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{{Noncanon}}
{{Game Infobox
|image=FileHalf-Life 2 DM header.jpg|250px
|name=''Half-Life 2 Deathmatch''
|hidei=
|developer=Valve Corporation
|date=November 30, 2004
|genre=WikipediaFirst-person shooter|First-person shooter
|mode=WikipediaMultiplayer game|Multiplayer
|platform=WikipediaMicrosoft Windows|Windows, WikipediamacOS|macOS, WikipediaLinux|Linux
|hidep=
|hideu=
|rating=
|distribution=WikipediaSteam (software)|Steam
|system=1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP and Internet Connection (broadband or better recommended).
|input=WikipediaComputer keyboard|Keyboard and WikipediaMouse (computing)|mouse
|engine=Source
|series=''Half-Life and Portal universe|Half-Life''
|designer=
|writer=
|composer=
|previous=
|next=
}}
'''''Half-Life 2 Deathmatch''''', usually abbreviated as '''''HL2DM''''', is a multiplayer first-person shooter video game developed by Valve Corporation. Released on WikipediaSteam (software)|Steam on November 30, 2004,http//store.steampowered.com/news/364 ''Half-Life 2 Deathmatch'' and SDK Update on Steam it uses many of the assets from ''Half-Life 2'', and the same Source|Source engine. It features unique levels, optimized for multiplayer arena play, and two new weapons. The game is the successor to the popular multiplayer component of the original ''Half-Life'', but is offered as a separate product from ''Half-Life 2''. ''Deathmatch'', like ''Half-Life'' multiplayer, does not develop any part of the plot or story of the Half-Life and Portal universe|''Half-Life'' series.
==Gameplay==
FileHL2DM background.png|right|200px|thumb|Menu background.
===Deathmatch===
The Deathmatch (commonly abbreviated as DM) mode, includes more of the features seen in other games that can be played in deathmatch mode. Of these features, the most notable are instant respawn, weapons have a specific spawn point, quick traveling and special abilities (sprint, flashlight, etc).
The point of the deathmatch is simple the player must kill other players to score points, and if the player accidentally kills himself, they would lose points. If a player is killed, they will respawn with 100 health points and the default spawn weapons, but will lose all the weapons and ammunition they had before being killed.
===Team deathmatch===
In the Team deathmatch (commonly abbreviated as TDM) mode, players are organized in two teams, Rebels (Red) and Combine (Blue), both of them with different characters that appear exactly as they do in ''Half-Life 2''. In the gaming aspect, TDM has almost the same rules like in deathmatch mode, except for
*Instead of only one player winning the round, the team with the higher score wins.
*Depending of the friendly fire being enabled or not, a player will lose one score point for every teammate killed.
*If the player selected a Rebel model for his character, and they are taken to the Combine team, they will get a random model from the list of Combine models. Nevertheless, if the player dislikes that character, they are able to choose another one from the list.
*If the teams are unbalanced, the team with fewer players will not get players from the other team. Instead, they will get new players connected to the server.
===Weapons===
The ''Half-Life 2 Deathmatch'' weapons are shared with ''Half-Life 2'' with several differences (in use but not appearance) with the exception of the S.L.A.M, exclusive to the game, and the Stunstick, originally only used by Civil Protection.
{| class="wikitable"
|-
! Picture !! HUD icon !! Kill icon !! Ammo pickup icon !! Name !! Body damage !! Head damage !! Chamber/ Max. ammo !! Alternative fire !! Given when spawned
|-
|align=center rowspan=2| FileCrowbar world model ep2.jpg|120px
|align=center rowspan=1| FileCrowbar hud icon.svg|90px
|align=center rowspan=1| FileCrowbar pickup.svg|90px
|align=center rowspan=1|
|| Default weapon for Rebels.
|-
|colspan="9"|
Gordon Freeman's signature weapon in the ''Half-Life'' series, the crowbar is the default melee weapon for the rebels. It inflicts less damage than the Stunstick, but has a faster rate of attack.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileStun Baton.jpg|120px
|align=center rowspan=1| FileStunstick hud icon.svg|90px
|align=center rowspan=1| FileStun pickup.svg|90px
|align=center rowspan=1|
|| Default weapon for Combine soldiers.
|-
|colspan="9"|
The default melee weapon for the Combine team. It has a slower rate of attack than the crowbar, but inflicts more damage.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileGravity Gun.jpg|120px
|align=center rowspan=1| FileGrav gun hud icon.svg|90px
|align=center rowspan=1| FileGrav gun pickup.svg|90px
'''Zero Point Energy Field Manipulator''' (Gravity Gun)
||
Depends on the thrown object
||
Same as body
||
N/A
||
Grab object
|| Yes.
|-
|colspan="9"| Used for picking up and throwing objects. Players can kill opponents by throwing file cabinets, toilets, and other physics objects that are strewn about the level. These objects, in addition to grenades, can also be caught and thrown back at an opponent.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileUSP Match.jpg|120px
|align=center rowspan=1| FileUsp match hud icon.svg|90px
|align=center rowspan=1| FileUsp pickup.svg|90px
|align=center rowspan=1| FileUsp ammo pickup.svg|50px
|
'''9mm Pistol (Half-Life 2)|9mm Pistol'''
||
8
||
24
||
18/150
||
None
|| Yes, comes with full ammo (150 bullets).
|-
|colspan="9"| A quick firing pistol with medium accuracy. It is used mostly as a backup weapon because of its low damage, often to finish off weakened opponents.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileMagnum HL2.jpg|120px
|align=center rowspan=1| File357 hud icon.svg|90px
|align=center rowspan=1| FileMagnum pickup.svg|90px
|align=center rowspan=1| FileMagnum ammo pickup.svg|50px
|
|| No.
|-
|colspan="9"| A revolver. It can only carry 18 bullets in total, and has a slow firing rate, but every bullet counts as a kill if they are used properly.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileSMG HL2.jpg|120px
|align=center rowspan=1| FileSMG hud icon.svg|90px
|align=center rowspan=1| FileSMG pickup.svg|90px
|| Yes, comes with 90 bullets.
|-
|colspan="9"| A commonly used default weapon due to its high rate of fire and ease of use. Secondary fire tosses small but powerful grenades that fly in an arc and explode on impact.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileOSIPR.jpg|120px
|align=center rowspan=1| FileOsipr hud icon.svg|90px
|align=center rowspan=1| FileOsipr pickup.svg|90px
'''Overwatch Standard Issue Pulse Rifle''' (Pulse Rifle or AR2)
||
11
||
33
||
30/90
||
Plasma Orb (Max 3)
|| No.
|-
|colspan="9"| One of the most used weapons, it has two shooting modes first, an automatic mode which pulse rounds with a great rate of fire, and the secondary mode, which fires an Energy Ball that vaporises anyone it touches, along with the weapon the victim was carrying.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileSPAS-12 HL2.jpg|120px
|align=center rowspan=1| FileSpas-12 hud icon.svg|90px
|align=center rowspan=1| FileShotgun pickup.svg|90px
|align=center rowspan=1| FileShotgun ammo pickup.svg|50px
|
|| No.
|-
|colspan="9"|The crossbow is very useful from long, medium or even short ranges if the enemy is not moving, but becomes somewhat hard to aim if the enemy is sprinting or moving in a zig-zag pattern.
|-
|colspan="10" bgcolor=""|
|| Yes, 2 grenades.
|-
|colspan="9"|These will explode several seconds after being thrown or dropped. Their effectiveness can be greatly increased by using them with the Gravity Gun a player can drop a grenade, pick it up with the Gravity Gun, and time their shot so that the grenade will explode right next to an opponent.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileRPG HL2.jpg|120px
|align=center rowspan=1| FileRpg hud icon.svg|90px
|align=center rowspan=1| FileRpg pickup.svg|90px
|align=center rowspan=1| FileRpg rocket pickup.svg|50px
|
|| No.
|-
|colspan="9"|Probably the best weapon for long and medium range killing, not only because of its power, also thanks to its laser guided rocket that allows hitting the target with a high level of precision.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=2| FileSlam w.jpg|110px
|align=center rowspan=1| FileSlam hud icon.svg|90px
|align=center rowspan=1| FileSlam pickup.svg|90px
|align=center rowspan=1|
|| No.
|-
|colspan="9"|The S.L.A.M has two methods of use the first one is as a satchel charge, the second one is using it as a trip mine. Both have the same explosion damage and radius, making this weapon a very useful tactic for protecting a specific point.
|}
===Maps===
''Half-Life 2 Deathmatch'' features 8 maps, several of which are based on existing ''Half-Life 2'' maps with several differences, others being exclusive to the game.
{| class="wikitable"
|-
! Picture !! Name !! Comments
|-
|align=center rowspan=1| FileDm lockdown.jpg|150px
|align=center rowspan=1| ''Lockdown''
|align=left rowspan=1 width=100%| Based on the Nova Prospekt map "d2_prison_03", where the Antlion Guard attack occurs in the showers and bathrooms.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileDm overwatch.jpg|150px
|align=center rowspan=1| ''Overwatch (multiplayer map)|Overwatch''
|align=left rowspan=1| Based on the City 17 map "d3_c17_09", where Barney Calhoun is cornered by Overwatch Snipers during the city's uprising. Doesn't include the basement.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileDm steamlab.jpg|150px
|align=center rowspan=1| ''Steam Lab''
|align=left rowspan=1| Original map, with inspiration from Kleiner's Lab and Black Mesa East. Includes a teleport.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileDm underpass.jpg|150px
|align=center rowspan=1| ''Underpass''
|align=left rowspan=1| Original map, set in City 17, and strongly Combine-oriented.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileDm resistance.jpg|150px
|align=center rowspan=1| ''Resistance (multiplayer map)|Resistance''
|align=left rowspan=1| Original map, with inspirations from Ravenholm (outside) and Nova Prospekt (inside). Set inside a large brick building.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileDm powerhouse.jpg|150px
|align=center rowspan=1| ''Powerhouse''
|align=left rowspan=1| Original map, set in a powerhouse.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileDm runoff.jpg|150px
|align=center rowspan=1| ''Run Off''
|align=left rowspan=1| Based on the Canals map "d1_canals_07" (the APC garage) and "d1_canals_08", with dried canals.
|-
|colspan="10" bgcolor=""|
|-
|align=center rowspan=1| FileHalls3 blueinside.jpg|150px
|align=center rowspan=1| ''Halls3''
|align=left rowspan=1| Original map, added during the game's transition to the SteamPipe distribution system. Set in a series of buildings on the outskirts of City 17.
|-
|}
==Development==
Upon the release and subsequent critical reception of ''Half-Life 2'', reviewers expressed disappointment with the game's lack of multiplayer.http//www.ign.com/articles/2004/12/01/half-life-2-deathmatch-official ''Half-Life 2'' Deathmatch Official? on IGN Two weeks after the initial release of ''Half-Life 2'', Valve revealed and released ''Half-Life 2 Deathmatch'' on Steam, simultaneously with the Source SDK as a means of promoting game modifications built upon the platform. Post-release, the game was supported with new maps from Valve as well as updates to the game and its engine.
On May 30, 2007, Valve made an announcement that the game, along with ''Half-Life 2 Lost Coast'', would be made available as a free promotional deal for all ATI graphics card users.{{IA|20070710131300/http//www.theinquirer.net/default.aspx?article{{=}}39952|Valve gives free games to ATI Radeon owners|The Inquirer (July 10, 2007)}} The offer initially included the Source SDK, allowing players free access to mods, but this unintentional feature was later removed.http//forums.steampowered.com/forums/showpost.php?p=6361077&postcount=4 Mike Durand's post on the Steam Users' Forums Valve also announced another free promotional offer on January 10, 2008, which allows Nvidia graphics card users to download and play ''Half-Life 2 Deathmatch'' along with ''Portal First Slice'', ''Half-Life 2 Lost Coast'', and ''WikipediaPeggle Extreme|Peggle Extreme''.http//www.eurogamer.net/article.php?article_id=90396 Portal First Slice for Nvidia users on Eurogamer Because of the large market share between ATI and Nvidia, ''Half-Life 2 Deathmatch'' was free for almost all graphics card users. The bonus has since been disabled.
Valve's The Orange Box|The ''Orange Box'' does not include ''Half-Life 2 Deathmatch'', however, the game was upgraded to use the Orange Box version of the Source engine in September 2010. In the same month, ''Deathmatch'' was released via Steam for WikipediamacOS|macOS.http//news.bigdownload.com/2010/09/30/half-life-2-deathmatch-gets-engine-and-mac-update/ ''Half-Life 2 Deathmatch'' gets engine and Mac update on Joystiq A WikipediaLinux|Linux version came more than two years later, in March 2013.http//news.softpedia.com/news/Half-Life-2-Deathmatch-Officially-Launched-on-Steam-for-Linux-337876.shtml ''Half-Life 2 Deathmatch'' Officially Launched on Steam for Linux on Softpedia
==Reception==
''Half Life 2 Deathmatch'' received highly positive reviews with IGN giving it 9.7/10http//uk.ign.com/articles/2004/12/02/half-life-2-deathmatch ''Half-Life 2 Deathmatch'' on IGN and GameSpot giving it 9.2/10.https//web.archive.org/web/20140316193542/http//www.gamespot.com/articles/half-life-2-deathmatch-first-impressions/1100-6114199/ ''Half-Life 2 Deathmatch'' First Impressions on Gamespot The latter lauded the game for the Source engine's "impressive use of physics" and the available selection of maps. IGN paid similar compliments to the title, also speaking highly of the "fast play style that ''Half-Life 2 Deathmatch'' produces." Multiple reviews stated that the game suffered from large amount of lag upon release, but GameSpy noted that this was remedied soon after as more servers came online.http//pc.gamespy.com/pc/half-life-2/569798p1.html ''Half-Life 2 Deathmatch'' on Gamespy
==References==
{{Reflist}}
==External links==
*{{Steam|url=320|text=Half-Life 2 Deathmatch}}
{{Games}}
{{Multiplayer}}
CategoryPages containing wikitablesCategoryGamesCategoryMultiplayer gamesCategoryHalf-Life 2CategoryNon-canon games