Half-Life Uplink

{{Youmayd|the demo|the short film|Half-Life Uplink (film)}}
{{Game Infobox
|image=FileUplink menu.png|250px
|name=''Half-Life Uplink''
|developer=Valve Corporation
February 12, 1999http//bluesnews.com/files/demos/half-life/demo.shtml hluplink.exe on Blue's News (February 12, 1999)
'''PlayStation 2'''
June 2002 |genre=WikipediaFirst-person shooter|First-person shooter |mode=WikipediaSingle-player|Single-player |platform=WikipediaMicrosoft Windows|Windows, WikipediaPlayStation 2|PlayStation 2 |hidep= |hideu= |rating= |distribution= |system= |input=*WikipediaKeyboard (computing)|Keyboard and WikipediaMouse (computing)|mouse *WikipediaDualShock 2|DualShock 2 (PS2) |engine=GoldSrc |series=''Half-Life and Portal universe|Half-Life'' |designer= |writer= |composer= |previous=''Half-Life'' |next=''Half-Life Opposing Force'' }} '''''Half-Life Uplink''''' is the demo version of ''Half-Life''. It was released on February 12, 1999. ==Overview== Despite being labelled as the demo version of the game, ''Uplink'' features a brand new chapter not found in the full game. The player takes control of Gordon Freeman in an alternate timeline. The game begins at the entrance to the Lambda Reactor Complex, 48 hours after the "containment failure". Here, the player meets a scientist and a security guard who wish to enter the complex and escape, but they can't open the door until "all-clear" signal is sent to the WikipediaNuclear Regulatory Commission|United States Nuclear Regulatory Commission. The signal can't be sent from the console, because the bombardment has damaged the cables. The player is given a task to reach the transmitter dome and reconfigure the transmitter manually. There is a high amount of radiation in the dome area, and only the player can survive it because of his protective suit. The player is trapped in a large room with a Gargantua at the end of the demo, and can not escape. The The G-Man|G-Man can be seen watching from a window and walking away. The screen fades to black as the Gargantua comes closer. A message appears on the screen "Current evaluation uplink completed. Require further data." ==Development== Contrary to the popular belief, ''Uplink'' isn't a chapter that was cut from ''Half-Life''. It features brand new levels, and utilizes some of the cut content from the final game. It is loosely based on an idea from the cut chapter, ''Communications Center''. It was created over a couple of week span by John Guthrie and Kelly Bailey, without any code support.http//josh.kargs.net/unfinished_maps/Chat.txt Chat log on Josh Karg's personal website According to Marc Laidlaw, they had two design goals. The first was to introduce new players to the essence of the ''Half-Life'' experience. The second was to give current ''Half-Life'' players a brand new experience.{{IA|19991008060938/http//pcgamer.com/interviews/mlaidlaw.shtml|Interview with Marc Laidlaw|PC Gamer Online (1999)}} {{QuoteOther | quote = By the time we finished ''Half-Life'', we wanted to streamline the development process. The ''Uplink'' mission pack tested that out. One person built the world, another did all the entity work to create a whole experience; a handful of people who put it together with audio that we had left over. There were a bunch of scenes in ''Half-Life'' that we wanted to do and weren't able to pull off. In some cases we already had audio. So ''Uplink'' was a separate mission about tuning the antennae to the satellite you launched when it was up there. From there we thought, 'Let's build the next game this way.' | source = Marc Laidlaw''Half-Life 2 Raising the Bar'' (uncorrected proof), page 158}} ==Distribution== ''Uplink'' was originally released as a standalone demo, and was later included in several bundles as a mod for ''Half-Life''. It is not available on WikipediaSteam (software)|Steam, but it can still be obtained from the internet. It was ported to Half-Life (PlayStation 2 port)|PlayStation 2, and was released as an add-on on a PlayStation Underground demo disc in the June 2002 issue of the ''WikipediaOfficial U.S. PlayStation Magazine|Official PlayStation Magazine''. It can be played by entering a code from the Cheat Codes menu in the Options. The code is Triangle, Square, Left, Right, Circle, X, Up, Down. This unlocks the Extras menu in the Options. The player can insert the disc from this menu to play the game. ==Behind the scenes== The Hazard Course|training portion of the game was included in the demo. The game uses the Half-Life soundtrack|''Half-Life'' soundtrack. ''Vague Voices'' plays at the beginning, and later when the player sees Gargantua through a crack in a wall. ''Diabolical Adrenaline Guitar'' plays during the surprise attack in the dome. The same premise for the chapter was later reused in ''Half-Life Decay storyline 3 Surface Call|Surface Call'' in ''Half-Life Decay''. There is a scene where the Marines use a blow torch to open a sealed door at the dome. This inspired the creation of the HECU Engineer class in ''Half-Life Opposing Force''. ==In modding== *''Uplink Addon'' seamlessly adds the ''Uplink'' levels into the gameflow of ''Half-Life'' itself, along with some minor content additions.http//moddb.com/mods/half-life-uplink-addon ''Half-Life'' Uplink Addon 1.3 on ModDB *A third-party remake of ''Uplink'' for Source engine|Source called ''Black Mesa Uplink'' was released on December 17, 2012.http//moddb.com/mods/black-mesa-uplink ''Black Mesa Uplink'' on ModDB It was built using assets from the mod ''Black Mesa (video game)|Black Mesa'', itself a third-party remake of ''Half-Life''. ==Gallery== FileUplink hldemo1 02.jpg|The beginning. FileUplink transmitter.jpg|The transmitter. FileUplinkradioantenna2.jpg|Ditto, activated. FileHldemo10000.jpg|The Gargantua. == See also == *''Half-Life 2 Lost Coast'' ==References== {{Imagecat|Half-Life Uplink images}} {{Reflist}} ==External links== *http//halflifeuplink.com/steamlink SteamLink (''Half-Life Uplink'' for Steam) {{Games}} CategoryGames CategoryDemos CategoryHalf-Life CategoryNon-canon games