Civil Protection

{{Enemy Infobox
|image=FileCP c17i4.svg|250px
|name=Civil Protection
|affiliation=Combine Overwatch''Half-Life 2 Prima Guide''
|type=WikipediaMetropolitan police|Metropolitan police
|health=*26''Half-Life 2 Prima Guide''
*40 (after ''''Half-Life 2.html">Anticitizen One'')''Half-Life 2 Prima Guide''
|weapons=*Stun Baton (40 attack damage points)
*9mm Pistol (Half-Life 2)|9mm Pistol (3 attack damage points)''Half-Life 2 Prima Guide''
*Submachine Gun (Half-Life 2)|Submachine Gun (3 attack damage points)''Half-Life 2 Prima Guide''
*Emplacement Gun
*Flare Gun
|designer=*Dhabih Eng (appearance)''Half-Life 2 Raising the Bar''
*Doug Wood (animations)
*Tom Leonard (artificial intelligence){{LI|pub/tom-leonard/0/86b/493|Tom Leonard}}
{{Quote|I don't know about you, but I'm ready to join Civil Protection just to get a decent meal.|Citizen|Half-Life 2|Filecit foodline04 male.ogg}}

'''Civil Protection'''''Half-Life 2'' is essentially the Combine's WikipediaThought Police|thought police in all urban areas on Earth, including City 17. Its officers are named "Metro Cops", while the spelling "Metrocops"''Half-Life 2 Episode One'' is also used. "CPs"''Half-Life 2'' is mostly used by the Citizens and Resistance members to refer to Metro Cops. The entity uses the term "Metropolice" ( the scenes|the original term), and the subtitles use "MetroPolice". The Overwatch Voice simply uses the term "Protection".''Half-Life 2''

Part of the Combine Overwatch, CPs are ordinary human volunteers who have "willingly" joined the Combine,http// ''Marc Laidlaw Vault'' on the Forums either for more privileges, such as additional food, better living conditions, an increase in authority and status over others, or out of genuine sympathy and identification with the Combine's aims. As such, they are not bio-mechanically modified in any way, unlike the two other Overwatch units. Barney Calhoun is notable for having infiltrated the Combine by joining the Civil Protection ranks as an undercover Resistance member.

FileBeating 2.jpg|thumb|left|200px|Civil Protection apartment raid.

CPs wear white masks hiding their faces, with built-in vocoders to disguise their voices; these each contain a radio and air filters, and appears like a cross between an old Soviet PMG and a PBF gas mask. They also wear a combat vest, leather boots with a black-green uniform, an armband on the right arm, with "c̄17i4" emblazoned on the armband written in a squeezed WikipediaImpact (typeface)|Impact font and "C17" in the back of the collar. For City 17's uprising, the Resistance has retrieved a high amount of Civil Protection combat vests for the Rebels, who wear them above their Citizen attire.

CPs are typically armed with 9mm Pistol (Half-Life 2)|9mm Pistols and Stun Batons - they are known to beat unarmed Citizens at the slightest provocation; Barney Calhoun mentions being "behind on his beating quota". In more critical circumstances, they will be issued with Submachine Gun (Half-Life 2)|Submachine Guns (which they fire from their hip), use Emplacement Guns, and are provided with fire support from Armored Personnel Carrier|APCs and Hunter-Choppers. Some officers are also armed with a deployable Manhack and/or Flare Gun to call for help.

CPs are almost always encountered in squads or teams (terms used by the Overwatch Voice), and will employ very basic tactics, such as covering one another and running to cover when injured or reloading. CPs normally attack in an aggressive manner, and will give pursuit to evading suspects. The Overwatch Voice also suggests that each squad has a particular leader. They are generally kept separate from Combine military units, such as Overwatch Soldiers or Synths, and stay in a policing role within the cities. They travel in APCs and Combine Dropship|Dropships and are often accompanied by City Scanners or Manhacks. They are also seen stationed on Combine Watchtowers from which they can fire flares to alert the other nearby CPs.

CPs heavily communicate with the Overwatch Voice over their radios; they are thus constantly fed mission objectives, rewards, reminders, and are directed to respond to certain incidents (such as the locations of downed units or other criminal acts). Civil protection do not communicate with each other like they once did as citizens, using instead complex procedure words. When a unit speaks to another unit, the unit being spoken to will say "copy" and then proceed on listening to the other unit's words. He will say "copy" to let the other unit know he has his attention. The unit that first started speaking will say the other unit's number code so the latter will know that he is the one being spoken to. The constant radio chatter usually gives away unit positions before they are visible. When a CP is killed, its radio emits a prolonged tone similar to that of a flatlining WikipediaElectrocardiography|ECG, followed by the Overwatch Voice declaring the unit down, along with his last known location and orders to nearby units to respond.

Certain transmissions heard over the Civil Protection radios suggest that officers are rewarded with, in the words of the Overwatch Voice, "non-mechanical reproduction simulation" for good job performance. Another reward addressed by the Overwatch Voice evokes a "family cohesion" being "preserved", suggesting that a mission failure might cause trouble to the family of a Metrocop. Other radio transmissions imply that additional privileges are gained if a CP has its memory replaced, this being related to the promotion to Overwatch Soldier or Overwatch Elite by willfully surrendering more and more human features and characteristics. Another transmission suggest that CPs are provided with "anti fatigue rations" of at least 3 mg.

FileD1 canals 060005.jpg|Metrocops waiting for Freeman in the Canals.|200px|left|thumb
CPs are not as organized and effective as the two other Overwatch units, and generally use weaker, more basic weapons, and are not very accurate. They almost always work in groups, so when in a firefight with a squad or two, it is advised to hide as much as possible and shoot while they are reloading. As almost all of the combat they encounter is against unarmed and untrained Citizens, they will appear as being inexperienced with firefights against tougher, more competent opponents. CPs also do not carry out melee attacks unless they are armed with a Stun Baton.

In the early ''Half-Life 2'' levels, a few pistol shots will kill a CP. In close quarters, a couple of hits with the crowbar will kill them. If they drop a Stun Baton in combat, it can be used as a battery for the HEV Suit. Later in the game, the best weapon to use against them is the Submachine Gun which can easily dispatch large numbers of them at once.

In the Canals levels, many explosive barrels are scattered on, under or near wooden structures where CP tend to stand. It is advised to shoot the barrels for more effective (and spectacular) results. Metrocops will also occasionally use the barrels as improvised grenades, rolling them to Freeman after igniting them. It is advised to shoot them while they are still rolling. CPs also often tend to throw themselves in the path of the Airboat or stand on breakable wooden structures, in a similar way to the Overwatch Soldiers with the Buggy in the Coast levels. This should be used as well for more effective results.

==Related Achievements==
{|class=wikitable style="vertical-aligncenter;" width=50%
!colspan="2" style="text-alignleft"|''The Orange Box Achievements 2|Half-Life 2''
|rowspan=2 width=64px|FileHl2 put canintrash.png
!style="text-alignleft"|Submissive (5G)
|''Put the can in the trash.''
|rowspan=2 width=64px|FileHl2 hit cancop withcan.png
!style="text-alignleft"|Defiant (5G)
|''Hit the trashcan cop with the can.''

==Behind the scenes==
FileMetrocop blue eyes.jpg|200px|right|thumb|A blue-eyed Metrocop.

The Metro Cop unit was originally referred to as the Combine Guard (human)|Combine Guard (not to be confused with the Combine Guard (Synth)|Synth unit of the same name), which evolved into both the Metro Cop and the Overwatch Soldier. Much like the Overwatch Soldier in the final version, Civil Protection originally also had its elite variant, the Elite Metro Cop. Metrocops were originally to have other colors on their uniforms, such as red or yellow, and the right armband colored red. One version also depicts them with bright blue eyes.

Originally, the Civil Protection was to be named "Metropolice", name that survived in the CP entity, "npc_metropolice". Many Metropolice posters were to be seen around City 17, but were removed when the team thought that the Combine did not need to rely on subtle messages to achieve their ends. Three posters, designed by Randy Lundeen, are known one involves the Consul, an Citadel version|early Citadel, Combine Guards, and the slogan "It's great to be part of the greater good". Two other posters, including again Combine Guards, bear the ironic slogan "They're here for you".Development of Half-Life 2 game|''Half-Life 2'' leak files Some of these posters are featured in WC mappack maps, when propaganda was still an important storyline tool for the team.

A Civil Protection headquarters building was originally to be seen near the Manhack Arcade, with above it the sign "C17 MP", or "City 17 Metropolice", in the WC mappack map "c17_04" and its variants.WC mappack In ''Raising the Bar'', it is nicknamed "Cop Station", and was to be seen after and not before Kleiner's Lab. CPs were also to stand in Door Tower|Door / Guard Towers, hanging cabins used either to operate gates or guard an area. Moreover, they were to use early Combine Watchtowers near Sensor Gates, another cut Combine device.

According to Valve's animator Doug Wood, the Metro Cop went through several sets of animations during its development. None of them felt right until the team decided to give the CP a more bullying personality. Then Wood put a slight swagger into the CP walk and changed the chest posture to a more leading position.

In the ''Half-Life 2'' leak files can be found several early Metrocop Civil Protection/Quotes 2 leak|sounds, with the prefixes "mc1ans" and "mc1que". They mostly consist of chat between at least two different idle cops (as there are two different voices). Sometimes a bit hard to make out, these sounds include things like "You're in helluva a mood", "Watch yer mouth", "You expect me to believe that?", "Yep, this was definitely the best career choice I ever made", "I'm feeling pretty good about myself, ok?", "I wouldn't have kids even if they let me", "Supposedly we're getting a raise next week", "Your wife doesn't like me, does she?", among others. Setting Metrocops on fire caused them to start screaming, while they do not in the final game.

The Half-Life 2 soundtrack|''Half-Life 2'' soundtrack track "CP Violation", played during the chapter ''Half-Life 2 storyline 3 Route Kanal|Route Kanal'', refers to the Civil Protection and Gordon running against each other to Black Mesa East. One of the most fast-paced tracks of the soundtrack, it also has a shorter remixed version. WikipediaCP Violation|CP Violation is also a concept in theoretical physics.


FileCP c17i4 Beta.svg|City 17 Civil Protection armband logo, leak version. 
FileC17 cop beta.png|"C17" collar logo.
FileMetrocop leak.jpg|The Metrocop old skin, as seen in the map "e3_terminal".
FileBarney model rtb.jpg|Early Barney ''Half-Life 2'' model, with the early Metrocop skin.
FileChildren cremators.jpg|Old skin Metrocop in the Cremator factory.
FileFactory children cop.jpg|The Cremator factory in the WC mappack.
FileDoor and Guard towers concept.png|Concept art for Door Towers, with a Metrocop on the bottom-right. 
FileC17 old07 door tower concept.jpg|Same spot in the WC mappack map "c17_old07", without Door Towers.
FileE3 terminal.jpg|Old skin Metrocops in the map e3_terminal.
FileD1 c17 01 old-textured-station0014.jpg|Metrocops at the front of an early City 17 Trainstation. 
FileConsulcast arcade.jpg|A Breencast device hung to a Civil Protection building near the Manhack Arcade. 
File003 c17 04 380007.JPG|Four garages are located beneath that building.
File003 c17 04 380000.JPG|Metropolice station near the same building. The letters read "C17 MP", or "City 17 Metropolice".
FileC17 MP sign.svg|"C17 MP" sign.
FileD1 arcade 02000255.JPG|Metrocop watching over Citizens in the Manhack Arcade.
FileArcade full fixed0012.jpg|Ditto.
FileSubt bus metrocop.jpg|Metrocop near a school bus in the map "subt".
FileWatchtower close.jpg|Metrocop in an early Combine Watchtower. 
FileDoor tower.jpg|Metrocop in a Guard Tower. 
FileGuard tower down.jpg|Metrocops in Guard and Door Towers. 
FileOld citizen skin prereleased.jpg|Metrocops beating up Citizens.
FileMetrocop blue eyes-hd.jpg|High-res and alternate version of the blue-eyed Metrocop image.


FileCP c17i4.svg|City 17 Civil Protection armband logo. 
FileC17 cop retail.png|"C17" collar logo.
FileBarney hl2.jpg|Barney Calhoun, undercover Metrocop.
FileMetrocop junk bag.jpg|Metrocop on a fast food bag. The circle is also found on an hamburger box.
FilePick up that can.jpg|"Pick up that can."
FileCheckpoint.jpg|Metrocops at the City 17 Trainstation checkpoint. 
FileTrainstation razor trains.jpg|Metrocop on the Nova Prospekt platform in the City 17 Trainstation.
FileAPC first cops.jpg|A parked APC with CPs on guard.
FileCitizens watching.jpg|Citizens about to experience a CP raid after the detected miscount. 
FileBeating1.jpg|Civil Protection apartment raid. 
FileD1 trainstation 050006.jpg|Barney watching monitors in Kleiner's Lab, one of which including a Metrocop.
FileD1 trainstation 060004.jpg|Metrocops shooting at Gordon Freeman at the back of the City 17 Trainstation at the start of Gordon's escape. 
FileD1 trainstation 060005.jpg|Ditto.
FilePolice brutality.jpg|Gordon's first close encounter with some Metrocops beating Citizens.
FileCP Emplacement Gun Station 1.jpg|Metrocop using an Emplacement Gun at Station 1.
FileEmplacement gun fire metrocop apc garage.jpg|Ditto, near the APC garage in the Canals.
FileHl2 2012-02-14 18-44-45-29.jpg|Metrocops waiting for Freeman at Gate 5.
FileHl2 2012-02-14 18-42-48-53.jpg|Metrocops inside Gate 5's main warehouse, waiting for Freeman.
FileHl2 2012-02-14 19-01-14-55.jpg|Metrocops at Gate 5.
FileHl2 2012-02-14 19-04-09-49.jpg|Metrocops ambushing Freeman inside Gate 5's watchtower.
FileD3 c17 070005.jpg|Metrocop shooting from a Combine Watchtower. 
FileEmpl guns anticitizen one.jpg|Metrocops firing at Freeman with two Emplacement Guns and an Submachine Gun in a City 17 tunnel.

==List of appearances==

*https// ''Half-Life 2'' - E3 2002 Trailer {{1st}} {{Nc}}
*''Half-Life 2''
*''Half-Life 2 Raising the Bar''
*''Half-Life 2 Deathmatch'' {{Nc}}
*''Half-Life 2 Episode One''

{{Quotecat|Civil Protection}}
{{Imagecat|Civil Protection images}}

CategoryCombine units
CategoryCombine humanoids
CategoryHalf-Life 2
CategoryHalf-Life 2 Episode One
CategoryReferences to Nineteen Eighty-Four
CategoryCivil Protection
CategoryDhabih Eng designs