Depot

{{Article|hl2}}
{{Cleanup}}
{{Location Infobox
|image=FileThe Depot.jpg|250px|The Combine Depot, as seen in Nova Prospekt.
|name=Depot
|hidei=
|constructed=
|destroyed=during the uprising, along with Nova Prospekt
|location=The Coast, above Nova Prospekt
|builder=Combine
|hidep=
|hideu=
|era=Combine occupation of Earth|Combine occupation
|affiliation=Combine
|maps=*d2_prison_05
*d2_prison_06
*d2_prison_08
|designer=*Viktor Antonov (appearance)
*Eric Kirchmer (Gunship Bays concept art)''Half-Life 2 Raising the Bar''
*http//www.mobygames.com/developer/sheet/view/developerId,53766/ David Sawyer (level design)WC mappack
}}
The Combine '''Depot''' is an enormous structure towering over the Nova Prospekt prison facility. It is primarily used to detain and process prisoners.

==Overview==
The Depot is a nexus for Combine distribution of Stalkers, as well as a storage center for political prisoners such as Eli Vance. The inclusion of the Depot on Nova Prospekt necessitated the partial or complete destruction of several blocks, such as block C3. The Depot covers cell blocks C1 through D8, and fills the area with Combine articles such as Combine interface|computers, Force Field|forcefield gates, Combine Prisoner Pod|cells, etc. In addition, the Depot is a relay for the Razor Trains coming directly from City 17 and other locations. Basically, once humans arrive at the Depot, they are held in sturdy metal straitjackets housed within metal pods, called Combine Prisoner Pods. Once needed, the cells can be brought in at any point from within an access point. Just like the Citadel, the Depot has its own cell distribution center. Finally, the Depot houses the Combine entanglement device, which at the end of Entanglement|Chapter 9 explodes just as Gordon and Alyx teleport out of the facility. It is unknown if this is a prototype teleportation device, or a regular tunneling teleport used by the Combine.

Just like the Citadel and the cut Air Exchange, the Depot was to be one of the many identical train depots spread along railways by the Combine.

==Behind the scenes==
*During his journey to the Air Exchange through the Wasteland, Freeman was to travel parallel to the Wasteland Train, a key theme of the game, tying all its environments together, transporting mysterious cargo from the city to outlying facilities. Along the tracks were numerous depots where the train would stop, refuel, unload, or take on cargo. One of these depots would later be expanded and merged with the AirEx to give way to the Nova Prospekt chapters, where the signal to begin the uprising would be given.

*The WC mappack gives deep insight on the evolution of the Depot area.

*The map "wasteland_depot.vmf", last edited August 2001, is apparently one of the depots to be seen during the journey and a predecessor for the main Depot (as several parts were recycled later). It consists of a small trainstation set on the desert ground, with small hangars, a control room and a platform around a single track linking City 17 to the AirEx, and it is guarded by Overwatch Soldiers and Stalkers, as well as Cremator on the train platform. Gordon was to reach the area on foot and see soldiers battling Antlions on the sand before the depot. Then he was to get inside the facility through a small Antlion-filled tunnel (as the main gate is closed), to finally reach the platform and embark the train after his journey apparently on foot.WC mappack

*One of the most notable early main Depot maps are "wasteland_depot_outside.vmf" (last edited November 2001) and "wasteland_depot_outside.vmf" (last edited January 2002). This larger facility is set on a cliff above the desert, with a large indoor (and brush) depot, a small prison next to it, a lighthouse overlooking the beach, and the train tracks mounted high above the ground. There Gordon was to get inside the lighthouse, defeat a Gunship from the top of it (recycled for Lighthouse Point), then get inside the facility through the lighthouse basement, after which he would be in the prison courtyard, and get in the Depot itself through a garage door. This map was later modernized to give way to the map "d2_depot_01", featuring a larger prison, then "e3_depot.vmf", without the prison but with a battle between Overwatch Soldiers and an Antlion Guard at the start of the map, several Thumpers set along the sand, and the wreck of a submarine.WC mappack

*What directly follows "wasteland_depot_outside.vmf" is the map "wasteland_depot_inside.vmf", set inside the Depot and starting right after the garage door. Inside are trains stored above one another, and distributed with elevators inside the Depot or on the tracks, from which they can leave. There Gordon was to fight his way through the facility, avoid several Overwatch Soldiers, Stalkers and an Overwatch Sniper in a large hangar located below, then finally board a train in the hangar, have it lifted with an elevator inside the Depot above, then leave in it to the Air Exchange,WC mappack to finally meet with Alyx in another depot located right before the AirEx. Of course, it does not include any Combine teleport, not part of the story at that point.

*More recent maps of the Depot area tend to feature the Depot as a model, and greatly expand the prison, which is now closer to the retail Nova Prospekt and where Antlions aid Freeman. One notable feature though set between the prison and the Depot that was eventually removed is the Gunship Bays (featured in maps such as "proto_gunshipbay.vmf", last edited November 2002, or "d2_prison_06", a more recent version featured in the ''Half-Life 2'' leak). In that area guarded by Overwatch Soldiers and set right at the foot of the Depot, Gunships were to be seen being built, and Antlions were to invade the area. A fire was to start, triggered by a chain reaction of explosions of the Gunship fuel lines and tanks installed there, hit during the combat, and engulfing the whole place in flames. Then Gordon was to leave the place by going into the Depot itself through a cargo conveyor.WC mappackDevelopment of Half-Life 2 game|''Half-Life 2'' leak

*The Depot brush was converted into a model late in the game's development. Several WC mappacks of the Citadel base also use this model, as several Depots were originally to be located at the foot of the Citadel.WC mappack

==Gallery==
===Concept art===

FileGunship bays concept.jpg|Concept art for the Gunship Bays.
FileDepot preliminary overview.jpg|Preliminary overview of the Nova Prospekt/Depot area. 
FileDepot showers guard.jpg|Schematics of the showers journey and the Antlion Guard battle.
FileDepot yard plan.jpg|Schematics of the assault in the external compound.
FileDepot lavatory plan.jpg|Schematics of Antlion assault in the lavatory.
FileDepot cellblock 3.jpg|Schematics of the Cell Block 3 battles.
FileDepot cellblock 2.jpg|Schematics of the Cell Block 2 journey.
FileDepot cellblock 1.jpg|Schematics of the Cell Block 1 battle.
FileDepot cafeteria.jpg|Schematics of the cafeteria journey.
FileDepot2.jpg|The Depot.
FileDepot from tracks.jpg|Ditto.
FileDepot train coming.jpg|Ditto.
FileDepot down2.jpg|Ditto.
FileDepot levels train.jpg|Lifted trains in the Depot (based on "wasteland_depot_inside").
FileDepot levels train red.jpg|Ditto, with red-colored.
FileDepot lifted train.jpg|Razor Train locomotive being lifted in the Depot (based on "wasteland_depot_inside").
FileDepot tech.jpg|Razor Train locomotive handler inside the Depot.
FileDepot razor train.jpg|The early http//developer.valvesoftware.com/wiki/Brush brush Razor Train at the Depot (based on "wasteland_depot").
FileDepot cell.jpg|Combine cells in the Depot. 
FileDepot cellblock2.jpg|Cellblock, actually based on an early Citadel map, "proto_citadel_cellblock".
FileDepot cellblock3.jpg|Ditto.
FileDepot cellblock1.jpg|Ditto.


====The teleport====

FileTeleportstudy1.jpg
FileTeleportstudy2.jpg
FileTeleportstudy3.jpg
FileTeleportstudy4.jpg
FileTeleportstudy5.jpg
FileTeleportstudy6.jpg


===Screenshots===
====Pre-release====

FileDepot razor train map.jpg|The early Razor Train in "wasteland_depot".
FileProto wasteland 010029.jpg|Early brush Thumpers near the brush Depot.
FileDepot 1 overview1.jpg|The early brush Depot in the map "depot_1".
FileDepot inside upper.jpg|Inside the early brush Depot in the map "wasteland_depot_inside".
FileDepot inside tech.jpg|Ditto.
FileDepot inside train cars.jpg|Razor Train cars in the Depot.
FileDepot inside train cars2.jpg|Ditto.
FileDepot inside traincars fueltanks.jpg|Ditto, and four small fuel tanks.
FileDepot inside hallway.jpg|The underground hallway.
FileDepot inside locker room.jpg|The room with crates and lockers, also present in the map "wasteland_depot".
FileDepot inside control room.jpg|The control room. Again, it can be found in "wasteland_depot".
FileDepot inside fueltanks.jpg|The large fuel tanks in the lower levels of the Depot.
FileDepot inside warehouse.jpg|The warehouse in the lowest level of the Depot. Here Razor Trains are being loaded and unloaded.
FileDepot inside warehouse2.jpg|Ditto.
FileDepot inside lower razortrain.jpg|The Razor Train in the warehouse.
FileProto teleport fixed.jpg|Brush prototype teleport used in most of the teleport concept art above, from the map "proto_teleport" in the WC mappack, last edited September 2001.
FileGunship bays.jpg|The very rough Gunship Bays at the foot of the Depot in the ''Half-Life 2'' leak.
FileBays5.jpg|The Depot featured in another Gunship Bays map "bays".
FileBays4.jpg|Ditto, closer.
FileAntlions Depot.jpg|Early official screenshot of Antlions near the Depot.
FileE3 Depot overall.jpg|The Depot in the map "e3_depot".
FileProto underground combine010000.jpg|The Depot seen above the chasm surrounding the City 17 Citadel in the map "proto_underground_combine01".


====Retail====

FileDepot model.jpg|Originally a brush, the Depot is a model in the retail version.
FileNova Prospekt first.jpg|The Depot as seen from the Nova Prospekt grounds.
FileDepot corridor.jpg|Corridor under the rails with the shadow of a passing Razor Train. 
FileDepot pods.jpg|Combine cells in the Depot. 
FileDepot pods train.jpg|Razor Train and Combine cells in the Depot. 
FileRazor train engine.jpg|Razor Train passing by.
FileDepot security station citizen.jpg|Alyx looking for her prisoner father at the security station above the tracks.
FileDepot security station eli1.jpg|Alyx finding her father at in the security station.
FileDepot security station eli2.jpg|Ditto.
FileInterrogation room computer terminal.jpg|The interrogation room located above the tracks. Of note is the cracked wall and floor as the transition of the old Nova Prospekt building into the Depot, as if it was forcefully attached or cut into the existing structure.
FileAlyx interro room.jpg|Alyx operating the console to bring her father to the interrogation room.
FileAlyx interro room eli.jpg|Alyx talking to Eli in his Prisoner Pod.
FileAlyx eli talk depot1.jpg|Alyx explaining Eli in his Pod how they are going to rescue him.
FileAlyx eli talk depot2.jpg|Ditto.
FileAlyx eli talk depot3.jpg|Ditto.
FileCombine devices.jpg|Combine technology in the Depot. 
FileAlyx mossman NP.jpg|Alyx and Mossman in the lower levels of the Depot. 
FileCombine teleport1.jpg|The Combine teleport in the lower levels of the Depot. 
FileCombine teleport2.jpg|Ditto.
FileCombine teleport3.jpg|Ditto.


==List of appearances==
*''Half-Life 2'' {{1st}}
*''Half-Life 2 Raising the Bar''

==See also==
*Half-Life 2 original storyline / Prison - Gulag|Depot / Prison - Gulag

==References==
{{Reflist}}

{{succession
|title=''Half-Life 2'' story arc journey
|before=Nova Prospekt
|after=Kleiner's Lab (2)
}}
{{succession
|title=Half-Life 2 original storyline|''Half-Life 2'' original storyline
|before=Victory Mine the scenes|Antlion Caves
|after=Air Exchange
}}

{{Locations}}
{{Technology}}
{{Transportation}}
{{Combine}}
CategoryCombine technology
CategoryTechnology
CategoryCombine locations
CategoryThe Coast locations
CategoryTrainstations
CategoryLocations
CategoryViktor Antonov designs
CategoryEric Kirchmer designs
CategoryRail transport
CategoryTransportation