{{Article|rw|safe}}
{{RWP_Infobox
|name={{PAGENAME}}
|image=Jeremy Bennett.jpg
|imagesize=250px
|birth=N/A
|occupation=*Art director
*Conceptual artist
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'''Jeremy Bennett''' is art director and conceptual artist for Valve since 2006.{{LI|pub/jeremy-bennett/4/335/bb0}}
==Biography==
Bennett is originally from WikipediaWeta Workshop|Weta where he has been the Conceptual Designer for ''WikipediaKing Kong (2005 film)|King Kong'', the Visual Effects Art Director for WikipediaThe Lord of the Rings film trilogy|''The Lord of the Rings'' trilogy and Conceptual Artist for ''WikipediaThe Water Horse Legend of the Deep|The Water Horse''.http//www.intothepixel.com/jurors/jeremy-bennett.asp Into The Pixel{{IMDb|url=name/nm1401386/}}
Bennett was awarded the Visual Effects Societies award for "Best Art Direction in a Motion Picture" for ''WikipediaThe Lord of the Rings The Two Towers|The Two Towers'' along with Alan Lee, Christian Rivers and Gino Acevedo.http//www.intothepixel.com/jurors/jeremy-bennett.asp Into The Pixel
For the ''Half-Life'' series, Bennett created concept art for ''Portal'', ''Half-Life 2 Episode Two'' and ''Half-Life 2 Episode Three'', one of them with Ted Backman and Tristan Reidford. Two of his ''Episode Two'' and ''Episode Three'' works were selected for the 2007 and 2008 http//www.intothepixel.com/artwork/index.asp Into the Pixel Collections.
He also made art for a story titled "''The Perfect Wave''", by his co-worker Marc Laidlaw.http//marclaidlaw.com/?p=124 Not So Few Monstrosities - Marc Laidlaw's blog
He designed most of the ''wcleft4deadLeft 4 Dead|Left 4 Dead'' and ''wcleft4deadLeft 4 Dead 2|Left 4 Dead 2'' areas.
==Work for the ''Half-Life'' and ''Portal'' series==
===''Portal''===
*The Aperture Science Enrichment Center
*GLaDOS
====Gallery====
FileAperture room concept.jpg
FileGlados room concept.jpg
FileGlados concept3.jpg
FileGlados concept1.jpg
FileGlados concept2.jpg
FileGlados early cores.jpg
===''Half-Life 2 Episode Two''===
*The Outlands
*The destroyed Citadel as seen from the Outlands
*The Victory Mine
*White Forest
*The Borealis (Aperture Science ship)|Borealis
====Gallery====
FileCity 17 destroyed Citadel forest view.jpg
FileCity17 concept ep2.jpg
FileCitadel concept.jpg
FileOutlands Citadel concept.jpg
FileCave concept.jpg
FileBorealis01.jpg
FileHangar concept.jpg
FileAdvisor WF hangar concept.jpg
===''Half-Life 2 Episode Three''===
*The Borealis
====Gallery====
FileAdvisor Intothepixel.jpg
FileBorealis Advisors.jpg
FileHalf Life 2 Episode Three concept 2.jpg
===''Portal 2''===
*The Aperture Science Enrichment Center
*The Aperture Science Extended Relaxation Center
*The Enrichment Shafts
====Gallery====
FilePotato 05.jpg|''This study attempts to capture the scale of a new portion of Aperture while alluding to the amount of damage that time has inflicted on the facility. You find yourself alone having to navigate through the crumbling overgrown remains in the vague hope that GLaDOS will allow you to escape.''http//store.valvesoftware.com/product.php?i=P2221 Portal Intro Study at The Valve Store
File80s offices.jpg|Four 1980s offices.http//store.valvesoftware.com/product.php?i=P2217 1980s Four Office (sic) at The Valve Store
File1298903417 3.jpg|A destroyed GLaDOS.http//store.valvesoftware.com/product.php?i=P2227 Portal 2 Lithograph - Destroyed GLaDOS (sic) at The Valve Store
File1298903417 3 a.jpg|Ditto with Chell.
==Selected gameography==
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal 2'' (2011)
==References==
{{Reflist}}
{{RWPeople}}
{{DEFAULTSORTBennett}}
CategoryConceptual ArtistsCategoryJeremy Bennett designsCategoryValve employees