City 17

|image2=FileCity 17 composite.jpg|250px
|name=City 17
|constructed=Altered after the Seven Hour War
|destroyed=During the uprising''Half-Life 2''
|location=Sector 17, WikipediaEurope|Europe, Earth
|era=Combine occupation of Earth|Combine occupation
|designer=*Marc Laidlaw (backstory)
*Viktor Antonov (appearance)
*Eric Kirchmer (appearance)
*Damarcus Holbrook (appearance)''Half-Life 2 Raising the Bar''http// DamarcusWorks
*Laura Dubuk (models){{YouTube|gqSMuPlwAzE|Half a life Laura Dubuk on her 12 years at Valve}}
*http//,157025/ Matt Wright (models and level design)http// Matt Wright's resume
*http//,228055 Danika Wright (models and level design)http// Danika Wright's resume
*Aaron Barber (level design)
*Dario Casali (level design)
*Dave Riller (level design)
*John Guthrie (level design)WC mappack
*Tom Leonard (level design){{LI|pub/tom-leonard/0/86b/493}}
{{Quote|Welcome to City 17. It's safer here.|Wallace Breen|Half-Life 2|Breencast/Quotes#Dr. Breen welcoming Citizens to City 17}}

Prior to the Seven Hour War, '''City 17'''Breencast was a grand city in an unknown Eastern European region. Later taken over by the Combine as one of their numerous Combine City|Cities, it was their main headquarters on Earth, home to Earth's administrator Dr. Wallace Breen. Dominated by the imposing Citadel and surrounded by the desolate Wasteland, it was the only location of ''Half-Life 2 Episode One'', and one of two major locations in ''Half-Life 2''.

FileHalfLife2 City17 TrainStationSquare.jpg|left|thumb|200px|The City 17 Trainstation|Trainstation Plaza, under surveillance by Civil Protection units and equipment, with a "Breencast" monitor, which Wallace Breen|Doctor Breen uses to address City 17 citizens.

City 17 visually resembles a post-Soviet harbor city featuring mostly Eastern European architecture. It features architecture styles dating from pre-World War II neoclassicism, post-war classical designs, Soviet modernism, and post-Soviet contemporary designs.

Upon the Combine|Combine's arrival on Earth, many new structures were constructed using their own style of architecture, with the possible intent of restricting citizen movement throughout the city.{{Fact}} This created a distinct aesthetic style for the city, of Eastern European architecture juxtaposed with the cold, monolithic Combine technology.

In addition, large television screens were installed in several public areas to address citizens regarding the Combine. At the heart of the city was the Citadel, a giant skyscraper which served as the hub of the Combine.

The core of the city consisted predominately of wall-to-wall buildings, with blocks of clustered low-rises made out of a variety of old and new buildings. Under Combine rule, certain residential buildings in the city were used as accommodations for citizens. Conditions in such housings were typically seen as poor and effectively bordering on slums, with very few luxuries and constant inspection and raids by Civil Protection.The ''Half-Life 2'' chapter ''Half-Life 2 storyline Insertion|Point Insertion'' However, some city infrastructure, such as power plants, were maintained by the Combine, and electricity was made widely available from both traditional sources and Combine generators. The Combine themselves occupied some former government buildings, such as the Overwatch Nexus, to help keep control over the city.

The city was large enough to provide all necessary needs for the citizens before the Combine's occupation. This is supported by the appearance of a Hospital|hospital, several cafés and restaurants, office buildings, and City 17 Underground|underground city systems; most of which were still intact but abandoned.''Half-Life 2 Episode One''''Half-Life 2 Episode Two''

The outskirts of City 17 featured industrial districts and additional Soviet-style housing,''Half-Life 2'' most of which are considered off-limits to citizens. The industrial districts are seen linked to the city via Rail transport|railway lines and canals.

As there was little emphasis in maintaining non-essential parts of the city, many areas of City 17 suffered from urban decay prior to the Citadel's explosion.

===Transportation systems===
FileHalfLife2 City17 Railway&Canal.jpg|right|thumb|200px|A Combine Razor Train passes by a canal and residential apartments.

City 17's transportation system had considerable variety. In addition to highways and city streets, City 17 included underground road tunnels that traveled beneath the city; during the Resistance uprising against the Combine, portions of the tunnel could be seen, badly damaged, with areas flooded with toxic substances. Several Rail transport|railway lines ran throughout the city, with at least two large train stations connecting City 17 to other CategoryTowns and cities|Combine controlled cities. The Combine maximized the use of these transportation systems, developing ground-based Armored Personnel Carrier|APCs to patrol roads while utilizing pre-invasion trains and Razor Train|their own form of trains to transport citizens and goods in and out of City 17. The presence of unused tramways on a street also suggest that the city once provided tram services before the Combine rule.

FileCanals toxic citadel shell.jpg|left|thumb|200px|A city canal containing hazardous materials.

A network of canals was also prevalent in and around City 17. Much of the inner city canals, however, were made defunct after the Combine's draining of large bodies of water around City 17 left much of the area's canal system dry. However, the industrial district canal systems remained usable, albeit shallower, with certain portions of the canals contaminated with Half-Life and Portal universe themes|hazardous materials.

===''Half-Life 2''===
Gordon Freeman|Gordon was pulled from stasis by the The G-Man|G-Man and left standing in a train pulling into a City 17 Trainstation|station. Leaving the train after hearing the other passengers comment, "I didn't see you get on," Gordon faced a large screen monitor with the administrator, Wallace Breen|Doctor Breen, smiling calmly down at the depressed citizens and welcoming them to City 17. 

After failing a security check, Gordon was taken away by a Civil Protection officer for interrogation. Fortunately, he was delivered to an undercover Barney Calhoun who helped him escape from the train station. Exiting the station, Gordon finds himself in a plaza, with the ever imposing Citadel far ahead, and further evidence of the Combine's power in the city. Gordon's brief journey through the city revealed the level of repression by the Combine, and the level of fear and dread among citizens. 

After stumbling his way into a building being raided by Civil Protection, Gordon is identified as a "miscount"The Overwatch Voice in the ''Half-Life 2'' chapter ''Half-Life 2 storyline Insertion|Point Insertion'' and is pursued by Civil Protection units over the rooftops and ledges of buildings before being rescued by Alyx Vance. Alyx brings Gordon to Doctor Isaac Kleiner|Dr. Kleiner's lab in a nearby building. There, Gordon is fitted with an HEV suit and is set to be teleported with Alyx to Doctor Eli Vance|Dr. Eli Vance's lab in Black Mesa East. While Alyx successfully arrives at the destination, the teleport malfunctions as Gordon is about to be teleported, sending him to several locations (including Doctor Breen's office in the Citadel), and eventually back to City 17, just outside Kleiner's lab.

After being given a Crowbar from Barney, Gordon is advised to venture along Rail transport|railway lines, canals, sewage systems, and the wider canal routes to leave City 17 and reach Black Mesa East. Along the way, it is learned that parts of the route are also under attack by Combine units. An alert was put out from the Citadel to capture or kill Gordon after the teleportation incident at Breen's office. As Gordon reaches the wider canals, an Airboat is prepared by Resistance|rebels to transport Gordon out of the city. As he rides the Airboat, Hunter-Choppers and additional Combine units pursue him once more, but are eventually evaded and defeated as he reaches Black Mesa East and escapes the city.

FileCitadel View.jpg|200px|left|thumb|A view over City 17 from the Citadel, as seen by Gordon Freeman in a Stalker Combine Prisoner Pod|pod. The skybox texture used to represent City 17 from a bird's eye view is actually a nighttime satellite image of New York City, showing the Downtown and Wiliiamsburg areas of Brooklyn, a portion of Maspeth in Queens and parts of the Lower East Side of Manhattan (see http//,-73.972836&spn=0.031034,0.080509&t=k Google Maps for comparison).

After Gordon and Alyx's failed attempt to rescue Eli and associate Judith Mossman at Nova Prospekt (in which Judith ends up teleporting Eli to the Citadel), they attempt to teleport back to Kleiner's lab, but find that they have reached their destination a week later in time, although it seems to Alyx and Gordon as though their teleportation was instantaneous. They learn that Gordon and Alyx's attack on Nova Prospekt sparked an Combine occupation of Earth of City 17|uprising among City 17's citizens that sent the city into chaos Combine units and citizens are fighting against each other, and powerful, more lethal weapons and equipment are being deployed in full force, damaging much of the city. While Gordon and Alyx race to the Citadel to rescue Eli, Alyx is knocked out, captured, and brought to the Citadel. Gordon eventually reaches the foot of the Citadel, with the aid of Barney and Alyx's robotic pet, Dog, and enters the structure to rescue Eli and Alyx and to confront Doctor Breen.

The final stage of the game reveals that Gordon, upon releasing Eli and Alyx and damaging the dark energy reactor that would power Breen's teleportation off of the planet, was about to trigger a massive explosion of the reactor that would "bring down the whole Citadel" and destroy the entire city. At the moment of the reactor's explosion, however, the G-Man reappears, stopping time, and transports Gordon back into stasis to await further assignment.

===''Half-Life 2 Episode One''===
FileAlyx City 17 Citadel meltdown.jpg|200px|right|thumb|Alyx and Gordon watching the Citadel's reactor meltdown resuming.

{{Quote|You two have to get out of the city! The Citadel could blow at any moment!|Eli Vance|Half-Life 2 Episode One}}

''Half-Life 2 Episode One'' takes place against a backdrop of a mass exodus from the doomed city, at the heart of which the Citadel has become a ticking time bomb. Hoping to open a portal to send valuable information back to the Combine leaders, the surviving Combine soldiers inside the Citadel deactivated the containment system for the Citadel's core. Though Gordon and Alyx managed to reactivate the system, it only bought a short amount of time. As they moved farther away from the Citadel, they witnessed its condition deteriorate.

FileCity 17 ruined street tracks.jpg|left|thumb|200px|A ravaged City 17 street, close to the walls of the Citadel.

The city itself, especially the regions closest to the Citadel, had been damaged beyond recognition by Striders following the events of ''Half-Life 2'', though regions farther out, such as a hospital and the train station, were still intact. Most of the Rail transport|railroad infrastructure was undamaged, though any train leaving the Citadel was subject to falling debris. Antlions roamed the city unchecked, and the remaining Combine forces struggled to keep order in the ruins.

The citizens of City 17, heeding the warnings of the Resistance, were all but gone during Gordon and Alyx's flight from the city. Only a few remained, pinned down by any surviving Combine troops and Civil Protection units. Thanks to the efforts of Gordon and Barney Calhoun, the last of the city's citizens were evacuated via train, despite the best efforts of the surviving Combine forces.

When the Citadel detonated, the explosion was powerful enough to send debris flying for miles and landing outside city limits.

===''Half-Life 2 Episode Two''===
FileCity17 destroyed.jpg|right|thumb|150px|Concept art of Alyx, Dog and a rebel watching the destroyed city.

{{Quote|We made it out of City 17!|Alyx Vance|Half-Life 2 Episode Two}}

In a scene from ''Half-Life 2 Episode Two'', the remains of City 17 can be seen from the countryside. A tornado-like Superportal|vortex can be seen rising from what was the Citadel, and the center of the city is scattered with pieces of the Citadel. The outskirts of the city appear no less damaged and it is doubtful that there is anyone left alive in the ruins.

==Behind the scenes==
*The ''Half-Life 2'' leak texture files contain several worn-out vintage posters used in many WC mappack maps. Originally fruit crate labels, they were directly taken from the http// "Fruit Crate Labels" page of the http// Encore Editions website. Another is also found http// here.

*The Development of Half-Life 2 game|''Half-Life 2'' leak files feature several models that were to be featured in City 17 but were ultimately cut. They include fire items such as an alarm bell, a fire hose and a fire hydrant, parking meters, a U.S. Mail mailbox, or traffic lights.Development of Half-Life 2 game|''Half-Life 2'' leak files

*To construct the destroyed city portion of the game, designers built low-detail buildings in the world editor Valve Hammer Editor|Hammer, then took them into the WikipediaAutodesk Softimage|Softimage XSI and "destroyed" them, breaking them up and adding details like rebar and cracks.

*To help with the design of City 17, photographic reference material was collected from Bulgaria, Russia, and Romania.

===Background and origins of City 17===
FileApartment building in Sofia, Bulgaria.jpg|right|200px|thumb|Apartment building in Sofia, Bulgaria, similar to the apartment buildings prominently seen across City 17.

In ''Half-Life 2 Raising the Bar'', City 17 is described as being in an Eastern European setting

{{Quote|One of the reasons that we liked Eastern Europe as a setting was that it represents the collision of the old and the new in a way that is difficult to capture in the United States. You go over there, and you have this collision between all of these things, the new architecture, the old architecture, the fall of communism...there's a sense of this strongly-grounded historical place. We left out the Gothic themes associated with Prague and vampires and looked into a different aspect of the region.|Viktor Antonov|Half-Life 2 Raising the Bar}}

City 17 is assumed to be heavily based on WikipediaSofia|Sofia, WikipediaBulgaria|Bulgaria, the hometown of the art director of ''Half-Life 2'', Viktor Antonov. This assumption is based on both City 17's general resemblance to Sofia and the frequent appearance of Bulgarian words (written in WikipediaCyrillic alphabet|Cyrillic characters) on signs and Resistance imagery|graffiti throughout ''Half-Life 2'' and its episodes. One clear example is "ЦИМЕНТ" ("cement") written across the top of a large building in Ravenholm - the only language that spells the word in this way, using the Cyrillic alphabet, is Bulgarian. Furthermore, near the beginning of ''Half-Life 2'' a newspaper entitled "Работническое Дело" (WikipediaRabotnichesko Delo|Rabotnichesko Delo) can be seen - this was the most popular newspaper in Bulgaria during its Communist period. Hints of the city containing elements of cities from the Baltics or Baltic countries is also evident with the presence of signs reading "Café Baltic". Furthermore, the Hospital sign, ""СТАЦИОНАР" ("statsionar" in Latin letters), means "Hospital" in Russian. The Victory Mine signs are also written in Russian, "ШАХТА ПОБЕДЫ ИМ 50-ЛЕТИЯ" translating to "Victory Mine - in memory of the 50 years".

Other speculated locations or influences for City 17 include

*'''WikipediaRiga|Riga, WikipediaLatvia|Latvia'''. This is based on the strong similarities between the game and the city. Riga is a coastal city with a coastline that closely matches that shown in ''Raising the Bar''. Its skyline is dotted with many buildings of a similar style and color as seen in City 17, and the area is famous for its WikipediaArt Nouveau|Art Nouveau influences. Most interestingly, however, is the number of spires on the skyline (especially the suspension bridge) and WikipediaRiga Castle|Riga Castle - all of which cluster around "Citadale Street" - a possible inspiration for the Citadel in ''Half-Life 2''.

*'''WikipediaVilnius|Vilnius, WikipediaLithuania|Lithuania''', as the narrow streets in ''Half-Life 2'' are similar to the ones in Vilnius, and that the city is located in the Baltic region, supporting the presence of "Café Baltic" in the game.

FileOverwatch Nexus1.jpg|right|200px|thumb|The Overwatch Nexus closely resembles the Parliament of Serbia building in Belgrade, Serbia.

*'''WikipediaBelgrade|Belgrade, WikipediaSerbia|Serbia''', based on the nearly identical resemblance between the WikipediaNational Assembly of Serbia|Parliament of Serbia building and the Overwatch Nexus in City 17.

*'''WikipediaSaint Petersburg|St. Petersburg, WikipediaRussia|Russia'''. Based on the abundance of canals and an ever-present chain of Café Baltic shops. St. Petersburg also has a large street called http// Nevsky Prospekt, which phonetically resembles Nova Prospekt, the ex-prison turned into a Combine facility.

*'''WikipediaOdessa|Odessa, WikipediaUkraine|Ukraine''', capital of the WikipediaOdessa Oblast|Odessa Oblast. Main evidence is the name of the Resistance settlement outside of the city called New Little Odessa (although it is suggested to be named after its leader, Odessa Cubbage) and its proximity to a large body of water (with land on the west) and similar architectural styles and heritage.

*'''WikipediaSevastopol|Sevastopol, WikipediaRussia|Russia''', has also been suggested. While the architecture of City 17 itself clearly is tied to the previously mentioned cities, the coastal terrain immediately outside of City 17 is very similar to the shores and coast of the WikipediaBlack Sea|Black Sea around Sevastopol. As a tourist destination for much of the former WikipediaSoviet Union|Soviet Union, the variety of Cyrillic languages used in signs and text in City 17 also becomes logical. The extensive network of locks and harbor facilities seen in some chapters is consistent with Sevastopol's status as a major port and the base of the Russian Black Sea naval fleet.

*'''WikipediaConstanţa|Constanţa or Wikipedia Bucharest|Bucharest, WikipediaRomania|Romania''' are also possibilities, due to the overall city planning, the architecture of the apartment buildings and certain coastal similarities in the chapter ''Half-Life 2 storyline 17|Highway 17''. There is also an advertisement for the pesticide "NEVRIN 54", written in Romanian, a store front in the Trainstation Plaza that says "FOTO ATELIER", which is Romanian for "Photo Workshop", and the Romanian word 'Tren' on the timetable in the City 17 Trainstation.

*'''The Outlands''' are a varied area, and makes pinpointing difficult.
**The overall design is more similar to an American landscape, more specifically, the WikipediaPacific Northwest|Pacific Northwest where Valve is located. It is almost identical to the mountainous forest areas of the WikipediaCascade Range|Cascade Mountains, like WikipediaSnoqualmie Pass|Snoqualmie Pass. 
**The buildings, such as The White Forest Inn however, are more of German or French designs. 
**The gas pumps near the Inn are in Swedish Volym (volume), Kronor (Scandanavian currency), and Summa, (sum, total).

*Originally, City 17 was to be an American city. Valve made many photos of the larger '''WikipediaSeattle|Seattle''' area where Valve is based, including Airport Way S (for decrepit brick buildings), Macy's on Pine Street (for the Manhack Arcade), an USCGC ship in the harbor, magnetic cranes in west Seattle, the Queen Anne radio towers for the antenna near the Manhack Arcade, etc.

====Reference images====

FileTenement real.jpg|A real world reference image for City 17. 
FileRoof real.jpg|Ditto.
FileTunnel real.jpg|Ditto.

====Concept art====

FileCity 17 buildings from Vertigo.png|Concept art based on the skybox of Vertigo.
FileEarly city 17.jpg|Ditto.
FileElectrical props.jpg|Electrical props.
FileCity panorama1.jpg|An early rough sketch of City 17 as a more decayed and dirty place.
FileCity panorama2.jpg|Ditto.
FileBuilding ruins.jpg|A ruined City 17 building.
File420803cu7v1z.jpg|Attic from ''Half-Life 2''’s first chapter. 
File4208008quae8.jpg|Colored version.
File420802hn1gsc.jpg|Other view of the attic.
FileAttic concept.jpg|Cropped and colored version.
FileCitadel skyscrapers view.jpg|The Citadel among skyscrapers. 
FileMobile wall citadel houses van.jpg|Concept art for the Combine Smart Barrier near destroyed buildings. 
FileCity rubble.jpg|Destroyed buildings.
FileCity skyscraper and dome.jpg|A skyscraper towering over a building with a dome, possibly early Skyscraper and Overwatch Nexus.
File42080841oavq.jpg|A destroyed City 17 skyscraper.
FileDestroyed skyscraper.jpg|Colored version.
File4208076yhicj.jpg|Ruined apartment buildings overlooking the Canals.
File420805ci9hbe.jpg|Ruined buildings.
FileBreencast compound eyes.jpg|Concept art for a Breencast device in the City 17 Trainstation.
FileBreencast c17 04.jpg|Ditto.
FileChurch.png|Church in City 17.
FileLibrary.png|Damaged library.
FileCitadel wide.jpg|The Citadel.
FileCitadel tiles night.jpg|Ditto.
FileCombine door Citizen.jpg|Combine Barricade concept art in the Combine Factories area.
FileCombine techno.jpg|Combine Smart Barrier concept art.
FileCombine door variant concept.jpg|Combine door.
FileDoor and Guard towers concept.png|Concept art of Combine Door Towers.
FileFactory kids.jpg|Concept art of children working on an unidentified machine.
FileKids working.jpg|Ditto.
FileChildren cremators.jpg|Children working in the Combine Factories Cremator factory|Cremator factory, located in City 17.
FileGordon early lower citadel.jpg|Gordon arriving at the foot of the Citadel.
FileCitadel star.jpg|The Citadel.
FileManhack arcade 2.jpg|Inside the Manhack Arcade.
FileManhack arcade 3.jpg|Ditto.
FileStenographer's Chasm.jpg|The Combine Factories stenographer's chasm|stenographer's chasm.
FileTrain city 17.jpg|A train in City 17.
FileTrainstation shelter.jpg|Shelter in the City 17 Trainstation.
FileTrainstation 2.jpg|Inside the City 17 Trainstation.
FileVorti-Cell.jpg|Vorti-Cell concept art.
FileSplash.png|The very first ''Half-Life 2'' menu background, featuring a Manhattan-inspired City 17.https// View from the Wollman Rink, Central Park, Manhattan, New York City on Flickr


FileGet your free tvs original.jpg|The very first ''Half-Life 2'' Get Your Free TVs!|test level, simulating a street war between rioting citizens and the Metrocops sent to contain them.
FileCity test03 005.jpg|Fixed city_test03.vmf, the closest map in the WC Mappack to the ''Get Your Free TVs!'' demo.
FileCity test03003.jpg|Ditto.
FileMi rooftops.jpg|The rooftops of City 17.
File001 c17 04 230001.JPG|The first version of the Manhack Arcade.
File002 c17 05 060001.JPG|Ditto.
File002 c17 05 060009.JPG|The radio tower near the Manhack Arcade.
File003 arcade 060002.JPG|
File003 arcade 060006.JPG|Ditto.
File003 arcade 060007.JPG|The radio tower near the Manhack Arcade.
File003 c17 04 380003.JPG|The second version of the Manhack Arcade with a different facade.
File004 c17 04 410001.JPG|Column plaza near the Manhack Arcade. Behind can be seen the Arcade itself, the radio tower and the Citadel.
File004 c17 04 410002.JPG|The third version of the Manhack Arcade.
FileArcade star.jpg|The third version of the Manhack Arcade with a different facade.
File003 c17 04 380000.JPG|A police station near the Manhack Arcade.
FileBullsquids canals.jpg|Bullsquids in the Canals.
FileC17 outside0002.jpg|Outside City 17.
FileC17 outside0004.jpg|Ditto.
FileC17 outside0009.jpg|Ditto.
FileC17 archetype0005.jpg|Attic in a prefab City 17 battle map.
FileD1 c17 01 old-textured-station0015.jpg|The first version of the City 17 Trainstation.
FileTrain depot10 fixed00.jpg|Ditto, the second version.
FileC17 plaza06 fixed00.jpg|Ditto, the third version.
FileC17 plaza06 fixed0005.jpg|A road near an early City 17 Trainstation.
FileCitadel c17 soldiers early.jpg|Early Overwatch Soldiers stationed in City 17, based on FileCitadel walls.jpg|artwork by Viktor Antonov.
FileConsulcast arcade.jpg|A Breencast device hanged to a Civil Protection bulding near the Manhack Arcade.
FileD1 arcade 02000255.JPG|Citizens being watched by a Metrocop in the old Manhack Arcade.
FileCremator 039 fixed0001.jpg|A Combine Door Tower in an early City 17.
FileD1 arcade 020022.jpg|Citizens in the small room of the Manhack Arcade.
FileD1 c17 01f 010000.jpg|Elevated railway and pipes in the Combine Factories area.
FileD1 c17 01f 010001.jpg|Combine Door Tower nearby.
FileD1 c17 01f 010004.jpg|The street passing by an early City 17 Trainstation that will become the Terminal Plaza, and then the Trainstation Plaza.
FileBus ride cityscape1.jpg|Early City 17 in the bus ride map.
FileBus ride cityscape2.jpg|Ditto, with the skyline visible.
FileBus ride alley.jpg|Ditto.
FileBus ride street2.jpg|Ditto.
FileBus ride crossing.jpg|Ditto.
FileBus ride crossing vehicle.jpg|Ditto.
FileCity canal01.jpg|An early City 17 street with a canal in the middle.
FileCity canal02.jpg|Ditto.
FileCity canal03.jpg|Ditto.
FileD1 trainstation leaktrain.jpg|An early brush train bringing Gordon to the City 17 Trainstation.
FileD4 palace 01000000.jpg|The top of the Skyscraper, Palace version, with the Citadel on the right.
FilePalace top.jpg|The top of the Skyscraper, Palace version.
FileVertigo large.jpg|The Skyscraper, Vertigo version.
FileVertigo pool.jpg|The pool in the Skyscraper, Vertigo version.
FileD4 palace 010007.jpg|Inside the Skyscraper, Palace version.
FileD4 palace 010006.jpg|Ditto, with vases in showcases and Breen busts.
FileD4 palace 010003.jpg|Ditto.
FileSkybox palace 01.jpg|The most recent 3D skybox of the Skyscraper chapter, Palace version.
FileSkybox palace 02.jpg|Ditto.
FileD4 streetwar01 01.jpg|The "d4_streetwar_01" map.
FileD4 streetwar01 02.jpg|Ditto.
FileD4 streetwar01 03.jpg|Ditto.
FileD4 streetwar01 04.jpg|Ditto.
FileD4 streetwar01 05.jpg|Ditto.
FileD4 streetwar01 06.jpg|Ditto.
FileD4 streetwar01 07.jpg|Ditto.
FileD4 streetwar01 08.jpg|Ditto.
FileD4 streetwar01 09.jpg|Ditto.
FileD4 streetwar01 10.jpg|Ditto.
FileD4 streetwar01 11.jpg|Ditto.
FileD4 streetwar01 12.jpg|Ditto.
FileD4 streetwar01 13.jpg|Ditto.
FileProto combinebridge01 s01.jpg|An early Combine Bridge.
FileProto combinebridge01 s02.jpg|Ditto.
FileProto combinebridge01 s03.jpg|Ditto.
FileRuins13 s01.jpg|Early war-torn City 17.
FileRuins13 s02.jpg|Ditto.
FileRuins13 s03.jpg|Ditto.
FileRuins13 s04.jpg|Ditto.
FileE3 terminal.jpg|The Terminal Plaza.
FileE3 Terminal plaza.jpg|Ditto.
FileE3 terminal rebels.jpg|Ditto.
FileE3 terminal station.jpg|The City 17 Trainstation in the same map.
FileE3 Strider.jpg|Fleeing gas mask Citizens in the destroyed City 17.
FileGarage train.jpg|The streets among the Combine Factories, featuring an elevated railway on which a Razor Train is passing by.
FileD1 garage 010052.JPG|Xen Light Stalks in the sewers under the Combine Factories.
FileD1 canals 02 apartments.jpg|Early City 17 apartaments.
FileProto citadel skybox fixed0017-2.JPG|The tiles version of the Citadel.
FileProto innerwall randy fixed1.jpg|A prototype Citadel inner wall.
FileProto innerwall randy fixed2.jpg|Ditto.
FileSky walk0013.jpg|The ongoing battle at the foot of the Skyscraper, Vertigo version.
FileProto c17map 01.jpg|An early City 17 district.
FileProto c17map 02.jpg|Ditto.
FileProto c17map 03.jpg|Ditto.
FileC17 old07 door tower concept.jpg|A scenery based on a FileDoor and Guard towers concept.png|concept art.
FileC17 old07 overview.jpg|Overview of the City 17 map "c17_old07".
FileCremator 039 building3.jpg|The WC mappack map "cremator_039".
FileCremator 039 cartunnel5.jpg|Ditto.
FileCremator 039 cartunnel6.jpg|Ditto.
FileCremator 039 office7.jpg|Ditto.
FileCremator 039 area10.jpg|Ditto.
FileCremator 039 garage11.jpg|Ditto.
FileCremator 039 3booth12.jpg|Ditto.
FileProto underground combine010000.jpg|Early concept of the large chasm at the foot of the Citadel.
FileProto underground combine010002.jpg|Ditto.
FileProto underground combine010003.jpg|Ditto.
FileSubt 003.jpg|The old underground path to the original Kleiner's Lab in the WC mappack map "subt", reused in the leak map "d1_under_03".
FileSubt 005.jpg|Ditto.
FileSubt 006.jpg|Ditto.
FileSubt 007.jpg|Ditto.
FileSubt 008.jpg|Ditto.
FileSubt 009.jpg|Ditto.
FileSubt 010.jpg|Ditto.
FileSubt 011.jpg|Ditto.
FileSubt 012.jpg|Ditto.
FileSubt 013.jpg|Ditto.
FileSubt 014.jpg|Ditto.
FileCremator street02 rubble.jpg|Destroyed buildings in the WC mappack map "cremator_street02".
FileCremator street02 parking.jpg|Parking lot in the same map.
FilePrefab government1.jpg|A government building.
FilePrefab government2.jpg|Ditto.
FilePrefab government3.jpg|Ditto.
FilePrefab government4.jpg|Ditto.
FileSteno chasm.jpg|The Combine Factories stenographer's chasm|stenographer's chasm.
FileTram leak.jpg|A tram in the E3 map "c1_02". It delivers Rebels fighters before they engage a battle with several Striders.
FileVancehq fixed0000.jpg|Fixed map of the Vance Headquarters.
FileVancehq fixed011.jpg|Ditto.
FileAntguard roof beta1.jpg|The old Antlion Guard model on an early ''Point Insertion'' roof.
FileAntguard roof beta2.jpg|Ditto.
FileAntguard roof beta3.jpg|Ditto.
FileEarly c17 roofs.jpg|The early ''Point Insertion'' roof.

====Cut models====

FileCombine UBC.jpg|Undetermined sign. It is used in the map e3_strider, where it is destroyed by a Strider.
FileHydrant green.jpg|Fire hydrant.
FileFire hose.jpg|Fire hose, to be hung over a wall. It can be found in the maps e3_industrial and d1_garage_01, in the Cremator factory.
FileAlarm bell.jpg|Alarm bell, to be hung over a wall.
FileMailbox.jpg|U.S. Mail mailbox.
FileTraff light01.jpg|Traffic light variant.
FileTraff light02.jpg|Ditto.
FileTraff light03.jpg|Ditto.
FileTraff light04.jpg|Ditto.
FileTraff light yelllow.jpg|Ditto.
FileParking meter02.jpg|Parking meter.
FileParking meter01.jpg|Ditto (top only).


FileCity 17 logo retail.svg|The City 17 logo featured on several Combine devices.
FileBackground plaza.jpg|The Trainstation Plaza.
FileD1 trainstation 030011.jpg|Citizens watching for incoming Metrocops as a Breencast is broadcast.
FileCitizens talking.jpg|Citizens talking about the Civil Protection raids in a City 17 street.
FileD1 trainstation 030017.jpg|An empty playground in City 17.
FileD3 c17 070003.JPG|A hotel in City 17.
FileD3 c17 070006.JPG|The Citadel towering above City 17.
FileHalfLife2 City17 Street.jpg|A City 17 street, with a mixture of modern and traditional architectural designs.
FileCity 17 tenement.jpg|City 17 apartment buildings.
FileCity17 tunnel.jpg|A City 17 tunnel.
FileD3 c17 13 citadel horse.jpg|Horse statue, with the Citadel in the back.

===Logos and posters===
{{Main|Combine imagery 17}}

==List of appearances==

*https// ''Half-Life 2'' - E3 2002 Trailer {{1st}} {{Nc}}
*''Half-Life 2''
*''Half-Life 2 Raising the Bar''
*''Half-Life 2 Deathmatch'' {{Nc}}
*''Half-Life 2 Episode One''
*''Half-Life 2 Episode Two''
*''The Final Hours of Portal 2''

==See also==

*Half-Life 2 original storyline 17
*CategoryCity 17 locations|City 17 locations

{{Imagecat|City 17 images}}

|title=''Half-Life 2'' story arc journey (1)
|title=''Half-Life 2'' story arc journey (2)
|before=The Coast
|after=The Outlands
|title=Half-Life 2 original storyline|''Half-Life 2'' original storyline (1)
|title=Half-Life 2 original storyline|''Half-Life 2'' original storyline (2)
|before=Arctic regions


plCity 17
CategoryTowns and cities
CategoryCity 17 locations
CategoryCombine locations
CategoryReferences to Nineteen Eighty-Four
CategoryViktor Antonov designs
CategoryEric Kirchmer designs
CategoryHalf-Life 2
CategoryHalf-Life 2 Raising the Bar
CategoryHalf-Life 2 Episode One
CategoryHalf-Life 2 Episode Two