half-Life'' (1998)
*''Half-Life Opposing Force'' (1999)
*Half-Life (Dreamcast port)|''Half-Life'' (Dreamcast port) (2001)
*Half-Life (PlayStation 2 port)|''Half-Life'' (PlayStation 2 port) (2001)
*''Half-Life Blue Shift'' (2001)
*''Half-Life Source'' (2004)
*''Half-Life 2'' (2004)
*''Half-Life 2'' (Xbox port) (2005)
*''Half-Life 2 Lost Coast'' (2005)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal Still Alive'' (2008)
*''Portal 2'' (2011)

==References==
{{Reflist}}

==External links==
*{{LI|pub/john-guthrie/0/6b0/292}}
*http//valvesoftware.com/hocopus Steve Bond and John Guthrie's page

{{RWPeople}}
{{DEFAULTSORTGuthrie}}
CategoryLevel designers
CategoryValve employees