{{Article|hl2}}
{{Cleanup}}
{{Spoiler}}
{{Location Infobox
|image=FileCitadel metaldoor core01.png|250px
|image2=FileCitadel core drop.jpg|250px
|name=Citadel Core
|hidei=
|constructed=
|destroyed=202-, during the Uprising
|location=Citadel
|builder=
|hidep=
|hideu=
|era=The Uprising
|affiliation=*Combine
|maps=ep1_citadel_03
|designer=
}}
The '''Citadel Core''' was a huge radioactive source of energy, located within the City 17Citadel. In normal circumstances it provided power for the many and varied needs of the Citadel; deliberately destabilized, as it was during the events of ''Half-Life 2 Episode One'', it proved immensely destructive.
==Overview==
===Ordinary role===
The Citadel contained two power sources of note at the very top the Dark Energy Reactor, used to power the Combine teleporter (which needed huge amounts of power and therefore its own reactor); and the Core, which sat almost at the bottom. It is not known how or to what extent they shared the role of powering the huge building, but the destruction of the Dark Energy Reactor at the end of Half-Life 2 seemed to place an untenable amount of stress on the Core. It was tended to by Stalkers, who unlike the other occupants of the Citadel did not seem to require safety equipment to operate within the Core itself. Alternatively, the Combine may have considered the Stalkers assigned to the Core to be expendable.
===Characteristics===
The Core is never seen in normal circumstances until Gordon returns to the main control room. In a state of instability, it is shown to be a blue sphere of unknown composition (most likely a sort of force field, due to its light-bending properties), encompassing a pitch-black volume of space, ebbing and receding in an agitated fashion, and occasionally giving off flashes of yellow light. It atomizes anything that comes into contact with it, and the metal ring which surrounds it was partially melted off. The stabilized version of the Dark Energy core is basically a non-ebbing blue ball, the black volume inside it having disappeared (or, more likely, shrunken to a microscopic size), with its four rotating containment pincers above retracted to contain it. If any object is thrown into it, it expands momentarily.
It is protected by large blast doors carrying an insignia with the appearance of a stylized version of the international symbol for radioactivity. A large control room is situated overlooking the core with a central access lift leading down to its chamber. Three rooms are located across the chamber which are specifically designed to help stabilize the core in the event that its energy output becomes unstable. The machines in these rooms form a threefold containment system that ensures that the intensity of the dark energy reaction within the core stays within safe limits. After each of these energy tethers is activated, a section of the reddish symbol on nearby console screens change its color to blue.http//www.visualwalkthroughs.com/halflife2/episodeone/directintervention/directintervention.htm Connected onto the core itself is a train station where it is likely that Razor Train cargo is emptied. This point in the Citadel lies approximately one kilometer below the surface and extends throughout City 17 and beyond.
==Appearances==
FileDark Fusion Reactor 1.jpg|200px|right|thumb|The Citadel's Core, exceedingly close to collapse.
===''Half-Life 2 Episode One''===
After the destruction of the Dark Energy Reactor, the Combine deliberately destabilized the Core to facilitate an energy surge to send a message to its leadership through the portal rift above the Citadel, and to create a new Superportal. Although Gordon Freeman and Alyx Vance were able to temporarily stabilize the core in order to escape the city with most of its remaining citizens, the Combine were eventually able to set this plan into motion. It would come at a monstrous cost; once destabilized beyond the point of no return, the Core released a dark energy flare, destroying the Citadel and City 17 with force equal to or greater than an atom bomb, as it easily blows apart the entirety of the Combine Citadel within a few seconds.
==Behind the scenes==
As seen in the WC mappack map "proto_core002.vmf" (last edited February 2001), the Citadel Core was originally to appear in ''Half-Life 2''.WC mappack Just a prototype, it is mostly made of concrete only.
==Related achievements==
{{Achievement
|name=Containment
|value=5
|description=Contain the Citadel core.
|icon=Containment.jpg
}}
{{Achievement
|name=Pacifist
|value=10
|description=Contain the Citadel core without killing any stalkers.
|icon=Pacifist.jpg
}}
==Gallery==
FileProto core002 fixed0001.jpg|The early version of the Citadel Core, with modified textures.
FileProto core002 fixed0005.jpg|Ditto.
FileProto core002 fixed0006.jpg|Ditto.
FileCitadel Core logo.svg|Logo.
FileCitadel Core computer symbol 1.svg|Symbol on computer with the three energy tethers deactivated.
FileCitadel Core computer symbol 2.svg|Symbol on computer with one energy tether left to activate.
==Trivia==
*The logo heavily resembles the symbol of the Chozo seen in the Metroid Prime trilogy.
==List of appearances==
*''Half-Life 2 Episode One'' {{1st}}
*Source Particle Benchmark {{Gf}} {{Nc}}
==References==
{{Reflist}}
==See also==
*Dark Energy Reactor
{{succession
|title=''Half-Life 2'' story arc journey
|before=Citadel
|after=City 17 Underground
}}
{{Locations}}
{{Technology}}
{{Combine}}
CategoryCombine technologyCategoryCombine locationsCategoryLocationsCategoryGenerators