Fragmentation Grenade (Half-Life 2)

{{Article|hl2|good}}
{{DISPLAYTITLEFragmentation Grenade (''Half-Life 2'')}}
{{image}}
{{Weapon Infobox
| image=FileMK3A2 Grenade.jpg|250px
| name=Fragmentation Grenade
| affiliation=Combine
| manufacturer=
| model=
| type=WikipediaHand grenade|Offensive hand grenade
| damage=125 (150 in multiplayer)
| magazine=
| maxammo=5
| fire=
| ammotype= Self
| operation= Pull pin to arm, throw to deploy and begin timer
| rate of fire= Slow
| accuracy= N/A (thrown)
| range=Medium
| usedby=*Gordon Freeman
*Overwatch Soldiers
*Zombines
| counterpart=Other CategoryGrenades|grenades
| counterwep=Gravity Gun
| entity=weapon_frag
}}
The '''Fragmentation Grenade''' is a Combine weapon featured in ''Half-Life 2''. It is a standard grenade that explodes a few seconds after it is thrown.

==Overview==

The Grenade comes equipped with a red blinking light and a chirping timer that are played when the grenade is thrown, letting both the attacker and the victim know when an active grenade is in their vicinity. The Grenade can be thrown in three ways throw, toss, and roll. The throw is activated by hitting the primary fire key, the tossing with the secondary fire key, and rolling with the secondary fire key while crouching. When thrown, these hand grenades have a fairly low bounce but due to their cylindrical shape, they will roll a significant distance if they land on a smooth surface, so these attributes should be taken into account when throwing them.

Most Overwatch Soldiers carry at least a few of these and use them to flush out and/or kill enemies. Unthrown Grenades can also be picked up by the player if dropped by a soldier, either with their hands or with the Gravity Gun, and throw them away or back at the enemy. When Freeman throws a grenade, it is thrown slightly towards the right of the crosshair, instead of the center. In a few ''Half-Life 2 Episode Two|Episode Two'' scripted sequences, Combine soldiers throw the grenades back. Likewise, during the journey to the Muscle Car, Gordon comes across a dumpster, with a Fast Zombie digging out boxes inside. If a Grenade is thrown in, the zombie will throw it back out. If another one is thrown, it will blow, and the zombie will jump out in flames.

The Grenade is first acquired in ''Half-Life 2'''s third chapter, ''Half-Life 2 storyline Kanal|Route Kanal''. It can be found behind a box where lies a Classic Zombie|Zombie torso. 

"M-83 FRAG" can be seen written on the grenade's pin. However, the WikipediaUnited States hand grenades#M8, M83 and Model 308-1 White Smoke|M-83 is an unrelated smoke grenade similar in appearance to the MK3A2.

==Tactics==
The Grenade is a very useful tactical tool. Besides simply killing enemies, it is ideal for flushing out entrenched enemies, forcing soldiers out of cover and scattering concentrated groups of enemies. It is also very useful for knocking down Combine Sentry Guns from a distance if no object can be thrown at them.

Civil Protection|Metrocops, Overwatch Soldiers and Overwatch Elites are the only enemies that will avoid a Grenade. As a result, Grenades are very effective against Zombies, as they generally move slowly and make no attempt to avoid the blast.

The Gravity Gun is a useful tool in the use of grenades (especially in ''Half-Life 2 Deathmatch''), allowing for increased range and precision. The most widely used techniques include Grenade throwing and punting. Grenade throwing means dropping the grenade, picking it up, and using it as a makeshift WikipediaAir burst|airburst grenade, since the grenade can be ''cooked off'' easily once deployed. This is very effective against opponents in mid-air or behind obstructions. Grenade punting relies on dropping the grenade, then punting it, without picking it up. This allows for using the explosive very fast over long distances.

Grenades are bouncy enough to be thrown around corners with ease. However, they will lose a good deal of their momentum and will not bounce again. The grenade makes a distinct sound when it hits the floor; even if one does not hear the timer, the impact sound should be sufficient to alert the player to the presence of a grenade.

One should remember that the Grenade's timer will not start until it is thrown. This makes it easy to hold a grenade until enemies are in the right position.

In ''Deathmatch'', by dropping a grenade behind a wall, or outside a vent, one is able to destroy obstacles such as S.L.A.Ms easily without harm caused to the player. Of note is that picking up grenades that have been thrown at the player will reset the timer.

==Related Achievements==
{|class=wikitable style="vertical-aligncenter;" width=50%
|-
!colspan="2" style="text-alignleft"|The Orange Box Achievements Half-Life 2 game|Any ''Half-Life 2'' game
|-
|rowspan=2 width=64px|FileHlx kill soldier withhisgrenade.png
!style="text-alignleft"|Hot Potat0wned (10G)
|-
|''Kill a Combine soldier with his own grenade.''
|-
!colspan="2" style="text-alignleft"|''The Orange Box Achievements 2 Episode One|Half-Life 2 Episode One'' / ''The Orange Box Achievements 2 Episode Two|Half-Life 2 Episode Two''
|-
|rowspan=2|FileGrave Robber.jpg
!style="text-alignleft"|Grave Robber (5G)
|-
|''Steal a Zombine's grenade.''
|-
|}

==Behind the scenes==
According to the Conscript model texture files, Conscripts were to use grenades.Playable Development of Half-Life 2 game|''Half-Life 2'' leak files In the early versions of ''Half-Life 2'', the weapon didn't have the ticking sound and red light. Both were added likely because it was harder to locate and escape them.

The cut weapon called the Vortex Hopwire uses the Grenade as its viewmodel.

According to Kerry Davis, in the Fast Zombie in a dumpster scene in ''Episode Two'', the team rigged an entity called a physics explosion to create movement among the boxes inside the dumpster. One playtester threw a grenade into the dumpster and the physics explosion entity caused the grenade to fly back out. The player was shocked, thinking the Zombie had tossed back his grenade. Although this happened by accident the first time, the developers went ahead and set up the entities to make sure it would happen for every player who lobs a grenade into the dumpster.''Half-Life 2 Episode Two'' commentary

==Gallery==

FileGrenade leak.jpg|Leak worldmodel, with a simpler and brighter skin.
FileLeakgrenadebarrel.png|Unused ''Half-Life 2'' leak texture that has "grenade hand", "offensive", "MK 3A2" and "TNT" on it.
FileMK3A2 hud icon.svg|HUD icon, from "HalfLife2.ttf".
FileMk3a2 grenade pickup.svg|HUD pickup icon, from "HalfLife2.ttf".
FileMk3a2 grenade dead.svg|HUD icon used for when a player is killed by a Grenade Grenade in ''Half-Life 2 Deathmatch'', from "HL2MP.ttf".
FileMK3A2 Grenade.jpg|Worldmodel.
FileMK3A2 view.jpg|Viewmodel.
FileAmmocrate grenade.jpg|Ammo crate model.
FileZombine dark.jpg|A Zombine holding a Grenade in the dark of the City 17 Underground.
FileEp1 c17 02a0033.jpg|Alyx fighting Zombies while a Zombine launches a Grenade in the Hospital.
FileEp1 c17 02a0034.jpg|Alyx being caught in a Zombine's MK3A2 explosion in the Hospital.


==List of appearances==
{{Imagecat|Fragmentation Grenade (Half-Life 2) images}}
*https//www.youtube.com/watch?v=uUIMDH6o7OU ''Half-Life 2'' at E3 2003 Traptown {{1st}} {{Nc}}
*''Half-Life 2
*''Half-Life 2 Deathmatch'' {{Nc}}
*''Half-Life 2 Lost Coast'' {{Nc}}
*''Half-Life 2 Episode One''
*Source Particle Benchmark {{Gf}} {{Nc}}
*''Half-Life 2 Episode Two''

==References==
{{Reflist}}

==External links==

*{{Wikipedia|url=MK3A2|text=MK3A2}}

{{Weapons}}
{{Combine}}
CategoryCombine weapons
CategoryWeapons
CategoryGrenades