Holographic AssistantQuotes

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The following is a list of '''quotes from the Holographic Assistants''', Gina Cross and Miller.

==''Half-Life''==
===Introduction===
'''Location''' sound/holo

The Holographic Assistant welcoming the trainee

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|tr_holo_intro
|Hello and welcome to the Black Mesa Hazard Course, where you'll be trained in the use of a hazardous environment suit. I am your holographic assistant. Let's begin by stepping into your suit. You can see it suspended up ahead of you.
|Filetr holo intro.ogg
|-
|tr_holo_button
|If you see one of these buttons, press it and I will appear to demonstrate certain moves.
|Filetr holo button.ogg
|-
|}

After acquiring the HEV Suit
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|tr_holo_move
|Moving around in your HEV suit can be slightly disorienting at first. Take a moment to familiarize yourself with basic movement and soon it will fit you like a second skin. I will see you just around the corner.
|Filetr holo move.ogg
|-
|}

===Jumping and ducking===
'''Location''' sound/holo

At the beginning of the first test

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|tr_holo_jump
|The first move we will practice in the hazard course is basic jumping. You will attempt to get over this set of pipes, using only your run and jump commands. It helps to get a running start. Watch me and then try it yourself.
|Filetr holo jump.ogg
|-
|}

At the beginning of the second test

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|tr_holo_duck
|You will now duck under the next set of obstacles. Please note that crouching will automatically shift your suit into stealth mode, minimizing movement noise.
|Filetr holo duck.ogg
|-
|}

At the beginning of the third test

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|tr_holo_jduck
|Now we will combine skills. You will need to jump, duck, and then jump again. This will prepare you for the next room, where you will have to do both moves at the same time.
|Filetr holo jduck.ogg
|-
|}

At the beginning of the fourth test

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|tr_holo_pipeduck
|To get into these pipes, you'll have to signal your suit to make a duck jump. You'll want to stand right at the mouth of the pipe and continue to press forward, then jump up and while you're in mid air, go into a crouch. It's tricky, but you'll find it comes in handy.
|Filetr holo pipeduck.ogg
|-
|}

If the trainee is unable to enter the pipe, the Assistant adds

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|tr_holo_retry
|Give it another try. Remember to move forward, jump and while in mid air, crouch.
|Filetr holo retry.ogg
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|}

At the end of the test

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|tr_holo_nicejob
|Nice job!
|Filetr holo nicejob.ogg
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|}

At the beginning of the fifth test

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|tr_holo_ladder
|Walk directly into the ladder, look up and continue moving forward. If you want to come back down, just move backward.
|Filetr holo ladder.ogg
|-
|}

At the beginning of the sixth test

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|tr_holo_3jumps
|The next three jumps get harder each time, but they are quite possible. Don't be surprised, if you miss the last one a time or two. If you can make all three in a continuous run, you are doing well.
|Filetr holo 3jumps.ogg
|-
|}

Upon failing the first or second jumps, the Assistant says

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|tr_holo_keeptrying
|Keep trying! You'll get it.
|Filetr holo keeptrying.ogg
|-
|}

Upon failing the third jump, the Assistant says

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|tr_holo_fallshort
|If you keep falling short, you might be jumping too soon.
|Filetr holo fallshort.ogg
|-
|}

When all three jumps are completed, the Assistant says

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|tr_holo_greatwork
|Great work! Now there is one more style of jumping you need to learn.
|Filetr holo greatwork.ogg
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|}

At the beginning of the seventh test

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|tr_holo_longjump
|Long jumping requires its own charging module, seen here. To activate your long jump, you will have to duck and move forward and then launch into a jump. Once you are up on the platform, press the button and I will demonstrate the move.
|Filetr holo longjump.ogg
|-
|}

Upon completion, the Assistant adds

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|tr_holo_nicejob
|Nice job!
|Filetr holo nicejob.ogg
|-
|}

===Objects and mechanisms===
'''Location''' sound/holo

At the beginning of the elevator training
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|tr_holo_startlift
|Please start the lift by moving up to the button, looking at it and pressing the use key.
|Filetr holo startlift.ogg
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|}

Upon reaching the platform, the Assistant says
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|tr_holo_jumpdown
|Now that you're up here, there is only one way down. Find the target on the floor below and do your best to hit it. If you take any damage from the fall, we will administer medical care at the next station.
|Filetr holo jumpdown.ogg
|-
|}

During the "medkit" introduction
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|tr_holo_medkit
|You will find medkits like this one throughout the Black Mesa compound. To restore your health, walk up to a medkit and press your use key. Your health will recover gradually, until you are at full health or the kit is depleted. Once the light goes out, a medkit can not be reused.
|Filetr holo medkit.ogg
|-
|}

At the beginning of the spinning bridge test
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|tr_holo_spinbridge
|To spin that bridge, walk up to the control wheel and press the use key.
|Filetr holo spinbridge.ogg
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|}

Upon jumping over from the spinning bridge, the Assistant compliments
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|tr_holo_fantastic
|Fantastic!
|Filetr holo fantastic.ogg
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|}

At the beginning of the first crate test
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|tr_holo_jumpgap
|Sometimes you'll need to rely on more than just your suit to get through a tight place. Try jumping this gap on your own.
|Filetr holo jumpgap.ogg
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|tr_holo_pushbox
|What you really need to do is push that box down into the pit. Pushing is easy. Just move forward against the box and you can push it into position.
|Filetr holo pushbox.ogg
|-
|}

At the beginning of the second crate test
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|tr_holo_pullbox
|If you can't push the obstacle out of your way, you might try pulling it. To pull a box, move up to it and press your use key. While holding down the use key to keep a grip on a box, move slowly backward. The box will come along with you.
|Filetr holo pullbox.ogg
|-
|}

At the beginning of the Crowbar training
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|tr_holo_breakbox
|Finally, if nothing else works you can try breaking the objects in your path. Make sure you picked up the crowbar, than simply smash your way through the debris.
|Filetr holo breakbox.ogg
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|}

At the beginning of the flashlight test
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|tr_holo_flashlight
|Activate your suit flashlight for the next area.
|Filetr holo flashlight.ogg
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|}

Upon reaching the end of the room, the Assistant adds
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|tr_holo_lightoff
|Great! Remember, your flashlight drains power, so switch it off, when you don't need it.
|Filetr holo lightoff.ogg
|-
|}

===Target range===
'''Location''' sound/holo

The introduction to the Target Range
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|tr_holo_target
|Welcome to the Black Mesa target range, where you'll receive training in firing a weapon, reloading and firing the attached grenade launcher. Please pick up your weapon and advance to the firing station.
|Filetr holo target.ogg
|-
|}

At the beginning of the test
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|tr_holo_hitall
|You'll have to hit every target in order to complete the course. But if you miss the first time, don't worry, it will come around again. Try to reload during pauses, rather than waiting to run out of ammunition at a critical time.
|Filetr holo hitall.ogg
|-
|tr_holo_grenade
|To fire your grenade launcher, use your alternate fire button. Certain targets will break only when hit by grenades.
|Filetr holo grenade.ogg
|-
|tr_holo_commencing
|Commencing sequence in five, four, tree, two, one.
|Filetr holo commencing.ogg
|-
|}

When all targets are hit, the Assistant congratulates the trainee, and access to the next area is granted
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|tr_holo_congrats
|Congratulations! You have completed the Black Mesa target range. Please advance to the next area.
|Filetr holo congrats.ogg
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|}

===Aquatic Training===
'''Location''' sound/holo

Before the jump
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|tr_holo_drown
|Your HEV suit monitors blood oxygen levels, warning you when you need to find an air supply. As you swim through this course, your oxygen levels will begin to drop. At the midpoint you'll be given an opportunity to surface for air.
|Filetr holo drown.ogg
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|}

At the midpoint, the Assistant appears underwater and points to the surface. When the trainee reaches the surface, she states
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|tr_holo_breath
|Come up and catch your breath. You will see the blood oxygen indicator on your suit heads-up display returning to its previous level. You are free to swim on to the end of the course.
|Filetr holo breath.ogg
|-
|}

===Health hazards===
'''Location''' sound/holo

During the HEV Suit Charger introduction
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|tr_holo_charger
|This is the charging unit for your hazardous environment suit. When you are running low on power, step up to any charger and press your use key. Your suit will recharge gradually, until the charge unit is depleted. Individual batteries may also be used to charge your suit.
|Filetr holo charger.ogg
|-
|}

Before the first hazard test, the Assistant states
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|tr_holo_steam
|If you pass through fire or steam, you will see a heat damage icon lighting up. Directional indicators at the center of your display show you where damage is coming from.
|Filetr holo steam.ogg
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|}

Before the second hazard test, the Assistant says
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|tr_holo_radiation
|Proximity to radiation activates a geiger counter and radiation display. Biohazards are also indicated with the luminous icon.
|Filetr holo radiation.ogg
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|}

After the tests
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|tr_holo_injury
|Please advance to the next area.
|Filetr holo injury.ogg
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|}

===Use of human assets===
'''Location''' sound/holo

The Assistant asks to ask one of the two security guards to open the door leading to the Transit System
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|tr_holo_leadguard
|Lead the security guard into the next room. He will let you back into the transit system. You must approach a guard and press your use key. He will follow you until you face him and press the use key again.
|Filetr holo leadguard.ogg
|-
|}

===Transit System station===
'''Location''' sound/holo

The final test
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|tr_holo_usetrain
|Press your use key to engage the train. Press your forward and backward keys to increase or decrease the speed of the train. Press your use key again to disengage from the train.
|Filetr holo usetrain.ogg
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|}

When the trainee is entering a dark tunnel with the train, the Hazard Course concludes itself with these words by the Assistant
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|tr_holo_done
|Congratulation on completing the Black Mesa Hazard Course. You are now fully certified for use of the HEV Mark 4 protective system.
|Filetr holo done.ogg
|-
|}

===Unused quotes===
'''Location''' sound/holo

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|tr_holo_longjump
|Long jumping is a feature you won't use very often, since it draws more power than any other suit function, and requires its own short duration charging module, seen here. To activate your long jump, you will have to duck and move forward and then launch into a jump. Once you are up on the platform, press the button and I will demonstrate the move.
|Filetr holo longjump.ogg
|-
|tr_holo_runstart
|It helps to have a running start.
|Filetr holo runstart.ogg
|-
|tr_holo_tryagain
|No harm done. Try again!
|Filetr holo tryagain.ogg
|-
|}

==''Half-Life Blue Shift''==
===Introduction===
'''Location''' sound/holo

The Holographic Assistant welcoming the trainee
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|tr_holo_intro
|Welcome to the Black Mesa Hazard Course for security guard training. I'll be your holographic guide to assist you in your training. Begin by putting on your vest and helmet. You'll find this equipment in the next room.
|Filetr holo intro bs.ogg
|-
|tr_holo_button
|Whenever you see one of these buttons, press it, and I'll repeat instructions or show you how things are done.
|Filetr holo button bs.ogg
|-
|}

In the armor vest and helmet room
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|tr_holo_armor
|Here you'll find your standard armor vest and helmet. These will help protect you against any physical threat you may encounter while performing your duties. When your armor becomes too damaged to be useful, you'll need to find a fresh vest or helmet to protect yourself.
|Filetr holo armor bs.ogg
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|}

In the following area
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|tr_holo_move
|Moving around in your armor may be a little tricky at first. Take a moment to get a feel for moving around. Once you get comfortable with this, proceed to the next section just around the corner.
|Filetr holo move bs.ogg
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|}

===Jumping and ducking===
'''Location''' sound/holo

At the beginning of the first test
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|tr_holo_jump
|The first move you'll need to practice is jumping. You'll have to get over all three of these obstacles in order to proceed. It helps to get a running start. Watch me do it, then try it yourself.
|Filetr holo jump bs.ogg
|-
|}

At the beginning of the second test
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|tr_holo_duck
|You'll need to duck under the next set of obstacles. When you crawl in a crouch position, you can move very silently. This can be very useful when you don't want to be heard.
|Filetr holo duck bs.ogg
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|}

At the beginning of the third test
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|tr_holo_jduck
|Now, try combining moves. You'll need to jump, duck, and then jump again. This should get you prepared for the next room where you'll have to do both moves at the same time.
|Filetr holo jduck bs.ogg
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|}

At the beginning of the fourth test
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|tr_holo_pipeduck
|To get into the these pipes, you'll need to perform a duck jump. You'll wanna stand right at the mouth of the pipe. While moving forward, jump up and hold the jump button to go into a crouch in midair. It may be tricky at first, but you'll find it comes in handy to be able to jump and duck into tight areas.
|Filetr holo pipeduck bs.ogg
|-
|}

If the trainee is unable to enter the pipe, the Assistant adds
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|tr_holo_retry
|Give it another try. Remember to move forward, jump, and while in midair, crouch.
|Filetr holo retry bs.ogg
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|}

At the end of the test
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|tr_holo_nicejob
|Nice work.
|Filetr holo nicejob bs.ogg
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|}

At the beginning of the fifth test
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|tr_holo_ladder
|Walk directly into the ladder, look up, and continue moving forward. If you wannna climb back down, just move backward.
|Filetr holo ladder bs.ogg
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|}

At the beginning of the sixth test
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|tr_holo_4jumps
|The next four jumps get more difficult each time. Don't worry if you miss the last one a few times. Just climb up and do it again. If you can make all the jumps in a continuous run, you're doing just fine.
|Filetr holo 4jumps bs.ogg
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|}

Upon failing the first or second jumps, the Assistant says
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|tr_holo_keeptrying
|Keep trying and you'll get it.
|Filetr holo keeptrying bs.ogg
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|}

Upon failing the third or fourth jump, the Assistant says
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|tr_holo_fallshort
|If you keep falling short, you may be jumping too soon.
|Filetr holo fallshort bs.ogg
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|}

===Objects and mechanisms===
'''Location''' sound/holo

At the beginning of the elevator training
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|tr_holo_startlift
|To start the lift, walk up to the button and press the use key while facing it.
|Filetr holo startlift bs.ogg
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|}

Upon reaching the platform, the Assistant says
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|tr_holo_jumpdown
|Now that you're up here, there's only one way down. Find the target on the floor below and do your best to hit it. You may take some damage from the fall, but don't worry about it. We'll give you some first aid in the next section.
|Filetr holo jumpdown bs.ogg
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|}

During the HEV and Health Charger introduction
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|tr_holo_medkit
|You'll find medical kits like this one throughout the Black Mesa Research Facility. To restore your health, walk up to a medkit, then press and hold your use key. Your health will recover gradually until you're at full health or until the kit is depleted. Once the light go out, a medkit cannot be reused.
|Filetr holo medkit bs.ogg
|-
|tr_holo_hevnouse
|You may also find HEV charging stations such as this one throughout the facility. These stations, however, can only be used by qualified science personnel wearing Powered Hazardous Environment equipment, so they will be inaccessible to you during your duties.
|Filetr holo hevnouse bs.ogg
|-
|}

At the beginning of the spinning bridge test
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|tr_holo_spinbridge
|To spin that bridge, walk up to the control wheel and press the use key.
|Filetr holo spinbridge bs.ogg
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|}

Upon jumping over from the spinning bridge, the Assistant compliments
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|tr_holo_fantastic
|Great job.
|Filetr holo fantastic bs.ogg
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|}

At the beginning of the first crate test
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|tr_holo_jumpgap
|Sometimes you'll need to rely on quick reflexes to get around. Try jumping this gap on your own.
|Filetr holo jumpgap bs.ogg
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|tr_holo_pushbox
|What you really need to do is push the box down into the pit. Pushing is easy. Just move forward into the box and you can push it into position.
|Filetr holo pushbox bs.ogg
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|}

At the beginning of the second crate test
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|tr_holo_pullbox
|If you can't push an obstacle out of the way, you might try pulling it. To pull a box, move up to it and press your use key. While holding down the use key, move backwards, and the box will be pulled with you.
|Filetr holo pullbox bs.ogg
|-
|}

At the beginning of the Crowbar training
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|tr_holo_breakbox
|If nothing else works, you can try breaking things that block your path. Pick up the crowbar and smash your way through the boxes.
|Filetr holo breakbox bs.ogg
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|}

At the beginning of the flashlight test
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|tr_holo_flashlight
|You'll need to use your flashlight for the next area.
|Filetr holo flashlight bs.ogg
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|}

Upon reaching the end of the room, the Assistant adds
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|tr_holo_lightoff
|Great! Remember, your flashlight will lose power over time, so switch it off when you don't need it. When the flashlight is off, it will recharge itself.
|Filetr holo lightoff bs.ogg
|-
|}

===Target range===
'''Location''' sound/holo

The introduction to the Target Range
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|Welcome to the Black Mesa Training Target Range. You'll get a chance to fire your weapon, reload, and fire the attached grenade launcher. Collect your equipment and proceed to the firing station.
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At the beginning of the test
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|tr_holo_hitall
|You'll need to hit every target to complete the course. If you miss, don't worry about it. The targets will keep moving until you manage to score a hit. If you want to get through the target range as quickly as possible, try reloading during pauses instead of letting your gun run out of ammunition at a critical time.
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|tr_holo_grenade
|To fire the grenade launcher, use the alternate fire button. Some targets can only be destroyed by lobbing grenades.
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|tr_holo_commencing
|I'll start the sequence in five, four, three, two, one.
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When all targets are hit, the Assistant congratulates the trainee, and access to the next area is granted
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|tr_holo_congrats
|Congratulations! You've completed the Black Mesa Training Target Range. You may advance to the next area.
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===Aquatic Training===
'''Location''' sound/holo

Before the jump
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|Your heads-up display will let you know when oxygen becomes critical. That means you'll need to find some clean air to breath. As you swim through this course, your blood oxygen levels will begin to drop. At the midpoint, you'll be given an opportunity to surface for air.
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At the midpoint, the Assistant appears underwater and points to the surface. When the trainee reaches the surface, he states
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|Swim up to the surface to catch your breath. You'll regain health lost from holding your breath too long once you've made it to the surface for air. Go ahead and swim on to the next section.
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===Health hazards===
'''Location''' sound/holo

Before the first hazard test, the Assistant states
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|If you pass through fire or steam, you'll see damage icons come up in your heads-up display. Directional indicators at the center of your display will show you from what direction damage is coming.
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Before the second hazard test, the Assistant says
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|tr_holo_radiation
|Proximity to radiation activates a Geiger counter and radiation display in your helmet. Many other biological and chemical hazards are also indicated in your heads-up display.
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After the tests
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|tr_holo_injury
|Please proceed to the next section.
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===Use of human assets===
'''Location''' sound/holo

The Assistant asks to ask one of the two scientists to open the door leading to the Transit System
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|tr_holo_leadguard
|Lead a scientist into the next room. He will open the door that leads back into the transit system. To have someone follow you, approach the person and press your use key. He will then follow you until you face him and press the use key again.
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===Transit System station===
'''Location''' sound/holo

The final test
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|tr_holo_usetrain
|Press your use key to engage the train. Once engaged, move forward or backward to increase or decrease the speed of the train. Press the use key a second time to disengage from the train.
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When the trainee is entering a dark tunnel with the train, the Hazard Course concludes itself with these words by the Assistant
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|tr_holo_done
|Congratulations on completing the Black Mesa Hazard Course for security guards. You're now certified to join the Blue Shift high security unit.
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===Unused quotes===
'''Location''' sound/holo

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|tr_holo_charger
|Whenever your armor becomes too damaged to be useful, you'll need to find a fresh vest or helmet to protect yourself. HEV Suit chargers won't help you, so just pick up a new vest or helmet and wear it.
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|tr_holo_greatwork
|Great work.
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|tr_holo_runstart
|It helps to get a running start.
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|tr_holo_tryagain
|No harm done. Try again.
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==Half-Life|''Half-Life'' PlayStation 2==

'''Location''' sound/holo

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|tr_holo_advantage
|Congratulations! You have completed the Black Mesa target range. The lock on function will give you an advantage in any combat situation. Please advance to the next area.
|Filetr holo advantage.ogg
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|tr_holo_auto
|Your HEV suit comes equipped with an automatic targeting system. You can target something by facing it and pressing the lock on button. To release the target, press the lock on button again. You'll need to lock on to the holographic target, and hit it several times to continue. Watch for the holographic target now.
|Filetr holo auto.ogg
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|tr_holo_button
|If you see one of these buttons, press it and I will appear to demonstrate certain moves. Brackets will appear in your heads-up display, around buttons and other objects that you can active by facing them and pressing your use button.
|Filetr holo button ps2.ogg
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|tr_holo_charger
|This is the charging unit for your hazardous environment suit. When you are running low on power, step up to any charger and press your use button. Your suit will automatically recharge gradually, until the charge unit is depleted. Individual batteries may also be used to charge your suit.
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|tr_holo_congrats
|Please advance to the next target range.
|Filetr holo congrats ps2.ogg
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|tr_holo_duck
|You will now duck under the next set of obstacles. Please note that crouching will automatically shift your suit into stealth mode, minimizing movement noise, and indicator in the top right portion of your heads-up display will tell you whether you're running, crouching or walking.
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|tr_holo_leadguard
|Lead the security guard to the door to the next room. He will let you back into the transit system. You must approach a guard and press your use button. He will follow you until you face him and press your use button again.
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|tr_holo_lockon
|To proceed, you must be locked on to the target before shooting it. Press the lock on button when the hologram is visible.
|Filetr holo lockon.ogg
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|tr_holo_longjump
|Long jumping requires the long jump module, seen here. To activate your long jump, you will have to jump while moving forward, then quickly press the jump button a second time while still in the air. This will launch you into a long jump. Once you are on the platform, press the button and I will demonstrate the move.
|Filetr holo longjump ps2.ogg
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|tr_holo_medkit
|You'll find medkits like this one throughout the Black Mesa compound. To restore your health, walk up to a medkit and press your use button. Your health will automatically recover gradually, until you're at full health or the medkit is depleted. Once the light goes out, a medkit can not be reused.
|Filetr holo medkit ps2.ogg
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|tr_holo_pipeduck
|To get into these pipes, you'll have to signal your suit to make a duck jump. You'll want to stand right at the mouth of the pipe and continue to press forward, then jump up and continue to hold the jump button. By holding the jump button, you'll signal the suit to go into crouch automatically. It's tricky, but you'll find it comes in handy.
|Filetr holo pipeduck ps2.ogg
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|tr_holo_pullbox
|If you can't push the obstacle out of your way, you might try pulling it. To pull a box, move up to it and press your use button. While holding down the use button to keep a grip on the box, move slowly backward. The box will come along with you.
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|tr_holo_spinbridge
|To spin that bridge, walk up to the control wheel and press the use button.
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|tr_holo_startlift
|Please start the lift by walking up to the button, looking at it and pressing the use button.
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|tr_holo_strip
|Proceeding to personnel area, removing weapons now.
|Filetr holo strip.ogg
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|tr_holo_usetrain
|Press the use button to engage the train. Move forward and backward to increase or decrease the speed of the train. Press your use button again to disengage from the train.
|Filetr holo usetrain ps2.ogg
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==''Half-Life Decay''==

'''Location''' sound/holo

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|tr_holo_jump
|The first move we will practice in the hazard course is basic jumping. You will attempt to get over this set of pipes, using only your run and jump commands. It helps to get a running start. Watch me and then try it yourself. ''(Same as Half-Life)''
|Filetr holo jump.ogg
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|tr_holo_jduck
|Now we will combine skills. You will need to jump, duck, and then jump again. This will prepare you for the next room, where you will have to do both moves at the same time. ''(Same as Half-Life)''
|Filetr holo jduck.ogg
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|tr_holo_hitall
|You'll have to hit every target in order to complete the course. But if you miss the first time, don't worry, it will come around again. Try to reload during pauses, rather than waiting to run out of ammunition at a critical time. ''(Same as Half-Life)''
|Filetr holo hitall.ogg
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|tr_holo_commencing
|Commencing sequence in five, four, tree, two, one. ''(Same as Half-Life)''
|Filetr holo commencing.ogg
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|tr_holo_congrats
|Congratulations! You have completed the Black Mesa target range. Please advance to the next area. ''(Same as Half-Life)''
|Filetr holo congrats.ogg
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|tr_holo_leadguard
|Lead the security guard in— Lead the security guard into the next— ''(Same as Half-Life, but pitched and cropped in real-time, roughly reproduced here.)''
|Filetr holo leadguard decay custom.ogg
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{{Quotes}}
CategoryQuotes by technology