Anomalous Materials (chapter)

{{DISPLAYTITLE''Anomalous Materials'' (chapter)}}
{{Article|hl1|safe}}
{{Chapter}}
{{Chapter Infobox
|image=FileC1a0 lobby.jpg|250px
|name=''Anomalous Materials''
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|location=
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|era=
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*c1a0
*c1a0d
*c1a0a
*c1a0b
*c1a0e
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|designer=Brett Johnsonhttp//brett3d.com/ld_fps.html Brett Johnson's personal website
John Guthrie''Half-Life 2 Raising the Bar''
Kelly Bailey
Marc Laidlaw |previous=''Black Mesa Inbound'' |next=''Unforeseen Consequences'' }} {{Quote|They're waiting for you, Gordon. In the Test Chamber.|A scientist reminds Gordon of his duty|Half-Life|Filec1a0 sci ctrl4a.ogg}} '''''Anomalous Materials''''' is the second chapter of ''Half-Life''. ==Overview== The chapter takes place in the Sector C|Anomalous Materials Laboratory. It is the workplace of Gordon Freeman. The Black Mesa Security Force|security guard at the reception desk greets Gordon, tells him that there are problems within the system, and Gordon must head down to the test chamber once he gets his Hazardous Environment Suit|protective suit. The player can explore the lab areas, and interact with the environment before continuing on. The The G-Man|G-Man and a scientist can be seen in argument in an inaccessible room. The scientists in the control room brief Gordon, and tell him that he is needed in the test chamber for an important experiment. They need to deviate from the standard analysis procedures for today's sample. Once the player enters the chamber, the scientists give the player orders over the intercom from the control room above. Pushing the Crystal (Xen)|crystal sample into the analyzer triggers a quantum event called resonance cascade. This opens a dimensional rift between the worlds. Gordon is briefly teleported to the borderworld Xen and encounter alien life forms in the process. He loses his consciousness. ==Development== ===Pre-release=== The chapter did exist in some form in the 1997 version of the game.''Half-Life Preliminary Findings'' The levels had white theme with more futuristic and complex geometry. FileBm156.PNG|Early overview images from the level editor reveals that the first two maps (c1a0 and c1a0d) were originally connected. The FileQuake10.jpg|entrance area was used as a storage room with no connection to the Black Mesa Transit System|transit system. It is possible that this was the starting point of the game at some point. The suit room and the restroom did not exist, but the room with the sink was present. There appears to be a hidden space behind the Vending machine|beverage machines in the lounge, with a possible connection to the locker room. The FileC1a0 early02.jpg|telephone panels may have been used as buttons before the retinal scanners. The security guard at the checkpoint before the elevator was to FileBarney lean idle.jpg|lean against the wall, and FileC1a0 early02.jpg|use a panel to open the doors. The security guard at the Sector B entrance also had a FileBarney standing idle.jpg|different standing animation. This animation is used in the Half-Life Day One|OEM version of the game. The portal device from the previous incarnation of the chapter can be seen in some of the FileAgrunt betaflash0.jpg|screenshots from 1998. In this version, the scientists are using blue beams coming out of obelisk-like objects (which resembles a scorpion's tail) and a FileDS6-Panel06.jpg|wormhole (it is in fact a WikipediaSkybox (video games)|skybox using the space theme) above the room to open portals, and possibly capture aliens. It should be noted that these objects look similar to "energy bio-pillars" seen in one of the FileXen view.jpg|cabals for Xen. These objects can be found in the map "env_beam" in the Half-Life SDK|SDK. ===Other versions=== The Half-Life (PlayStation 2 port)|PlayStation 2 version features updated visuals, including new advertisement poster textures. In ''Half-Life Day One|Day One'', a beam effect can be seen in the tubes in the FileC1a0a ionization.jpg|ionization chambers room. The entities for the effect are also present in the final game, but they don't work. The tubes were rebuilt, and the effects were brought back in the PlayStation 2 version. The demo of the PlayStation 2 version begins in the control room without any introduction. The level code for the chapter is "Gordon Goes to Work" in the Half-Life (Dreamcast port)|Dreamcast version. ''Half-Life Source'' contains a couple of FileHl1devtest 01.jpg|test maps that include portions of the chapter. ==Behind the scenes== According to the ''Raising the Bar'', the disaster sequence was built by John Guthrie and Kelly Bailey in a weekend, during which they worked for 48 hours straight. After going home at the end of the weekend and coming back in the offices on Monday, "still in a zombie like state", John and Kelly were glad to see that the rest of the team loved the sequence after playing through it. The original script for the test chamber sequence by Marc Laidlaw can be found in the book. It is possible that the analyzer was to explode when the player waited too long during the experiment (see Black_Mesa_Science_Team/Quotes|c1a0_sci_dis17a, an unused line by a scientist in the control room). Some of the scientist lines from the chapter can be heard near the FileTeleport Nihilanth.jpg|final teleporter before the Nihilanth's chamber (map c4a1f), including an unused line from the test chamber (see Black_Mesa_Science_Team/Quotes|c1a0_sci_dis14a). The Black Mesa Announcement System|announcement system mentions the locations visited by the player in the later chapters. It was to greet the player at the beginning of the chapter (see Black Mesa Announcement System/Quotes|vox_login). The source files for the first two maps (c1a0 and c1a0d) are included in the SDK. The texture light information for a green crystal texture (crys_2top) can be found in c1a0.rad. The player is teleported to a random location on Xen with two Bullsquids during the incident. The one on the left is supposed to walk away from the player when the player appears, but the scripted sequence does not work. ===Easter eggs=== *The names of the developers can be found on the lockers. There are also unused names in the files (see the List of minor Black Mesa employees for the names). It should be noted that Brett Johnson's locker is next is next to Gordon's. This was done on purpose.http//brett3d.com/media/hl_01.html Brett Johnson's personal website The developers are also mentioned in announcements. *Gordon's locker contains a couple of Easter eggs a FilePICTURE12.png|photo of a baby, and two books by Marc Laidlaw, ''The Orchid Eater'' and ''WikipediaThe 37th Mandala|The 37th Mandala'' (a texture for ''The Third Force'' was created, but left unused). According to Harry Teasley, the baby in the photo is his daugher, Isabel. He originally placed this photo in a completely different area, on the broken desk of a ruined office in another map, and had initially put a pin-up poster in the Gordon's locker. However, John Guthrie later performed a pass on the level, modifying the locker and placing Isabel's photo there instead.http//reddit.com/r/gaming/comments/o16il The girl in Gordon's locker turns 14 today. on Reddit (January 3, 2012)http//reddit.com/r/HalfLife/comments/50olod I'm the dad of the girl in Gordon's locker on Reddit (September 1, 2016) *In the PlayStation 2 version, an Easter egg was added involving the two scientists occupying the toilet stalls in the locker room. The two now converse with one another utilizing existing scientist dialog lines in a humorous manner. While there are three normal exchanges which play at regular time intervals, a secret fourth scripted dialog sequence also exists which only plays once every five minutes.http//youtu.be/wQ-3GRBtDxg Video (June 8, 2011) ==Gallery== ===Pre-release=== FileBm156.PNG|Overview. FileQuake10.jpg|The entrance. FileQuake11.jpg|Ditto. FileZombie gimme dat gun.jpg|Hallway.{{abbr3|i|This is a staged screenshot, and may not reflect the actual version of the level.}} FileBm133 01.png|The computer room. FileBm134.PNG|Ditto. FileHLPF 18.png|Inside. FileScis in control room early.jpg|Ditto. FileEinstein old model.jpg|Ditto. FileC1a0 early08.jpg|Ditto. FilePortal video01.png|Ditto. FileC1a0 early01.jpg|The offices. FileTwo scientists and computer.jpg|Inside. FileBm133 02.png|Ditto. FileEarly Barney sector c.jpg|Sector B entrance. FileHl red decal.jpg|Computer panels.{{abbr3|i|The logo on the wall belongs to Redwood's 3D News. It was created for a preview to demonstrate custom spraypaint images.}} FileWeird sci.jpg|The lounge. FileWeird sci2.jpg|Ditto. FileIntro video03.png|The locker room. File0081-sci mirror.JPG|The restroom.{{abbr3|i|The mirror effect seen in the screenshot is fake. The room seen in the mirror is an exact copy of the original room with the entities in it.}} File0081-sci mirror2.JPG|Ditto. File0003-sci lab early.jpg|Electronics cart. FileC1a0 early02.jpg|The security checkpoint. FileBm155.PNG|Ditto. FileBm157.PNG|Ditto. FileHLPF 16.png|Elevator.{{Abbr3|i|The original filename is Cgx0000, which means the name of the map was Cgx.}} File0009-beatup.JPG|The control room.{{abbr3|i|This is a staged screenshot, and may not reflect the actual version of the level.}} File0009-beatup2.JPG|Ditto. FileAgrunt betaflash.jpg|The test chamber. FileAgrunt betaflash0.jpg|Ditto. FileAgrunt betaflash1.jpg|Ditto. FileC1a0 early09.jpg|More recent version. FileC1a0 early10.jpg|Bullsquids on Xen. FileBarney standing idle.jpg|Standing.{{abbr3|i|As seen in Half-Life Day One. The filename is standing_idle. See the development section for more information.}} FilePlaceholder noimage.svg|Ditto, looking. FilePlaceholder noimage.svg|Ditto, halting. FileBarney lean idle.jpg|Leaning.{{abbr3|i|As seen in Half-Life Day One. The filename is leanidle. See the development section for more information.}} FilePlaceholder noimage.svg|Ditto. ===Retail=== FileC1a0 entrance.jpg|The entrance. FileC1a0 lobby.jpg|The lobby. FileC1a0 hall01.jpg FileC1a0 computer.jpg|The computer room. FileC1a0 hall02.jpg|The offices. FileC1a0 office01.jpg|The G-Man in an office. FileC1a0 office02.jpg|Inside an office. FileSector b door before.jpg|Sector B entrance. FileC1a0d lounge.jpg|The lounge. FileC1a0d lockers.jpg|The locker room. FileC1a0d suit room.jpg|The suit room. FileC1a0d cart.jpg|Electronics cart. FileC1a0d check.jpg|Security checkpoint. FileC1a0a hall01.jpg FileC1a0a hall02.jpg FileC1a0a ionization.jpg|The ionization chambers FileC1a0b control.jpg|The control room. FileC1a0b plasma.jpg|The plasma cells. FileC1a0e beam03.jpg|The test chamber. FileCascade1.jpg|During the incident. FileC1a0e pool.jpg|Bullsquids on Xen. FileC1a0e chamber.jpg|Vortigaunts. ===Other=== FileC0a0d entrance.jpg|Early entrance.{{abbr3|i|As seen in the map c0a0d. It can be reached by using the noclip mode.}} FileSignc1a1 1.png|The map in the lobby.{{abbr3|i|It is based on an earlier version of the map.}} FileC1A0 FLIPSIGN1.png|Advertisement. FileC1A0 FLIPSIGN2.png|Ditto. FileC1A0 FLIPSIGN3.png|Ditto. FileC1A0 FLIPSIGN4.png|Ditto. FilePlaceholder noimage.svg|PlayStation 2 version. FileC1A0 FLIPSIGN5.png|Ditto. FileC1A0 FLIPSIGN6.png|Ditto.{{abbr3|i|It shows an early version of the entrance to the lounge and locker room area.}} FilePlaceholder noimage.svg|PlayStation 2 version. FileC1A0 FLIPSIGN7.png|Ditto. FileC1A0 FLIPSIGN8.png|Ditto. FileChamber texture01.png|The test chamber texture.{{abbr3|i|It was used for all four pieces.}} FileChamber texture02.png|OEM version. FileChamber texture03.png|Unused version. ===''Half-Life Source''=== FileHls background02.jpg|Background map. FileHls background03.jpg|Ditto. FileHl1devtest 01.jpg|The entrance.{{abbr3|i|As seen in a developer test map.}} ==Associated media== *{{ImagecatInline|Anomalous Materials images}} *''Half-Life'' soundtrack, ''Half-Life soundtrack|Klaxon Beat'' *{{YouTube|url=rmWce02xLbs|text=''Half-Life Preliminary Findings'' - Introduction (intro.mpg)}} ==References== {{reflist}} {{Chapters}} CategoryHalf-Life chapters