|image=Eric Kirchmer fb.jpg
|birth=September 1, 1978
'''Eric Simon Kirchmer'''http//ericskirchmer.blogspot.com/2010/10/past-websites-that-never-were.html Blogger profile is a conceptual artist who has worked for Valve since 2002.http//www.valvesoftware.com/company/people.html Company People on Valve's official website He is currently living in Seattle.http//ericskirchmer.blogspot.com/2010/10/past-websites-that-never-were.html Blogger profile
On the previous version of Valve's official website, his function was described as follows ''"Eric came to Valve after graduation from the Art Institute of Seattle in 2001. Originally from San Diego, Eric was a freelance illustrator who left the sun to work on more of a healthy monitor complexion. As part of the HL2 team, Eric is responsible for the game's visual density, by modeling everything from cars to broken concrete and debris. In the other few hours of Eric's life he can be found sculpting, raising bansai and working in his sketchbook."''http//web.archive.org/web/20040401232742/http//www.valvesoftware.com/people.htm about the valve team on Valve's official website
On the current version of Valve's official website, his function is described as follows ''"Eric has been an artist with Valve since 2002, in that time he has helped with the visual design on projects such as Half Life2, Team Fortress 2, Day of Defeat and most recently Left 4 Dead 2. Originally from Southern California, after 10 years and a few thousand coffees, Eric now calls the Pacific Northwest home."''http//www.valvesoftware.com/company/people.html Company People on Valve's official website
He was also among other Valve employees to give his likeness to Gordon Freeman, as well as the stripped Overwatch Soldier and the Citizen List of Citizen models|Male 4, "Eric".
Most of his work for ''Half-Life 2'' consisted in rough sketches often made to help mappers build their maps.
==Work for ''Half-Life 2''==
*The "e3_terminal" Citadel''Half-Life 2 Raising the Bar''
*City 17 (with Viktor Antonov and Damarcus Holbrook)''Half-Life 2 Raising the Bar''
*The Coast (with Viktor Antonov)
*The Combine Smart Barrier (with Viktor Antonov)
*The CategoryCombine technology|Combine technology (with Viktor Antonov and Dhabih Eng)
*Human props, cars, debris and buildingshttp//web.archive.org/web/20040401232742/http//www.valvesoftware.com/people.htm about the valve team on Valve's official website
*Several schematics for Nova Prospekt / the Depot, as well as the Gunship Bays
*Kleiner's Lab (with Dhabih Eng)
*Nova Prospekt (with Dhabih Eng and Viktor Antonov)
*Ravenholm (with Viktor Antonov and http//www.mobygames.com/developer/sheet/view/developerId,38926/ Horia Dociu)
*The Ravenholm traps (with Horia Dociu)
FileEric kirchmer.jpg|Kirchmer's image used for Freeman, the stripped Overwatch Soldier and Citizen Male 4.
FileEric tex cylmap evil2.png|Stripped Overwatch Soldier face texture.
FileMale04.jpg|Citizen Male 4.
FileHL 2 Eric Kirchmer.jpg
FileAntlion through wall.jpg
FileCar concept art.jpg
FileCitadel skyscrapers view.jpg
FileCity skyscraper and dome.jpg
FileDepot cellblock 1.jpg
FileDepot cellblock 2.jpg
FileDepot cellblock 3.jpg
FileDepot lavatory plan.jpg
FileDepot showers guard.jpg
FileDepot yard plan.jpg
FileGunship bays concept.jpg
FileLab power props.jpg
FileLab props desk.jpg
FileMobile wall citadel houses van.jpg
FileMounted connection devices1.jpg
FileMounted connection devices2.jpg
FileNp coast props.jpg
FileTraps concept nb.jpg
FileWires - generators.jpg
*''Half-Life Source'' (2004)
*''Half-Life 2'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal 2'' (2011)
*''Half-Life 2 Raising the Bar''
*https//web.archive.org/web/20110201094913/http//ericskirchmer.com/ Personal website (Archive)
*http//ericskirchmer.blogspot.com/2010/10/past-websites-that-never-were.html Blogger profile
CategoryConceptual ArtistsCategoryEric Kirchmer designsCategoryCharacter modelsCategoryValve employees