Valve Corporation

{{Company Infobox
| name             = Valve Corporation
| logo             = FileValve_logo.png|right|250px
| type             = WikipediaPrivately held company|Private
| industry         = WikipediaComputer software|Computer software
WikipediaVideo game industry|Interactive entertainment | genre = | fate = | predecessor = Valve Software | successor = | foundation = WikipediaKirkland, Washington|Kirkland, Washington, WikipediaUnited States|USA (1996) | founder = Gabe Newell
Mike Harrington
| defunct = | location = WikipediaBellevue, Washington|Bellevue, Washington, USA | locations = | area_served = Worldwide | key_people = Gabe Newell
(WikipediaManaging director|Managing director) | products = Half-Life universe|''Half-Life'' series
wccounterstrikeCounter-Strike|''Counter-Strike'' series
wcdayofdefeatDay of Defeat|''Day of Defeat'' series
http// ''Team Fortress'' series
Half-Life universe|''Portal'' series
wcleft4deadLeft 4 Dead|''Left 4 Dead'' series
WikipediaSteam (software)|Steam
WikipediaValve Anti-Cheat|Valve Anti-Cheat | services = | revenue = | operating_income = | net_income = | aum = | assets = | equity = | owner = | num_employees = 225 (2010){{cite web |url=http//|title=Valve Studio Tour| |accessdate=2010-03-30}} | parent = | divisions = | subsid = | homepage = http// }} '''Valve Corporation''', often referred to as '''Valve Software''' or simply '''Valve''', and stylized as '''VALVE''', is an American video game and digital distribution developer based in WikipediaBellevue, Washington|Bellevue, Washington.http// About Valve on Their first game, ''Half-Life'', was highly acclaimed and since they have gone on to develop more franchises, including wcleft4deadMain Page|''Left 4 Dead'' and http// ''Team Fortress'', as well as ''Portal'', all of which are first-person shooters. Valve also developed the popular WikipediaSteam (software)|Steam content delivery client, which is now the market leader with over 1,100 games available, and with 70% of the market share.http// Stardock Reveals Impulse, Steam Market Share Estimates Valve releases all of their games via Steam. ==History== FileValve head2.png|The Mr. Valve logo used from 1998 (''Half-Life'') to 2005 (Xbox version of ''Half-Life 2'').|thumb|left|200px Valve was founded on August 24, 1996{{cite web|url=http//|title=Steam Message}} "... it was exactly eleven years ago that Valve was born."{{cite web|url=http//|title=Valve Corporation v. ValveNET, Inc., ValveNET, Inc., Charles Morrin Case No. D2005-0038}} WIPO Arbitration and Mediation Center. by two former WikipediaMicrosoft|Microsoft employees, Gabe Newell and Mike Harrington. They originally started out as an WikipediaLimited liability company|L.L.C. company based in WikipediaKirkland, Washington|Kirkland, Washington, however, after incorporation in 2003, Valve moved from Kirkland to WikipediaBellevue, Washington|Bellevue. Following the success of ''Half-Life'', the Valve team expanded their portfolio, creating mods, spin-offs, and sequels. Valve has accumulated rights to at least six different series which include ''Half-Life universe|Half-Life'', ''WikipediaTeam Fortress|Team Fortress'', ''Portal'', ''WikipediaCounter-Strike|Counter-Strike'', ''WikipediaLeft 4 Dead|Left 4 Dead'' and ''WikipediaDay of Defeat|Day of Defeat''. Valve is most noted for its support of the modding community. In fact, its games ''Counter-Strike'', ''Team Fortress'', and ''Day of Defeat'', all started out as third-party mods before becoming full-fledged games. Valve distributes some community mods on their content delivery system, WikipediaSteam (software)|Steam. FileValve answering machine.ogg| Valve's answering machine message by Harry S. Robins|thumb|right|200px On January 10, 2008, Valve announced the acquisition of wikipediaTurtle Rock Studios|Turtle Rock Studios,{{cite press release |title=Valve Acquires Turtle Rock Studios |url=http// |publisher=Valve Corporation |date=2008-01-10 |accessdate=2008-01-10}} who previously worked with Valve on ''Counter-Strike Condition Zero'', porting the ''Counter-Strike'' to the Xbox and creating various maps for ''Counter-Strike Source''. They also worked on ''Left 4 Dead'', providing an advanced AI system. Valve also notably headed wikipediaPowerPlay (technology)|PowerPlay, a technological initiative designed to decrease latency whilst playing online computer games, but after 12 months the project was quietly abandoned. ==Products and franchises== ===List of games=== * ''Half-Life'' (1998) * ''Team Fortress Classic'' (1999) * ''Half-Life Opposing Force'' (1999) * ''Deathmatch Classic'' (2000) * ''Ricochet'' (2000) * ''Counter-Strike'' (2000) * ''Half-Life Blue Shift'' (2001) * ''Day of Defeat'' (2003) * ''Counter-Strike Condition Zero'' (2004) * ''Half-Life Source'' (2004) * ''Counter-Strike Source'' (2004) * ''Half-Life 2'' (2004) * ''Half-Life 2 Deathmatch'' (2004) * ''Half-Life Deathmatch Source'' (2005) * ''Day of Defeat Source'' (2005) * ''Half-Life 2 Lost Coast'' (2005) * ''Half-Life 2 Episode One'' (2006) * ''Half-Life 2 Episode Two'' (2007) * ''Portal'' (2007) * ''Team Fortress 2'' (2007) * ''Left 4 Dead'' (2008) * ''Left 4 Dead 2'' (2009) * ''Alien Swarm'' (2010) * ''Portal 2'' (2011) * ''Counter-Strike Global Offensive'' (2012) * ''Dota 2'' (2013) * ''Half-Life 2 Episode Three'' (TBA) ===Notable games / series=== ====''Half-Life'' series==== FileValve c. 1998.jpg|thumb|right|200px|Picture of the ''Half-Life'' team around 1998, from the Sierra Studios E3 1998 Press Kit. FileGordon HL1 promo.jpg|thumb|right|200px|''Half-Life'' box art. FileOffices blueprint.jpg|thumb|right|200px|Possible blueprint from offices at Valve featured in the background images of the ''Half-Life'' instruction manual, presented like a Black Mesa Research Facility|BMRF blueprint. {{main|Half-Life universe}} Valve began working on the first game of the ''Half-Life'' series soon after the company's formation, and settled on a concept for a horror-themed 3D action game, using the WikipediaQuake engine|''Quake'' engine as licensed by Wikipediaid Software|id Software. ''Half-Life'' was a hit at the 1997 WikipediaElectronic Entertainment Expo|E3 convention, where its animation system and artificial intelligence were demonstrated. The game's success led to its first expansion pack, ''Half-Life Opposing Force'', which was developed by Gearbox Software, a company based in WikipediaPlano, Texas|Plano, Texas. Randy Pitchford, founder of Gearbox, said in an interview that he believed Valve gave them the opportunity to produce a sequel to ''Half-Life'' to allow Valve to focus on future titles. The game was demonstrated at the 1999 E3 convention, where new locations, characters, and the storyline were revealed. On November 16, 2004,http// ''Half-Life 2'' on WikipediaSteam (software)|Steam ''Half-Life 2'', the sequel to the original game, was released. Following its release, the series was continued using a trilogy of episodic games. ''Half-Life 2 Episode One'' was the first of these, set around City 17 after the events of the original game, in which Gordon Freeman and Alyx Vance must attempt to escape the city after a Dark Energy Fusion Reactor|dark energy reactor core they damaged at the end of ''Half-Life 2'' threatens to destroy the city. It was released on June 1, 2006,http// ''Half-Life 2 Episode One'' on WikipediaSteam (software)|Steam and introduced several new graphical effects including new lighting features and facial animation. The second episodic game, ''Half-Life 2 Episode Two'', was released on October 10, 2007,http// ''Half-Life 2 Episode Two'' on WikipediaSteam (software)|Steam and continues the story soon after where ''Episode One'' ended. This episode focuses on expansive environments, travel, and less linear play. It was released in ''The Orange Box'' along with ''Half-Life 2'', ''Episode One'', ''Portal'', and ''WikipediaTeam Fortress 2|Team Fortress 2''. ''Half-Life 2 Episode Three'' is slated to be the third and final installment of the episodic expansions.http// Half-Life 2 Episode One gold, Two dated, Three announced on GameSpot The game has, presumably, been in development since some time in 2008, since concept art surfaced in July of that year.http// First Half-Life 2 Episode Three Concept Art Revealed on Shacknews. However, besides passing comments when pressed in interviews, very little is known about the game. ====''Day of Defeat''==== ''WikipediaDay of Defeat|Day of Defeat'' began as a third-party ''Half-Life'' Mods|mod in 2000. Later, the DoD team joined Valve Software and produced a standalone version published through WikipediaActivision|Activision. ''Day of Defeat'' was officially released on May 1, 2003.http// ''Day of Defeat'' on WikipediaSteam (software)|Steam It features multiplayer gameplay that takes place during the WikipediaEuropean Theatre of World War II|European Theatre of World War II. It was converted over to the WikipediaSteam (software)|Steam delivery system in version 1.1 and now requires Steam to play. ''WikipediaDay of Defeat Source|Day of Defeat Source'', an updated version of DoD, which moved ''Day of Defeat'' from GoldSrc to the Source engine, was released on September 26, 2005.http// ''Day of Defeat Source'' on WikipediaSteam (software)|Steam As in the original, it features multiplayer game-play. ====''Counter-Strike'' series==== ''WikipediaCounter-Strike|Counter-Strike'', released on September 15, 2003,http// ''Counter-Strike'' on WikipediaSteam (software)|Steam. is a multiplayer game in which players join either the terrorist or counter-terrorist team. ''Counter-Strike'' was originally developed as a ''Half-Life'' modification. It soon grew into a commercial mod and was later advertised as a separate game in itself. It still uses and runs on the ''Half-Life'' game engine, GoldSrc. The follow-up to ''Counter-Strike'', ''WikipediaCounter-Strike Condition Zero|Counter-Strike Condition Zero'', was released on March 20, 2004,http// ''Counter-Strike Condition Zero'' on WikipediaSteam (software)|Steam. and runs on GoldSrc. Like its predecessor, ''Condition Zero'' is also a multiplayer game, with an added single-player mode. Development of ''Condition Zero'' began in 2000 by WikipediaRogue Entertainment|Rogue Entertainment. However, Rogue's producer for the game, Jim Molinet, moved to WikipediaSony Computer Entertainment|Sony, therefore leaving the development up to Valve. Later, development was given to Gearbox Software|Gearbox so that Valve could focus on the development of ''http// Team Fortress 2''. ''WikipediaCounter-Strike Source|Counter-Strike Source'' is a complete remake of ''Counter-Strike'' using the Source|Source engine. As in the original, ''Counter-Strike Source'' pits a team of counter-terrorists against a team of terrorists in a series of rounds. It was initially released as a beta to members of the Valve Cyber Café Program on August 11, 2004.http// Counter-Strike Source beta begins on GameSpothttp// Update News - Counter-Strike Source on On August 18, 2004 the beta was released to owners of ''Counter-Strike Condition Zero'' and to those who had received a ''Half-Life 2'' voucher bundled with some WikipediaATI Technologies|ATi WikipediaRadeon|Radeon WikipediaVideo card|video cards.http// Counter-Strike Source Strikes ATi Customers. ATi. ====''Team Fortress 2''==== Team Fortress Software, the creators of the mod ''WikipediaTeam Fortress|Team Fortress'', were employed by Valve in 1998,http// Team Fortress Full Speed Ahead on GameSpot and shortly thereafter began work on ''WikipediaTeam Fortress 2|Team Fortress 2''. To tide fans over, a port of ''Team Fortress'' was made called ''WikipediaTeam Fortress Classic|Team Fortress Classic''. Finally, after a long development period, ''Team Fortress 2'' was released on October 10, 2007http// ''Team Fortress 2'' on WikipediaSteam (software)|Steam as a standalone product via WikipediaSteam (software)|Steam as well as in ''The Orange Box''. The game became free-to-play on Steam on June 23, 2011. TF2's gameplay is focused around two opposing teams battling in rounds to achieve a target. These teams, Reliable Excavation & Demolition (RED) and Builders League United (BLU), represent two holding corporations that between them secretly control every government on the planet.http// Meet the Team on Players can choose to play as one of nine classes in these teams, each with his own unique strengths and weaknesses. ====''Portal'' series==== FileAperture Labs entrance.jpg|right|thumb|200px|Aperture Science Enrichment Center entrance. {{main|Half-Life universe / Portal 2 story arc}} ''Portal'' is Valve's professionally-developed spiritual successor to the freeware game project ''Narbacular Drop'', the 2005 independent game released by students of WikipediaDigiPen Institute of Technology|DigiPen, who are now all employed at Valve.{{cite web |url=http// |title=Things are heating up! |publisher=Narbacular Drop official site |date=2006-07-17 |accessdate=2006-07-21 }}http// Valve’s Doug Lombardi Talks Half-Life 2 Happenings on Released on October 10, 2007,http// the game was only available as part of ''The Orange Box'', however after its success it is now available separately on Steam. The game follows Chell, a test subject in the Aperture Science Enrichment Center, who must use the Aperture Science Handheld Portal Device|Handheld Portal Device to navigate through nineteen Aperture Laboratories Chambers|Test Chambers, all the while being guided by a sinister AI who offers "consoling" advice. On March 1, 2010, Portal was updated to tie in with an Portal ARG|alternate reality game, which was eventually revealed to be promoting a full sequel, ''Portal 2''. ''Portal 2'' was officially announced on March 5, 2010http// Portal 2 Announced and was confirmed to be a full-priced standalone game, taking place in an unknown area of Aperture Science Enrichment Center. ====''Left 4 Dead'' series==== Using the Source engine, Valve set out to make a horror film inspired game that merges single-player games' character-driven narrative structure with multiplayer games' social interaction and high replayability.http// EA E3 Presentation Video From that idea, ''wcleft4deadLeft 4 Dead|Left 4 Dead'' was born. When making ''Left 4 Dead'', many aspects of the Source engine were changed, such as more realistically portraying hair and clothing, and improved physics interaction with enemies. The Source engine was also improved to have smarter WikipediaArtificial Intelligence|AI, lighting, cinematic visual effects, and dynamic color correction. After a three-year development process, ''Left 4 Dead'' was released on November 17, 2008.http// ''Left 4 Dead'' on WikipediaSteam (software)|Steam The game is set during the aftermath of an apocalyptic zombie pandemic, and pits its four protagonists against hordes of the WikipediaZombie|infected. ''wclef4deadLeft 4 Dead 2|Left 4 Dead 2'', the sequel to the original game, was released on November 16, 2009.http// ''Left 4 Dead 2'' on WikipediaSteam (software)|Steam Like the original, ''Left 4 Dead 2'' is set during the aftermath of an apocalyptic pandemic, and focuses on four new survivors fighting against hordes of the infected. Development for ''Left 4 Dead 2'' started shortly after the release of the first game. Valve built on ideas from the development team to make the next game "bigger and better".http// Left 4 Dead 2 Exclusive RPS Hands-On Preview on Rock, Paper, Shotgun ===Steam=== FileSteam logo full.svg|thumb|right|250px|The Steam logo. FileSteammain.jpg|thumb|right|200px|The Steam store view. Valve announced its WikipediaSteam (software)|Steam content delivery system in 2002. At the time, it looked to be a method of streamlining the patch process common in online computer games. Steam was later revealed as a replacement for much of the dated framework of WikipediaWorld Opponent Network|WON and ''Half-Life'' multiplayer and also as a distribution system for entire games since 2005. It was released on September 12, 2003.http// Steam Client Released As part of Steam, Valve developed the Valve Anti-Cheat system, an anti-cheat solution that prevented players from changing the game code to gain an advantage over other players. It is now implemented as a part of Steamworks, a publishing suite that gives developers access to every component of Steam.https// Steamworks partner site ==Lawsuits== FileValve head home.png|thumb|left|200px|The Mr. Valve logo used since 2006 (''Episode One''). Between 2002 and 2005, Valve was involved in a complex legal showdown with its publisher, WikipediaVivendi Games|Vivendi Universal (under Vivendi's brand WikipediaSierra Entertainment|Sierra Entertainment). It officially began on August 14, 2002 when Valve sued Sierra for WikipediaCopyright infringement|copyright infringement, alleging that the publisher illegally distributed copies of their games to WikipediaInternet café|Internet cafes. They later added claims of WikipediaBreach of contract|breach of contract, accusing their publisher of withholding royalties and delaying the release of ''WikipediaCounter-Strike Condition Zero|Counter-Strike Condition Zero'' until after the holiday season. Vivendi fought back, saying that Gabe Newell and marketing director Doug Lombardi had misrepresented Valve's position in meetings with the publisher. Vivendi later counter-sued, claiming that Valve's Steam content distribution system attempted to circumvent their publishing agreement. Vivendi sought intellectual property rights to ''Half-Life'' and a ruling preventing Valve from using Steam to distribute ''Half-Life 2''. On November 29, 2004, WikipediaThomas Samuel Zilly|Judge Thomas S. Zilly of the WikipediaUnited States district court|U.S. Federal District Court in WikipediaSeattle|Seattle, WA ruled in favor of Valve. Specifically, the ruling stated that Vivendi Universal and its affiliates (including Sierra) were not authorized to distribute Valve games, either directly or indirectly, through Internet cafés to end users for WikipediaPay to Play#In online gaming|pay-to-play activities pursuant to the parties' current publishing agreement. In addition, Judge Zilly ruled that Valve could recover copyright damages for infringements without regard to the publishing agreement's limitation of liability clause.http// Valve vs. Vivendi Universal dogfight heats up in US District Court on GameSpot On April 29, 2005, Valve posted on the Steam website that the two companies had come to a settlement in court.http// Valve and Vivendi Universal Games Settle Lawsuit on WikipediaSteam (software)|Steam News On July 18, 2005, WikipediaElectronic Arts|Electronic Arts announced that they would be teaming up with Valve in a multi-year deal to distribute their games, replacing Vivendi Universal from 2005 onwards.http// EA and Valve Team Up to Deliver Half Life to Gamers Worldwide on EA News In April 2009, Valve sued WikipediaActivision Blizzard|Activision Blizzard, which acquired WikipediaSierra Entertainment|Sierra Entertainment after a merger with its parent company, Vivendi Universal Games. Activision had allegedly refused to honor the Valve vs Vivendi arbitration agreement. Activision had only paid Valve $1,967,796 of the $2,391,932 award, refusing to pay the remaining $424,136 claiming it had overpaid that sum in the past years.http// It's Ugly Valve Sues Activision, Activision Threatens to Sue Valve on "Against that backdrop, Activision cut Valve a check last week for $1,967,796 - the amount handed down by the arbitrator less the disputed $424K. According to Valve's suit, Activision said that it wouldn't pay the rest and if Valve went to court Activision would counter-sue. Valve has apparently called Activision's bluff and the parties are now once again at odds." ==Gallery== FileValve_c._1998_(PICTURE).jpg|An "in-game" version of the ''Half-Life'' team photograph. FileHalf-Life Beta conback.png|Valve logo on the early ''Half-Life'' console background. FileGeneric60.png|A ''Half-Life'' texture containing a reference to Valve Corporation. FileGeneric61.png|Ditto. ==References== {{Reflist|2}} ==External links== *http// Official website *FileFb icon.png http// Valve on Facebook *{{YouTube|8gxFaGKHbEY|Valve Software Ep 1 All Your History}} {{RW}} CategoryGame developers