{{Location Infobox
|image=FileVertigo large.jpg|250px
|image2=FilePalace top.jpg|250px
|location=City 17
|era=The Uprising
*maps starting with vert
*maps starting with d4_palace
*d4_streetwar_01WC mappack
|designer=*John Guthrie (mapping)
*Randy Lundeen (mapping)
*http//,137372/ Justin Cruz (mapping)
*Aaron Barber (mapping)WC mappack
{{Quote|What are the odds two people survive this crash?|Metropolice officer|Half-Life 2 Beta}}

The '''Skyscraper''',WC mappack also known as '''Vertigo'''WC mappack or '''Palace''',WC mappack is the generic name of a City 17 location and chapter cut from ''Half-Life 2'' and an informal predecessor for the Overwatch Nexus. Being the first location of the fourth day, it was to be set after the Weather Control chapter, and to be the first chapter of the street wars.WC mappack''Half-Life 2 Raising the Bar''

After the Weather Control battle, Gordon and Alyx were to go back to City 17 with a C-130 and head for the Citadel, but the plane was to crash at the top of a very high skyscraper, originally to house a museum and a hotel/palace, after being damaged by Hunter-Choppers. The crash was to cause Alyx to be hurt and kidnapped by the Combine, and Gordon to have to find her father, Captain Vance, in an Vance Headquarters|emergency bunker near the inner gates. Early Alyx sound files (made by another actress than Merle Dandridge) found in the playable ''Half-Life 2'' Beta files indicates that Alyx cannot move and tells Gordon to find an "emergency bunker near the inner gates" where her father is "in command". The sequence comes in two versions a quiet one ("I'm hurt. Can't move. Go on without me. Find my father. There's an emergency bunker near in inner gates, he'll be in command there. Tell him I... RUN!") and an excited one ("Gordon! I'm hurt! Can't move! Go on without me! Find my father! There's an emergency bunker near in inner gates! He's in command there! Tell him that I... Aaaah...").WC mappackPlayable Half-Life 2 Beta|''Half-Life 2'' Beta files It seems that Vance was to get back to City 17 by other means or with another chopper/C-130 than Gordon and Alyx's one, since he is already there and busy in his headquarters when they crash.

Gordon was then to go through the whole building from its top to its street level, while fighting Overwatch Soldiers and Headcrabs (see  for a detailed list of enemies encountered). Then, after leaving the Skyscraper, he was to join the war on the streets by the rooftops of the surrounding buildings, to eventually reach the ground.WC mappack

Sound files indicates that after Alyx's speech to Gordon (and after she was to be taken away), the player was to hear two Metropolice officers talking through a radio (speaking with a more normal voice), about Alyx being taken away, the Consul, the "Rebel chopper" (which replaced the C-130) that Gordon and Alyx crashed with in the building, above the soldiers, the possibility of finding Rebel weapons in the building (reportedly used as a cache by the Underground Railroad|Underground, and with an indirect reference to the Brickbat) or in the crashed chopper. While talking, they were to be interrupted by a noise made by Gordon who fell below them, then look for a way to reach the location of the noise, then blow rubble barring their way with explosives. Right after that, it seems they were to find themselves in front of Gordon, then likely be killed by him.

The building comes in two versions, almost totally unrelated to each other "Vertigo", last edited in 2001, and "Palace", last edited in 2002.WC mappack

The first version is an WikipediaArt Deco|Art Deco-style American building with brick, stone and concrete, reminiscence of the early City 17, and contains a big atrium with a pound, but no museum. There the player was to be attacked by Overwatch Soldiers, Headcrabs and Zombies. It is the most complete version, the next chapter starting at the foot of the building. This latter part was also to contain shuttles flying above the battle.WC mappack An interesting note, the building is heavily similar to the penobscot building in Detroit.


FileVertigo large.jpg|General view of the destroyed building, from below.
FileVertigo2.jpg|Closer view, with the pool under the glass roof.
FileVert start crash site.jpg|The crash site on the destroyed top of the building, with remade http// brush C-130 added.
FileVert start crash site2.jpg|Ditto.
FileVert destroyed1.jpg|The part of the building destroyed by Gordon's and Alyx's crash.
FileVert destroyed 2.jpg|Ditto, closer view.
FileVert destroyed3.jpg|Ditto, inside, viewing the outside.
FileVertigo pool.jpg|The pool, with the bronze statue of a horse added.
FileVert 020003.jpg|Ditto, from a different angle.
FileVert corridor.jpg|Damaged corridor.
FileVert steam pipe.jpg|Broken ceiling and steam pipes.
FileSky walk0004.jpg|Elevator doors near the street level.
FileSky walk vertigo street.jpg|Streets and skywalks at the foot of Vertigo.
FileSky walk0013.jpg|The ongoing battle on the streets near Vertigo.


FileLight chandelier03 top.jpg|Art Deco chandelier model, seen from the top.
FileLight chandelier03 bottom.jpg|Ditto, seen from the bottom.
FileL sconce 02.jpg|Art Deco sconce model.

The second version, much more incomplete (although more detailed), is a rather WikipediaStalinist architecture|Stalinist-style building, without brick and more stone, as well as plaster and wooden wainscots inside, a style more similar to the Eastern European City 17 design seen in the final game. In there can be found a museum, featuring pedestals with vases and Breen busts, showcases containing vases, a Vortigaunt, and, strangely, two Citizens and Cohrt, most likely serving as placeholders. An Ichthyosaur is also hung from the ceiling, and the bronze horse statue can be found. The player was to be attacked by Overwatch Soldiers, a Headcrab, a Combine Assassin and a Mortar Synth. A Gunship was also to fly around the building, firing at the player. It seems that the development team wanted to remake the skyscraper from scratch with the new style they settled on, removing the battle on the rooftops (since it belongs the older City 17 style), but the chapter was dropped before any link to the streets was made, although what seems to be the first street war map, d4_streetwar_01, last edited September 2002, features the building at an incomplete stage, with streets and houses at its foot. In the WC mappack, final names for the game's last part tend to start with d4_, while in the final version it stops at d3_, since the number of days covered by the game was reduced from four to three (disregarding the week spent between the two portals by Gordon and Alyx).WC mappack

====Possible inspiration====
FilePalace of Culture and Science.jpg|The Palace of Culture and Science in Warsaw.|right|200px|thumb

Palace is likely based on an actual skyscraper, the WikipediaPalace of Culture and Science, Warsaw|Palace of Culture and Science in WikipediaWarsaw|Warsaw, although its adornments were heavily simplified and the clock removed. It currently serves as an exhibition center and office complex, much like the ''Half-Life 2'' building originally did in the storyline.

The Palace of Culture and Science is a controversial Stalinist tower completed in 1955, the tallest building in Poland and in the European Union. The most famous Stalinist towers are the WikipediaSeven Sisters (Moscow)|Seven Sisters buildings in WikipediaMoscow|Moscow; they include the CommonsFileMoscow, Dushkin's Tower.jpg|headquarters of the former Soviet Ministry of Heavy Industry, the WikipediaLomonosov Moscow State University|Lomonosov Moscow State University, the CommonsCategoryHotel Ukraina|Hotel Ukraina or the WikipediaHotel Leningradskaya|Hotel Leningradskaya, among others.

The Consul statue might be inspired by that of WikipediaVladimir Lenin|Lenin that was to stand above the never completed supertall skyscraper WikipediaPalace of Soviets|Palace of Soviets in WikipediaMoscow|Moscow, another Stalinist tower.


FilePalace old2.jpg|Earliest known version, with temporary textures.
FilePalace old1.jpg|Ditto.
FileD4 palace view1.jpg|General view of the building.
FileD4 palace view2.jpg|Ditto, higher.
FilePalace top.jpg|Palace's top.
FileD4 palace 01000000.jpg|Ditto, and the http// brush Citadel in the back.
FileD4 palace 01000001.jpg|Ditto.
FileD4 palace 0100000.jpg|Remade office.
FileD4 palace 010004.jpg|Red room with showcases.
FileD4 palace 0100001.jpg|Ditto.
FileD4 palace 010003.jpg|Ditto.
FileD4 palace 010012.jpg|View from the top of the red room with showcases.
FileD4 palace 010007.jpg|Archways.
FileD4 palace 010013.jpg|Archway corridor.
FileD4 palace 010005.jpg|Showcases.
FileD4 palace 010006.jpg|Showcases.
FileD4 palace 010008.jpg|The destroyed ceiling.
FileD4 palace 010009.jpg|Stairs and ceiling light.
FileD4 palace 010010.jpg|Archway and ceiling light.
FilePalace inside1.jpg|Archway (from the mod ''Missing Information'').
FileSkybox palace 01.jpg|The most recent 3D skybox of Palace.
FileSkybox palace 02.jpg|Ditto, viewed from the building.


FileLight chandelier02.jpg|Chandelier model, without textures.
FileLight chandelier02 fixed MI.jpg|Ditto, with custom textures, from the mod ''Missing Information''.
FileLight chandelier01.jpg|Chandelier model, without textures.
FileLight chandelier01 fixed MI.jpg|Ditto, with custom textures, from the mod ''Missing Information''.
FileHorse model.jpg|Horse statue model.
FileL sconce 01.jpg|Sconce model.
FilePottery01.jpg|Vase model.

=====Palace of Culture and Science=====

FilePalace of Culture and Science2.jpg|The Palace of Culture and Science in Warsaw.
FilePalace of Culture and Science3.jpg|Ditto.

*Portions of the Vertigo map vert_02_004 were recycled into ''Half-Life 2 Episode One''.

*Since three levels are visited after the start of the Uprising sparked in the Air Exchange, it is logical the see it in good way when back into the city. This timespan disappearing in ''Half-Life 2'', it was replaced by a one-week timespan of Gordon and Alyx stuck between the two teleports.

*The high tower concept became redundant with the Air Exchange and was therefore also recycled in the Citadel levels.

*The concept of the Skyscraper being a museum was reused for the Overwatch Nexus, as said by Barney in ''Half-Life 2'' "There's an old building up ahead, a bank or museum or something like that."

*The bronze horse statue can still be found at the end of the chapter ''"Follow Freeman!"''. It was also originally featured in WC mappack maps such as "e3_terminal" and "c17_assault2".

*Vertigo contains several burned corridors that were reused in some Combine Factories maps.
*The building where the player starts the E3 map "e3_strider" is actually a partial floor from Palace.
*The 3D skybox on Vertigo was reused for the No Mercy chapter on Left 4 Dead.

==List of appearances==
*''Half-Life 2 Raising the Bar'' {{1st}} {{Nc}}


==See also==
*Half-Life 2 original storyline - Vertigo - Palace

==External links==

*http// Vertigo mod - nearly complete chapter of the Vertigo version on the ''Half-Life Beta Project'' website {{C|Without Alyx; requires registering and ''Episode Two''}}
*http// Fixed map of Palace {{C|Without the Gunship and with the Citadel added; requires ''Episode Two''}}
*http// Fixed d4_streetwar_01 map - the first street war map, featuring the Palace version, on the ''Half-Life Beta Project'' website {{C|With the Citadel added; requires registering and ''Episode Two''}}
*{{YouTube|vXX8gTZOHPs|Remade Vertigo introduction dialogues}}

|title=Half-Life 2 original storyline|''Half-Life 2'' original storyline
|after=Vance Headquarters
CategoryHalf-Life 2 Beta
CategoryCut locations
CategoryCity 17 locations