Half-Life Source

{{DISPLAYTITLE''Half-Life Source''}}
|image=FileHL Source header.jpg‎|250px
|name=''Half-Life Source''
|date=November 16, 2004
|genre=WikipediaFirst-person shooter|First-person shooter
|mode=WikipediaSingle-player video game|Single-player
|platform=|platform=WikipediaMicrosoft Windows|Windows, WikipediamacOS|macOS, WikipediaLinux|Linux
|rating=WikipediaEntertainment Software Rating Board|ESRB M (Mature)
|distribution=WikipediaSteam (software)|Steam
|input=WikipediaComputer keyboard|Keyboard, WikipediaMouse (computing)|mouse, and WikipediaGamepad|gamepad
'''''Half-Life Source''''' is a direct port of the original ''Half-Life'' game to ''Half-Life 2''{{'}}s Source engine, introducing improved water and atmospheric effects, as well as better lighting. Generally, all of the same assets are used. It was included in the collector's edition of ''Half-Life 2'' and is also sold separately on WikipediaSteam (software)|Steam.

FileBlack Mesa valley goldsrc.jpg|left|200px|thumb|View of the ''Surface Tension'' canyon from the cliff in ''Half-Life''.
FileBlack Mesa valley source.jpg|left|200px|thumb|The same spot in ''Half-Life Source''.

As opposed to an actual remake of the game, it is simply a direct copy of the game's contents. All of the same assets are used, more or less, and most of the differences are due to the fundamental features of the new engine (more detailed lighting and water effects, for example). Some additional optimizations have been made, however, such as increased quality textures, the replacement of drawn bitmap skies with 3D skyboxes, and the addition of new or improved atmospheric effects in some areas. The game's front-end user interface has also been overhauled to resemble that of ''Half-Life 2'', with a chapter selection and dynamic menu backgrounds featuring scenes from the game.

The port was described as a test to see what modders would experience if they attempted to bring their ''Half-Life'' mods to the Source.http//web.archive.org/web/20041023172408/http//homelanfed.com/index.php?id=26901 ''Half-Life 2'' Interview on HomeLAN Fed (October 19, 2004)

*The canyon in the chapter ''Surface Tension'' is changed.
*Most interaction sounds such as buttons, doors and breakable objects, are reused from ''Half-Life 2''.
*When an NPC is killed, the bodies will turn into ragdolls instead of using the usual dying animation. These bodies can not be gibbed, they become a permanent ragdoll.
*When a player dies, the camera is no longer laying on the right side, and their currently equipped weapon will be visibly dropped. If the player dies falling from great height the screen will fade to black. The player also can't get gibbed.

The game was not received well by fans. Many of them expected a remake, while this was just a simple port. It was shipped with many bugs and glitches.


FileHls background02.jpg|Background map.
FileHls background03.jpg|Ditto.
FileHls background07.jpg|Ditto.
FileHls background12.jpg|Ditto.


==External links==
*{{Steam|url=280|text=Half-Life Source}}

==See also==
*''Black Mesa (video game)|Black Mesa''
{{Imagecat|Half-Life Source images}}