Combine Barricade

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{{Technology Infobox
| image=FileD1 trainstation 02001.jpg|250px
| name=Combine Barricade
| affiliation=Combine
| type=Energy field
| usedby=*Overwatch
*Citizens
| entity=prop_dynamic
| designer=Viktor Antonov''Half-Life 2 Raising the Bar''
| hidei=
| hideu=
| hideg=
}}
The '''Combine Barricade''' is a barrier used to regulate or completely deny access to certain areas under Combine control. It is introduced in ''Half-Life 2''’s first chapter, ''Point Insertion''.

==Overview==

*The barricades seen in the ''Half-Life 2'' story arc range from small Emplacement Guns emplacements that can be set up in a minute to full-sized barricades cordoning off entire streets. 

*Instead of true windows, they have a sort of liquid looking, solid forcefield that offers ample protection against weapons. 

*The doors that the large barricades have are multi-sectioned and mounted on mechanical arms. 

*Before City 17's Combine occupation of Earth|uprising, similar barricades blocked streets on a near-permanent basis to control Citizens movements, but these had Force Fields rather than heavy doors that allowed Citizens with the correct permissions through. Citizens are seen showing their left arm to the mounted cameras watching them, hinting they might have some kind of ID on the wrist, although nothing is seen on the models.

*Combat style barricades often include button-controlled mechanical gates. The only way to get past these gates is to find a way around and hit the button to open it, or wait for a Civil Protection unit to come through, kill them, and run through the door before it closes.

==Behind the scenes==

The WC mappack features earlier http//developer.valvesoftware.com/wiki/Brush brush renditions of the Barricade, most of the time grey in color, which are often controlled by Door Towers.

==Gallery==
===Pre-release===

FileCombine door Citizen.jpg|Concept art.
FileCremator 039 firstgate1.jpg|Brush Barricade in the WC mappack map "cremator_039" with fixed textures, on which the previous concept art is based in an upgraded appearance. Of note is that the forcefield-like barrier above is replaced here by barbed wire.
FileCremator 039 booth cremators4.jpg|Cremators near a barricade and a Door Tower in "cremator_039"
FileCremator 039 3booth12.jpg|Barricades and Door Towers in the same map.
FileCombine door full.jpg|Another Barricade variant in the map "combine_gallery_002".
FileCombine door open.jpg|The same Barricade opened by a Door Tower.
FileCombine door simple.jpg|Barricade door variant.
FileLeak cmb spikedbarrier.jpg|An early Combine spiked barricade model, with temporary textures.


===Retail===

FileBarricadeCitizen.png|A citizen approaching a barricade.
FileCombine defensive structure.jpg|A large defensive Barricade blocking a street in City 17.
FileCP Emplacement Gun Station 1.jpg|Metrocop using a mounted Emplacement Gun at Station 1, behind a small barricade. 


==List of appearances==
*https//www.youtube.com/watch?v=4ycFteRUQPM ''Half-Life 2'' at E3 2003 Barricade {{1st}} {{Nc}}
*''Half-Life 2''
*''Half-Life 2 Raising the Bar''
*''Half-Life 2 Episode One''
*''Half-Life 2 Episode Two''

==References==
{{Reflist}}

{{Technology}}
{{Combine}}
CategoryCombine technology
CategoryTechnology
CategoryViktor Antonov designs