Aperture Science Extended Relaxation Center

{{Location Infobox
|image = FileIntro ingame final.jpg|250px
|image2 =
|name = Extended Relaxation Center
|constructed =
|destroyed =
|location = Aperture Science Enrichment Center
|builder =
|era = ''Portal 2''
|affiliation = Aperture Science
|maps = sp_a1_intro1
|designer =
*Jeremy Bennett (concept art){{IA|20110630041031/http//store.valvesoftware.com/product.php?i{{=}}P2221|Item P2221|the Valve Store}}
*Ivan Simoncini (concept art, level design)http//www.game-artist.net/forums/vbarticles.php?do=article&articleid=59 Interview with Ivan Simoncini level designer and artist on Portal 2 at Game Artist
*Richard Lord (Relaxation Chamber design)''Portal 2 Collector's Edition Guide''
*Laura Dubuk (Relaxation Chamber design, models and textures)
*Randy Lundeen
|hidei =
|hideu =
|hideg =
{{Quote|Good morning. You have been in suspension for -FIFTY- days. In compliance with state and federal regulations, all testing candidates in the Aperture Science Extended Relaxation Center must be revived periodically for a mandatory physical and mental wellness exercise.|Aperture Science Announcement System|Announcer|Portal 2|Fileopeningexercise01.ogg}}

The '''Aperture Science Extended Relaxation Center''' is a section within the Aperture Science Aperture Science Enrichment Center|Enrichment Center where Test Subjects are accommodated and sometimes put into long-term relaxation, shortly after or before their Testing Track|testing courses.

The Relaxation Center is the first location in the single-player campaign of ''Portal 2'', where Chell is awakened by a distressed Wheatley in the chapter, ''Portal 2 storyline Courtesy Call|The Courtesy Call''.

== Overview ==
FileRelax chamber 1 later.jpg|Chell's Relaxation Chamber in disrepair when she wakes up several years later.|left|thumb|200px

* The Relaxation Center is a massive compound, consisting of thousands of docked "Relaxation Chambers", life support containers that can be moved along a rail, which on the inside, bear a striking resemblance to the interior of hotel rooms, circa 1950.

* Within the Relaxation Chambers, Test Subjects are encouraged by a Aperture Science Announcement System|PA system to stare at art, listen to classical music, and exercise at regular intervals, presumably to prevent muscular and intellectual deterioration between periods of stasis.

* Relaxation Chambers are also used to put Test Subjects in long-term relaxation (i.e. cryosleep), in which case they are named "Cryo-Chambers". They are managed by the Cryo-Control system, which regulates the cryo-suspension process and life support through Cryo-Units. The Cryo-Control system has a main power grid and a reserve grid in case of failure. When the reserve grid takes over the main grid if the latter fails, the wake-up date cannot be programmed. 

FileRattmann Chell Relaxation Chamber.jpg|Doug Rattmann looking at Chell sleeping in her Relaxation Chamber. |thumb|200px

* It appears that despite the propaganda slogan "The cryo-suspension process is both safe & fun!", a warning also suggests that the long-term relaxation is not fail-safe, and that Test Subjects may die in the process.

* The Relaxation Chamber should not be confused with the Relaxation Vault, used by Test Subjects while testing.

* Following the partial destruction of GLaDOS, Chell found herself outside the facility, and was brought back in by the Party Escort Bot, which placed her in a Relaxation Chamber. However GLaDOS' destruction had damaged the main power grid, and Doug Rattmann saved Chell by patching her Cryo-Unit in the reserve grid to restart her life support, putting her in long sleep for an unknown amount of time ("both alive and dead, until someone opens the box"). Several years later, Wheatley awoke Chell in her damaged but still functioning chamber, took control of the Chamber, lead it through the Center and lead her through the ruined facility by leaving the Center through a hole in the wall.

*All of the other Test Subjects besides Chell in the Relaxation Center have died, seemingly due to the main power grid being being damaged after GLaDOS' destruction.  

* On the back panel of the Relaxation Center room, there is a label that describes the Test Subjects that are occupying the rooms by a barcode, their age, body type, gender, and height as well as the day the subjects were put into the room and the day that the Test Subjects "expire".

== Behind the scenes ==
* The Relaxation Center was first glimpsed in the ''Portal 2'' teaser trailer shown at E3 2010, then shown in its final state at PAX East in 2011, in a video showcasing the opening of the single-player campaign in ''Portal 2''.

* Concept art also appeared in the game files of the video game ''WikipediaThe Ball (video game)|The Ball'', as part of the PotatoFoolsDay ARG|''PotatoFoolsDay'' ARG.

* Several unused models related to an earlier version of Chell's Relaxation Chamber can still be found in the game's files.

* At the early stages of ''Portal 2'' development, when the game was set in 1980s, the Relaxation Center was a decorative island, where the movement of Test Subjects was limited with automatic glass panels. It was shown at GDC 2012.{{YouTube|pHMmLMTHeOw|''Portal 2'' original opening scene}}

* The Relaxation Chamber was based on the WikipediaSuper 8 Worldwide|Super 8 motel.

== Trivia ==
* When Chell first awakes, the mural depicts a man sitting on a beach. When she is woken up again, it shows a wolf on the beach howling at a full moon. The painting Chell is required to observe also changes its appearance to a nighttime version, complete with full moon.

*It is unknown how exactly the Relaxation Chamber's bed puts its Test Subject into stasis, as it does not seem to contain any technology required to sustain the Test Subject's vital functions, unlike the Relaxation Vault bed. It's possible that  it is the Relaxation Chamber itself that keeps the Test Subject in stasis.

== Gallery ==
=== ''Portal 2 Lab Rat'' ===

FileCryo propa.jpg|Propaganda poster for the cryo-suspension process.
FileChell cryosleep.jpg|Chell just put to sleep in a Relaxation Chamber.
FileLab Rat p24.jpg|Rattmann restarting Chell's life support in the Cryo-Control.
FileChell Reboot.jpg|Chell's Relaxation Chamber rebooting.

=== ''Portal 2'' ===
==== Pre-release ====

FilePotato 33.jpg|Concept art for 4 different Relaxation Chambers portrayed as photos in a designer's album.
FilePotato 58.jpg|Concept art of incomplete humanoid robots in a Relaxation Chamber.
FilePotato 05.jpg|Concept art of Chell in a ruined Relaxation Center.
FileMotel room study.jpg|Concept art.
FilePortal 2 original intro.jpg|Portal 2 original opening scene.
FileChell relax early.jpg|An early version of Chell's Relaxation Chamber, as seen in the Portal 2 Teaser Trailer.
FileIntro rough.jpg|Work in progress.
FileIntro artpass1.jpg|Almost complete.
FileIntro ingame final.jpg|Final version.

==== Retail ====

FileASERC.png|Aperture Science Extended Relaxation Center.
FileRelaxation Chambers.jpg|Glimpse of the Relaxation Center from Chell's damaged Relaxation Chamber, with other Chamber containers visible in the background.
FileRelaxation Chambers2.jpg|Ditto, closer
ASERCRooms.png|The panels on the back of a Relaxation Center rooms that labels the Test Subjects.
FileTest subject.jpg|Ditto, closeup. Apparently, this subject was an 'tall' and 'fat' adult female who was 'packed' February 3, 1976, and unless removed from stasis, would 'expire' exactly twenty years later.
FileRelax chamber 1.jpg|Chell's room.
FileMotel room ingame.jpg|Ditto.
FileMotel frame day.png|Painting which Chell is required to look at.
FileMotel frame night.png|The same painting as Chell awakes.
FileMotel mural day.png|The mural.
FileMotel mural night.png|The mural as Chell awakes.
FileSp a1 intro10002.jpg|Aperture Science Extended Relaxation Center.
FileSp a1 intro10015.jpg|Aperture Science Extended Relaxation Center television as Chell awakes.
FileBed1.jpg|Aperture Science Extended Relaxation Center bed before Chell goes back to sleep.
FileSp a1 intro10012.jpg|Ditto, as Chell awakes, with her prints left into the bed.

== List of appearances ==
*PotatoFoolsDay ARG|''PotatoFoolsDay'' ARG {{1st}}
*''Portal 2 Lab Rat''
*''Portal 2''
*''The Final Hours of Portal 2''
*''Lego Dimensions'' {{Nc}} {{C|Relaxation Chamber only}}

== References ==

|title=''Portal 2'' journey
|before=Central AI Chamber (''Portal'')
|after=GLaDOS' testing track (Portal)

CategoryAperture Science locations
CategoryPortal 2
CategoryPortal 2 Lab Rat
CategoryJeremy Bennett designs