John Guthrie

{{RWP Infobox
|name=John Guthrie
|birth=October 15, 1973http// October 11-17, 1997 on Blue's News
|occupation=*Game Designer
*Level Designer
|nicknames=Choryoth{{IA|19991109003013/http//|1/11/99 - 10 questions with the Dynamic Duo, Wedge and Choryoth|Gibbed}}
|timeperiod=1997 – Presenthttp// Our people on Valve's official website
'''John Guthrie''' is a level designer for Valve.

{{ParagraphQuote|Along with his buddy Steve Bond, John started ''Quake Command'', the influential and popular Internet gaming site. John was also the co-creator of “Quake Airplane” and “Quake Kart,” and has constructed many of the chambers and corridors in ''Half-Life''’s Black Mesa Research Center. Since joining Valve in 1997, John has designed levels for ''Half-Life'', ''Half-Life 2'', ''Team Fortress'', ''Portal Still Alive'', and ''Portal 2''.|http// Source|March 16, 2015}}

Guthrie started working with Steve Bond at the age of 16. While working towards a college degree in computer science, he earned money by delivering pizzas. Guthrie also worked full time providing technical support and web design for an Internet service provider called Nucleus Communications.{{IA|19991113121106/http//|Wedge and Choryoth's page|Valve's official website}} Before joining Valve, he helped design the website "http// Blue's News".http// Old Logo Archive on Blue's News

Both he and Steve Bond were hired by Valve after Gabe Newell and Mike Harrington obtained from Id Software a list of developers working with the ''Quake'' technology. After receing an e-mail from Newell, Bond chose to join Valve. Guthrie followed, and decided to drop out of school.{{IA|20000311161421/http// The Final Hours of ''Half-Life'' - Bring in the Troops|Gamespot (March 11, 2000)}} The whole story can be read on http// their page.

===''Half-Life'' (1998)===
He constructed the chambers and corridors of the Black Mesa Research Facility and the underground Rail Cart|train system.{{IA|19980111062524/http//|About the Valve team|Valve's official website (January 11, 1998)}} Along with Kelly Bailey, he built the Anti-Mass Spectrometer|test chamber disaster sequence featured at the beginning of ''Half-Life''.''Half-Life 2 Raising the Bar''

===''Half-Life 2'' (2004)===
He created several AI test maps, and took part in developing the following locations of the game
*Combine Factories
*Kraken Base
*Canalshttp// The Final Hours of ''Half-Life 2''
*Borealis (cut ship)|Borealis
*City 17

He also worked on the Combine Launcher,WC mappack the Desert Launcher, and the Ravenholm traps.

Along with Tom Leonard and Steve Bond, he demonstrated their idea of Directed Design Experiments experiment Modular A.I.|modular artificial intelligence, where creatures could be assembled from components at runtime and exhibit novel emergent behaviors.''The Final Hours of Portal 2''

John's Guthrie (scientist)|surname appears in ''Half-Life'' as an Easter egg on a Sector C locker and on a Food|soda can. It can be Guthrie (security guard)|heard in announcements as well.

==Selected gameography==
*''Half-Life'' (1998)
*''Half-Life Opposing Force'' (1999)
*Half-Life (Dreamcast port)|''Half-Life'' (Dreamcast port) (2001)
*Half-Life (PlayStation 2 port)|''Half-Life'' (PlayStation 2 port) (2001)
*''Half-Life Blue Shift'' (2001)
*''Half-Life Source'' (2004)
*''Half-Life 2'' (2004)
*''Half-Life 2'' (Xbox port) (2005)
*''Half-Life 2 Lost Coast'' (2005)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal Still Alive'' (2008)
*''Portal 2'' (2011)


==External links==
*http// Steve Bond and John Guthrie's page

CategoryLevel designers
CategoryValve employees