Dave Riller

{{RWP Infobox
*Level Designer
*Game Designer
|timeperiod=March 1997 – Present
|nicknames=DRillerhttp//www.bluesnews.com/archives/oct97-2.html Blue's News archive

'''Dave Riller''' is a game designer at Valve.{{LI|pub/dave-riller/1/156/4a6}}

Riller used to write small ''WikipediaDungeons & Dragons|Dungeons & Dragons''-like text adventures (in WikipediaBASIC|BASIC) on the Timex-Sinclair ZX-81 back in elementary school. When ''WikipediaDoom (1993 video game)|Doom'' and ''WikipediaQuake (video game)|Quake'' came out, he tried his hand some level and game design, which ended up at catching the attention of some people that referred him to Valve.''Half-Life 2 Raising the Bar'' (Half-Life_2_Raising_the_Bar proof), page 17

{{ParagraphQuote|Dave started working on games in his spare time back in the days of ''Doom'' and ''Quake''. His work caught our eye and we lured him here from the East Coast to work on ''Half-Life''. Now that he’s added code writing to his bag of tricks, Dave works tirelessly to improve the experience of every single diehard ''Team Fortress 2'' fan. That’s right, you know who you are. It’s all for you.|http//www.valvesoftware.com/company/people.html Source|September 6, 2014}}

For ''Half-Life'', he built the Sector E Transport|underground train system{{IA|20031125235839/http//www.thewavelength.net/oldcontent/111398log.htm|Undernet  IRC Log November 13, 1998|Wavelength}} and worked with John Guthrie and Dario Casali on level design.{{IA|20010106075700/http//www.halflife.org/articles/article2-page4.html|Behind Valve Software's Closed Doors|VX Half-Life (April 1998)}}

==Selected gameography==
*''Half-Life'' (1998)
*''Half-Life Opposing Force'' (1999)
*''Half-Life Blue Shift'' (2001)
*''Half-Life 2'' (2004)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''Portal 2'' (2011)

FileRiller sector e.jpg|200px|thumb|Riller's name in the Materials Transport, more visible after throwing explosives at it, as well as image over brightening.
His Riller|name appears in ''Half-Life'' as an Easter egg on a Sector C locker, as well as hidden in the Materials Transport, under a HECU outpost in the map "c2a2c". The latter is removed in the PlayStation 2 port.


==External links==
*http//web.archive.org/web/20070728162507/http//planethalflife.gamespy.com/View.php?view=Interviews.Detail&id=59 Interview with Dave Riller on Planet Half-Life (archived)

CategoryLevel designers
CategoryValve employees