Aperture Science Panel

{{Article|p1|p2|ld|safe}}
{{Portal}}
{{Youmayd|the Panels|the robotic arms|Aperture Science Multitasking Arm}}
{{Image}}
{{Technology Infobox
| image = FileAperture panel stair.jpg|250px
| name = Aperture Science Panel
| affiliation = Aperture Science
| type = Dynamic structure and puzzle element
| maker =
| usedby =
* GLaDOS
* Chell
* ATLAS and P-body
* Wheatley
| entity =
* worldspawn (static)
* func_brush (static)
* prop_dynamic (moving)
* prop_physics (falling)
| designer =
| hidei =
| hideu =
| hideg =
}}

{{QuoteExternal|Gentlemen, I give you panels! The planks of tomorrow! Fully configurable, infinitely variable. Safe. Aperture-brand panels will assist your Test Subjects every step of the way.|Cave Johnson|http//bit.ly/1FP8EHz|FileTrailer panels 02.ogg}}

The '''Aperture Science Panel''' is a dynamic structure and testing element in ''Portal'' and ''Portal 2'', forming all departments and Testing Track|Test Chambers of the Aperture Science Aperture Science Enrichment Center|Enrichment Center.

In ''Portal 2'', it often functions as the successor to the Piston Platform introduced in ''Portal'', being able to form many structures, including stairs, when activated.

== Overview ==
Panels form the walls and floors of test chambers, observation rooms, and offices in the Enrichment Center. They are generally either black or white tiled, indicating non-portalable and portalable surfaces respectively.

=== ''Portal'' ===
Whilst they are seemingly static, serving only as the bounds of a test chamber, they can also become dynamic, reconfigurable surfaces. Operated by hidden robotic arms or pistons, they can quickly form a new test chamber or adjust their configuration depending on player activity (for instance, the player can trap themselves in an area and a panel will open to allow them to escape).

In GLaDOS' testing track (Portal) Chamber 13|Test Chamber 13, each of the two erected panels holds a 1500 Megawatt Aperture Science Heavy Duty Super-Colliding Super Button|Super Button.

The panels were first seen to be major reconfigurable platforms in GLaDOS' testing track (Portal) Chamber 14|Test Chamber 14, where a floor would randomly rise itself to form a staircase for Chell.

Eventually in GLaDOS' testing track (Portal) Chamber 16|Test Chamber 16, Chell discovers the backstage of a test chamber where she is first introduced to the murals by Doug Rattmann stating that "The Cake Is A Lie". The room revealed that the back frames of the panels were supported by pistons and that the pistons would need to be deployed by GLaDOS if she is to reconfigure these walls.

In the first part of GLaDOS' testing track (Portal) Chamber 13|Test Chamber 18, Panels are seen supporting the floor; in the second part one of them holds a Aperture Science High Energy Pellet|High Energy Pellet launcher, while another gives Chell access to the Turret area after pressing a Aperture Science Switch|Switch.

Many areas within the ''Portal storyline'' chapter reveals more of a test chamber's exterior, where the back frames are in their position but often lacking a piston to be configured, while the other back frames are held.

=== ''Portal 2'' ===
The panels play a much larger role in the sequel than it did in the first game. The panels are now supported by Aperture Science Multitasking Arm|robotic arms, which were retconned into the game as a common variety and replacement of the pistons, which were still used within the cooperative campaign.

Unlike in ''Portal'', the backstage of a test chamber contains robotic arms and holds the back frames of the walls and floors of the testing area, with the mechanics and structures of the test chambers revealed. For instance, when a panel moves around before Chell's eyes, or panels blocking her way moving into its position on a grid to allow the Test Subject to continue.

Many Aperture Science Multitasking Arm|Multitasking Arms holding the panels appear to have a mind of their own, as they will juggle Weighted Storage Cubes, or slam against their frames out of frustration, even trying to get into their proper position by sliding back like snakes.

The reconfigurable features of the panels makes them the ideal as puzzle elements. They often act as the successor to elements in ''Portal'', such as the Victory Lift and the Aperture Science Unstationary Scaffold|Unstationary Scaffold, being able to move when activated to transport Test Subjects or act as further puzzle elements.

Another form of retcon was put into ''Portal 2'', where all offices and departments within the Enrichment Center are held together as panels, as the grids commonly associated with a panel are seen throughout. These offices, like the test chambers, are held on a large conveyor belt. Even the Neurotoxin Generator|Neurotoxin Generator chamber consisted entirely of panels that lack any surface plating to hide it.

Apart from the departments, the Central AI Chamber has been upgraded and rebuilt entirely by GLaDOS herself, completely utilizing the panels to allow configurable access that she lacked in her chamber from ''Portal''.

Within a Testing Track|Test Chamber, panels are accessible via the Aperture Science Core Input Receptacle|Core Input Receptacles, as Wheatley was seen moving wall panels apart at least twice, in which the second time was to help Chell escape GLaDOS' testing track (Portal 2) Chamber 21|Test Chamber 21 of the chapter, ''Portal 2 storyline Surprise|The Surprise''.

=== Structure ===
{{Empty}}

The panels are contained within frames on their walls, however the Aperture Science Multitasking Arm|robotic arms.Panels can move in any way once they have been placed into their respective positions by a piston. The panels will then lift these tiles into place and can then remain stationary until they are needed again.

== Behind the scenes ==
* The panels were formally introduced in the first of four informational videos leading up to ''Portal 2'''s release, {{YouTube|vc596SuOnTE|Aperture Investment Opportunity #1 "Panels"}}, narrated by Cave Johnson.

* The panels in ''Portal'' were originally suspended from pistons and have been retconned in ''Portal 2'', where the pistons are often replaced by robotic arms instead.

* Although the cooperative campaign of ''Portal 2'' often utilizes pistons as panel supports, the robotic panel arms were seen scattered around a ruined GLaDOS' testing track (Portal) Chamber 19|Test Chamber 19, attempting to arrange themselves back onto their grids. This suggests that most of ''Portal'''s test chambers were retconned to the robotic arms instead.

== Gallery ==
=== ''Portal'' ===

FileTestchmb13.jpg|Two static Piston Platforms in Test Chamber 13.
FileTc18 pistons.jpg|Erected panels acting as a floor in Test Chamber 18.
FileTc18 pistons2.jpg|Ditto.
FileTc18 piston.jpg|A multipurpose panel in Test Chamber 18.


=== ''Portal 2'' ===
==== Pre-release ====

FileInteractive_floor.jpg|A group of panels being levitated.


==== Retail ====

FileAperture_panel_stair.jpg|Panels forming a short staircase in a Testing Track|test chamber.
FileAperture_panel_arms.jpg|Panels forming an expandable balcony.
FileAperture_testchmb_panels.jpg|Robotic arms stare at Chell after a clever trap by GLaDOS.
FileGlados_neurotoxin_tube.jpg|Four panels are moved out of the way in the Central AI Chamber to lower a tube.
FileAperture_panel_block.jpg|GLaDOS attempts to block the Stalemate button using panels.
FilePanels_wheatley_defense.jpg|Wheatley using the panels as shields against the Aperture Science Bomb|bombs.


== List of appearances ==
* ''Portal'' {{1st}}
* ''Portal 2''
* ''The Final Hours of Portal 2''
*''Portal Pinball'' {{Nc}}
*''Lego Dimensions'' {{Nc}}

==External links==
*{{YouTube|vc596SuOnTE|Aperture Investment Opportunity #1 "Panels"}}

{{Technology}}
{{Aperture}}
CategoryAperture Science technology
CategoryTechnology
CategoryAperture Science testing elements
CategoryPortal 2
CategoryThe Final Hours of Portal 2
CategoryPortal