Doug Wood

{{Article|rw|good}}
{{Otheruses|Wood}}
{{RWP Infobox
|name={{PAGENAME}}
|image=Wood.jpg
|imagesize=100px
|birth=
|birthplace=WikipediaCarlsbad, New Mexico|Carlsbad, New Mexico{{IA|19961023022604/http//3drealms.com/bio/wood.html|Biography|3D Realms's official website (October 23, 1996)}}
|occupation=*Animator
*Modeler
*2D Artist
*Designer
|timeperiod=August 1997 – February 2016{{LI|url=pub/doug-wood/6a/aa7/3b4}}
|nicknames=Draco
}}

'''Douglas R. Wood''' is an animator who worked at Valve Corporation|Valve. It should be noted that Doug is not related to fellow Valve designer Matt Wood with a similar background.

==Biography==
Doug has been working in the gaming industry since 1994.{{IA|20060710052332/http//valvesoftware.com/people.html|Biography|Valve's official website (July 10, 2006)}} He joined Valve in August of 1997. He was very excited with the showing of ''Half-Life'' at WikipediaElectronic Entertainment Expo|E3 1997, and decided it was the game that he wanted to be a part of. He had previously worked at WikipediaReel FX Creative Studios|ReelFX on television commercials, briefly at WikipediaOrigin Systems|Origin on some of their video game titles, at Wikipedia3D Realms|3D Realms (along with Chuck Jones) on ''WikipediaDuke Nukem 3D|Duke Nukem 3D'', ''WikipediaShadow Warrior|Shadow Warrior'', and ''WikipediaPrey (video game)|Prey'', and at Rebel Boat Rocker (the team that later formed Gearbox Software) on Prax Wars.{{IA|19981201201505/http//boatrocker.com/about|Rebel Boat Rocket company history|BoatRocker (December 1, 1998)}} He studied at WikipediaNew Mexico State University|NMSU, WikipediaNew Mexico State University Carlsbad|NMSU-C, WikipediaEastern New Mexico University|ENMU, and finally at the WikipediaArt Institute of Dallas|Art Institute of Dallas where he graduated with a degree in Computer Animation and Multimedia.{{IA|19991111025711/http//contaminated.net/wavelength/models/interviews/02.html|Interview with Doug Wood|Wavelength (1998)}} On February 2, 2016, Doug announced on his Facebook that he had decided to retire from Valve to spend more time with his children, and do more traveling.http//valvetime.net/threads/252587 ''Half-Life'' Animator Doug Wood is Retiring on ValveTime.net (February 7, 2016)

==Work==
For ''Half-Life'', Doug created many of the scripted sequences, including the tentacles that pull unsuspecting Black Mesa Science Team|scientists through the ceiling,{{IA|19980111062524/http//valvesoftware.com/people.htm|Biography|Valve's official website (January 11, 1998)}} and the Classic Headcrab|Headcrabs that turn humans into the Classic Zombie|Zombies.{{IA|19990220144204/http//sierrastudios.com/games/half-life/archives.html|''Half-Life''{{'}}s official website}} He also created the multiplayer maps ''Bounce'' and ''Team9'',http//bluesnews.com/files/half-life/valve/hlmulti1-28-99.shtml ''Half-Life'' Multiplayer Content on Blue's News (January 28, 1999) the security guard player model for the multiplayer.http//bluesnews.com/archives/nov98-3.html ''Half-Life'' Map, Crazy Big Update on Blue's News (November 24, 1998) Doug helped shape the Source engine's animation system, focusing on techniques which allow animators and designers to quickly create and modify choreo scenes.http//animex.tees.ac.uk/archive/animex2009/speakers_details.cfm?speaker_id=222 Animex 2009 - Speakers

==Trivia==
Doug's List of minor Black Mesa employees appears in ''Half-Life'' as an Easter egg in the Sector C|Anomalous Materials Laboratory on a locker and on a FileSigns hospital01.png|sign in the Hospital in ''Half-Life 2 Episode One''.

==Selected gameography==
*''Half-Life'' (1998)
*''Half-Life Opposing Force'' (1999)
*''Half-Life Blue Shift'' (2001)
*''Half-Life 2'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal 2'' (2011)

==Official biographies==
{{CollapsedBio|19980111062524/http//valvesoftware.com/people.htm|January 11, 1998|Douglas R. Wood - Animator/Modeler/2D Artist|Doug joins us from Apogee/3DRealms where he worked on projects such as ''Duke Nukem3d'', ''Shadow Warrior'', ''Prey'' (before everyone left) and the Plutonium/Atomic Edition for ''Duke''. Before 3DRealms, he worked for Origin down in Austin. As far as we know, Doug is the only member of Valve who has ever been a Guardian Angel in New York City. Doug is responsible for many of Half-Life's scripted sequences, including tentacles that pull unsuspecting scientists through the ceiling.}}

{{CollapsedBio|19990418093112/http//valvesoftware.com/people.htm|April 18, 1999|Douglas R. Wood - Animator/Modeler/2D Artist|Doug joined Valve from Apogee/3DRealms where he worked on projects such as ''Duke Nukem3d'', ''Shadow Warrior'', ''Prey'' (before everyone left) and the Plutonium/Atomic Edition for ''Duke''. Before 3DRealms, he worked for Origin down in Austin. As far as we know, Doug is the only member of Valve who has ever been a Guardian Angel in New York City. Doug is responsible for many of Half-Life's scripted sequences, including tentacles that pull unsuspecting scientists through the ceiling.}}

{{CollapsedBio|20060710052332/http//valvesoftware.com/people.html|July 10, 2006|Doug Wood - Animator|Doug joined Valve in 1997 and has been working on the Half-Life series ever since. Before Valve, Doug worked at 3Drealms where he worked on Duke-Nukem 3D and Prey. He has been working in the gaming industry since 1994.}}

{{CollapsedBio|20110925184019/http//valvesoftware.com/company/people.html|September 25, 2011|Doug Wood|Doug came to Valve in the early days - 1997, to be exact – so there aren’t many titles he hasn’t touched. But most of his work has been animating for the ''Half-Life'' series. Before coming to Valve, Doug did time at Origin in Austin, and at 3DRealms in Dallas, where he worked on ''Duke Nukem 3D''.}}

==References==
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CategoryFormer Valve employees