City 17

{{Location Infobox
|image=FileCity 17 logo retail.svg|200px
|image2=FileHalfLife2 City17 Street.jpg|250px
|name=City 17
|destroyed=during the Uprising''Half-Life 2''
|location=Sector 17, WikipediaEurope|Europe, Earth
|era=The Uprising
|designer=*Viktor Antonov (concept art)
*Eric Kirchmer (concept art)
*Damarcus Holbrook (concept art)''Half-Life 2 Raising the Bar''
*Aaron Barber (mapping)
*http//,22343/ Dario Casali (mapping)
*Dave Riller (mapping)
*John Guthrie (mapping)WC mappack
*Marc Laidlaw (backstory)

{{Quote|Welcome. Welcome to City 17. You have chosen, or been chosen, to relocate to one of our finest remaining urban centers. I thought so much of City 17 that I elected to establish my administration here, in the Citadel so thoughtfully provided by our benefactors. I have been proud to call City 17 my home. And so, whether you are here to stay, or passing through on your way to parts unknown - welcome to City 17. It's safer here. |Wallace Breen|Half-Life 2}}

'''City 17'''Breencast was a grand city in an unknown Eastern European country, that is most prior to the Seven Hour War. Later taken over by the Combine, it was their main headquarters on Earth. Dominated by the imposing Citadel and surrounded by the desolate Wasteland, it was the only location of ''Half-Life 2 Episode One'', and one of two major locations in ''Half-Life 2''.

FileHalfLife2 City17 TrainStationSquare.jpg|left|thumb|200px|The City 17 Trainstation|Trainstation Plaza, under surveillance by Civil Protection units and equipment, with a "Breencast" monitor, which Wallace Breen|Doctor Breen uses to address City 17 citizens.

City 17 visually resembles a post-Soviet harbor city featuring mostly Eastern European architecture. It features architecture styles dating from pre-World War II neoclassicism, post-war classical designs, Soviet modernism, and post-Soviet contemporary designs.

Upon the Combine's arrival on Earth, many buildings were constructed using their own style of architecture with the intent of restricting citizen movement throughout the city.{{Fact}}

In addition, large television screens were installed in several public areas to address citizens regarding the Combine. At the heart of the city was the Citadel, a giant skyscraper which served as the hub of the Combine.

The core of the city consisted predominately of wall-to-wall buildings, with blocks of clustered low-rises made out of a variety of old and new buildings. Under Combine rule, certain residential buildings in the city were used as accommodations for citizens. Conditions in such housings were typically seen as poor, with very few luxuries and constant inspection and raids by Civil Protection.The ''Half-Life 2'' chapter ''Half-Life 2 storyline Insertion|Point Insertion'' However, some city infrastructure, such as power plants, were maintained by the Combine, and electricity was made widely available from both traditional sources and Combine generators. The Combine themselves occupied some former government buildings, such as the Overwatch Nexus, to help keep control over the city.

The city was large enough to provide all necessary needs for the citizens before the Combine's occupation. This is supported by the appearance of a hospital, several cafés and restaurants, office buildings, and City 17 Underground|underground city systems; most of which were still intact but abandoned.''Half-Life 2 Episode One''''Half-Life 2 Episode Two''

The outskirts of City 17 featured industrial districts and additional Soviet-style housing,''Half-Life 2'' most of which are considered off-limits to citizens. The industrial districts are seen linked to the city via Rail transport|railway lines and canals.

As there was little emphasis in maintaining non-essential parts of the city, many areas of City 17 suffered from urban decay prior to the Citadel's explosion.

===Transportation systems===
FileHalfLife2 City17 Railway&Canal.jpg|right|thumb|200px|A Combine Razor Train passes by a canal and residential apartments.

City 17's transportation system had considerable variety. In addition to highways and city streets, City 17 included underground road tunnels that traveled beneath the city; during the Resistance uprising against the Combine, portions of the tunnel could be seen, badly damaged, with areas flooded with toxic substances. Several Rail transport|railway lines ran throughout the city, with at least two large train stations connecting City 17 to other CategoryTowns and cities|Combine controlled cities. The Combine maximized the use of these transportation systems, developing ground-based Armored Personnel Carrier|APCs to patrol roads while utilizing pre-invasion trains and Razor Train|their own form of trains to transport citizens and goods in and out of City 17. The presence of unused tramways on a street also suggest that the city once provided tram services before the Combine rule.

FileCanals toxic citadel shell.jpg|left|thumb|200px|A city canal containing hazardous materials.

A network of canals was also prevalent in and around City 17. Much of the inner city canals, however, were made defunct after the Combine's draining of large bodies of water around City 17 left much of the area's canal system dry. However, the industrial district canal systems remained usable, albeit shallower, with certain portions of the canals contaminated with Half-Life universe themes|hazardous materials.

===''Half-Life 2''===
Gordon Freeman|Gordon was pulled from stasis by the The G-Man|G-Man and left standing in a train pulling into a City 17 Trainstation|station. Leaving the train after hearing the other passengers comment, "I didn't see you get on," Gordon faced a large screen monitor with the administrator, Wallace Breen|Doctor Breen, smiling calmly down at the depressed citizens and welcoming them to City 17. 

After failing a security check, Gordon was taken away by a Civil Protection officer for interrogation. Fortunately, he was delivered to an undercover Barney Calhoun who helped him escape from the train station. Exiting the station, Gordon finds himself in a plaza, with the ever imposing Citadel far ahead, and further evidence of the Combine's power in the city. Gordon's brief journey through the city revealed the level of repression by the Combine, and the level of fear and dread among citizens. 

After stumbling his way into a building being raided by Civil Protection, Gordon is identified as a "miscount"The Overwatch Voice in the ''Half-Life 2'' chapter ''Half-Life 2 storyline Insertion|Point Insertion'' and is pursued by Civil Protection units over the rooftops and ledges of buildings before being rescued by Alyx Vance. Alyx brings Gordon to Doctor Isaac Kleiner|Dr. Kleiner's lab in a nearby building. There, Gordon is fitted with an HEV suit and is set to be teleported with Alyx to Doctor Eli Vance|Dr. Eli Vance's lab in Black Mesa East. While Alyx successfully arrives at the destination, the teleport malfunctions as Gordon is about to be teleported, sending him to several locations (including Doctor Breen's office in the Citadel), and eventually back to City 17, just outside Kleiner's lab.

After being given a Crowbar from Barney, Gordon is advised to venture along Rail transport|railway lines, canals, sewage systems, and the wider canal routes to leave City 17 and reach Black Mesa East. Along the way, it is learned that parts of the route are also under attack by Combine units. An alert was put out from the Citadel to capture or kill Gordon after the teleportation incident at Breen's office. As Gordon reaches the wider canals, an Airboat is prepared by Resistance|rebels to transport Gordon out of the city. As he rides the Airboat, Hunter-Choppers and additional Combine units pursue him once more, but are eventually evaded and defeated as he reaches Black Mesa East and escapes the city.

FileCitadel View.jpg|200px|left|thumb|A view over City 17 from the Citadel, as seen by Gordon Freeman in a Stalker Combine Cell|pod. The skybox texture used to represent City 17 from a bird's eye view is actually a nighttime satellite image of New York City, showing the Downtown and Wiliiamsburg areas of Brooklyn, a portion of Maspeth in Queens and parts of the Lower East Side of Manhattan (see http//,-73.972836&spn=0.031034,0.080509&t=k Google Maps for comparison).

After Gordon and Alyx's failed attempt to rescue Eli and associate Judith Mossman at Nova Prospekt (in which Judith ends up teleporting Eli to the Citadel), they attempt to teleport back to Kleiner's lab, but find that they have reached their destination a week later in time, although it seems to Alyx and Gordon as though their teleportation was instantaneous. They learn that Gordon and Alyx's attack on Nova Prospekt sparked an The Uprising|uprising among City 17's citizens that sent the city into chaos Combine units and citizens are fighting against each other, and powerful, more lethal weapons and equipment are being deployed in full force, damaging much of the city. While Gordon and Alyx race to the Citadel to rescue Eli, Alyx is knocked out, captured, and brought to the Citadel. Gordon eventually reaches the foot of the Citadel, with the aid of Barney and Alyx's robotic pet, Dog, and enters the structure to rescue Eli and Alyx and to confront Doctor Breen.

The final stage of the game reveals that Gordon, upon releasing Eli and Alyx and damaging the dark energy reactor that would power Breen's teleportation off of the planet, was about to trigger a massive explosion of the reactor that would "bring down the whole Citadel" and destroy the entire city. At the moment of the reactor's explosion, however, the G-Man reappears, stopping time, and transports Gordon back into stasis to await further assignment.

===''Half-Life 2 Episode One''===
FileAlyx City 17 Citadel meltdown.jpg|200px|right|thumb|Alyx and Gordon watching the Citadel's reactor meltdown resuming.

{{Quote|You two have to get out of the city! The Citadel could blow at any moment!|Eli Vance|Half-Life 2 Episode One}}

''Half-Life 2 Episode One'' takes place against a backdrop of a mass exodus from the doomed city, at the heart of which the Citadel has become a ticking time bomb. Hoping to open a portal to send valuable information back to the Combine leaders, the surviving Combine soldiers inside the Citadel deactivated the containment system for the Citadel's core. Though Gordon and Alyx manage to reactivate the system, it only buys a short amount of time. As they move further away from the Citadel, they witness its condition deteriorate.

FileCity 17 ruined street tracks.jpg|left|thumb|200px|A ravaged City 17 street, close to the walls of the Citadel.

The city itself, especially the regions closest to the Citadel, had been damaged beyond recognition by Striders following the events of ''Half-Life 2'', though regions further out, such as a hospital and the train station, were still intact. Most of the Rail transport|railroad infrastructure was undamaged, though any train leaving the Citadel was subject to falling debris. Antlions roamed the city unchecked, and the remaining Combine forces struggled to keep order in the ruins.

The citizens of City 17, heeding the warnings of the Resistance, were all but gone during Gordon and Alyx's flight from the city. Only a few remained, pinned down by any surviving Combine troops and Civil Protection units. Thanks to the efforts of Gordon and Barney Calhoun, the last of the city's citizens were evacuated via train, despite the best efforts of the surviving Combine forces.

When the Citadel detonated, the explosion was powerful enough to send debris flying for miles and landing outside city limits.

===''Half-Life 2 Episode Two''===
FileCity17 destroyed.jpg|right|thumb|150px|Concept art of Alyx, Dog and a rebel watching the destroyed city.

{{Quote|We made it out of City 17!|Alyx Vance|Half-Life 2 Episode Two}}

In a scene from ''Half-Life 2 Episode Two'', the remains of City 17 can be seen from the countryside. A tornado-like Superportal|vortex can be seen rising from what was the Citadel, and the center of the city is scattered with pieces of the Citadel. The outskirts of the city appear no less damaged and it is doubtful that there is anyone left alive in the ruins.

==Behind the scenes==
*The playable ''Half-Life 2'' Beta texture files contain several worn-out vintage posters used in many WC mappack maps. Originally fruit crate labels, they were directly taken from the http// "Fruit Crate Labels" page of the http// Encore Editions website. Another is also found http// here.

===Background and origins of City 17===
In ''Half-Life 2 Raising the Bar'', City 17 is described as being in an Eastern European setting

{{Quote|One of the reasons that we liked Eastern Europe as a setting was that it represents the collision of the old and the new in a way that is difficult to capture in the United States. You go over there, and you have this collision between all of these things, the new architecture, the old architecture, the fall of communism...there's a sense of this strongly-grounded historical place. We left out the Gothic themes associated with Prague and vampires and looked into a different aspect of the region.|Viktor Antonov|Half-Life 2 Raising the Bar}}

City 17 and the former country it is part of are impossible to pin down exactly due to contradictory information, not unlike WikipediaSpringfield (The Simpsons)|Springfield in ''The Simpsons'', although it is possible to limit the location somewhat. For example, City 17's country is almost certainly one that uses the WikipediaCyrillic alphabet|Cyrillic alphabet, which is often seen in the game; since, whereas the Latin alphabet is commonly seen in Cyrillic-using countries, the reverse is much rarer. Secondly, City 17's country borders the sea. And in fact, there are only three countries that both use Cyrillic and are not landlocked '''WikipediaRussia|Russia''', '''WikipediaUkraine|Ukraine''', and '''WikipediaBulgaria|Bulgaria.''' However, it is possible that City 17 itself lies on the outskirts of one of these countries, and the entire game takes place throughout the three, if not all over eastern Europe.

Speculated locations or influences for City 17 include

*'''WikipediaSofia|Sofia, WikipediaBulgaria|Bulgaria''', the hometown of the art director of ''Half-Life 2'', Viktor Antonov. This assumption is based on both City 17's general resemblance to Sofia and the frequent appearance of Bulgarian words (written in WikipediaCyrillic alphabet|Cyrillic characters) on signs and Resistance imagery|graffiti throughout ''Half-Life 2'' and its episodes. One clear example is "ЦИМЕНТ" ("cement") written across the top of a large building in Ravenholm - the only language that spells the word in this way, using the Cyrillic alphabet, is Bulgarian. Furthermore, near the beginning of ''Half-Life 2'' a newspaper entitled "Работническое Дело" (WikipediaRabotnichesko Delo|Rabotnichesko Delo) can be seen - this was the most popular newspaper in Bulgaria during its Communist period. Hints of the city containing elements of cities from the Baltics or Baltic countries is also evident with the presence of signs reading "Café Baltic". Furthermore, the Hospital sign, ""СТАЦИОНАР" ("statsionar" in Latin letters), means "Hospital" in Russian. The Victory Mine signs are also written in Russian, "ШАХТА ПОБЕДЫ ИМ 50-ЛЕТИЯ" translating to "Victory Mine - in memory of the 50 years". Alternatively, the coastal city of '''WikipediaBurgas|Burgas''' could function, since it is on a river and a rocky estuary.

*'''WikipediaRiga|Riga, WikipediaLatvia|Latvia'''. This is based on the strong similarities between the game and the city. Riga is a coastal city with a coastline that closely matches that shown in ''Raising the Bar''. Its skyline is dotted with many buildings of a similar style and color as seen in City 17, and the area is famous for its WikipediaArt Nouveau|Art Nouveau influences. Most interestingly, however, is the number of spires on the skyline (especially the suspension bridge) and WikipediaRiga Castle|Riga Castle - all of which cluster around "Citadale Street" - a possible inspiration for the Citadel in ''Half-Life 2''. Also, in ''Half-Life 2 Episode One'' there is a map showing the city with a river called Daugava flowing through it. This is the name of a real river that flows through Riga. (See location on http// Google Map).

*'''WikipediaVilnius|Vilnius, WikipediaLithuania|Lithuania''', as the narrow streets in ''Half-Life 2'' are similar to the ones in Vilnius, and that the city is located in the Baltic region, supporting the presence of "Café Baltic" in the game.

FileOverwatch Nexus1.jpg|right|200px|thumb|The Overwatch Nexus closely resembles the Parliament of Serbia building in Belgrade, Serbia.

*'''WikipediaBelgrade|Belgrade, WikipediaSerbia|Serbia''', based on the nearly identical resemblance between the WikipediaNational Assembly of Serbia|Parliament of Serbia building and the Overwatch Nexus in City 17.

*'''WikipediaSaint Petersburg|St. Petersburg, WikipediaRussia|Russia'''. Based on the abundance of canals, absence of skyscrapers except the Citadel, and an ever-present chain of Café Baltic shops. St. Petersburg also has a large street called http// Nevsky Prospekt, which phonetically resembles Nova Prospekt, the ex-prison turned into a Combine facility.

*'''WikipediaOdessa|Odessa, WikipediaUkraine|Ukraine''', capital of the WikipediaOdessa Oblast|Odessa Oblast. Main evidence is the name of the Resistance settlement outside of the city called New Little Odessa (although it is suggested to be named after its leader, Odessa Cubbage) and its proximity to a large body of water (with land on the west) and similar architectural styles and heritage.

*'''WikipediaSevastopol|Sevastopol, WikipediaUkraine|Ukraine''', has also been suggested. While the architecture of City 17 itself clearly is tied to the previously mentioned cities, the coastal terrain immediately outside of City 17 is very similar to the shores and coast of the WikipediaBlack Sea|Black Sea around Sevastopol. As a tourist destination for much of the former WikipediaSoviet Union|Soviet Union, the variety of Cyrillic languages used in signs and text in City 17 also becomes logical. The extensive network of locks and harbor facilities seen in some chapters is consistent with Sevastopol's status as a major port and the base of the Russian Black Sea naval fleet.

*'''WikipediaConstanţa|Constanţa, WikipediaRomania|Romania''' is another possibility due to the architecture of the apartment buildings and also coastal similarities in the chapter ''Half-Life 2 storyline 17|Highway 17''. There is also a pesticide warning written in Romanian, a sign in the Trainstation Plaza that says "FOTO ATELIER", Romanian for "Photo Workshop", and the Romanian word 'Tren' on the timetable in the City 17 Trainstation.

*'''WikipediaBerlin|Berlin, WikipediaGermany|Germany''' is also possible, as the locations are littered with rusting Trabants, a car typical of the former East Germany. Also, Ravenholm has a German-sounding name.

*'''The Outlands''' are a varied area, and makes pinpointing difficult.
**The overall design is more similar to a United States landscape, more specifically, the WikipediaPacific Northwest|Pacific Northwest where Valve is located. It is almost identical to the mountainous forest areas of the WikipediaCascade Range|Cascade Mountains, like WikipediaSnoqualmie Pass|Snoqualmie Pass.
**The buildings, such as The White Forest Inn however, are more of German or French designs.
**The gas pumps near the Inn are in Swedish Volym (volume), Kron (Scandinavian currency), and Summa, (sum, total). The logical explanation is that Scandinavia is close, but Cyrillic characters were seen shortly before.

*In addition to incorporating Eastern European elements, examples of Norwegian, Swedish, Italian, Finnish and French influences also exist, suggesting that the setting is something of a montage of European locations.

*City 17's name itself is thought to be a reference to the Soviet practice of numbering secret closed cities rather than naming them, as in Arzamas-16, Krasnoyarsk-26, Tomsk-7 and numerous others.{{Fact}}

*To help with the design of City 17, photographic reference material was collected from Bulgaria, Russia, and Romania.

*"To construct the destroyed city portion of the game, designers built low-detail buildings in the world editor Valve Hammer Editor|Hammer, then took them into the Softimage XSI and "destroyed" them, breaking them up and adding details like rebar and cracks."
*Despite popular belief, Valve has never stated specifically that City 17 is located in Eastern Europe. They have only ever said that it is based on Eastern Europe. However, due to the Cyrillic writings it can be assumed that it is indeed Eastern Europe.

*It can be noted that while in the beginning of ''Half-Life 2'', many different cars, trucks and planes can be heard in the background, suggesting the Combine allow citizens to maintain and own cars and use planes as a form of travel, or possibly using human made cars and jets, but this is unknown. Abandoned cars, their headlights still shining, can be seen in the Half Life 2 chapter Anticitizen 1. This is unlikely to be the case however and more likely to be a developer oversight.

*The Russian name of the large body of water that's next to City 17 is Антонов Залив which means Antonov Gulf when translated to English.


====Reference images====

FileTenement real.jpg|A real world reference image for City 17. 
FileRoof real.jpg|Ditto.
FileTunnel real.jpg|Ditto.

====Concept art====

FileCity 17 buildings and inner wall.jpg|Early City 17 concept art.
FileEarly city 17.jpg|Ditto.
FileElectrical props.jpg|Electrical props.
FileCity panorama1.jpg|An early rough sketch of City 17 as a more decayed and dirty place.
FileCity panorama2.jpg|Ditto.
FileBuilding ruins.jpg|A ruined City 17 building.
FileAttic concept.jpg|A City 17 attic. 
FileCitadel skyscrapers view.jpg|The Citadel among skyscrapers. 
FileMobile wall citadel houses van.jpg|Concept art for the Combine Smart Barrier near destroyed buildings. 
FileCity rubble.jpg|Destroyed buildings.
FileCity skyscraper and dome.jpg|A skyscraper towering over a building with a dome, possibly early Skyscraper and Overwatch Nexus.
FileDestroyed skyscraper.jpg|A destroyed City 17 skyscraper.
FileBreencast compound eyes.jpg|Concept art for a Breencast device in the City 17 Trainstation.
FileBreencast c17 04.jpg|Ditto.
FileChurch.jpg|Church in City 17.
FileLibrary.jpg|Damaged library.
FileCitadel wide.jpg|The Citadel.
FileCitadel tiles night.jpg|Ditto.
FileCombine door Citizen.jpg|Combine Barricade concept art in the Combine Factories area.
FileCombine techno.jpg|Combine Smart Barrier concept art.
FileCombine door variant concept.jpg|Combine door.
FileDoor and Guard towers concept.jpg|Concept art of Combine Door Towers.
FileFactory kids.jpg|Concept art of children working on an unidentified machine.
FileKids working.jpg|Ditto.
FileChildren cremators.jpg|Children working in the Combine Factories Cremator Factory|Cremator Factory, located in City 17.
FileGordon early lower citadel.jpg|Gordon arriving at the foot of the Citadel.
FileCitadel star.jpg|The Citadel.
FileManhack arcade 2.jpg|Inside the Manhack Arcade.
FileManhack arcade 3.jpg|Ditto.
FileStenographer's Chasm.jpg|The Combine Factories Stenographer's Chasm|Stenographer's Chasm.
FileTrain city 17.jpg|A train in City 17.
FileTrainstation shelter.jpg|Shelter in the City 17 Trainstation.
FileTrainstation 2.jpg|Inside the City 17 Trainstation.
FileVorti-Cell.jpg|Vorti-Cell concept art.
FileSplash.png|The very first ''Half-Life 2'' menu background, featuring City 17. 


FileGet your free tvs.jpg
FileCity test03 005.jpg
FileCity test03003.jpg
FileMi rooftops.jpg
File001 c17 04 230001.JPG
File002 c17 05 060001.JPG
File002 c17 05 060009.JPG
File003 arcade 060002.JPG
File003 arcade 060006.JPG
File003 arcade 060007.JPG
File003 c17 04 380003.JPG
File004 c17 04 410001.JPG
File004 c17 04 410002.JPG
FileArcade star.jpg
File003 c17 04 380000.JPG
FileBullsquids canals.jpg
FileC17 outside0002.jpg
FileC17 outside0004.jpg
FileC17 outside0009.jpg
FileC17 archetype0005.jpg
FileC17 plaza06 fixed00.jpg
FileC17 plaza06 fixed0005.jpg
FileCitadel c17 soldiers beta.jpg
FileConsulcast arcade.jpg
FileD1 arcade 02000255.JPG
FileCremator 039 fixed0001.jpg
FileD1 arcade 020022.jpg
FileD1 c17 01 old-textured-station0015.jpg
FileD1 c17 01f 010000.jpg
FileD1 c17 01f 010001.jpg
FileD1 c17 01f 010004.jpg
FileBus ride cityscape1.jpg
FileBus ride cityscape2.jpg
FileBus ride alley.jpg
FileBus ride street2.jpg
FileBus ride crossing.jpg
FileBus ride crossing vehicle.jpg
FileCity canal01.jpg
FileCity canal02.jpg
FileCity canal03.jpg
FileD1 trainstation leaktrain.jpg
FileD4 palace 01000000.jpg
FilePalace top.jpg
FileD4 palace 010007.jpg
FileD4 palace 010006.jpg
FileD4 palace 010003.jpg
FileSkybox palace 01.jpg
FileSkybox palace 02.jpg
FileD4 streetwar01 01.jpg
FileD4 streetwar01 02.jpg
FileD4 streetwar01 03.jpg
FileD4 streetwar01 04.jpg
FileD4 streetwar01 05.jpg
FileD4 streetwar01 06.jpg
FileD4 streetwar01 07.jpg
FileD4 streetwar01 08.jpg
FileD4 streetwar01 09.jpg
FileD4 streetwar01 10.jpg
FileD4 streetwar01 11.jpg
FileD4 streetwar01 12.jpg
FileD4 streetwar01 13.jpg
FileProto combinebridge01 s01.jpg
FileProto combinebridge01 s02.jpg
FileProto combinebridge01 s03.jpg
FileRuins13 s01.jpg
FileRuins13 s02.jpg
FileRuins13 s03.jpg
FileRuins13 s04.jpg
FileE3 terminal.jpg
FileE3 Terminal plaza.jpg
FileE3 terminal rebels.jpg
FileE3 terminal station.jpg
FileE3 Strider.jpg
FileGarage train.jpg
FileManhack swarm.jpg
FileD1 garage 010052.JPG
FileD1 canals 02 apartments.jpg
FileProto citadel skybox fixed0017-2.JPG
FileProto innerwall randy fixed1.jpg
FileProto innerwall randy fixed2.jpg
FileSky walk0013.jpg
FileProto c17map 01.jpg
FileProto c17map 02.jpg
FileProto c17map 03.jpg
FileC17 old07 door tower concept.jpg
FileC17 old07 overview.jpg
FileCremator 039 building3.jpg
FileCremator 039 cartunnel5.jpg
FileCremator 039 cartunnel6.jpg
FileCremator 039 office7.jpg
FileCremator 039 area10.jpg
FileCremator 039 garage11.jpg
FileCremator 039 3booth12.jpg
FileProto underground combine010000.jpg
FileProto underground combine010002.jpg
FileProto underground combine010003.jpg
FileSubt 003.jpg
FileSubt 005.jpg
FileSubt 006.jpg
FileSubt 007.jpg
FileSubt 008.jpg
FileSubt 009.jpg
FileSubt 010.jpg
FileSubt 011.jpg
FileSubt 012.jpg
FileSubt 013.jpg
FileSubt 014.jpg
FileCremator street02 rubble.jpg
FileCremator street02 parking.jpg
FilePrefab government1.jpg
FilePrefab government2.jpg
FilePrefab government3.jpg
FilePrefab government4.jpg
FileSteno chasm.jpg
FileTrain depot10 fixed00.jpg
FileTram beta.jpg
FileVancehq fixed0000.jpg
FileVancehq fixed011.jpg
FileVertigo pool.jpg
FileVertigo large.jpg
FileAntguard roof beta1.jpg
FileAntguard roof beta2.jpg
FileAntguard roof beta3.jpg
FileBeta c17 roofs.jpg



FileD1 trainstation 030011.jpg
FileD1 trainstation 030017.jpg
FileD3 c17 070003.JPG
FileD3 c17 070001.JPG
FileD3 c17 070006.JPG
FileCitizens talking.jpg
FileBackground plaza.jpg
FileHalfLife2 City17 Street.jpg|A City 17 street, with a mixture of modern and traditional architectural designs.
FileCity 17 tenement.jpg
FileCity17 tunnel.jpg
FileD3 c17 13 citadel horse.jpg

===Logos and posters===
{{Main|Combine imagery 17}}

==List of appearances==

*''Half-Life 2'' {{1st}}
*''Half-Life 2 Raising the Bar''
*''Half-Life 2 Deathmatch'' {{Nc}}
*''Half-Life 2 Episode One''
*''Half-Life 2 Episode Two''
*''The Final Hours of Portal 2''

{{Imagecat|City 17 images}}

==See also==

*Half-Life 2 original storyline 17
*CategoryCity 17 locations|City 17 locations

|title=''Half-Life 2'' story arc journey (1)
|title=''Half-Life 2'' story arc journey (2)
|before=The Coast
|after=The Outlands
|title=Half-Life 2 original storyline|''Half-Life 2'' original storyline (1)
|title=Half-Life 2 original storyline|''Half-Life 2'' original storyline (2)
|before=CategoryArctic locations|Arctic locations


plCity 17
CategoryTowns and cities
CategoryCity 17 locations
CategoryCombine locations
CategoryReferences to Nineteen Eighty-Four
CategoryViktor Antonov designs
CategoryEric Kirchmer designs

|description=The lit up Citadel.
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryCitadel imagesCategoryCity Scanner imagesCategoryHunter-Chopper images
|cat type=CategoryHalf-Life 2 screenshots

|description=A City 17 street, with a mixture of modern and traditional architectural designs.
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryCivil Protection images
|cat type=CategoryHalf-Life 2 screenshots

|description=The City 17 Trainstation|Trainstation Plaza (FileTrainstation plaza breencast uprising.jpg|after).
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryCivil Protection imagesCategoryBreencasts imagesCategoryCity 17 Trainstation imagesCategoryCity Scanner imagesCategoryCitizen imagesCategoryWallace Breen imagesCategoryCombine technology images
|cat type=CategoryHalf-Life 2 screenshots

|description=A ravaged City 17 street, close to the walls of the Citadel (this street first appeared in the map "e3_c17_02.vmf", with a functioning tram).
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryRail transport imagesCategoryTruck imagesCategoryCar imagesCategorySchool Bus images
|cat type=CategoryHalf-Life 2 screenshots
{| class="article-template" style="float left; border 1px solid ; font-size 80%; line-height 140%; padding 0em; margin auto; background-color; background-repeat repeat-x; aligncenter; width 100%;"
|FileSigncaution001a.png|40px || width="100%"|'''Warning! This article contains WikipediaWikipediaSpoiler|spoilers.'''
It might spoil your gaming experience when first playing the related game(s). Read at your own risk! |} CategoryArticles containing spoilers|{{PAGENAME}} CategoryArticle management tags (permanent)|{{PAGENAME}}

|description=A Combine Razor Train passes by a canal and residential apartments.
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryCanals imagesCategoryRail transport imagesCategoryRazor Train images
|cat type=CategoryHalf-Life 2 screenshots

|description=Resistance members inside a damaged underground road tunnel of City 17.
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryMP7 (HL2) imagesCategoryOverwatch Standard Issue Pulse Rifle imagesCategoryCombine SPAS-12 imagesCategoryRebel imagesCategoryCar imagesCategoryTruck imagesCategoryManhack images
|cat type=CategoryHalf-Life 2 screenshots

|description=A city canal containing hazardous materials, Headcrab Shells and a few Headcrabs.
|source=''Half-Life 2''
|other versions=
|cat artist=
|cat subject=CategoryCity 17 imagesCategoryHeadcrab Shell imagesCategoryCanals imagesCategoryCitadel images
|cat type=CategoryHalf-Life 2 screenshots
{| class="infoboxtable hidable-content" cellspacing="0" cellpadding="4" style="border-width 0px" |- {{#if{{{image|}}}|{{!}}- {{!}} class="infoboximage" colspan="2" style="background-color " {{!}} File{{{image|}}}{{!}}{{#if{{{imagesize|}}}|{{{imagesize|}}}px|250px}} {{!}}- |}} {{#if{{{image2|}}}|{{!}}- {{!}} class="infoboximage" colspan="2" style="background-color " {{!}} File{{{image2|}}}{{!}}{{#if{{{imagesize|}}}|{{{imagesize|}}}px|250px}} {{!}}- |}} ! class="infoboxheading" colspan="2" style="{{-color -color }}; {{{css|}}}" | {{{name}}} {{#if{{{hideb|}}}|{{!}}-|{{!}}- ! class="infoboxsubheading" colspan="2" style="background-color " {{!}} '''Biographical information'''}} {{#if{{{homeworld|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Homeworld {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{homeworld|}}} {{!}}- |}} {{#if{{{age|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Age {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{age|}}} {{!}}- |}} {{#if{{{birth|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Born {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{birth|}}} {{!}}- |}} {{#if{{{death|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Died {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{death|}}} {{!}}- |}} {{#if{{{hidef|}}}|{{!}}-|{{!}}- ! class="infoboxsubheading" colspan="2" style="background-color " {{!}} '''Function(s) / Belongings'''}} {{#if{{{rank|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Rank/ Occupation {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{rank|}}} {{!}}- |}} {{#if{{{sponsor|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Sponsor {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{sponsor|}}} {{!}}- |}} {{#if{{{weapons|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Weapons {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{weapons|}}} {{!}}- |}} {{#if{{{equipment|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Equipment {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{equipment|}}} {{!}}- |}} {{#if{{{jewels|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Jewel(s) {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{jewels|}}} {{!}}- |}} {{#if{{{vehicles|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Vehicles {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{vehicles|}}} {{!}}- |}} {{#if{{{hidep|}}}|{{!}}-|{{!}}- ! class="infoboxsubheading" colspan="2" style="background-color " {{!}} '''Physical description'''}} {{#if{{{species|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Species {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{species|}}} {{!}}- |}} {{#if{{{nature|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Nature {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{nature|}}} {{!}}- |}} {{#if{{{gender|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Gender {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{gender|}}} {{!}}- |}} {{#if{{{height|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Height {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{height|}}} {{!}}- |}} {{#if{{{hair|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Hair color {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{hair|}}} {{!}}- |}} {{#if{{{eyes|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Eye color {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{eyes|}}} {{!}}- |}} {{#if{{{cyber|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Cybernetics {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{cyber|}}} {{!}}- |}} {{#if{{{hidec|}}}|{{!}}-|{{!}}- ! class="infoboxsubheading" colspan="2" style="background-color " {{!}} '''Chronological and political information'''}} {{#if{{{era|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Era(s) {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{era|}}} {{!}}- |}} {{#if{{{affiliation|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Affiliation {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{affiliation|}}} {{!}}- |}} {{#if{{{hideg|}}}|{{!}}-|{{!}}- ! class="infoboxsubheading" colspan="2" style="background-color " {{!}} '''Game information'''}} {{#if{{{voice|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Voiced by {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{voice|}}} {{!}}- |}} {{#if{{{model|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Modeled over {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{model|}}} {{!}}- |}} {{#if{{{designer|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Designer(s) {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{designer|}}} {{!}}- |}} {{#if{{{entity|}}}| {{!}}- {{!}} class="infoboxlabel" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}" {{!}} Entity / spawn codes {{!}} class="infoboxcell" style="{{#if{{{3|}}}|background-color #{{{3}}}|}}; {{{css|}}}" {{!}} {{{entity|}}} {{!}}- |}} |} {{#if{{{1|}}}|{{rb|#{{{1}}}}}|{{rb|}}}}
==Usage instructions== Copy and paste the following code into the top of the article, filling the appropriate fields. Omitted or blank fields will not be shown on the article page.

{{Character Infobox
CategoryInfoboxes|{{PAGENAME}} CategoryCharacters|{{PAGENAME}}

== Examples ==
CategoryPages containing wikitables|{{PAGENAME}}{| class="wikitable"
! Code
! Result
|- style="vertical-aligntop;"
||{{T}} |- style="vertical-aligntop;" |
||{{T|}} |- style="vertical-aligntop;" |
||{{T|abc}} |- style="vertical-aligntop;" |
||{{T|abc|def}} |- style="vertical-aligntop;" |
||{{T|1=abc|1=def}} |- style="vertical-aligntop;" |
||{{T|abc|1=def}} |- style="vertical-aligntop;" |
||{{T|1=abc|def}} |- style="vertical-aligntop;" |
||{{T|{{T}}}} |- style="vertical-aligntop;" |
||{{T|{{T|{{T}}}}}} |- style="vertical-aligntop;" |
||{{T|{{T|{{T|{{T}}}}}}}} |- style="vertical-aligntop;" |
||{{T|a{{t|b}}}} |- style="vertical-aligntop;" |
||{{T|{{T|a=b}}}} |- style="vertical-aligntop;" |
||{{T|a=b}} |- style="vertical-aligntop;" |
||{{T|1=a=b}} |} CategoryUtility templates|T
Do not use this template just to start a new paragraph. This template can be used to clear the entire width of the page, for example after floated images or infoboxes, where the text needs to be moved below. Put right or left in the first parameter to clear only that side of the page. CategoryTemplates|{{PAGENAME}}