Half-Life (multiplayer)

{{DISPLAYTITLE''Half-Life'' (multiplayer)}}
This article describes the game modes in the '''multiplayer portion of ''Half-Life''''', also including the modes from the Half-Life ports|ports of the game and the Half-Life expansions (disambiguation)|expansion packs.

''Half-Life'' features a deathmatch mode, and a team deathmatch mode, and it supports up to 32 players. The players are given the ability to customize the appearance of their characters, and can change their character model and its skin color from the options. The players can also select an image from a list, or import a custom image, and apply this image to any surface in a level. Some of the weapons have a different behavior in the multiplayer.

''Half-Life'' used WikipediaWorld Opponent Network|World Opponent Network, an online gaming service, created by Sierra, until it was shut down in July 31, 2004, and replaced with Steam.{{IA|20041010100521/http//steampowered.com/index.php?area{{=}}news&archive{{=}}yes&id{{=}}279|WON Shutdown Timing|Steam News (July 15, 2004)}} The multiplayer portion of ''Half-Life'' was included in the retail version of ''WikipediaCounter-Strike|Counter-Strike'' as a mod. It was later ported to the Source engine, and released as a standalone game, under the title ''Half-Life Deathmatch Source'', which is barely functional, and has many game-breaking bugs. The maps were updated for this version.

===Half-Life (PlayStation 2 port)|''Half-Life'' (PlayStation 2 port)===
The PlayStation 2 version features Head-to-Head, a two-player offline multiplayer game mode played via split-screen. There are six playable characters and ten maps. Due to performance issues, the weapon viewmodels are not visible to the players, instead represented by a weapon icon in the bottom left corner in each player's viewing area. No on-line capabilities are present as the development materials for Sony's planned internet features were not ready at the time and couldn't be implemented before the release of the game. There is also ''Half-Life Decay'', an exclusive multiplayer cooperative mode where the players take on the roles of Gina Cross and Colette Green. They must work together with the assistance of the science team to seal the rift between Earth and the borderworld Xen.

===''Half-Life Opposing Force''===
''Half-Life Opposing Force'' features a set of new multiplayer maps under the title "All-Star Deathmatch", created by a group of externally contracted industry veterans. In addition to new maps, player models, and returning game modes from ''Half-Life'', ''Opposing Force'' features ''Half-Life Opposing Force Capture The Flag|Capture The Flag'', a team based multiplayer game mode that was introduced in the version, which was released on June 8, 2000.http//bluesnews.com/s/14053 ''Opposing Force'' 1.1 Released on Blue's News (June 8, 2000) The multiplayer portion of ''Opposing Force'' was included in the retail version of ''Counter-Strike'' as a mod.

==Behind the scenes==
===Half-Life Alpha|''Half-Life'' Alpha===
Although not supported, the multiplayer functionality works, but is barely functional in this version.http//youtu.be/ZUMv7_zIHec ''Half-Life'' Alpha, multiplayer mode footage on YouTube The multiplayer menu appears to be same as the one in WikipediaQuake|''Quake''. There is no map or model selection. The only available map is warez_dm, which appears to be an early version of ''Stalkyard''. The default player model is Ivan the Space Biker.  Like in the singleplayer mode, the players have unlimited ammo, and they never need to reload their weapons.

Valve originally intended to include several multiplayer modes in ''Half-Life''. One concept they initially announced was a mode featuring aliens against humans. The player would have been able to select a Xen creature from the singleplayer game as their character, each class possessing its own unique strengths and weaknesses.PC Gamer (UK), July 1997 (Issue 45) Gearbox also had a similar concept in mind for the multiplayer component of ''Opposing Force'', planning to have a capture the flag game mode featuring aliens battling the Hazardous Environment Combat Unit|HECU soldiers. This concept was dropped early in development so they could focus on the singleplayer portion of the game. According to Randy Pitchford, it didn't make sense to invest time into it as, between ''Team Fortress Classic'' and other existing multiplayer modifications, the multiplayer aspect of ''Half-Life'' was well covered.{{IA|20000815080830/http//firingsquad.gamers.com/games/opforinterview|''Half-Life Opposing Force'' Interview|FiringSquad (August 26, 1999)}}{{IA|20000125072349/http//voodooextreme.com/games/interviews/randyp.html|Interview with Randy Pitchford|Voodoo Extreme (November 22, 1999)}}

Dario Casali stated that the map ''Boot Camp (multiplayer map)|Boot Camp'' was originally designed for a multiplayer game mode called Loot which was ultimately cut from the game. The mode required a large map with varied areas to fight in and explore. Each round began with teams of two people each who shared items and damage, and they had to hunt around the level for a bag of loot as well as weapons. Players could only carry one weapon at a time. When the loot is found, the players had to bring it back to the flag pole area to win the round. Dead players had to wait for the next round to spawn again. Since the developers didn't have enough time to code additional multiplayer game modes, the level was converted to a regular deathmatch level.{{IA|20010512055424/http//workshop.clanpages.com/interview_casali.htm|Interview with Dario Casali|Voltron's Map Workshop (May 1, 2000)}}

FileSubtransit hlnetexclu.jpg|150px|right|thumb|Soldiers present in an early screenshot of ''Subtransit''.

There was to be a cooperative mode that was planned to use its own separate set of individual maps. These maps were to be larger than the regular maps used for the singleplayer mode, the developers wanting coop to feel distinct with self-contained scenarios.{{IA|19991013224618/http//3dgaming.net/features/half-life/onlinechat.shtml|IRC () chat log|3DGaming (1998)}} This mode was eventually cut due to time constraints.{{IA|20001024085649/http//valveworld.com/fragile/edited_irc.html|Interview with Valve (by eXponential Half-Life)|Fragile Mortality (March 14, 1998)}} The map ''Subtransit'' was possibly meant to be used as a coop mode level. There are navigation nodes scattered around the map, likely used by the soldiers seen in the early screenshots. Cooperative-specific starting points for players (info_player_coop) are also present.

In the standard deathmatch mode, there was to be a multiplayer map with a table that could be used to call in air strikes on a marked area on the map, a concept similar to the Tactical Map featured in the singleplayer mode. There was also a king-of-the-hill type of map where the players had to fight each other to reach the top of the hill, and press a button to blast everyone else in the map. The same concept is used in the map ''Crossfire''.{{IA|19990202054621/http//gamersreality.com/previews/half-life/hlpreview5.html|''Half-Life'' preview|Gamer's Reality (1998)}}

Originally, ''Half-Life'' was slated to only include a male (Gordon Freeman) and female (Gina Cross|Gina) player model. However, it was planned for players to be able to import a scanned photo of their own faces to apply to these models.{{IA|19991004064356/http//calgary.shaw.wave.ca/~asidhu/interview.html|Interview with Lisa Mennet|Dogg Pound Gangstas (1998)}} It was also mentioned that the Crossbow (Half-Life)|Crossbow could fire arrows with the player's name written on them, and these arrows would pierce and stick in enemy players and remain in corpses.{{IA|19980210190819/http//ogr.com/specials/halflife_interview.shtml|''Half-Life'' Interview|Online Gaming Review}} This was later removed as it was too difficult to read the names on the arrows, deeming the feature pointless.{{IA|19990209064155/http//voodooextreme.com/previews/cool/halflife|''Half-Life'' Preview|Voodoo Extreme (1998)}}

Aaron Stackpole created an internal translation of all of the original ''WikipediaQuake (video game)|Quake'' deathmatch maps to ''Half-Life'' that were never released initially due to rights issues.Aaron Stackpole on ReferencesValve employee emails Stackpole|his video game work (September 1, 2016)

===Half-Life (Dreamcast port)|''Half-Life'' (Dreamcast port)===
The Dreamcast version was announced to have on-line multiplayer support.{{IA|20000407192544/http//dailyradar.com/features/game_feature_page_421_1.html|''Half-Life'' Interview|Daily Radar (February 2000)}} However, this portion of the game was to be released as a separate product at a later date.http//eurogamer.net/articles/article_29304 ''Half-Life'' Dreamcast Multiplayer on Eurogamer (September 26, 2000) This second multiplayer-focused title was planned to have ports of ''Half-Life'' deathmatch, ''Opposing Force'' deathmatch (including its Capture the Flag mode), ''Team Fortress Classic'', ''Counter-Strike'', and one or more of the popular multiplayer modifications.{{IA|20001202221300/http//zdnet.com/gamespot/stories/previews/0,10869,2653878,00.html|''Half-Life'' Dreamcast Preview|GameSpot (November 15, 2000)}} While the leaked version does not feature any multiplayer modes, unused multiplayer content can be found in the game files, including a player model and an exclusive map called ''Office''. This map was later included in the PlayStation 2 version. Two other models, hgrunt.mdl and scientist.mdl can be found in the player model folder, but these are non-functional as they appear to be identical to the models used in the singleplayer mode. The textures for ''Datacore'' and ''Frenzy'' can be also found in the game files.


FileEarly MP Ivan.jpg
FileEarly MP Ivan dead.jpg
FileEarly MP Ivan dead2.jpg
FileIvan in Stalkyard.jpg
FileIvan shooting.jpg
FileStalkyard tripmine.jpg
FileStalkyard shotgun.jpg
FileStalkyard satchel.png
FileEarly RPG and shotgun in deathmatch.jpg
FileRtb 067 02.jpg


FileMultiplayer manual.png|Early Internet games menu.{{abbr3|i|As seen in the Half-Life instruction manual.}}
FileHl won mp01.png|Multiplayer menu.
FileHl won mp02.png|Customize menu.
FileHl won mp03.png|Create game menu.
FileHl steam mp01.png
FileReload glock.jpg|{{IconPlusLinkCorner|3/3f/Reload_glock.webm}}Reloading Pistol.{{abbr3|i|From Half-Life SDK. The filename is reload_glock.max.}}
FileReload mp5.jpg|{{IconPlusLinkCorner|b/bc/Reload_mp5.webm}}Reloading SMG.{{abbr3|i|From Half-Life SDK. The filename is reload_mp5.max.}}
FileReload shotgun.jpg|{{IconPlusLinkCorner|3/3c/Reload_shotgun.webm}}Reloading Shotgun.{{abbr3|i|From Half-Life SDK. The filename is reload_shotgun.max.}}
FileReload crossbow.jpg|{{IconPlusLinkCorner|3/3f/Reload_crossbow.webm}}Reloading Crossbow.{{abbr3|i|From Half-Life SDK. The filename is reload_box.max.}}
FileReload rpg.jpg|{{IconPlusLinkCorner|8/82/Reload_rpg.webm}}Reloading RPG.{{abbr3|i|From Half-Life SDK. The filename is reload_rpg.max.}}

===Half-Life (PlayStation 2 port)|''Half-Life'' for PlayStation 2===

FilePs2 menu head.jpg|The character selection menu for the Head-to-Head game mode.
FilePs2 map selection.jpg|The map selection menu.
FilePs2 menu decay.jpg|The mission selection menu for ''Decay''.
FileHlpsx mode01.jpg


FilePlaceholder noimage.svg|''Boot Camp (multiplayer map)|Boot Camp''.
FilePlaceholder noimage.svg|''Bounce''.
FilePlaceholder noimage.svg|''Datacore''.
FilePlaceholder noimage.svg|''Lambda Bunker.
FilePlaceholder noimage.svg|''Snark Pit.
FileHl stalkyard01.jpg|''Stalkyard.
FilePlaceholder noimage.svg|''Subtransit.
FilePlaceholder noimage.svg|''Undertow.

===''Half-Life'' updates===

FileHl crossfire01.jpg|''Crossfire (multiplayer map)|Crossfire''.
FileHl doublecross01.jpg|''DoubleCross''.
FilePlaceholder noimage.svg|''Gasworks''.
FilePlaceholder noimage.svg|''Rapidcore''.
FilePlaceholder noimage.svg|''Rust Mill''.
FilePlaceholder noimage.svg|''Team9''.
FilePlaceholder noimage.svg|''The Hill''.
FilePlaceholder noimage.svg|''Xen DM''.

===Half-Life (PlayStation 2 port)|''Half-Life'' for PlayStation 2===

FilePs2basement toppillar.jpg|''Basement''.
FilePlaceholder noimage.svg|''Datacore''.
FilePs2debris inside.jpg|''Debris''.
FilePs2office hall1.jpg|''Office''.
FilePs2signal elevhall.jpg|''Signal''.
FilePs2skirmish container.jpg|''Skirmish''.
FilePlaceholder noimage.svg|''Snark Pit''.
FilePlaceholder noimage.svg|''Stalkyard''.
FilePs2watercanal overview.jpg|''Water Canal''.
FilePs2waypoint inside.jpg|''Waypoint''.

===''Half-Life Opposing Force''===

FilePlaceholder noimage.svg|''Blue Meanie''.
FilePlaceholder noimage.svg|''Boot Camp (multiplayer map)|Boot Camp''.
FilePlaceholder noimage.svg|''Datacore''.
FilePlaceholder noimage.svg|''Gasworks''.
FilePlaceholder noimage.svg|''Kandy Base''.
FilePlaceholder noimage.svg|''Kandy One''.
FilePlaceholder noimage.svg|''Lost Outpost''.
FilePlaceholder noimage.svg|''Paradox Park''.
FilePlaceholder noimage.svg|''Repent''.
FilePlaceholder noimage.svg|''Rubble''.
FilePlaceholder noimage.svg|''Untimely Demise''.
FilePlaceholder noimage.svg|''Waste Disposal''.
FilePlaceholder noimage.svg|''Xen Dance''.

===''Half-Life Opposing Force'' updates===

FilePlaceholder noimage.svg|''Bounce''.
FileHl crossfire01.jpg|''Crossfire''.
FilePlaceholder noimage.svg|''Frenzy''.
FilePlaceholder noimage.svg|''Subtransit''.
FilePlaceholder noimage.svg|''Undertow''.

===''Half-Life Opposing Force Capture The Flag''===

FilePlaceholder noimage.svg|''Black Mesa Biodomes''.
FilePlaceholder noimage.svg|''Chasm (multiplayer map)|Chasm''.
FilePlaceholder noimage.svg|''Crash Site''.
FilePlaceholder noimage.svg|''Gun Yard''.
FilePlaceholder noimage.svg|''HairBall''.
FilePlaceholder noimage.svg|''Hydro-Electric Dam (multiplayer map)|Hydro-Electric Dam''.
FilePlaceholder noimage.svg|''Mortar (multiplayer map)|Mortar''.
FilePlaceholder noimage.svg|''Paradox Park''.
FilePlaceholder noimage.svg|''Power Struggle (multiplayer map)|Power Struggle''.
FilePlaceholder noimage.svg|''Repentagram x2''.
FilePlaceholder noimage.svg|''The Wonderland''.
FilePlaceholder noimage.svg|''Xen Dance''.


FilePlaceholder noimage.svg|''Office'' in ''Half-Life'' for Dreamcast.
FilePlaceholder noimage.svg|Stalkyard|warez_dm in Half-Life Alpha|''Half-Life'' Alpha.


FilePlayer hl01.png|{{IconPlusLinkCorner|5/56/Player_hl01.webm}}Default player model.{{abbr3|i|Despite being the default player model, it can't be selected, and is only used when the chosen player model is missing.}}
FilePlayer hl02.png|{{IconPlusLinkCorner|b/b7/Player_hl02.webm}}With helmet.{{abbr3|i|It is only used for dead survey team members in the singleplayer mode.}}
FileDm gina.png|Gina Cross|Gina.
FileDm gina low.png|Low quality version.
FileDm gina preview.png|Preview image.
FileDm gordon.png|{{IconPlusLinkCorner|d/da/Dm_gordon.webm}}Gordon Freeman|Gordon.
FileDm gordon low.png|Low quality version.
FileDm gordon preview.png|Preview image.
FileDm helmet.png|Helmet.{{abbr3|i|Helmet is the only selectable player model in the censored German version of the game.}}
FileDm helmet low.png|Low quality version.
FileDm helmet preview.png|Preview image.
FileDm hgrunt.png|{{IconPlusLinkCorner|4/4a/Dm_hgrunt.webm}}Hazardous Environment Combat Unit|Hgrunt.
FileDm hgrunt preview.png|Preview image.
FileDm scientist.png|Black Mesa Science Team|Scientist.
FileDm scientist low.png|Low quality version.
FileDm scientist preview.png|Preview image.

===''Half-Life'' (updates)===

FileDm barney.png|Black Mesa Security Force|Barney, also known as the Security Guard, by Doug Wood.http//bluesnews.com/files/half-life/sdk/barney.shtml barney.exe on Blue's News (November 25, 1998)
FileDm barney low.png|Low quality version.
FileDm barney preview.png|Preview image.
FileDm cannibal.png|Cannibal by Chuck Jones.http//bluesnews.com/files/half-life/valve/hlmulti1-28-99.shtml hlmulti1-28-99.zip on Blue's News (January 28, 1999)
FileDm cannibal preview.png|Preview image.
FileDm santa.png|WikipediaSanta Claus|Santa by Steve Theodore.http//bluesnews.com/archives/dec98-3.html Santa ''Half-Life'' Model on Blue's News (December 23, 1998)
FileDm santa preview.png|Preview image.
FileDm pumpkin.png|Pumpkin.
FileDm pumpkin preview.png|Preview image.
FileDm skeleton.png|Skeleton by Steve Theodore and Chuck Jones.
FileDm skeleton preview.png|Preview image.
FileDm gman.png|The G-Man|G-Man by Ted Backman.
FileDm gman preview.png|Preview image.
FileDm tmcm.png|WikipediaToo Much Coffee Man|Too Much Coffee Man by Steve Theodore.http//fileplanet.com/9239/0/fileinfo/Too-Much-Coffee-Man tmcm.zip on FilePlanet (May 4, 1999)
FileDm tmcm preview.png|Preview image.
FileDm robo.png|{{IconPlusLinkCorner|9/94/Dm_robo.webm}}Robot Grunt|Robo, also known as the Military Robot.
FileDm robo preview.png|Preview image.
FileDm zombie.png|Classic Zombie|Zombie.
FileDm zombie preview.png|Preview image.
FileDm recon.png|{{IconPlusLinkCorner|6/67/Dm_recon.webm}}Hazardous Environment Combat Unit|Recon by Ted Backman.
FileDm recon preview.png|Preview image.
FileDm ken.png|Ken Birdwell|Ken.
FileDm ken preview.png|Preview image.

===Half-Life (PlayStation 2 port)|''Half-Life'' for PlayStation 2===

FileHlpsx barney.png|Black Mesa Security Force|Security Guard, identified as Barney Calhoun."Players can become any of several classic Half-Life characters, including Gordon Freeman, Gina Cross, Colette Green, Barney Calhoun, Dr. Walter or soldier Adrian Shephard." http//computerandvideogames.com/article.php?id=21876 Randy Pitchford discusses the PS2 port on ComputerAndVideoGames (November 19, 2001).
FilePs2 colette dm.png|Colette Green.
FilePS2 HtHPortrait Colette.png|Preview image.
FilePs2 gina dm.png|Gina Cross
FilePS2 HtHPortrait Gina.png|Preview image.
FilePlayer hlpsx01.png|{{IconPlusLinkCorner|b/b6/Player_hlpsx01.webm}}Gordon Freeman.
FilePlayer hlpsx02.png|{{IconPlusLinkCorner|2/2f/Player_hlpsx02.webm}}With helmet.
FilePS2 HtHPortrait Gordon.png|Preview image.
FileHlpsx scientist.png|Black Mesa Science Team|Scientist, identified as Walter Bennet|Dr. Walter.
FilePS2 HtHPortrait Scientist.png|Preview image.
FileHlpsx soldier.png|{{IconPlusLinkCorner|c/ce/Dm_soldier.webm}}Hazardous Environment Combat Unit|Soldier, identified as Adrian Shephard.
FilePS2 HtHPortrait Soldier.png|Preview image.

===''Half-Life Opposing Force''===

FilePlayer hlof.png|Default player model.{{abbr3|i|Despite being the default player model, it can't be selected, and is only used when the selected player model is missing.}}
FileDm beret.png|Hazardous Environment Combat Unit|Beret.
FileDm beret preview.png|Preview image.
FileDm suit.png|Black Mesa Science Team|Cleansuit Scientist.
FileDm suit preview.png|Preview image.
FileDm drill.png|Drill Instructor|Drill.
FileDm drill preview.png|Preview image.
FileDm fassn.png|Black Ops|Fassn.{{abbr3|i|It has its own unique animations.}}
FileDm fassn preview.png|Preview image.
FileDm grunt.png|Hazardous Environment Combat Unit|Grunt.
FileDm grunt preview.png|Preview image.
FileDm massn.png|Black Ops|Massn.
FileDm massn preview.png|Preview image.
FileDm otis.png|Black Mesa Security Force|Otis.
FileDm otis preview.png|Preview image.
FileDm recruit.png|Recruit.
FileDm recruit preview.png|Preview image.
FileDm shephard.png|Adrian Shephard|Shephard.
FileDm shephard preview.png|Preview image.
FileDm tower.png|Tower
FileDm tower preview.png|Preview image.
FileDm zombie.png|Classic Zombie|Zombie.
FileDm zombie preview.png|Preview image.
FileDm helmet.png|Helmet.{{abbr3|i|Helmet is the only selectable player model in the censored German version of the game.}}
FileDm helmet low.png|Low quality version.
FileDm helmet preview.png|Preview image.

===''Half-Life Opposing Force Capture The Flag''===

FileCtf barney.png|Black Mesa Security Force|Barney.
FileCtf barney low.png|Low quality version.
FileDm suit.png|Black Mesa Science Team|Cleansuit Scientist.
FileDm gina.png|Gina Cross|Gina.
FileDm gordon.png|Gordon Freeman|Dr. Freeman.
FileDm otis.png|Black Mesa Security Force|Otis.
FileCtf scientist.png|Black Mesa Science Team|Walter.
FileCtf scientist low.png|Low quality version.
FileDm beret.png|Hazardous Environment Combat Unit|Squad Leader.
FileDm drill.png|Drill Instructor|Drill Sgt. Sharp.
FileDm grunt.png|Hazardous Environment Combat Unit|Grunt Soldier.
FileDm recruit.png|Recruit.
FileDm shephard.png|Adrian Shephard|Cpl. Shephard.
FileDm tower.png|Tower|Pvt. Tower

===''Half-Life Opposing Force Capture The Flag'', German version===

FileCtf barney de.png|Black Mesa Security Force|Barney.
FileCtf barney de preview.png|Preview image.
FileDm suit de.png|Black Mesa Science Team|Cleansuit Scientist.
FileDm suit de preview.png|Preview image.
FileCtf gina de.png|Gina Cross|Gina.
FileCtf gina de preview.png|Preview image.
FileCtf gordon de.png|Gordon Freeman|Dr. Freeman.
FileCtf gordon de preview.png|Preview image.
FileDm otis de.png|Black Mesa Security Force|Otis.
FileDm otis de preview.png|Preview image.
FileCtf scientist de.png|Black Mesa Science Team|Walter.
FileCtf scientist de preview.png|Preview image.
FileDm beret de.png|Hazardous Environment Combat Unit|Squad Leader.
FileDm beret de preview.png|Preview image.
FileDm drill de.png|Drill Instructor|Drill Sgt. Sharp.
FileDm drill de preview.png|Preview image.
FileDm grunt de.png|Hazardous Environment Combat Unit|Grunt Soldier.
FileDm grunt de preview.png|Preview image
FileDm recruit de.png|Recruit.
FileDm recruit de preview.png|Preview image.
FileDm shephard de.png|Adrian Shephard|Cpl. Shephard.
FileDm shephard de preview.png|Preview image.
FileDm tower de.png|Tower|Pvt. Tower
FileDm tower de preview.png|Preview image.


FileIvan alpha.png|Ivan the Space Biker in the Half-Life Alpha|Alpha version.
FileIvan red.png|Unused red version.
FileIvan green.png|Unused green version.
FileIvan blue.png|Unused blue version.
FileBarney alpha.png|Unused player.mdl in the Alpha.{{abbr3|i|It was most likely used as a placeholder. It appears to be identical to barney.mdl.}}
FileGina player.png|Gina Cross|Gina from ''Half-Life Day One|Day One''.
FilePlayer hldc01.png|{{IconPlusLinkCorner|9/90/Player_hldc01.webm}}Default player model in the Dreamcast version.
FilePlayer hldc02.png|{{IconPlusLinkCorner|6/6b/Player_hldc02.webm}}With helmet.
FileDm gordon sdk.png
FileDm gina sdk.png
FileDm helmet sdk.png

==See also==
*''Half-Life Opposing Force Capture The Flag''



CategoryMultiplayer games
CategoryHalf-Life Opposing Force
CategoryHalf-Life Expansions