{{Article|rw|safe}}
{{Otheruses|Stelly}}
{{RWP Infobox
|name=Jay Stelly
|image=Stelly.jpg
|imagesize=250px
|birth=
|occupation=Software Development Engineer
|timeperiod=May 1997 – Present
}}
'''Jay Stelly''' is an engineer who has been working at Valve Corporation|Valve since May of 1997.{{LI|in/jaystelly}}
==Biography==
Stelly joined Valve from Tetragon. Before that, he developed titles for PlayStation and 3DO.{{IA|19980111062524/http//valvesoftware.com/people.htm|Biography|Valve's official website (January 11, 1998)}} He's been writing games with his friend and co-worker, David Speyrer, since 1985.http//memphisamigagroup.net/diskmags/199201-02/Ialert/intruder.doc ''Intruder Alert'' document on Memphis Amiga Group He studied at WikipediaUniversity of Louisiana at Lafayette|University of Louisiana at Lafayette, and graduated with a degree in Electrical Engineering.
==Work==
Stelly worked on ''Half-Life'' as the lead systems programmer. He was responsible for the engine architecture changes, as well as the seamless level transition system, save/restore system, the physics system, water behaviors, and train enhancements.{{IA|19980613194221/http//gameweek.com/feature/march1/10.htm|Interview with Gabe Newell|Cyberactive}} Along with Steve Bond, he built the artificial intelligence system architecture and coded the behavior for a few of creatures. He also did the technology behind the visual effects, including the beam effects, tracers, sparks, lenticular halos, decals, and fog effects.{{IA|19990421024000/http//voodooextreme.com/articles/interview_js.html|Interview with Jay Stelly|Voodoo Extreme (December 17, 1998)}}{{IA|19990220144204/http//sierrastudios.com/games/half-life/archives.html archive|official ''Half-Life'' website}} He worked on the physics engine of ''Half-Life 2'',{{IA|20070313034859/http//computerandvideogames.com/article.php?id{{=}}91839|''Half-Life'' preview|ComputerAndVideoGames.com (May 28, 2003)}} and was a project lead on the Xbox version of the game.{{IA|20050429092728/http//xbox.ign.com/articles/608/608385p1.html|''Half-Life 2'' (Xbox) preview|IGN (April 28, 2005)}}
==Trivia==
Stelly's List of minor Black Mesa employees appears in ''Half-Life'' as an Easter egg in the Sector C|Anomalous Materials laboratory on a locker. His face is also used for the obsolete entities in the level editor, Hammer. The image uses the body of the character WikipediaFonzie|Fonzie (played by WikipediaHenry Winkler|Henry Winkler) from the television show, ''WikipediaHappy Days|Happy Days''. It was created by Dhabih Eng early during the development of the Source|Source engine.http//tf2maps.net/threads/6158 The mystery of the obsolete guy is solved! on TF2Maps.net (April 2, 2009)
==Selected gameography==
*''Half-Life'' (1998)
*''Half-Life Opposing Force'' (1999)
*''Half-Life Blue Shift'' (2001)
*''Half-Life 2'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal 2'' (2011)
==Official biographies==
{{CollapsedBio|20070818032221/http//valvesoftware.com/people.html|August 18, 2007|Jay Stelly - Software Developer|No changes.}}
{{CollapsedBio|19990418093112/http//valvesoftware.com/people.htm|April 18, 1999|Jay Stelly - Senior Software Development Engineer|Jay joined Valve from Tetragon where he was lead engineer and 3D engine developer of Virgin's Nanotek Warrior. Before that, he developed titles for Sony Playstation & 3DO. Way before that, he wrote his first computer game (at age 9) and had a game published in a magazine (at age 15). A native of Cajun Country, Jay finds Northwest buildings too hot (what, no air conditioning?) and the food not hot enough.}}
{{CollapsedBio|19980111062524/http//valvesoftware.com/people.htm|January 11, 1998|Jay Stelly - Senior Software Development Engineer|No changes.}}
{{CollapsedBio|19990210080056/http//bluesnews.com/faqs/half-life.html|November 8, 1997|Jay Stelly - Engine/Special Effects Developer|Jay recently joined Valve from Tetragon where he was lead engineer and 3D engine developer of Virgin's Nanotek Warrior. Before that, he developed titles for Sony Playstation & 3DO. Way before that, he wrote his first computer game (at age 9) and had a game published in a magazine (at age 15). A native of Cajun Country, Jay finds Northwest buildings too hot (what, no air conditioning?) and the food not hot enough.}}
==References==
{{Reflist}}
{{RWPeople}}
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CategoryValve employees