Energy Ball

{{Youmayd|the Combine ball|the Aperture Science energy ball|Aperture Science High Energy Pellet}}
{{Technology Infobox
| image=FileBall 2.png|250px
| name=Energy Ball
| affiliation=Combine
| type=Dark Energy
| usedby=*Overwatch Elite
*Gordon Freeman
| entity=prop_combine_ball
| designer=
| hidei=
| hideu=
| hideg=
The Combine '''Energy Ball''',''Half-Life 2 Prima Guide'' also known as '''Energy Orb''', is a concentrated sphere of Dark Energy plasma, a form of exotic matter that disrupts space-time and distorts light.


Energy Balls are generated by Combine Dark Energy reactor systems and transmitted through the plasma conduits of Citadel power transfer systems. Energy Balls can be contained within specialized dark energy cores, portable long-term storage devices that can later be used in Combine dark energy devices. As well as power generators, dark energy cores can be used by the Overwatch Standard Issue Pulse Rifle|Pulse Rifle, which can store the energy until released by the rifle's secondary fire.

Energy Balls repel themselves from matter of sufficient mass and density, bouncing off walls, ceilings and floors without losing momentum. However, when they strike matter of low density or mass, they are absorbed, causing them to dissolve into nothing. Gordon's HEV Suit, being plated, may explain why the player will sometimes deflect the orb rather than absorb it upon impact.

Energy Balls are subject to zero-point energy fields, allowing them to be grabbed and manipulated by the Zero Point Energy Field Manipulator|Gravity Gun. Overwatch Standard Issue Pulse Rifle|OSIPR-fired Energy Balls can be caught by the Gravity Gun and fired back at their source, though if held for too long, it may explode. Doing this will earn the "Think Fast!" The Orange Box Achievements|achievement.

Strangely, the Energy Ball seems to be somewhat attracted towards organic matter. When bounced off a solid object, the Energy Ball is likely to slightly change direction towards the nearest enemy despite the fact that its vector should point elsewhere.

The Energy Ball is used towards the end of ''Half-Life 2'' to disable Combine Force Fields and ground turrets in the Overwatch Nexus. The player is required to use the Gravity Gun to force the orbs from Combine Power Generators and thus disable the connected components.

==Behind the scenes==

In ''Portal'', the "Aperture Science High Energy Pellet" bears a remarkable resemblance to the Energy Ball. In fact, they use the same entity, except that in Portal it will always kill the player. Using impulse 101, you can pick it up with the Zero Point Energy Field Manipulator|Gravity Gun and throw it, and it'll behave like a normal Combine energy ball. You can also use impulse 101 to get the Overwatch Standard Issue Pulse Rifle|AR2 and fire the secondary fire to get an energy ball into a catcher without portals.

==Related achievements==
===Any ''Half-Life 2'' game===
|description=Kill five enemies with the same Energy Ball.
|icon=Hlx kill enemies withoneenergyball.png
|name=Think Fast!
|description=Kill an Elite Soldier with his own Energy Ball.
|icon=Hlx kill elitesoldier withhisenergyball.png


FileEnergy_orb.gif|An animation of the Energy Ball.  
FileDarkenergy.jpg|Dark Energy Field Manipulator holding an Energy Ball.
FileCombineDarkEnergySocketGenerator.jpg|A Combine Power Generator|Combine socket power generator.
FileEnergydisintergration.jpg|An Civil Protection|enemy being disintegrated by an Energy Ball.

==List of appearances==
*''Half-Life 2 {{1st}}
*''Half-Life 2 Deathmatch'' {{Nc}}
*''Half-Life 2 Lost Coast'' {{Nc}}
*''Half-Life 2 Episode One''
*Source Particle Benchmark {{Gf}} {{Nc}}
*''Half-Life 2 Episode Two''


CategoryCombine technology