David Speyrer

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{{RWP Infobox
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|image=Speyrer.jpg
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|birth=1970
|occupation=*Software developerhttp//valvesoftware.com/company/people.html Valve - Our people
*Programmer
*Designer
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'''David Speyrer''' is a designer  who has been working at Valve Corporation|Valve since March of 1999.{{LI|in/david-speyrer-b407181}}

==Biography==
Speyrer developed telecommunications software in Boulder, Colorado before joining Valve. He studied at WikipediaUniversity of Louisiana at Lafayette|University of Louisiana at Lafayette, and graduated with a degree in Electrical Engineering.{{IA|19990418093112/http//valvesoftware.com/people.htm|Biography|Valve's official website (April 18, 1999)}}

==Work==
At Valve, he has been a programmer, designer and cabal leader on ''Half-Life 2'' and ''Half-Life 2 Episode Two''. During the development of ''Half-Life 2'', he worked on the Airboat, the Poison Zombie and other things related to the Canals and the Citadel. For ''Episode Two'', he did specific work on the Hunter AI and the Muscle Car.http//rockpapershotgun.com/2007/11/08/rps-interview-episode-ones-david-speyrer/ RPS Interview ''Episode Two''{{'}}s David Speyrer on Rock, Paper, Shotgun He has also worked on the Valve Hammer Editor|Hammer level editor over the years.

==Trivia==
Speyrer's face was one of several to be used for the head model of Gordon Freeman.''Half-Life 2 Raising the Bar''

==Selected gameography==
*''Half-Life Blue Shift'' (2001)
*''Half-Life'' (2001)
*''Half-Life 2'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal 2'' (2011)

==Official biographies==
{{CollapsedBio|20110925184019/http//valvesoftware.com/company/people.html|September 25, 2011|David Speyrer|David developed telecommunications software in Boulder, Colorado before he came to Valve. During his time here he's been a programmer/designer and cabal lead on Half-Life 2 and Half-Life 2 Episode Two. He has also worked quite a lot on our Hammer level editor over the years. A fan of recreational physical suffering, David goes rock climbing in his spare time. He has dragged many a pale and shaking Valve employee along on adventures in vertiginous terror.}}

{{CollapsedBio|20070323113145/http//valvesoftware.com/people.html|March 23, 2007|David Speyrer - Software Developer|Prior to joining Valve in 1999, David developed telecommunications software in Boulder, Colorado. During his time at Valve he has been a programmer/designer and cabal lead on Half-Life 2 and Episode Two. He has also worked quite a lot on the dreaded Hammer level editor over the years. A fan of recreational physical suffering, David goes rock climbing in his spare time and has dragged many a pale and shaking Valve employee on adventures in vertiginous terror.}}

{{CollapsedBio|19990418093112/http//valvesoftware.com/people.htm|April 18, 1999|David Speyrer - Software Developer|David has a BSEE from Louisiana and six years of experience in network and serial communications software development and project management. PC games have been David's passion since he started programming at the age of 11. David was living and working in Boulder, Colorado, when he played through Half-Life Day One. Soon he was packing his belongings and putting his house up for sale. David now says that Valve was about the only thing capable of compelling him to leave Boulder's rock climbing and 300 days of sun per year. An eternal optimist, David is convinced that the sun will come out "any day now" so that he can go climbing.}}

==Gallery==

FileDavid speyrer.jpg|Speyrer's face used used for the head model of Gordon Freeman.


==References==
{{Reflist}}

{{RWPeople}}
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CategoryValve employees