Eric Kirchmer

{{Article|rw|safe}}
{{RWP Infobox
|name=Eric Kirchmer
|image=Eric Kirchmer fb.jpg
|imagesize=200
|birth=September 1, 1978
|birthplace=Southern California
|occupation=Conceptual artist
}}
'''Eric Simon Kirchmer'''http//ericskirchmer.blogspot.com/2010/10/past-websites-that-never-were.html Blogger profile (born September 1, 1978) is a conceptual artist for Valve since 2002.http//www.valvesoftware.com/company/people.html Company People on Valve's official website He is currently living in Seattle.

==Biography==

On the previous version of Valve's official website, his function was described as follows ''"Eric came to Valve after graduation from the Art Institute of Seattle in 2001. Originally from San Diego, Eric was a freelance illustrator who left the sun to work on more of a healthy monitor complexion. As part of the HL2 team, Eric is responsible for the game's visual density, by modeling everything from cars to broken concrete and debris. In the other few hours of Eric's life he can be found sculpting, raising bansai and working in his sketchbook."''http//web.archive.org/web/20040401232742/http//www.valvesoftware.com/people.htm about the valve team on Valve's official website

On the current version of Valve's official website, his function is described as follows ''"Eric has been an artist with Valve since 2002, in that time he has helped with the visual design on projects such as Half Life2, Team Fortress 2, Day of Defeat and most recently Left 4 Dead 2. Originally from Southern California, after 10 years and a few thousand coffees, Eric now calls the Pacific Northwest home."''

He was also among other Valve employees to give his likeness to Gordon Freeman, as well as the stripped Overwatch Soldier and the Citizen Citizen list|Male 04, "Eric".

Most of his work for ''Half-Life 2'' consisted in rough sketches often made to help mappers build their maps.

==Work for ''Half-Life 2''==

*The "e3_terminal" Citadel''Half-Life 2 Raising the Bar''
*City 17 (with Viktor Antonov and Damarcus Holbrook)
*The Coast (with Viktor Antonov)
*The Combine Smart Barrier (with Viktor Antonov)
*The CategoryCombine technology|Combine technology (with Viktor Antonov and Dhabih Eng)
*Human props, cars, debris and buildings
*Several schematics for Nova Prospekt / the Depot, as well as the Gunship Bays
*Kleiner's Lab (with Dhabih Eng)
*Nova Prospekt (with Dhabih Eng and Viktor Antonov)
*Ravenholm (with Viktor Antonov and http//www.mobygames.com/developer/sheet/view/developerId,38926/ Horia Dociu)
*The Ravenholm traps (with Horia Dociu)

==Complete gameography==

*''wccounterstrikeCounter-Strike Source|Counter-Strike Source'' (2004)
*''Half-Life 2'' (2004)
*''WikipediaDay of Defeat Source|Day of Defeat Source'' (2005)
*''Half-Life 2 Episode One'' (2006)
*''Half-Life 2 Episode Two'' (2007)
*''Portal'' (2007)
*''http//wiki.teamfortress.com/wiki/Team_Fortress_2 Team Fortress 2'' (2007)
*''wcleft4deadLeft 4 Dead|Left 4 Dead'' (2008)
*''wcleft4deadLeft 4 Dead 2|Left 4 Dead 2'' (2009)
*''wcalienswarmAlien Swarm|Alien Swarm'' (2010)
*''Portal 2'' (2011)

==Gallery==

===''Half-Life 2''===

====Modeling====

FileEric kirchmer.jpg|Kirchmer's image used for Freeman, the stripped Overwatch Soldier and Citizen Male 04.
FileEric tex cylmap evil2.png|Stripped Overwatch Soldier face texture.
FileMale04.jpg|Citizen Male 04.


====Concept art====

FileOriginal opening map.jpg
FileElectrical props.jpg
FileCity panorama1.jpg
FileCity panorama2.jpg
FileMobile wall citadel houses van.jpg
FileBuilding ruins.jpg
FileCity rubble.jpg
FileAttic concept.jpg
FileDestroyed skyscraper.jpg
FileCitadel skyscrapers view.jpg
FileCity skyscraper and dome.jpg
FileLab stuff2.jpg
FileLab polisher.jpg
FileLab power props.jpg
FileLab props desk.jpg
FilePipes.jpg
FileCar concept art.jpg
FileCars colors.jpg
FileCars small.jpg
FileCanals garbage.jpg
FileTraps concept nb.jpg
FileRavenholm overview1.jpg
FileRavenholm overview2.jpg
FileRavenholm trap detail.jpg
FileRavensketch1.jpg
FileRavensketch2.jpg
FileRavensketch3.jpg
FileRed props wasteland.jpg
FileNp coast props.jpg
FileIdle port.jpg
FileCoast crap.jpg
FileCrane sketch.jpg
FileDepot preliminary overview.jpg
FileDepot showers guard.jpg
FileDepot yard plan.jpg
FileDepot lavatory plan.jpg
FileDepot cellblock 3.jpg
FileDepot cellblock 2.jpg
FileDepot cellblock 1.jpg
FileDepot cafeteria.jpg
FileGunship bays concept.jpg
FileAntlion through wall.jpg
FileMounted connection devices1.jpg
FileMounted connection devices2.jpg
FileWires corridor.jpg
FileWires celllblock.jpg
FileWires-pipes.jpg
FileWires - generators.jpg
FileCellblock wires.jpg


===''Portal 2''===

FilePortal 2 PotatoFoolsDay ARG Chicken.jpg
FileASSketch ek.jpg
FilePortal 2 PotatoFoolsDay ARG Red Barn in Hangar.jpg
FilePortal 2 PotatoFoolsDay ARG Small Test Chambers.jpg


==References==
{{Reflist}}

==See also==
*''Half-Life 2 Raising the Bar''

==External links==
*http//www.ericskirchmer.com/ Official website (WIP)
*http//ericskirchmer.blogspot.com/2010/10/past-websites-that-never-were.html Blogger profile
*{{MG|url=157013}}
*{{Fb|url=kirchmer}}

{{RW}}
{{DEFAULTSORTKirchmer}}
CategoryConceptual Artists
CategoryEric Kirchmer designs
CategoryCharacter models
CategoryValve employees