Hazardous Environment SuitQuotes
{{Article|hl1|hl2|safe}}
{{QuotePage}}
The following is a list of '''quotes and sounds from the Hazardous Environment Suit''' in every ''Half-Life'' game.
The suit's sentences always start with various sounds|notification sounds whose pitches are sometimes changed by the game engine. They are not included in our sound files.
Information found in ''Half-Life''’s "sentences.txt
", transcripts partially based on the ''Half-Life 2'' subtitles. Most sentences are actually not used in the games, which heavily simplified the suit's behavior. These unused sentences can be found in the ''Half-Life'' sound files as well as the files of ''Half-Life 2'' and its Episodes.
'''Location''' GoldSrc sound/fvox/
, Source sound/hl1/fvox/
.
==Introduction message==
When donning the HEV Suit for the first time
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_A0
|bell
, hev_logon
|Welcome to the HEV Mark 4 Protective System, for use in hazardous environment conditions.
|Filehev logon.ogg
|-
|HEV_A1
|powermove_on
|Power assist movement activated. ''(According to Half-Life's "sentences.txt", it was supposed to be used in this context, but it is only used when donning the Long Jump Module)''
|Filepowermove on.ogg
|-
|HEV_A2
|powerarmor_on
|High impact reactive armor activated.
|Filepowerarmor on.ogg
|-
|HEV_A3
|atmospherics_on
|Atmospheric contaminant sensors activated.
|Fileatmospherics on.ogg
|-
|HEV_A4
|vitalsigns_on
|Vital signs monitoring activated.
|Filevitalsigns on.ogg
|-
|HEV_A8
|automedic_on
|Automatic medical systems engaged.
|Fileautomedic on.ogg
|-
|HEV_A7
|weaponselect_on
|Defensive weapon selection system activated.
|Fileweaponselect on.ogg
|-
|HEV_A5
|munitionview_on
|Munition level monitoring activated.
|Filemunitionview on.ogg
|-
|HEV_A6
|communications_on
|Communications interface online.
|Filecommunications on.ogg
|-
|HEV_A10
|safe_day
|Have a very safe day.
|Filesafe day.ogg
|-
|}
==Vital signs==
Various health warnings
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_HLTH1
|beep
(2x),
health_dropping2
|Vital signs are dropping.
|Filehealth dropping2.ogg
|-
|HEV_HLTH4
|beep
(2x),
health_dropping2
, evacuate_area
|Vital signs are dropping. Evacuate area.
|Filehealth dropping evacuate.ogg
|-
|HEV_HLTH5
|beep
(3x),
health_critical
, evacuate_area
|Warning Vital signs critical. Evacuate area.
|Filehealth critical evacuate.ogg
|-
|HEV_HLTH6
|beep
(3x),
health_critical
, evacuate_area
, immediately
|Warning Vital signs critical. Evacuate area immediately.
|Filehealth critical evacuate immediately.ogg
|-
|HEV_HLTH3
|beep
(3x),
near_death
|Emergency. User death imminent.
|Filenear death.ogg
|-
|HEV_DMG7
|boop
(3x),
seek_medic
|Seek medical attention.
|Fileseek medic.ogg
|-
|}
Electrical damage
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_SHOCK
|beep
(2x), warning
, shock_damage
|Warning Electrical damage detected.
|Fileshock damage.ogg
|-
|}
Heat damage
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_FIRE
|beep
(2x), warning
, heat_damage
|Warning Extreme heat damage detected.
|Fileheat damage.ogg
|-
|}
Radioactive waste damage
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DMG3
|boop
(3x),
blood_toxins
|Warning Blood toxin levels detected.
|Fileblood toxins.ogg
|-
|}
Lacerations
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DMG0
|boop
(3x),
minor_lacerations
|Minor lacerations detected.
|Fileminor lacerations.ogg
|-
|HEV_DMG1
|boop
(3x),
major_lacerations
|Major lacerations detected.
|Filemajor lacerations.ogg
|-
|}
Fractures
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DMG4
|boop
(3x),
minor_fracture
|Minor fracture detected.
|Fileminor fracture.ogg
|-
|HEV_DMG5
|boop
(3x),
major_fracture
|Major fracture detected.
|Filemajor fracture.ogg
|-
|}
Bleeding
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DMG6
|boop
(3x),
blood_loss
|Blood loss detected.
|Fileblood loss.ogg
|-
|HEV_DMG2
|boop
(3x),
internal_bleeding
|Internal bleeding detected.
|Fileinternal bleeding.ogg
|-
|}
Death
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DEAD0
|beep
(6x),
flatline
|''Flatline'' ''(Sentence HEV_DEAD1
, minus one beep, also exists but is not used)''
|Fileflatline custom.ogg
|-
|}
==Healing==
Intravenous
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|N/A
|adrenaline_shot
|Adrenaline administered. ''(Unused, to be used with the cut Canisters Powerup Canister)''
|Fileadrenaline shot.ogg
|-
|HEV_HEAL5
|boop
(3x),
hiss
,
antidote_shot
|Antidote administered. ''(Unused, to be used with the cut Canisters Powerup Canister)''
|Fileantidote shot.ogg
|-
|HEV_HEAL4
|boop
(3x),
hiss
,
antitoxin_shot
|Antitoxin administered. ''(Unused)''
|Fileantitoxin shot.ogg
|-
|HEV_HEAL3
|boop
(3x),
blood_plasma
|Blood plasma administered. ''(Unused)''
|Fileblood plasma.ogg
|-
|HEV_HEAL7
|boop
(3x),
hiss
,
morphine_shot
|Morphine administered.
|Filemorphine shot.ogg
|-
|N/A
|pain_block
|Pain suppressant administered. ''(Unused)''
|Filepain block.ogg
|-
|}
Various unused sentences
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_MED2
|boop
(3x),
administering_medical
|Administering medical attention.
|Fileadministering medical.ogg
|-
|HEV_MED0
|boop
(3x),
innsuficient_medical
''(sic)''
|Insufficient medical supplies to repair damage.
|Fileinnsuficient medical.ogg
|-
|HEV_HEAL8
|boop
(3x),
medical_repaired
|Medical damage repaired.
|Filemedical repaired.ogg
|-
|HEV_HEAL1
|boop
(3x),
torniquette_applied
''(sic)'',
bleeding_stopped
|Local tourniquet applied. Bleeding has stopped.
|Filetorniquette applied bleeding stopped.ogg
|-
|HEV_HEAL2
|boop
(3x),
bleeding_stopped
|Bleeding has stopped.
|Filebleeding stopped.ogg
|-
|HEV_HEAL0
|boop
(3x),
hiss
,
wound_sterilized
|Wound sterilized.
|Filewound sterilized.ogg
|-
|}
==Hazard detections==
Radioactivity detected
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DET2
|blip
(3x),
radiation_detected
|Warning Hazardous radiation levels detected.
|Fileradiation detected.ogg
|-
|}
Radioactivity detected (Geiger counter)
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|N/A
|geiger1
to geiger6
|''Geiger sound'' ''(All 6 sounds put together)''
|Filegeiger.ogg
|-
|}
Chemical waste detected
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DET1
|blip
(3x),
chemical_detected
|Warning Hazardous chemical detected.
|Filechemical detected.ogg
|-
|}
Biohazard detected
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DET0
|blip
(3x),
biohazard_detected
|Warning Biohazard detected.
|Filebiohazard detected.ogg
|-
|}
Biological forms detected
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_DET3
|blip
(3x),
bio_reading
|Possible bio-reading. ''(Unused)''
|Filebio reading.ogg
|-
|}
==Suit (Unused)==
Various unused sentences for the suit itself.
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_AIM_ON
|blip
,
targetting_system
''(sic)'', activated
|Automatic target acquisition system activated.
|Filetargetting system activated.ogg
|-
|HEV_AIM_OFF
|blip
,
targetting_system
''(sic)'', deactivated
|Automatic target acquisition system deactivated.
|Filetargetting system deactivated.ogg
|-
|HEV_D01
|fuzz
(2x),
hev_shutdown
|Insufficient power. HEV shutting down.
|Filehev shutdown.ogg
|-
|N/A
|armor_compromised
|Warning Reactive armor compromised. ''(Unknown notification as the sentence is absent from Half-Life's "sentences.txt")''
|Filearmor compromised.ogg
|-
|HEV_E0
|buzz
,
armor_gone
|Armor compromised.
|Filearmor gone.ogg
|-
|HEV_E2
|buzz
,
hev_critical_fail
|HEV critical failure—failure—
|Filehev critical fail.ogg
|-
|HEV_E3
|buzz
,
hev_general_fail
|HEV general failure.
|Filehev general fail.ogg
|-
|HEV_E4
|buzz
,
hev_damage
|HEV damage sustained.
|Filehev damage.ogg
|-
|HEV_0P
|fuzz
(2x),
power_below
,
#
, percent
|Warning HEV power level below # percent.
|Filepower below.ogg
|-
|HEV_V0
|blip
,
voice_on
|Voice system activated. ''(An option to turn on or off the suit's voice, since the suit was to notify the player for many things, ultimately dropped from the series)''
|Filevoice on.ogg
|-
|HEV_V1
|blip
,
voice_off
|Voice system deactivated.
|Filevoice off.ogg
|-
|}
==Equipment==
When equipment is picked up. While unused ''Half-Life'' sounds indicate that the suit voice was to be heard each time an item was picked up, in the final game it is used only when picking up a battery.
===Battery and medkit===
Each time a battery is picked up in ''Half-Life''
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_1P
to
HEV_18P
|fuzz
(2x),
power_restored
,
##
,
percent
|Power # percent. ''(# stands for the suit power after picking up the battery, rounded down to the nearest multiple of 5 (numbers are always multiples of 5, up to 100). "Restored" in "power_restored" is cropped in-game. Composite sound file for 50 percent as an example.)''
|Filehev power 50.ogg
|-
|}
Heard only when picking up batteries in ''Half-Life''. If the power is filled up with a charger in ''Half-Life'' or charged with both a charger or batteries in ''Half-Life 2'' and its Episodes, the suit will remain silent
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_19P
|fuzz
(2x),power_level_is
, #
, percent
|Power level is one hundred percent. ''(Composite sound made as an example)''
|FilePower level 100 percent.ogg
|-
|}
Unused
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_BATTERY
|blip
,
get_battery
, acquired
|HEV power unit acquired.
|Fileget battery.ogg
|-
|HEV_MEDKIT
|blip
,
get_medkit
, acquired
|Automatic medical kit acquired.
|Fileget medkit.ogg
|-
|}
===Weapons===
====Misc.====
Current weapon out of ammo
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_AMO0
|blip
,
ammo_depleted
|Ammunition depleted.
|Fileammo depleted.ogg
|-
|}
====''Half-Life'' weapons (Unused)====
Never used in-game, it includes every weapon of the game minus the crowbar
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_44PISTOL
|blip
,
get_44pistol
, acquired
|.357 Magnum|.44 caliber handgun acquired.
|Fileget 44pistol.ogg
|-
|HEV_HORNET
and HEV_SQUEEK
|blip
,
get_alien_wpn
, acquired
|Unidentified bioweapon acquired. ''(Used for both the Hivehand and the Snark)''
|Fileget alien wpn.ogg
|-
|HEV_ASSAULT
|blip
,
get_assault
, acquired
|Submachine Gun (Half-Life)|9mm fully-automatic weapon with grenade launcher acquired.
|Fileget assault.ogg
|-
|HEV_XBOW
|blip
,
get_crossbow
, acquired
|Crossbow (Half-Life)|High velocity stealth crossbow acquired.
|Fileget crossbow.ogg
|-
|HEV_EGON
|blip
,
get_egon
, acquired
|Gluon Gun|Experimental energy weapon acquired.
|Fileget egon.ogg
|-
|HEV_GAUSS
|blip
,
get_gauss
, acquired
|Tau Cannon|Experimental hypervelocity projectile weapon acquired.
|Fileget gauss.ogg
|-
|HEV_GRENADE
|blip
,
get_grenade
, acquired
|Fragmentation Grenade (Half-Life)|Fragmentation grenade acquired.
|Fileget grenade.ogg
|-
|HEV_PISTOL
|blip
,
get_pistol
, acquired
|9mm Pistol (Half-Life)|9mm semi-automatic handgun acquired.
|Fileget pistol.ogg
|-
|HEV_RPG
|blip
,
get_rpg
, acquired
|Rocket-Propelled Grenade Launcher (Half-Life)|Laser-guided rocket launcher acquired.
|Fileget rpg.ogg
|-
|HEV_SATCHEL
|blip
,
get_satchel
, acquired
|Satchel Charge|Remote-activated demolition unit acquired.
|Fileget satchel.ogg
|-
|HEV_SHOTGUN
|blip
,
get_shotgun
|Shotgun (Half-Life)|Combat shotgun acquired. ''(File contains the "acquired")''
|Fileget shotgun.ogg
|-
|HEV_TRIPMINE
|blip
,
get_tripmine
, acquired
|Laser Trip Mine (Half-Life)|Laser-activated anti-personnel mine acquired.
|Fileget tripmine.ogg
|-
|N/A
|blip
,
weapon_pickup
|Weapon acquired.
|Fileweapon pickup.ogg
|-
|}
====''Half-Life'' ammunition====
Unused as well
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_9MM
|blip
,
get_9mmclip
, acquired
|9mm ammunition acquired.
|Fileget 9mmclip.ogg
|-
|HEV_44AMMO
|blip
,
get_44ammo
, acquired
|.44 caliber ammunition acquired.
|Fileget 44ammo.ogg
|-
|HEV_BOLTS
|blip
,
get_bolts
, acquired
|Neurotoxin-treated crossbow ammunition acquired.
|Fileget bolts.ogg
|-
|HEV_BUCKSHOT
|blip
,
get_buckshot
, acquired
|Combat shotgun ammunition acquired.
|Fileget buckshot.ogg
|-
|HEV_AGRENADE
|blip
,
get_assaultgren
, acquired
|Self-propelled grenade acquired.
|Fileget assaultgren.ogg
|-
|HEV_EGONPOWER
|blip
,
get_egonpower
, acquired
|Energy recharge unit acquired.
|Fileget egonpower.ogg
|-
|HEV_RPGAMMO
|blip
,
get_rpgammo
, acquired
|Laser-guided rocket acquired.
|Fileget rpgammo.ogg
|-
|N/A
|blip
,
ammo_pickup
|Ammunition acquired. ''(File contains the "acquired")''
|Fileammo pickup.ogg
|-
|}
===Long Jump Module===
Upon acquiring the Long Jump Module. Was to be used when donning the HEV Suit for the first time
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_A1
|blip
(2x),
powermove_on
|Power assist movement activated.
|Filepowermove on.ogg
|-
|HEV_E5
|buzz
,
powermove_overload
|Warning Power movement system overload. ''(Unused)''
|Filepowermove overload.ogg
|-
|}
==Units (Unused)==
Giving the time
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_C1t
|bell
, time_is_now
, ##
, am
/ pm
|The time is now 1056 a.m. ''(Composite sound made as an example; "one" is the only number found in Half-Life's "sentences.txt")''
|Filetime is now 1056 am.ogg
|-
|N/A
|am
|a.m.
|Fileam.ogg
|-
|N/A
|pm
|p.m.
|Filepm.ogg
|-
|}
A countdown. In ''Half-Life''’s "sentences.txt", only the numbers 10, 15, 20 and 30 are present, and are in seconds, while the sound files also include "minutes" and "hours"
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_F10t
, HEV_F15t
, HEV_F20t
, HEV_F30t
|time_remaining
, ##
, seconds
|Time remaining 20 seconds. ''(Has only four sentences; Composite sound made as an example)''
|Filetime remaining 20 seconds.ogg
|-
|}
Cardinal points. May be for a compass, possibly used with "your
" + position
", but ''Half-Life''’s "sentences.txt" contains no information about it
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|N/A
|your
, position
|Your position.
|Fileyour position.ogg
|-
|N/A
|north
|North.
|Filenorth.ogg
|-
|N/A
|south
|South.
|Filesouth.ogg
|-
|N/A
|east
|East.
|Fileeast.ogg
|-
|N/A
|west
|West.
|Filewest.ogg
|-
|}
Range
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|HEV_GR0r
, HEV_GR1r
, HEV_GR2r
,
|range
, twenty
, nineteen
, eighteen
, meters
|Range 19 meters. ''(Composite sound made as an example)''
|Filerange 19m.ogg
|-
|}
==Numbers==
Separate numbers used for battery percentage in the final games, but also with cut uses such as the countdown or the time
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|N/A
|one
|One.
|Fileone HEV.ogg
|-
|N/A
|two
|Two.
|Filetwo HEV.ogg
|-
|N/A
|three
|Three.
|Filethree HEV.ogg
|-
|N/A
|four
|Four.
|Filefour HEV.ogg
|-
|N/A
|five
|Five.
|Filefive HEV.ogg
|-
|N/A
|six
|Six.
|Filesix HEV.ogg
|-
|N/A
|seven
|Seven.
|Fileseven HEV.ogg
|-
|N/A
|eight
|Eight.
|Fileeight HEV.ogg
|-
|N/A
|nine
|Nine.
|Filenine HEV.ogg
|-
|N/A
|ten
|Ten.
|Fileten HEV.ogg
|-
|N/A
|eleven
|Eleven.
|Fileeleven HEV.ogg
|-
|N/A
|twelve
|Twelve.
|Filetwelve HEV.ogg
|-
|N/A
|thirteen
|Thirteen.
|Filethirteen HEV.ogg
|-
|N/A
|fourteen
|Fourteen.
|Filefourteen HEV.ogg
|-
|N/A
|fifteen
|Fifteen.
|Filefifteen HEV.ogg
|-
|N/A
|sixteen
|Sixteen.
|Filesixteen HEV.ogg
|-
|N/A
|seventeen
|Seventeen.
|Fileseventeen HEV.ogg
|-
|N/A
|eighteen
|Eighteen.
|Fileeighteen HEV.ogg
|-
|N/A
|nineteen
|Nineteen.
|Filenineteen HEV.ogg
|-
|N/A
|twenty
|Twenty.
|Filetwenty HEV.ogg
|-
|N/A
|thirty
|Thirty.
|Filethirty HEV.ogg
|-
|N/A
|fourty
|Fourty.
|Filefourty HEV.ogg
|-
|N/A
|fifty
|Fifty.
|Filefifty HEV.ogg
|-
|N/A
|sixty
|Sixty.
|Filesixty HEV.ogg
|-
|N/A
|seventy
|Seventy.
|Fileseventy HEV.ogg
|-
|N/A
|eighty
|Eighty.
|Fileeighty HEV.ogg
|-
|N/A
|ninety
|Ninety.
|Fileninety HEV.ogg
|-
|N/A
|onehundred
|One hundred.
|Fileonehundred HEV.ogg
|-
|}
==Unused words==
{|class=wikitable border="1" style=width90%
|-
!width=15%|Sentence name
!Filename(s)
!Quote
!width=10%|Play
|-
|N/A
|danger
|Danger.
|Filedanger.ogg
|-
|N/A
|online
|Online. ''(Used in "communications_on" but with another tone.)''
|Fileonline.ogg
|-
|}
==Notification sounds==
The various notification sounds starting the suit's messages, with their pitches unchanged. Some are also reused in the games' environment.
{|class=wikitable border="1" style=width90%
|-
!Filename(s)
!Quote
!width=10%|Play
|-
|beep
|''"Beep" sound'' ''(Also used with the flatline sound for the player's death)''
|Filebeep.ogg
|-
|bell
|''Bell sound'' ''(Used for the introduction message only)''
|Filebell.ogg
|-
|blip
|''"Blip" sound''
|Fileblip.ogg
|-
|boop
|''"Boop" sound''
|Fileboop.ogg
|-
|buzz
|''"Buzz" sound''
|Filebuzz.ogg
|-
|fuzz
|''"Fuzz" sound''
|Filefuzz.ogg
|-
|hiss
|''"Hiss" sound'' ''(Not a notification but an injection sound, e.g. with "Morphine administered.")''
|Filehiss.ogg
|-
|}
{{Quotes}}
CategoryQuotes by technology