MP7

{{Article|hl2|good}}
{{Youmayd|the retail MP7|the cut MP7|MP7 (cut weapon)}}
{{Needsimages}}
{{Weapon Infobox
| image=FileMP7 HL2.jpg|250px
| name=MP7
| manufacturer=WikipediaHeckler & Koch|Heckler & Koch
| model=MP7
| affiliation=Combine
| type=WikipediaSubmachine gun|Submachine gun
| damage=4
| magazine=*45 rounds
| maxammo= *270 rounds
*3 rifle grenades
| fire=Automatic
| ammotype=*WikipediaHK 4.6×30mm|HK 4.6×30mm
*rifle grenades
| operation=Gas-operated, short stroke piston, rotating bolt
| rate of fire=High
| recoil=Low
| spread=Medium to high
| projectile speed=Hitscan
| accuracy=Poor
| range=Short to medium
| usedby=*Civil Protection
*Overwatch Soldiers
*Gordon Freeman
*Resistance|Rebels
*Barney Calhoun
*Leon
*Winston
*Daniel
*Griggs
*Sheckley
| counterpart=Other CategorySubmachine guns|submachine guns
| entity=*weapon_smg1
(weapon entity) *item_ammo_smg1
(ammo entity) *item_ammo_smg1_large
(ammo entity) *item_ammo_smg1_grenade
(grenade ammo entity) *grenade_ar2
(grenade projectile entity) }} The Heckler & Koch '''MP7''', also known as '''SMG1''', is a compact, fully automatic firearm used by the Combine and the Resistance. ==Overview== FileNlo rebels aim.jpg|Rebels aiming at the Combine Gunship|Gunship with their MP7s during the attack on New Little Odessa.|thumb|200px|left The MP7's appearance and function resembles that of the real world MP7. It has two fire modes; primary fire is fully automatic, with a high rate of fire, but poor accuracy, while the secondary fire launches a non-rocket propelled contact grenade, coming from an attached M203 Grenade Launcher. The MP7, along with the Overwatch Standard Issue Pulse Rifle|OSIPR, forms the bulk of the Combine's small arms and is often carried by Overwatch Soldiers and Civil Protection|Metrocops. It is also widely used by members of the Resistance as a standard issue firearm. In ''Half-Life 2'', Gordon Freeman acquires his first MP7 in the chapter ''Half-Life 2 storyline Kanal|Route Kanal'' from a Metrocop who rappels down into the storm drain system to intercept him. In ''Half-Life 2 Episode One|Episode One'', the MP7 is obtained from Overwatch Soldiers in the chapter ''Half-Life 2 Episode One storyline Flight|Urban Flight''. In ''Half-Life 2 Episode Two|Episode Two'', the MP7 is found in Griggs and Sheckley's outpost, in the chapter ''Half-Life 2 Episode Two storyline Vortal Coil|This Vortal Coil''. Freeman can first acquire ammo for the grenade launcher in the chapter ''Route Kanal'' as part of a secret cache under the steam pipes. In ''Episode One'' can be acquired in one of Supply Crate before Combine Supply. In ''Episode Two'' acquired first in a supply cache in the chapter ''This Vortal Coil'' along with MP7 itself. ==Tactics== FileSoldier buggy pwnd.jpg|Overwatch Soldier being killed with the Scout Car while his MP7 flies towards Gordon.|thumb|200px|left *Because of the MP7's poor spread at medium to long range, it should be used mostly at short range. While it can kill an enemy at medium range, it will usually take about a full magazine or so to kill one enemy, which is a waste of ammo (although this is counterbalanced with the often abundant supply of SMG ammo lying around, especially in urban areas). *The MP7's primary fire is very useful if combined with the built-in grenade launcher. Enemies that are wounded by the launcher can be easily finished off via the primary fire, even if the target is at medium to long range. *Since fully automatic fire depletes ammunition quickly, ammo count should be closely watched. *The secondary fire grenades are excellent for hitting targets that are behind cover or large groups of targets. Most humanoid enemies will die in one shot if they are either hit directly by the grenade or are very close to the point of impact. *Grenades can do damage to enemies that are only harmed by explosives, such as Striders and Combine Gunships. This can be useful when the player believes that an enemy is almost dead, but does not want to run back and grab more rounds for the Resistance RPG|RPG. *The SMG grenades themselves are rare and therefore should generally be used as a last resort or against a close group of enemies. Care should be taken to avoid self-inflicted damage, which can be dangerous if a grenade detonates too close. Since the grenades have no time-delay fuse that would prevent premature explosions, there is a high risk of self-damage if enemies or allies move into the grenade's arc before the player can react. *Aiming for enemies' head does actually kill them quicker, so it is recommended to do so to save ammo. *The back end of the Scout Car has an ammunition box, which holds unlimited SMG ammo. ==Behind the scenes== FileSmg2l.jpg|The SMG2's viewmodel.|thumb|200px|right *In early versions of ''Half-Life 2'', there were two submachine guns in the game; the MP5K|SMG1, which was based on the H&K MP5K, and the MP7 (cut weapon)|SMG2, which was based on the H&K MP7 (and was somewhat more closely based on the real gun than the final MP7 is). The SMG1 had a 30 round magazine, a lower rate of fire and better accuracy, while the SMG2 had a larger magazine, a higher rate of fire, and poorer accuracy. At some point before the E3 2003 presentation, the MP5K-based SMG1 was dropped in favor of the final MP7. *The SMG's grenade launcher function was originally intended to be a feature of the XM29 OICW|OICW, but when the OICW was cut in favor of the Overwatch Standard Issue Pulse Rifle|OSIPR, the grenade launcher feature was "transplanted" onto the MP7, presumably for balance purposes and to make the SMG more useful. *According to the MP7 Grenade's spawn code, it was going to be for the AR2 (OSIPR), as the entity code is Grenade_AR2. ==Trivia== *In the chapter ''Point Insertion'', one of the metrocops can be seen aiming the MP7 at a citizen in a small room, this is the first time the MP7 is seen. *When the weapon is reloaded, the magazine is never ejected; Freeman's hand just slaps the bottom of the gun. *Even though many Rebels and Overwatch Soldiers use the MP7, Freeman is the only one who ever uses the grenade launcher. *NPC's seem to reload their MP7 incorrectly, as they put the magazine in the hand grip. *For some unknown reasons, when the MP7 is picked up on the ground, only few bullets is picked up rather than a full magazine, the bullets in the magazine depends on difficulty, 14 bullets in easy, 16-20 in medium, and 25 or more in hard. In the chapter ''Route Kanal'', if the player pick up the MP7 that is dropped from Civil Protection, only 8 bullets will be given. And if the player pick up the MP7 that is dropped from citizens at Station 6 while in hard mode, about 50 bullets will be given. This remains the same in ''Episode One'' and ''Episode Two''. *A red WikipediaReflex sight|holographic weapon sight sits on top of the upper barrel, but is never used. *Despite using bottlenecked ammunition (as the real MP7 does), the spent casings are what the USP Match ejected in the beta version. *The Half-Life 2 Beta|leaked USP Match uses the MP7 reloading sound. *In earlier versions of ''Half-Life 2'', the SMG used to fire faster. When ''Episode Two'' was released, the SMG rate of fire was slightly lowered; this change was implemented in the 2010 versions of ''Half-Life 2'' and ''Episode One''. *The MP7 in ''Episode One'' uses the leaked MP7's base textures, but the other textures (such as the normal map) are based on that of the final. *While sometimes called the "MP7" it actually resembles the prototype of it; Heckler and Koch PDW Prototype. *Though the MP7 has a grenade launcher, it is never seen on the world model, or view model. ==Gallery== FileMp7 hud icon.svg|HUD icon, a vector glyph used in-game through the font "HalfLife2.ttf". FileMP7 HL2.jpg|Worldmodel. FileSmg1 v.jpg|Viewmodel. FileSMG1_reload_HL2.png|Reloading the MP7. FileSmg1 B.jpg|Half-Life 2 Beta|Leak viewmodel. FileSMG1 ammo.jpg|Ammo box model. FileSMG1 grenade.jpg|Secondary fire grenade model. FileAmmocrate SMG1.jpg|Ammo crate model. FileAmmocrate SMG2.jpg|Ditto. FileOverwatch Soldier mp7.jpg|Overwatch Soldier with an MP7. FileD1 town 050002.jpg|Rebel using an MP7 against Overwatch Soldiers at Shorepoint Base|Shorepoint. FileLeon Alyx TV.jpg|Leon listens to Alyx's transmission at Shorepoint, with his MP7 on the table. FileNlo medic aftermath.jpg|Rebel resting with his MP7 after the attack on N.L.O. FileNlo rebel gate aftermath.jpg|Rebel opening N.L.O.'s gate for Freeman while holding his MP7. FileD2 coast 070033.JPG|Overwatch Soldiers running towards Freeman with their MP7s at Bridge Point. FileSecret passage lighthouse medic.jpg|Rebel with an MP7 near the lighthouse's secret door at Lighthouse Point. FileRebels trainstation plaza.jpg|Idle Rebels with MP7s on the Trainstation Plaza during the City 17 Uprising. FileRebel side trainstation.jpg|One of the previous rebels with her MP7. FileRebels tunnel dark.jpg|Rebels armed with several weapons in a City 17 tunnel, among them the MP7. FileRebels tunnel.jpg|Ditto. FileSniper rebel.jpg|Rebel with an MP7 about to be killed by an Overwatch Sniper. FileD3 citadel 030112.JPG|Gordon's weapons being taken away and destroyed in the Citadel, among them the MP7. FileEp1 c17 050031.jpg|Overwatch Soldier with an MP7 near the Technical Trainstation. FileEp1 c17 05000700.jpg|Alyx and Citizens near the Technical Trainstation, with Rebels holding MP7s. ==List of appearances== {{Imagecat|MP7 (HL2) images}} *''Half-Life 2 {{1st}} *''Half-Life 2 Deathmatch'' {{Nc}} *''Half-Life 2 Lost Coast'' {{Nc}} *''Half-Life 2 Episode One'' *Source Particle Benchmark {{Gf}} {{Nc}} *''Half-Life 2 Episode Two'' ==External links== *{{Wikipedia|url=Heckler_&_Koch_MP7|text=Heckler & Koch MP7}} {{Weapons}} {{Combine}} CategoryWeapons CategorySubmachine guns CategoryAutomatic weapons CategoryCombine weapons CategoryHeckler & Koch weapons