Kelly Bailey

{{Article|rw|safe}}
{{Otheruses|Bailey}}
{{RWP Infobox
|name=Kelly Bailey
|image=Kelly Bailey.jpg
|imagesize=250px
|birth=N/A
|occupation=*Composer
*Musician
*Senior game designer of sound and music
*Game designer
*Conceptual artist
*Programmer
}}
'''Kelly Bailey''' is a composer, musician, game designer, conceptual artist and programmer. He was the senior game designer of sound and music at Valvehttp//www.mobygames.com/developer/sheet/view/developerId,22339/ MobyGames profile until he left in 2011 with http//www.mobygames.com/developer/sheet/view/developerId,24956/ Mike Dussault, to concentrate on their project http//www.sunsparklabs.com/ Sunspark Labs LLC.http//www.gameslice.com/2011/07/01/valve-vets-launch-3d-face-app-for-ios/ Valve Vets Launch 3D Face App for iOS on GameSlice

Bailey is notable for being behind the ''Half-Life'' series' music and sound effects. He is married to Christina Bailey.http//www.facebook.com/profile.php?id=1603201027 Facebook profile

==Biography==

On the defunct ''Half-Life'' website, his function was described as follows ''"Kelly did all of the music and sound effects for Half-Life, and wrote sound code to create character speech and DSP reverb effects. He spent last Summer and Fall working primarily on Half-Life game design. (Translation spent 6 months in a big, trashed corner office, all day & night with Guthrie, Casali & Riller eating bad food, making bad jokes, working out tons-o-puzzles, and never ever seeing the sun. It was great.) There is a vicious rumor that at one time he was an engineering manager at "a large software company in the Pacific Northwest." However, he has long since had the Borg implants removed, and is feeling just fine now."''http//replay.web.archive.org/20010207221527/www.sierrastudios.com/games/half-life/team.html Half-Life Team on the defunct official ''Half-Life'' website

On the previous version of Valve's official website, his function was described as follows ''"Kelly, formerly a product unit manager at Microsoft, has a programming background that includes consumer multimedia, database engines, and networking. He created all of the music and sound effects for Half-Life. He is also lead singer for a Seattle band, Lucy's Fishing Trip, and, therefore, shaves less than the rest of the staff."''http//classic-web.archive.org/web/19981202100438/http//www.valvesoftware.com/people.htm about the valve team on Valve's official website

On the current version of Valve's official website, his function was described as follows before it was removed after he left the company ''"Kelly is Valve's senior audio producer, responsible for creating sound effects & music."''http//web.archive.org/web/20100621030712/http//valvesoftware.com/company/people.html Company People on Valve's official website

Bailey also built the Anti-Mass Spectrometer|test chamber disaster sequence featured at the beginning of ''Half-Life'' with John Guthrie in a weekend, during which they worked for 48 hours straight. After going home at the end of the weekend and coming back in the offices on Monday, "still in a zombielike state", Guthrie and Bailey were glad to see that the rest of the team loved the sequence after playing through it.''Half-Life 2 Raising the Bar'' He also sketched out the journey through Silo D for the ''Half-Life'' chapter ''Blast Pit''.

Bailey about designing the ''Half-Life'' levels ''"Final editing of Half-Life maps was something we had to do ridiculously quickly; the time from when we'd finish a design idea and playtest, to the next iteration was often a matter of a few hours. We were under a strict delivery deadline, and I don't think any of us had finalized software and gameplay features at such a pace before. Several of us spent most of our waking hours, for over six months, packed into a single office we not-so-affectionately referred to as 'the submarine'. For most of us in the room, it was our first time shipping a game. We pulled an indecent number of 16 hour days, and it was one of the most fun and rewarding experiences I've had at Valve"''.

It appears Bailey used samples from other existing soundtracks in his works, or at least used stock sounds also used by other artists. For instance, the track "Radio" from the Half-Life 2 soundtrack|''Half-Life 2'' soundtrack can be heard during the 2002 film ''Wikipedia28 Days Later|28 Days Later'', in the background at 0026. Another example is the track "A Red Letter Day" from the ''Half-Life 2'' soundtrack, that makes up the start of the track "London Deserted", this time from the soundtrack of the 2007 film ''Wikipedia28 Weeks Later|28 Weeks Later'', the sequel to ''28 Days Later''. Whether  this was made by complete chance or not is unknown. Also, this very track has appeared in the video game version of the 1999 film called ''The Blair Witch Project''. The track is used at 125 on the track from Volume 1 of the game called ''Rustin Parr''. When heard, "A Red Letter Day" and "Beyond Reality"; the song in the Blair Witch Volume 1 Rustin Parr soundtrack; are exactly the same track, although "Beyond Reality" is an extended version of "A Red Letter Day".

''Half-Life 2'''s Gordon Freeman's face was based on him, among other Valve employees, such as David Speyrer, Eric Kirchmer and Greg Coomer. 

Around March 2011, Kelly Bailey left Valve with colleague http//www.mobygames.com/developer/sheet/view/developerId,24956/ Mike Dussault to work on their project http//www.sunsparklabs.com/ Sunspark Labs LLC, launched in December 2010, developing WikipediaiOS (Apple)|iOS applications, their first being "http//www.morfoapp.com/ Morfo", released in June 2011.http//itunes.apple.com/us/app/morfo-3d-face-booth/id440560166?mt=8 iTunes App Store page for Morfo However he may probably work again for Valve in the future.http//www.podcast17.com/interviews/audio/mike-morasky Mike Morasky interview at Podcast 17 The news caused some concern and displeasure from the WikipediaSteam (software)|Steam community due to the lack of any public farewell or notification regarding Bailey's depature.http//forums.steampowered.com/forums/showthread.php?t=1781962 Kelly Bailey no longer at Valve? on the Steam forumshttp//www.ripten.com/2011/03/07/beloved-half-life-sound-designer-and-face-of-gordon-freeman-has-left-valve/ Beloved Half-Life Sound Designer, Face of Gordon Freeman Has Left Valve on Ripten Videogame Blog

==Work for the ''Half-Life'' series==
*''Half-Life'' (including its Half-Life soundtrack|soundtrack) (1998)
*''Half-Life 2'' Half-Life 2 soundtrack|soundtrack (2004)
*''Half-Life 2 Episode One'' Half-Life 2 Episode One soundtrack|soundtrack (2006)
*''Portal'' Portal soundtrack|soundtrack (with Mike Morasky, and Jonathan Coulton for ''Still Alive'') (2007)
*''Half-Life 2 Episode Two'' Half-Life 2 Episode Two soundtrack|soundtrack (2007)

==Trivia==
*His Bailey (scientist)|name appears in ''Half-Life'' as an Easter egg on a Sector C locker and can be Bailey (security guard)|heard in announcements. His name also appears as an Easter egg on a sign in the Hospital featured in ''Episode One''.
*Bailey's head was modeled for the "Open your eyes" Mr. Valve logo.
*Bailey's head some what resembles Gordon Freeman's head, for as Valve remodeled Bailey's head to look alike.

==Gallery==

FileTentacle silo concept.jpg|Concept art for Silo D.
FileKelly bailey.jpg|Bailey's face used for Freeman.
FileSigns hospital01.png|The Hospital Easter egg.


==References==
{{Reflist}}

==External links==
*{{Fb|url=profile.php?id=1603201027}}
*{{MG|url=22339}}
*{{IMDb|url=name/nm1414552/}}
*{{FM|url=Kelly+Bailey}}
*{{YouTube|url=mxVzyIkQtQA|text=Kelly Bailey interview}} (from ''Half-Life Preliminary Findings'')

{{RW}}
{{DEFAULTSORTBailey}}
CategoryComposers
CategoryConceptual Artists
CategoryCharacter models
CategoryValve employees