Half-Life (PlayStation 2 port)

{{DISPLAYTITLE''Half-Life'' (PlayStation 2 port)}}
{{Game Infobox
|image=FileHL PS2 Cover.jpg|250px
|name=''Half-Life'' for PlayStation 2
Gearbox Software
|date=November 2001

|genre=WikipediaFirst-person shooter|First-person shooter
|mode=WikipediaSingle-player video game|Single-player, WikipediaCooperative gameplay|multiplayer co-op
|platform=WikipediaPlayStation 2|Sony PlayStation 2
|rating=WikipediaEntertainment Software Rating Board|ESRB M (Mature)
|distribution=Sierra Entertainment
|input=WikipediaDualShock 2|DualShock 2 controller, WikipediaUSB|USB WikipediaComputer keyboard|keyboard and WikipediaMouse (computing)|mouse
|series=''Half-Life and Portal universe|Half-Life''
|composer=Ben Houge (main menu music)
'''''Half-Life'' for PlayStation 2''' is a console port of ''Half-Life'' for the WikipediaPlayStation 2|Sony PlayStation 2 developed by Gearbox Software with the assistance of Sierra Entertainment and Valve Software.

The most noticeable difference in this port is its improved graphics. The character models are much more detailed, featuring eyes that track movement, facial expressions, and jointed fingers. The levels were also updated and extended based on the work from the Half-Life (Dreamcast port)|Dreamcast port, and most of the bugs were ironed out, making it the most technologically advanced and stable version of the game to date.

The game also features a two player multiplayer deathmatch mode (via split-screen) titled Head-to-Head and a new cooperative expansion called ''Half-Life Decay'' that allowed players to play as the two female scientists Gina Cross|Dr. Cross and Colette Green|Dr. Green in Black Mesa.

The companies began exploring the possibility of bringing the game to the PlayStation 2 as early as November of 1999. Gearbox started making plans for the port with Sony in February of 2000. They received their development kits in early April.{{IA|20001217232100/http//stomped.com/shared/nsystem/comments/10694_1_page_1.php|Randy Pitchford On ''Half-Life'' PS2|Stomped (November 17, 2001)}}

The game was announced by Sierra on November 17, 2000http//bluesnews.com/a/95 Valve Announces PS2 ''Half-Life'' on Blue's News (November 17, 2000) along with a two player cooperative campaign known as ''Half-Life Decay'' and a four player multiplayer mode featuring 12 exclusive levels.http//gamesxtreme.com/article/350/half-life-storms-towards-the-ps2 ''Half-Life'' storms towards the PS2 on Games Xtreme (September 18, 2001)  It was later changed to two player mode{{IA|20030415174318/http//ps2.ign.com/articles/135/135631p1.html|Hands-on Impressions|IGN (September 19, 2001)}} with eight bots.{{IA|20011005161246/http//gamespot.com/gamespot/stories/previews/0,10869,2761914,00.html|E3 2001 Hands-on ''Half-Life''|GameSpot (May 17, 2001)}} On-line multiplayer did not make the final cut as the console's connectivity options were not available at the time for the developers to implement.{{IA|20011107181015/http//3dactionplanet.com/features/interviews/hlps2/index.shtml|Interview Randy Pitchford on ''Half-Life'' for the PS2|3DActionPlanet (October 11, 2001)}}

Marc Nagel from Sierra confirmed the game would receive mod support.WikipediaOfficial PlayStation Magazine|Official PlayStation Magazine, Issue 57 (June 2002) The only released addon was a port of ''Half-Life Uplink'' released on a WikipediaPlayStation Underground|PlayStation Underground demo disc in the June 2002 issue of the ''WikipediaOfficial PlayStation Magazine|Official PlayStation Magazine''. This can be played using an undocumented cheat code discovered by the project leader of ''Half-Life Decay''{{'}}s PC port. When entered, it causes the game to prompt for an expansion disc.

==''Half-Life Decay''==
{{Main|Half-Life Decay}}
''Half-Life Decay'' is an exclusive multiplayer cooperative mode for the PlayStation 2 port of the game where the players take on the roles of Dr. Gina Cross and Dr. Colette Green. They must work together with the assistance of the science team to seal the rift between Earth and the borderworld Xen.

Several key changes from the unreleased Half-Life Dreamcast|Dreamcast port made their way into the PlayStation 2 version, including the movement indicator on the HUD and simplified long jumping, allowing the move to be performed simply by pressing the jump button while in mid-air. The view roll from the original game when strafing left or right returned. A lock-on mechanic, similar to auto-aim from the original game, was introduced. The player can use it to lock on to an enemy and remain focused on it as a target. Brackets are also placed around objects in the game world that the player can interact with. A secret Vortigaunt (player character)|alien mode was added which allows the player to go through the game as a Vortigaunt.

==Other Versions==
The Wikipedia Europe|Europe version, which was released after the Wikipedia North America|North America release, appears to have updated maps and bug fixes. Like its PC counterpart, the Censored versions of Half-Life|German version is censored. There is a demo version featuring portions of first three chapters of the game, similar to demo version of ''Half-Life Opposing Force''.

*There is no WikipediaAutosave|autosave feature. The player can quick save and quick load the game from the in-game options.
*A cheat code for the slow motion mode can be found in the Credits menu in the Options.
*According to Jess Cliffe, ''Half-Life 2 Raising the Bar'' was to feature a section dedicated to the port, but it was found boring based on external feedback, and was cut to have more space for more interesting content.{{fact|date=June 2016}}


FilePs2 main menu.jpg|The main menu.
FilePs2 menu head.jpg|The menu for the Head-to-Head game mode.
FilePs2 menu texture.png|The texture file for the main menu.
FilePs2 startup texture.png|The texture file for the startup screen.
FileBMHC platform.jpg|The new introduction to the Hazard Course.
FilePs2 c1a0 01.jpg|The lobby of the Anomalous Materials Laboratory.
FileHlpsx scientist01.png|Scientist model.
FileBarney hlpsx.png|Security guard model.
FileHlpsx health idle.png|Model based health charger.
FileHlpsx suit idle.png|Model based suit charger.
FileHlpsx scanner01.png|Model based retinal scanner.

==See also==
*Half-Life (Dreamcast port)|''Half-Life'' (Dreamcast port)


==External links==
*{{IA|20020121181852/http//half-lifeps2.sierra.com/|Official website}}
*http//www.playstation.com/en-us/games/half-life-ps2 Profile on Official PlayStation website
*{{YouTube|Lukx82zmvJQ|''Half-Life'' for PlayStation 2 - Trailer}}
*{{YouTube|ezz9sGW2RQ0|''Half-Life'' for PlayStation 2 - Trailer}}